mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-03-23 10:29:18 +00:00
initial sdl2 port
This commit is contained in:
parent
3c20e089f9
commit
02f0f7f314
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@ -66,7 +66,7 @@ num-derive = "0.3.2"
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num-traits = "0.2.12"
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paste = "1.0.0"
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pretty_env_logger = "0.4.0"
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sdl2 = { version = "0.34.3", optional = true }
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sdl2 = { version = "0.34.3", optional = true, features = ["unsafe_textures"] }
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serde = { version = "1", features = ["derive"] }
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serde_derive = "1"
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serde_yaml = "0.8"
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@ -28,7 +28,6 @@ impl BMFontRenderer {
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let font = BMFont::load_from(filesystem::open(ctx, &full_path)?)?;
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let mut pages = Vec::new();
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println!("stem: {:?}", stem);
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let (zeros, _, _) = FILE_TYPES
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.iter()
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.map(|ext| (1, ext, format!("{}_0{}", stem.to_string_lossy(), ext)))
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@ -41,7 +40,6 @@ impl BMFontRenderer {
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for i in 0..font.pages {
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let page_path = format!("{}_{:02$}", stem.to_string_lossy(), i, zeros);
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println!("x: {}", &page_path);
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pages.push(page_path);
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}
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@ -234,6 +234,22 @@ impl Direction {
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Point<T: Num + PartialOrd + Copy = isize> {
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pub x: T,
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pub y: T,
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}
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impl<T: Num + PartialOrd + Copy> Point<T> {
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#[inline(always)]
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pub fn new(x: T, y: T) -> Point<T> {
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Point {
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x,
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y,
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}
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Rect<T: Num + PartialOrd + Copy = isize> {
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pub left: T,
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@ -243,6 +259,7 @@ pub struct Rect<T: Num + PartialOrd + Copy = isize> {
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}
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impl<T: Num + PartialOrd + Copy> Rect<T> {
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#[inline(always)]
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pub fn new(left: T, top: T, right: T, bottom: T) -> Rect<T> {
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Rect {
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left,
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@ -252,6 +269,7 @@ impl<T: Num + PartialOrd + Copy> Rect<T> {
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}
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}
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#[inline(always)]
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pub fn new_size(x: T, y: T, width: T, height: T) -> Rect<T> {
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Rect {
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left: x,
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@ -260,6 +278,7 @@ impl<T: Num + PartialOrd + Copy> Rect<T> {
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bottom: y.add(height),
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}
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}
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pub fn width(&self) -> T {
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if let Some(Ordering::Greater) = self.left.partial_cmp(&self.right) {
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self.left.sub(self.right)
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@ -392,30 +411,30 @@ impl Color {
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}
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/// Create a new `Color` from four `u8`'s in the range `[0-255]`
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pub const fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Color {
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pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Color {
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Color::from((r, g, b, a))
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}
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/// Create a new `Color` from three u8's in the range `[0-255]`,
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/// with the alpha component fixed to 255 (opaque)
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pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color {
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pub fn from_rgb(r: u8, g: u8, b: u8) -> Color {
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Color::from((r, g, b))
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}
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/// Return a tuple of four `u8`'s in the range `[0-255]` with the `Color`'s
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/// components.
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pub const fn to_rgba(self) -> (u8, u8, u8, u8) {
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pub fn to_rgba(self) -> (u8, u8, u8, u8) {
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self.into()
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}
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/// Return a tuple of three `u8`'s in the range `[0-255]` with the `Color`'s
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/// components.
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pub const fn to_rgb(self) -> (u8, u8, u8) {
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pub fn to_rgb(self) -> (u8, u8, u8) {
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self.into()
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}
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/// Convert a packed `u32` containing `0xRRGGBBAA` into a `Color`
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pub const fn from_rgba_u32(c: u32) -> Color {
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pub fn from_rgba_u32(c: u32) -> Color {
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let c = c.to_be_bytes();
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Color::from((c[0], c[1], c[2], c[3]))
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@ -423,21 +442,21 @@ impl Color {
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/// Convert a packed `u32` containing `0x00RRGGBB` into a `Color`.
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/// This lets you do things like `Color::from_rgb_u32(0xCD09AA)` easily if you want.
