mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-15 18:32:48 +00:00
227 lines
6 KiB
Rust
227 lines
6 KiB
Rust
use num_traits::{Num, AsPrimitive};
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use crate::bitfield;
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bitfield! {
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#[derive(Clone)]
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pub struct Flag(u32);
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impl Debug;
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pub hit_left_wall, set_hit_left_wall: 0; // 0x01
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pub hit_top_wall, set_hit_top_wall: 1; // 0x02
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pub hit_right_wall, set_hit_right_wall: 2; // 0x04
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pub hit_bottom_wall, set_hit_bottom_wall: 3; // 0x08
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pub hit_right_slope, set_hit_right_slope: 4; // 0x10
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pub hit_left_slope, set_hit_left_slope: 5; // 0x20
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pub flag_x40, set_flag_x40: 6; // 0x40
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pub flag_x80, set_flag_x80: 7; // 0x80
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pub in_water, set_in_water: 8; // 0x100
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pub flag_x200, set_flag_x200: 9; // 0x200
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pub hit_by_spike, set_hit_by_spike: 10; // 0x400
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pub water_splash_facing_right, set_water_splash_facing_right: 11; // 0x800
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pub force_left, set_force_left: 12; // 0x1000
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pub force_up, set_force_up: 13; // 0x2000
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pub force_right, set_force_right: 14; // 0x4000
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pub force_down, set_force_down: 15; // 0x8000
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pub hit_left_bigger_half, set_hit_left_bigger_half: 16; // 0x10000
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pub hit_left_smaller_half, set_hit_left_smaller_half: 17; // 0x20000
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pub hit_right_smaller_half, set_hit_right_smaller_half: 18; // 0x40000
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pub hit_right_bigger_half, set_hit_right_bigger_half: 19; // 0x80000
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// engine specific flags
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pub head_bounced, set_head_bounced: 31;
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}
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bitfield! {
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#[derive(Clone)]
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pub struct Equipment(u16);
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impl Debug;
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pub has_booster_0_8, set_booster_0_8: 0;
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pub has_map, set_map: 1;
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pub has_arms_barrier, set_arms_barrier: 2;
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pub has_turbocharge, set_turbocharge: 3;
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pub has_air_tank, set_air_tank: 4;
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pub has_booster_2_0, set_booster_2_0: 5;
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pub has_mimiga_mask, set_mimiga_mask: 6;
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pub has_whimsical_star, set_whimsical_star: 7;
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pub has_nikumaru, set_nikumaru: 8;
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// 7 bits wasted, thx pixel
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}
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bitfield! {
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#[derive(Clone)]
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pub struct Condition(u16);
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impl Debug;
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pub interacted, set_interacted: 0; // 0x01
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pub hidden, set_hidden: 1; // 0x02
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pub fallen, set_fallen: 2; // 0x04
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pub explode_die, set_explode_die: 3; // 0x08
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pub damage_boss, set_damage_boss: 4; // 0x10
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pub cond_x20, set_cond_x20: 5; // 0x20
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pub cond_x40, set_cond_x40: 6; // 0x40
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pub alive, set_alive: 7; // 0x80
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}
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bitfield! {
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pub struct KeyState(u16);
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impl Debug;
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pub left, set_left: 0;
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pub right, set_right: 1;
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pub up, set_up: 2;
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pub down, set_down: 3;
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pub map, set_map: 4;
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pub jump, set_jump: 5;
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pub fire, set_fire: 6;
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pub weapon_next, set_weapon_next: 7;
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pub weapon_prev, set_weapon_prev: 8;
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}
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bitfield! {
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pub struct ControlFlags(u16);
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impl Debug;
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pub flag_x01, set_flag_x01: 0;
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pub control_enabled, set_control_enabled: 1;
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pub flag_x04, set_flag_x04: 2;
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum FadeDirection {
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Left = 0,
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Up,
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Right,
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Down,
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Center,
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}
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impl FadeDirection {
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pub fn from_int(val: usize) -> Option<FadeDirection> {
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match val {
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0 => { Some(FadeDirection::Left) }
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1 => { Some(FadeDirection::Up) }
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2 => { Some(FadeDirection::Right) }
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3 => { Some(FadeDirection::Down) }
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4 => { Some(FadeDirection::Center) }
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_ => { None }
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}
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}
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pub fn opposite(&self) -> FadeDirection {
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match self {
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FadeDirection::Left => { FadeDirection::Right }
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FadeDirection::Up => { FadeDirection::Down }
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FadeDirection::Right => { FadeDirection::Left }
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FadeDirection::Down => { FadeDirection::Up }
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FadeDirection::Center => { FadeDirection::Center }
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}
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}
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}
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#[derive(Debug, PartialEq, Copy, Clone)]
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#[repr(u8)]
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pub enum FadeState {
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Visible,
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FadeIn(i8, FadeDirection),
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Hidden,
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FadeOut(i8, FadeDirection),
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum Direction {
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Left = 0,
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Up,
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Right,
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Bottom,
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}
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pub const FILE_TYPES: [&str; 3] = [".png", ".bmp", ".pbm"];
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impl Direction {
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pub fn from_int(val: usize) -> Option<Direction> {
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match val {
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0 => { Some(Direction::Left) }
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1 => { Some(Direction::Up) }
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2 => { Some(Direction::Right) }
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3 => { Some(Direction::Bottom) }
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_ => { None }
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}
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}
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pub fn opposite(&self) -> Direction {
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match self {
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Direction::Left => { Direction::Right }
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Direction::Up => { Direction::Bottom }
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Direction::Right => { Direction::Left }
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Direction::Bottom => { Direction::Up }
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}
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}
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pub fn vector_x(&self) -> isize {
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match self {
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Direction::Left => { -1 }
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Direction::Up => { 0 }
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Direction::Right => { 1 }
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Direction::Bottom => { 0 }
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}
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}
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pub fn vector_y(&self) -> isize {
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match self {
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Direction::Left => { 0 }
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Direction::Up => { -1 }
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Direction::Right => { 0 }
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Direction::Bottom => { 1 }
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}
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Rect<T: Num + Copy = isize> {
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pub left: T,
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pub top: T,
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pub right: T,
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pub bottom: T,
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}
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impl<T: Num + Copy> Rect<T> {
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pub fn new(left: T, top: T, right: T, bottom: T) -> Rect<T> {
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Rect {
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left,
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top,
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right,
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bottom,
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}
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}
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pub fn new_size(x: T, y: T, width: T, height: T) -> Rect<T> {
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Rect {
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left: x,
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top: y,
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right: x.add(width),
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bottom: y.add(height),
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}
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}
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pub fn from(rect: crate::ggez::graphics::Rect) -> Rect<f32> {
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Rect {
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left: rect.x,
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top: rect.y,
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right: (rect.x + rect.w),
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bottom: (rect.y + rect.h),
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}
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}
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}
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impl<T: Num + Copy + AsPrimitive<f32>> Into<crate::ggez::graphics::Rect> for Rect<T> {
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fn into(self) -> crate::ggez::graphics::Rect {
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crate::ggez::graphics::Rect::new(self.top.as_(),
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self.left.as_(),
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self.bottom.sub(self.top).as_(),
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self.right.sub(self.left).as_())
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}
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}
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