mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-15 18:32:48 +00:00
288 lines
8.3 KiB
Rust
288 lines
8.3 KiB
Rust
use std::cmp::Ordering;
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use num_traits::{AsPrimitive, Num};
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use num_traits::real::Real;
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use crate::bitfield;
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bitfield! {
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#[derive(Clone, Copy)]
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pub struct Flag(u32);
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impl Debug;
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pub hit_left_wall, set_hit_left_wall: 0; // 0x01
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pub hit_top_wall, set_hit_top_wall: 1; // 0x02
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pub hit_right_wall, set_hit_right_wall: 2; // 0x04
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pub hit_bottom_wall, set_hit_bottom_wall: 3; // 0x08
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pub hit_right_slope, set_hit_right_slope: 4; // 0x10
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pub hit_left_slope, set_hit_left_slope: 5; // 0x20
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pub snack_destroy, set_snack_destroy: 6; // 0x40
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pub flag_x80, set_flag_x80: 7; // 0x80
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pub in_water, set_in_water: 8; // 0x100
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pub weapon_hit_block, set_weapon_hit_block: 9; // 0x200
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pub hit_by_spike, set_hit_by_spike: 10; // 0x400
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pub water_splash_facing_right, set_water_splash_facing_right: 11; // 0x800
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pub force_left, set_force_left: 12; // 0x1000
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pub force_up, set_force_up: 13; // 0x2000
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pub force_right, set_force_right: 14; // 0x4000
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pub force_down, set_force_down: 15; // 0x8000
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pub hit_left_bigger_half, set_hit_left_bigger_half: 16; // 0x10000
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pub hit_left_smaller_half, set_hit_left_smaller_half: 17; // 0x20000
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pub hit_right_smaller_half, set_hit_right_smaller_half: 18; // 0x40000
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pub hit_right_bigger_half, set_hit_right_bigger_half: 19; // 0x80000
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}
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bitfield! {
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#[derive(Clone, Copy)]
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pub struct Equipment(u16);
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impl Debug;
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pub has_booster_0_8, set_booster_0_8: 0; // 0x01 / 0001
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pub has_map, set_map: 1; // 0x02 / 0002
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pub has_arms_barrier, set_arms_barrier: 2; // 0x04 / 0004
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pub has_turbocharge, set_turbocharge: 3; // 0x08 / 0008
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pub has_air_tank, set_air_tank: 4; // 0x10 / 0016
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pub has_booster_2_0, set_booster_2_0: 5; // 0x20 / 0032
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pub has_mimiga_mask, set_mimiga_mask: 6; // 0x40 / 0064
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pub has_whimsical_star, set_whimsical_star: 7; // 0x080 / 0128
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pub has_nikumaru, set_nikumaru: 8; // 0x100 / 0256
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// for custom equips
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pub unused_1, set_unused_1: 9; // 0x200 / 0512
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pub unused_2, set_unused_2: 10; // 0x400 / 1024
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pub unused_3, set_unused_3: 11; // 0x800 / 2048
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pub unused_4, set_unused_4: 12; // 0x1000 / 4096
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pub unused_5, set_unused_5: 13; // 0x2000 / 8192
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// bit 14 and 15 aren't accessible via TSC without abusing overflows (won't work in strict mode)
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pub unused_6, set_unused_6: 14; // 0x4000 / @384
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pub unused_7, set_unused_7: 15; // 0x8000 / P768
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}
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bitfield! {
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#[derive(Clone, Copy)]
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pub struct Condition(u16);
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impl Debug;
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pub interacted, set_interacted: 0; // 0x01
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pub hidden, set_hidden: 1; // 0x02
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pub fallen, set_fallen: 2; // 0x04
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pub explode_die, set_explode_die: 3; // 0x08
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pub damage_boss, set_damage_boss: 4; // 0x10
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pub increase_acceleration, set_increase_acceleration: 5; // 0x20
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pub cond_x40, set_cond_x40: 6; // 0x40
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pub alive, set_alive: 7; // 0x80
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}
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bitfield! {
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#[derive(Clone, Copy)]
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pub struct KeyState(u16);
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impl Debug;
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pub left, set_left: 0;
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pub right, set_right: 1;
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pub up, set_up: 2;
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pub down, set_down: 3;
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pub map, set_map: 4;
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pub jump, set_jump: 5;
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pub fire, set_fire: 6;
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pub weapon_next, set_weapon_next: 7;
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pub weapon_prev, set_weapon_prev: 8;
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}
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bitfield! {
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#[derive(Clone, Copy)]
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pub struct ControlFlags(u16);
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impl Debug;
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pub tick_world, set_tick_world: 0; // 0x01
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pub control_enabled, set_control_enabled: 1; // 0x02
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pub interactions_disabled, set_interactions_disabled: 2; // 0x04
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pub credits_running, set_credits_running: 3; // 0x08
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// engine specific flags
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pub wind, set_wind: 15;
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum FadeDirection {
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Left = 0,
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Up,
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Right,
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Down,
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Center,
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}
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impl FadeDirection {
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pub fn from_int(val: usize) -> Option<FadeDirection> {
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match val {
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0 => { Some(FadeDirection::Left) }
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1 => { Some(FadeDirection::Up) }
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2 => { Some(FadeDirection::Right) }
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3 => { Some(FadeDirection::Down) }
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4 => { Some(FadeDirection::Center) }
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_ => { None }
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}
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}
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pub fn opposite(&self) -> FadeDirection {
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match self {
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FadeDirection::Left => { FadeDirection::Right }
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FadeDirection::Up => { FadeDirection::Down }
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FadeDirection::Right => { FadeDirection::Left }
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FadeDirection::Down => { FadeDirection::Up }