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pub const fn from_rgb_u32(c: u32) -> Color {
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pub fn from_rgb_u32(c: u32) -> Color {
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let c = c.to_be_bytes();
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Color::from((c[1], c[2], c[3]))
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}
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/// Convert a `Color` into a packed `u32`, containing `0xRRGGBBAA` as bytes.
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pub const fn to_rgba_u32(self) -> u32 {
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pub fn to_rgba_u32(self) -> u32 {
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let (r, g, b, a): (u8, u8, u8, u8) = self.into();
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u32::from_be_bytes([r, g, b, a])
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}
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/// Convert a `Color` into a packed `u32`, containing `0x00RRGGBB` as bytes.
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pub const fn to_rgb_u32(self) -> u32 {
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pub fn to_rgb_u32(self) -> u32 {
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let (r, g, b, _a): (u8, u8, u8, u8) = self.into();
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u32::from_be_bytes([0, r, g, b])
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@ -515,4 +534,4 @@ impl From<Color> for [f32; 4] {
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fn from(color: Color) -> Self {
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[color.r, color.g, color.b, color.a]
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}
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}
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}
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@ -216,7 +216,7 @@ pub struct EngineConstants {
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pub world: WorldConsts,
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pub npc: NPCConsts,
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pub weapon: WeaponConsts,
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pub tex_sizes: CaseInsensitiveHashMap<(usize, usize)>,
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pub tex_sizes: CaseInsensitiveHashMap<(u16, u16)>,
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pub textscript: TextScriptConsts,
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pub title: TitleConsts,
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pub font_path: String,
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@ -1,9 +1,38 @@
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use crate::common::{Color, Rect, Point};
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::Game;
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pub(crate) trait Backend {
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fn create_event_loop(&self) -> Box<dyn BackendEventLoop>;
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pub trait Backend {
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fn create_event_loop(&self) -> GameResult<Box<dyn BackendEventLoop>>;
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}
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pub(crate) trait BackendEventLoop {
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fn run(&self, game: &mut Game);
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}
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pub trait BackendEventLoop {
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fn run(&mut self, game: &mut Game, ctx: &mut Context);
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fn new_renderer(&self) -> GameResult<Box<dyn BackendRenderer>>;
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}
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pub trait BackendRenderer {
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fn clear(&mut self, color: Color);
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fn present(&mut self) -> GameResult;
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fn create_texture(&mut self, width: u16, height: u16, data: &[u8]) -> GameResult<Box<dyn BackendTexture>>;
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}
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pub trait BackendTexture {
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fn dimensions(&self) -> (u16, u16);
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fn add(&mut self, command: SpriteBatchCommand);
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fn clear(&mut self);
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fn draw(&mut self) -> GameResult;
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}
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pub fn init_backend() -> GameResult<Box<dyn Backend>> {
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crate::framework::backend_sdl2::SDL2Backend::new()
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}
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pub enum SpriteBatchCommand {
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DrawRect(Rect<f32>, Rect<f32>),
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DrawRectTinted(Rect<f32>, Rect<f32>, Color),
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}
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@ -0,0 +1,420 @@
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use core::mem;
