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Fix #222 [ci skip]
In general this isn't a bug or inaccuracy, because in the vanilla it's normal behaviour. But since most of the pause menu entries don't working during the intro, this had to be fixed anyway
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@ -1792,7 +1792,7 @@ impl Scene for GameScene {
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state.next_scene = Some(Box::new(TitleScene::new()));
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}
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if self.player1.controller.trigger_menu_ok() {
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if self.player1.controller.trigger_menu_ok() || self.player1.controller.trigger_menu_pause() {
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state.next_scene = Some(Box::new(TitleScene::new()));
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}
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}
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