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https://github.com/doukutsu-rs/doukutsu-rs
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Disable debug hotkeys in non-debug mode, fix Balrog text scrolling sound from #165
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parent
21221d80e7
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@ -269,7 +269,6 @@ fn init_logger() -> GameResult {
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.level(log::LevelFilter::Debug)
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.chain(
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fern::Dispatch::new()
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.level(log::LevelFilter::Info)
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.chain(std::io::stderr())
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);
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@ -281,7 +280,7 @@ fn init_logger() -> GameResult {
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dispatcher = dispatcher.chain(
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fern::Dispatch::new()
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.level(log::LevelFilter::Debug)
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.level(log::LevelFilter::Info)
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.chain(fern::log_file(file).unwrap())
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);
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dispatcher.apply()?;
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@ -459,7 +459,11 @@ impl TextScriptVM {
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} else {
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state.constants.textscript.text_speed_fast
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};
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if ticks > 0 {
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state.sound_manager.play_sfx(2);
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}
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state.textscript_vm.state = if new_line {
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TextScriptExecutionState::MsgNewLine(
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event,
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@ -2308,6 +2308,11 @@ impl Scene for GameScene {
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}
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fn process_debug_keys(&mut self, state: &mut SharedGameState, ctx: &mut Context, key_code: ScanCode) -> GameResult {
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#[cfg(not(debug_assertions))]
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if !state.settings.debug_mode {
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return Ok(());
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}
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if key_code == ScanCode::F3 && ctx.keyboard_context.active_mods().ctrl() {
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let _ = state.sound_manager.reload();
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return Ok(());
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@ -2319,11 +2324,6 @@ impl Scene for GameScene {
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return Ok(());
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}
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#[cfg(not(debug_assertions))]
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if !state.settings.debug_mode {
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return Ok(());
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}
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match key_code {
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ScanCode::F3 => state.settings.god_mode = !state.settings.god_mode,
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ScanCode::F4 => state.settings.infinite_booster = !state.settings.infinite_booster,
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