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use std::cell::RefCell;
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use std::rc::Rc;
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use sdl2::{EventPump, keyboard, pixels, Sdl};
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use sdl2::event::{Event, WindowEvent};
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use sdl2::keyboard::Scancode;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::render::{BlendMode, Texture, TextureCreator, WindowCanvas};
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use sdl2::video::WindowContext;
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use crate::common::Color;
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use crate::framework::backend::{Backend, BackendEventLoop, BackendRenderer, BackendTexture, SpriteBatchCommand};
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use crate::framework::context::Context;
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use crate::framework::error::{GameError, GameResult};
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use crate::framework::keyboard::ScanCode;
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use crate::Game;
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pub struct SDL2Backend {
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context: Sdl,
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}
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impl SDL2Backend {
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pub fn new() -> GameResult<Box<dyn Backend>> {
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let context = sdl2::init().map_err(|e| GameError::WindowError(e))?;
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let backend = SDL2Backend {
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context,
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};
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Ok(Box::new(backend))
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}
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}
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impl Backend for SDL2Backend {
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fn create_event_loop(&self) -> GameResult<Box<dyn BackendEventLoop>> {
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SDL2EventLoop::new(&self.context)
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}
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}
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struct SDL2EventLoop {
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event_pump: EventPump,
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refs: Rc<RefCell<SDL2Context>>,
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}
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struct SDL2Context {
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canvas: WindowCanvas,
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texture_creator: TextureCreator<WindowContext>,
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}
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impl SDL2EventLoop {
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pub fn new(sdl: &Sdl) -> GameResult<Box<dyn BackendEventLoop>> {
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let event_pump = sdl.event_pump().map_err(|e| GameError::WindowError(e))?;
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let video = sdl.video().map_err(|e| GameError::WindowError(e))?;
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let window = video.window("Cave Story (doukutsu-rs)", 640, 480)
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.position_centered()
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.resizable()
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.build()
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.map_err(|e| GameError::WindowError(e.to_string()))?;
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let canvas = window.into_canvas()
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.accelerated()
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.present_vsync()
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.build()
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.map_err(|e| GameError::RenderError(e.to_string()))?;
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let texture_creator = canvas.texture_creator();
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let event_loop = SDL2EventLoop {
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event_pump,
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refs: Rc::new(RefCell::new(SDL2Context {
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canvas,
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texture_creator,
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})),
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};
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Ok(Box::new(event_loop))
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}
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}
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impl BackendEventLoop for SDL2EventLoop {
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fn run(&mut self, game: &mut Game, ctx: &mut Context) {
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let state = unsafe { &mut *game.state.get() };
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loop {
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for event in self.event_pump.poll_iter() {
