Alula
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e018b53b04
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commit stuff from last 2 months idfk what I've exactly changed
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2021-10-08 04:41:31 +02:00 |
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Alula
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e2c6ee8caf
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various memery
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2021-07-07 11:36:02 +02:00 |
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Alula
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6f3beb6e28
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slopes, pxmap, camera fixes
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2021-06-27 03:06:56 +02:00 |
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Alula
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c1bd334844
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various tweaks, dskinmeta format
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2021-06-21 13:12:58 +02:00 |
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Alula
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3fe8e132e5
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cs+ inspired water thing
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2021-06-20 21:41:38 +02:00 |
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Alula
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d68a248292
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labirynth m npcs
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2021-06-16 23:31:47 +02:00 |
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Alula
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80a2fc024c
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rounding fixes
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2021-05-05 20:36:21 +02:00 |
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Alula
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d23ad6984e
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unfuck physics
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2021-05-05 18:34:23 +02:00 |
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Alula
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8271920178
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revert april fools meme
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2021-04-03 22:15:17 +02:00 |
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Alula
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9820f4b4f1
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april fools
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2021-04-01 01:15:03 +02:00 |
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Alula
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5efd3f3c92
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general cleanup, hooks and android build fix
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2021-03-29 23:19:07 +02:00 |
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Alula
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a1d546215f
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weapon refactor + bunch of minor stuff
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2021-03-09 15:05:38 +01:00 |
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Alula
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a8a9c6316d
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fix a bunch of warnings, bugs and compilation
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2021-02-10 12:53:49 +01:00 |
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Alula
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02f0f7f314
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initial sdl2 port
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2021-01-28 23:33:43 +01:00 |
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Alula
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3c20e089f9
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(wip) start rewriting rendering stuff
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2021-01-27 19:20:47 +01:00 |
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Alula
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7f86dae8a0
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subpixel coords / motion interpolation toggle
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2021-01-16 23:49:43 +01:00 |
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Alula
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e092a9e2ea
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Lua time
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2021-01-01 02:46:01 +01:00 |
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Alula
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d1698d43b8
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refactor the npc system and fix a bunch of shitty bugs abusing unsafe in meanwhile
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2020-12-25 23:39:41 +01:00 |
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Alula
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0292e27e11
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flag documentation
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2020-12-07 00:42:19 +01:00 |
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Alula
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203a4a1180
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Let CI override version displayed in menu
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2020-12-06 16:41:12 +01:00 |
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Alula
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5f259b572e
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rect serialization
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2020-12-06 15:53:14 +01:00 |
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Alula
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1180b81373
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fix bullet hit glitches
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2020-12-04 19:58:59 +01:00 |
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Alula
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87b2df2ade
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make some of the NPCs aware of second player
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2020-11-30 14:31:40 +01:00 |
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Alula
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605a858c90
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Refactor input system and other stuff
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2020-11-28 20:25:51 +01:00 |
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Alula
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d2a3a7669f
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Add Igor boss
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2020-11-17 11:46:51 +01:00 |
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Alula
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441edb833e
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NPC refactor and switch to u16 for animation frames
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2020-11-17 03:42:45 +01:00 |
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Alula
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15f961ad4f
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death effect, minor tweaks
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2020-11-14 02:25:37 +01:00 |
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Alula
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7db891f5a1
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Water shader and motion interpolation
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2020-11-07 18:17:01 +01:00 |
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Alula
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984299deb3
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out-of-tree ggez and huge performance improvements
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2020-11-05 00:25:18 +01:00 |
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Alula
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248b7915fa
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add mannan
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2020-11-04 18:22:38 +01:00 |
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Alula
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30f47b17eb
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boss life bar, textscript opcodes and etc.
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2020-11-02 15:01:30 +01:00 |
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Alula
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8d0ad30e09
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add various NPCs and fixes
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2020-11-01 20:05:29 +01:00 |
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Alula
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2542376362
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Implement frame interpolation for smooth 50tps experience
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2020-10-30 23:47:29 +01:00 |
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Alula
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db248e4dd9
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add subpixel camera scrolling
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2020-10-29 23:14:53 +01:00 |
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Alula
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ba06c66f01
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lighting tweaks, optimizations, fan npcs
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2020-10-26 09:34:54 +01:00 |
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Alula
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048816bfe7
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balrog and lots of tweaks
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2020-09-30 05:11:25 +02:00 |
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Alula
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2b148fe3ed
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fix tsc interpreter bugs and various inaccuracies
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2020-09-25 14:55:28 +02:00 |
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Alula
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ab7e8da162
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add a cs+/nxengine inspired title screen
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2020-09-20 03:05:41 +02:00 |
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Alula
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74010e789e
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bug fixes and more accurate physics
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2020-09-19 15:19:00 +02:00 |
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Alula
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84ac596d50
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add the fucking xp doritos
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2020-09-12 23:43:27 +02:00 |
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Alula
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e143185f5d
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initial implementation of weapons and bullets
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2020-09-12 02:42:44 +02:00 |
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Alula
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62cb96d4b3
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bullet stuff and many cs+ workarounds
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2020-09-11 18:30:18 +02:00 |
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Alula
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95438d8561
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weapon hud
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2020-09-11 02:55:07 +02:00 |
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Alula
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f4dc0def53
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tsc: interaction lock fixes
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2020-09-11 01:41:00 +02:00 |
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Alula
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41f72f3c7a
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add Into<ggez::Rect> for our internal Rect<T>
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2020-09-10 12:26:24 +02:00 |
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Alula
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d79657bb6a
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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Alula
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703303d18f
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fade direction fix
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2020-09-05 03:14:58 +02:00 |
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Alula
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497d29a9c4
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initial npc implementation
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2020-09-05 01:08:33 +02:00 |
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Alula
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764d00ab63
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some more flags
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2020-08-31 21:46:03 +02:00 |
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Alula
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8f7eb2e025
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some flag naming and refactoring
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2020-08-31 20:33:01 +02:00 |
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