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Add EGS warning + some cleanup [ci skip]
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README.md
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README.md
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@ -18,9 +18,13 @@ in [Rust](https://www.rust-lang.org/).
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- [Linux (64-bit)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_linux-x64.zip)
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- [Android (armv7/arm64/x86)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_android.zip)
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**macOS note:** If you get a `"doukutsu-rs" can't be opened` message, right-click doukutsu-rs.app and click open.
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- [Get stable/beta builds from GitHub Releases](https://github.com/doukutsu-rs/doukutsu-rs/releases)
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> [!NOTE]
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> macOS note: If you get a `"doukutsu-rs" can't be opened` message, right-click doukutsu-rs.app and click open.
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> [!NOTE]
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> If you get issues with Epic Games Store version, scroll down for instructions.
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#### Data files
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@ -98,6 +102,15 @@ on 10.15+ anymore), do the following:
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</details>
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> [!WARNING]
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> **EPIC GAMES STORE VERSION WARNING**
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>
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> Nicalis for some reason ships a stray `opengl32.dll` DLL from Windows 7 with the Epic Games Store copies of Cave Story+.
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>
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> However as the game is 32-bit and the dll is 64-bit it has no effect on the original version, but as it's a core Windows DLL and doukutsu-rs ships 64-bit builds and uses OpenGL, it's makes the game crash on startup.
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>
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> The fix is to simply delete `opengl32.dll`, as it's not used anyway.
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<details>
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<summary>Epic Games Store</summary>
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@ -136,9 +149,10 @@ The archive from Humble Bundle contains the necessary `data` folder, in the same
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**Remastered version (first released in 2017 on Switch)**
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Note that this version is **incompatible** with saves from the original version.
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Interchanging the save files may result in spawning in wrong locations, softlocks, graphical glitches, or other issues.
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> [!NOTE]
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> This version is **incompatible** with saves from the original version.
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>
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> Interchanging the save files may result in spawning in wrong locations, softlocks, graphical glitches, or other issues.
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<details>
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<summary>Nintendo Switch</summary>
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