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match event {
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Event::Quit { .. } => {
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state.shutdown();
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}
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Event::Window { win_event, .. } => {
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match win_event {
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WindowEvent::Shown => {}
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WindowEvent::Hidden => {}
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WindowEvent::SizeChanged(width, height) => {
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ctx.screen_size = (width.max(1) as f32, height.max(1) as f32);
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state.handle_resize(ctx);
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}
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_ => {}
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}
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}
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Event::KeyDown { scancode, repeat, .. } => {
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if let Some(scancode) = scancode {
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if let Some(drs_scan) = conv_scancode(scancode) {
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game.key_down_event(drs_scan, repeat);
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ctx.keyboard_context.set_key(drs_scan, true);
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}
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}
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}
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Event::KeyUp { scancode, .. } => {
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if let Some(scancode) = scancode {
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if let Some(drs_scan) = conv_scancode(scancode) {
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ctx.keyboard_context.set_key(drs_scan, false);
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}
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}
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}
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_ => {}
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}
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}
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game.update(ctx).unwrap();
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if state.shutdown {
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log::info!("Shutting down...");
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break;
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}
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if state.next_scene.is_some() {
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mem::swap(&mut game.scene, &mut state.next_scene);
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state.next_scene = None;
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game.scene.as_mut().unwrap().init(state, ctx).unwrap();
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game.loops = 0;
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state.frame_time = 0.0;
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}
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game.draw(ctx).unwrap();
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}
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}
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fn new_renderer(&self) -> GameResult<Box<dyn BackendRenderer>> {
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SDL2Renderer::new(self.refs.clone())
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}
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}
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struct SDL2Renderer {
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refs: Rc<RefCell<SDL2Context>>,
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}
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impl SDL2Renderer {
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pub fn new(refs: Rc<RefCell<SDL2Context>>) -> GameResult<Box<dyn BackendRenderer>> {
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Ok(Box::new(SDL2Renderer {
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refs,
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}))
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}
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}
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fn to_sdl(color: Color) -> pixels::Color {
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let (r, g, b, a) = color.to_rgba();
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pixels::Color::RGBA(r, g, b, a)
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}
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impl BackendRenderer for SDL2Renderer {
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fn clear(&mut self, color: Color) {
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let mut refs = self.refs.borrow_mut();
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refs.canvas.set_draw_color(to_sdl(color));
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refs.canvas.clear();
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}
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fn present(&mut self) -> GameResult {
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let mut refs = self.refs.borrow_mut();