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FadeDirection::Center => { FadeDirection::Center }
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}
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}
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}
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#[derive(Debug, PartialEq, Copy, Clone)]
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#[repr(u8)]
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pub enum FadeState {
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Visible,
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FadeIn(i8, FadeDirection),
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Hidden,
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FadeOut(i8, FadeDirection),
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum Direction {
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Left = 0,
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Up,
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Right,
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Bottom,
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FacingPlayer,
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}
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pub const FILE_TYPES: [&str; 3] = [".png", ".bmp", ".pbm"];
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impl Direction {
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pub fn from_int(val: usize) -> Option<Direction> {
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match val {
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0 => { Some(Direction::Left) }
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1 => { Some(Direction::Up) }
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2 => { Some(Direction::Right) }
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3 => { Some(Direction::Bottom) }
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_ => { None }
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}
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}
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pub fn from_int_facing(val: usize) -> Option<Direction> {
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match val {
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0 => { Some(Direction::Left) }
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1 => { Some(Direction::Up) }
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2 => { Some(Direction::Right) }
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3 => { Some(Direction::Bottom) }
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4 => { Some(Direction::FacingPlayer) }
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_ => { None }
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}
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}
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pub fn opposite(&self) -> Direction {
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match self {
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Direction::Left => { Direction::Right }
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Direction::Up => { Direction::Bottom }
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Direction::Right => { Direction::Left }
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Direction::Bottom => { Direction::Up }
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Direction::FacingPlayer => unreachable!(),
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}
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}
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pub fn vector_x(&self) -> isize {
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match self {
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Direction::Left => { -1 }
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Direction::Up => { 0 }
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Direction::Right => { 1 }
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Direction::Bottom => { 0 }
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Direction::FacingPlayer => unreachable!(),
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}
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}
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pub fn vector_y(&self) -> isize {
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match self {
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Direction::Left => { 0 }
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Direction::Up => { -1 }
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Direction::Right => { 0 }
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Direction::Bottom => { 1 }
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Direction::FacingPlayer => unreachable!(),
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}
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Rect<T: Num + PartialOrd + Copy = isize> {
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pub left: T,
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pub top: T,
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pub right: T,
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pub bottom: T,
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}
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impl<T: Num + PartialOrd + Copy> Rect<T> {
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pub fn new(left: T, top: T, right: T, bottom: T) -> Rect<T> {
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Rect {
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left,
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top,
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right,
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bottom,
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}
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}
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pub fn new_size(x: T, y: T, width: T, height: T) -> Rect<T> {
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Rect {
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left: x,
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top: y,
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right: x.add(width),
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bottom: y.add(height),
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}
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}
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pub fn from(rect: crate::ggez::graphics::Rect) -> Rect<f32> {
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Rect {
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left: rect.x,
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top: rect.y,
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right: (rect.x + rect.w),
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bottom: (rect.y + rect.h),
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}
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}
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pub fn width(&self) -> T {
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if let Some(Ordering::Greater) = self.left.partial_cmp(&self.right) {
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self.left.sub(self.right)
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} else {
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self.right.sub(self.left)
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}
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}
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pub fn height(&self) -> T {
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if let Some(Ordering::Greater) = self.top.partial_cmp(&self.bottom) {
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self.top.sub(self.bottom)
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} else {
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self.bottom.sub(self.top)
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}
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}
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}
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impl<T: Num + PartialOrd + Copy + AsPrimitive<f32>> Into<crate::ggez::graphics::Rect> for Rect<T> {
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fn into(self) -> crate::ggez::graphics::Rect {
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crate::ggez::graphics::Rect::new(self.left.as_(),
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self.top.as_(),
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self.width().as_(),
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self.height().as_())
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}
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}
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#[inline(always)]
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pub fn fix9_scale(val: isize, scale: f32) -> f32 {
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(val as f64 * scale as f64 / 512.0).floor() as f32 / scale
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}
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#[inline(always)]
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fn lerp_f64(v1: f64, v2: f64, t: f64) -> f64 {
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v1 * (1.0 - t.fract()) + v2 * t.fract()
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}
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#[inline(always)]
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pub fn interpolate_fix9_scale(old_val: isize, val: isize, frame_delta: f64, scale: f32) -> f32 {
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((lerp_f64(old_val as f64, val as f64, frame_delta) * scale as f64 / 512.0).floor() / (scale as f64)) as f32
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}
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