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refs.canvas.present();
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Ok(())
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}
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fn create_texture(&mut self, width: u16, height: u16, data: &[u8]) -> GameResult<Box<dyn BackendTexture>> {
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let mut refs = self.refs.borrow_mut();
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let mut texture = refs.texture_creator
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.create_texture_streaming(PixelFormatEnum::RGBA32, width as u32, height as u32)
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.map_err(|e| GameError::RenderError(e.to_string()))?;
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texture.set_blend_mode(BlendMode::Blend);
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texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
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for y in 0..(height as usize) {
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for x in 0..(width as usize) {
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let offset = y * pitch + x * 4;
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let data_offset = (y * width as usize + x) * 4;
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buffer[offset] = data[data_offset];
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buffer[offset + 1] = data[data_offset + 1];
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buffer[offset + 2] = data[data_offset + 2];
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buffer[offset + 3] = data[data_offset + 3];
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}
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}
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}).map_err(|e| GameError::RenderError(e.to_string()))?;
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return Ok(Box::new(SDL2Texture {
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refs: self.refs.clone(),
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texture: Some(texture),
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width,
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height,
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commands: vec![],
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}));
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}
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}
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struct SDL2Texture {
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refs: Rc<RefCell<SDL2Context>>,
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texture: Option<Texture>,
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width: u16,
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height: u16,
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commands: Vec<SpriteBatchCommand>,
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}
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impl BackendTexture for SDL2Texture {
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fn dimensions(&self) -> (u16, u16) {
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(self.width, self.height)
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}
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fn add(&mut self, command: SpriteBatchCommand) {
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self.commands.push(command);
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}
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fn clear(&mut self) {
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self.commands.clear();
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}
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fn draw(&mut self) -> GameResult {
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match self.texture.as_mut() {
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None => Ok(()),
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Some(texture) => {
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let mut refs = self.refs.borrow_mut();
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for command in self.commands.iter() {
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match command {
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SpriteBatchCommand::DrawRect(src, dest) => {
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texture.set_color_mod(255, 255, 255);
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texture.set_alpha_mod(255);
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refs.canvas.copy(texture,
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Some(sdl2::rect::Rect::new(src.left as i32, src.top as i32, src.width() as u32, src.height() as u32)),
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Some(sdl2::rect::Rect::new(dest.left as i32, dest.top as i32, dest.width() as u32, dest.height() as u32)))
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.map_err(|e| GameError::RenderError(e.to_string()))?;
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}
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SpriteBatchCommand::DrawRectTinted(src, dest, color) => {
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let (r, g, b, a) = color.to_rgba();
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texture.set_color_mod(r, g, b);
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texture.set_alpha_mod(a);
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refs.canvas.copy(texture,
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Some(sdl2::rect::Rect::new(src.left as i32, src.top as i32, src.width() as u32, src.height() as u32)),
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Some(sdl2::rect::Rect::new(dest.left as i32, dest.top as i32, dest.width() as u32, dest.height() as u32)))
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.map_err(|e| GameError::RenderError(e.to_string()))?;
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}
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}
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}
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Ok(())
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for SDL2Texture {
|
||||
fn drop(&mut self) {
|
||||
let mut texture_opt = None;
|
||||
mem::swap(&mut self.texture, &mut texture_opt);
|
||||
|
||||
if let Some(texture) = texture_opt {
|
||||
unsafe { texture.destroy(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn conv_scancode(code: keyboard::Scancode) -> Option<ScanCode> {
|
||||
match code {
|
||||
Scancode::A => Some(ScanCode::A),
|
||||
Scancode::B => Some(ScanCode::B),
|
||||
Scancode::C => Some(ScanCode::C),
|
||||
Scancode::D => Some(ScanCode::D),
|
||||
Scancode::E => Some(ScanCode::E),
|
||||
Scancode::F => Some(ScanCode::F),
|
||||
Scancode::G => Some(ScanCode::G),
|
||||
Scancode::H => Some(ScanCode::H),
|
||||
Scancode::I => Some(ScanCode::I),
|
||||
Scancode::J => Some(ScanCode::J),
|
||||
Scancode::K => Some(ScanCode::K),
|
||||
Scancode::L => Some(ScanCode::L),
|
||||
Scancode::M => Some(ScanCode::M),
|
||||
Scancode::N => Some(ScanCode::N),
|
||||
Scancode::O => Some(ScanCode::O),
|
||||
Scancode::P => Some(ScanCode::P),
|
||||
Scancode::Q => Some(ScanCode::Q),
|
||||
Scancode::R => Some(ScanCode::R),
|
||||
Scancode::S => Some(ScanCode::S),
|
||||
Scancode::T => Some(ScanCode::T),
|
||||
Scancode::U => Some(ScanCode::U),
|
||||
Scancode::V => Some(ScanCode::V),
|
||||
Scancode::W => Some(ScanCode::W),
|
||||
Scancode::X => Some(ScanCode::X),
|
||||
Scancode::Y => Some(ScanCode::Y),
|
||||
Scancode::Z => Some(ScanCode::Z),
|
||||
Scancode::Num1 => Some(ScanCode::Key1),
|
||||
Scancode::Num2 => Some(ScanCode::Key2),
|
||||
Scancode::Num3 => Some(ScanCode::Key3),
|
||||
Scancode::Num4 => Some(ScanCode::Key4),
|
||||
Scancode::Num5 => Some(ScanCode::Key5),
|
||||
Scancode::Num6 => Some(ScanCode::Key6),
|
||||
Scancode::Num7 => Some(ScanCode::Key7),
|
||||
Scancode::Num8 => Some(ScanCode::Key8),
|
||||
Scancode::Num9 => Some(ScanCode::Key9),
|
||||
Scancode::Num0 => Some(ScanCode::Key0),
|
||||
Scancode::Return => Some(ScanCode::Return),
|
||||
Scancode::Escape => Some(ScanCode::Escape),
|
||||
Scancode::Backspace => Some(ScanCode::Backspace),
|
||||
Scancode::Tab => Some(ScanCode::Tab),
|
||||
Scancode::Space => Some(ScanCode::Space),
|
||||
Scancode::Minus => Some(ScanCode::Minus),
|
||||
Scancode::Equals => Some(ScanCode::Equals),
|
||||
Scancode::LeftBracket => Some(ScanCode::LBracket),
|
||||
Scancode::RightBracket => Some(ScanCode::RBracket),
|
||||
Scancode::Backslash => Some(ScanCode::Backslash),
|
||||
Scancode::NonUsHash => Some(ScanCode::NonUsHash),
|
||||
Scancode::Semicolon => Some(ScanCode::Semicolon),
|
||||
Scancode::Apostrophe => Some(ScanCode::Apostrophe),
|
||||
Scancode::Grave => Some(ScanCode::Grave),
|
||||
Scancode::Comma => Some(ScanCode::Comma),
|
||||
Scancode::Period => Some(ScanCode::Period),
|
||||
Scancode::Slash => Some(ScanCode::Slash),
|
||||
Scancode::CapsLock => Some(ScanCode::Capslock),
|
||||
Scancode::F1 => Some(ScanCode::F1),
|
||||
Scancode::F2 => Some(ScanCode::F2),
|
||||
Scancode::F3 => Some(ScanCode::F3),
|
||||
Scancode::F4 => Some(ScanCode::F4),
|
||||
Scancode::F5 => Some(ScanCode::F5),
|
||||
Scancode::F6 => Some(ScanCode::F6),
|
||||
Scancode::F7 => Some(ScanCode::F7),
|
||||
Scancode::F8 => Some(ScanCode::F8),
|
||||
Scancode::F9 => Some(ScanCode::F9),
|
||||
Scancode::F10 => Some(ScanCode::F10),
|
||||
Scancode::F11 => Some(ScanCode::F11),
|
||||
Scancode::F12 => Some(ScanCode::F12),
|
||||
Scancode::PrintScreen => Some(ScanCode::Sysrq),
|
||||
Scancode::ScrollLock => Some(ScanCode::Scrolllock),
|
||||
Scancode::Pause => Some(ScanCode::Pause),
|
||||
Scancode::Insert => Some(ScanCode::Insert),
|
||||
Scancode::Home => Some(ScanCode::Home),
|
||||
Scancode::PageUp => Some(ScanCode::PageUp),
|
||||
Scancode::Delete => Some(ScanCode::Delete),
|
||||
Scancode::End => Some(ScanCode::End),
|
||||
Scancode::PageDown => Some(ScanCode::PageDown),
|
||||
Scancode::Right => Some(ScanCode::Right),
|
||||
Scancode::Left => Some(ScanCode::Left),
|
||||
Scancode::Down => Some(ScanCode::Down),
|
||||
Scancode::Up => Some(ScanCode::Up),
|
||||
Scancode::NumLockClear => Some(ScanCode::Numlock),
|
||||
Scancode::KpDivide => Some(ScanCode::NumpadDivide),
|
||||
Scancode::KpMultiply => Some(ScanCode::NumpadMultiply),
|
||||
Scancode::KpMinus => Some(ScanCode::NumpadSubtract),
|
||||
Scancode::KpPlus => Some(ScanCode::NumpadAdd),
|
||||
Scancode::KpEnter => Some(ScanCode::NumpadEnter),
|
||||
Scancode::Kp1 => Some(ScanCode::Numpad1),
|
||||
Scancode::Kp2 => Some(ScanCode::Numpad2),
|
||||
Scancode::Kp3 => Some(ScanCode::Numpad3),
|
||||
Scancode::Kp4 => Some(ScanCode::Numpad4),
|
||||
Scancode::Kp5 => Some(ScanCode::Numpad5),
|
||||
Scancode::Kp6 => Some(ScanCode::Numpad6),
|
||||
Scancode::Kp7 => Some(ScanCode::Numpad7),
|
||||
Scancode::Kp8 => Some(ScanCode::Numpad8),
|
||||
Scancode::Kp9 => Some(ScanCode::Numpad9),
|
||||
Scancode::Kp0 => Some(ScanCode::Numpad0),
|
||||
Scancode::NonUsBackslash => Some(ScanCode::NonUsBackslash),
|
||||
Scancode::Application => Some(ScanCode::Apps),
|
||||
Scancode::Power => Some(ScanCode::Power),
|
||||
Scancode::KpEquals => Some(ScanCode::NumpadEquals),
|
||||
Scancode::F13 => Some(ScanCode::F13),
|
||||
Scancode::F14 => Some(ScanCode::F14),
|
||||
Scancode::F15 => Some(ScanCode::F15),
|
||||
Scancode::F16 => Some(ScanCode::F16),
|
||||
Scancode::F17 => Some(ScanCode::F17),
|
||||
Scancode::F18 => Some(ScanCode::F18),
|
||||
Scancode::F19 => Some(ScanCode::F19),
|
||||
Scancode::F20 => Some(ScanCode::F20),
|
||||
Scancode::F21 => Some(ScanCode::F21),
|
||||
Scancode::F22 => Some(ScanCode::F22),
|
||||
Scancode::F23 => Some(ScanCode::F23),
|
||||
Scancode::F24 => Some(ScanCode::F24),
|
||||
Scancode::Stop => Some(ScanCode::Stop),
|
||||
Scancode::Cut => Some(ScanCode::Cut),
|
||||
Scancode::Copy => Some(ScanCode::Copy),
|
||||
Scancode::Paste => Some(ScanCode::Paste),
|
||||
Scancode::Mute => Some(ScanCode::Mute),
|
||||
Scancode::VolumeUp => Some(ScanCode::VolumeUp),
|
||||
Scancode::VolumeDown => Some(ScanCode::VolumeDown),
|
||||
Scancode::KpComma => Some(ScanCode::NumpadComma),
|
||||
Scancode::SysReq => Some(ScanCode::Sysrq),
|
||||
Scancode::Return2 => Some(ScanCode::NumpadEnter),
|
||||
Scancode::LCtrl => Some(ScanCode::LControl),
|
||||
Scancode::LShift => Some(ScanCode::LShift),
|
||||
Scancode::LAlt => Some(ScanCode::LAlt),
|
||||
Scancode::LGui => Some(ScanCode::LWin),
|
||||
Scancode::RCtrl => Some(ScanCode::RControl),
|
||||
Scancode::RShift => Some(ScanCode::RShift),
|
||||
Scancode::RAlt => Some(ScanCode::RAlt),
|
||||
Scancode::RGui => Some(ScanCode::RWin),
|
||||
Scancode::AudioNext => Some(ScanCode::NextTrack),
|
||||
Scancode::AudioPrev => Some(ScanCode::PrevTrack),
|
||||
Scancode::AudioStop => Some(ScanCode::MediaStop),
|
||||
Scancode::AudioPlay => Some(ScanCode::PlayPause),
|
||||
Scancode::AudioMute => Some(ScanCode::Mute),
|
||||
Scancode::MediaSelect => Some(ScanCode::MediaSelect),
|
||||
Scancode::Mail => Some(ScanCode::Mail),
|
||||
Scancode::Calculator => Some(ScanCode::Calculator),
|
||||
Scancode::Sleep => Some(ScanCode::Sleep),
|
||||
_ => None,
|
||||
}
|
||||
}
|
|
@ -1,18 +1,33 @@
|
|||
use crate::framework::backend::{Backend, init_backend, BackendRenderer};
|
||||
use crate::framework::error::GameResult;
|
||||
use crate::framework::filesystem::Filesystem;
|
||||
use crate::Game;
|
||||
use crate::framework::keyboard::KeyboardContext;
|
||||
|
||||
pub struct Context {
|
||||
pub(crate) filesystem: Filesystem,
|
||||
pub(crate) renderer: Option<Box<dyn BackendRenderer>>,
|
||||
pub(crate) keyboard_context: KeyboardContext,
|
||||
pub(crate) screen_size: (f32, f32),
|
||||
}
|
||||
|
||||
impl Context {
|
||||
pub fn new() -> Context {
|
||||
Context {
|
||||
filesystem: Filesystem::new(),
|
||||
renderer: None,
|
||||
keyboard_context: KeyboardContext::new(),
|
||||
screen_size: (320.0, 240.0),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run(&mut self, game: &mut Game) {
|
||||
loop {}
|
||||
pub fn run(&mut self, game: &mut Game) -> GameResult {
|
||||
let backend = init_backend()?;
|
||||
let mut event_loop = backend.create_event_loop()?;
|
||||
self.renderer = Some(event_loop.new_renderer()?);
|
||||
|
||||
event_loop.run(game, self);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,9 +64,7 @@ impl fmt::Display for GameError {
|
|||
impl Error for GameError {
|
||||
fn cause(&self) -> Option<&dyn Error> {
|
||||
match *self {
|
||||
GameError::WindowCreationError(ref e) => Some(&**e),
|
||||
GameError::IOError(ref e) => Some(&**e),
|
||||
GameError::ShaderProgramError(ref e) => Some(e),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -241,6 +241,11 @@ impl Filesystem {
|
|||
pub fn mount_vfs(&mut self, vfs: Box<dyn vfs::VFS>) {
|
||||
self.vfs.push_back(vfs);
|
||||
}
|
||||
|
||||
|
||||
pub fn mount_user_vfs(&mut self, vfs: Box<dyn vfs::VFS>) {
|
||||
self.user_vfs.push_back(vfs);
|
||||
}
|
||||
}
|
||||
|
||||
/// Opens the given path and returns the resulting `File`
|
||||
|
@ -340,22 +345,6 @@ pub fn read_dir<P: AsRef<path::Path>>(
|
|||
ctx.filesystem.read_dir(path)
|
||||
}
|
||||
|
||||
/// Prints the contents of all data directories.
|
||||
/// Useful for debugging.
|
||||
pub fn print_all(ctx: &mut Context) {
|
||||
ctx.filesystem.print_all()
|
||||
}
|
||||
|
||||
/// Outputs the contents of all data directories,
|
||||
/// using the "info" log level of the `log` crate.
|
||||
/// Useful for debugging.
|
||||
///
|
||||
/// See the [`logging` example](https://github.com/ggez/ggez/blob/master/examples/eventloop.rs)
|
||||
/// for how to collect log information.
|
||||
pub fn log_all(ctx: &mut Context) {
|
||||
ctx.filesystem.log_all()
|
||||
}
|
||||
|
||||
/// Adds the given (absolute) path to the list of directories
|
||||
/// it will search to look for resources.
|
||||
///
|
||||
|
@ -370,4 +359,9 @@ pub fn mount(ctx: &mut Context, path: &path::Path, readonly: bool) {
|
|||
/// Adds a VFS to the list of resource search locations.
|
||||
pub fn mount_vfs(ctx: &mut Context, vfs: Box<dyn vfs::VFS>) {
|
||||
ctx.filesystem.mount_vfs(vfs)
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a VFS to the list of user data search locations.
|
||||
pub fn mount_user_vfs(ctx: &mut Context, vfs: Box<dyn vfs::VFS>) {
|
||||
ctx.filesystem.mount_user_vfs(vfs)
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use crate::common::Color;
|
||||
use crate::framework::context::Context;
|
||||
use crate::framework::error::GameResult;
|
||||
use crate::framework::error::{GameResult, GameError};
|
||||
use crate::framework::backend::BackendTexture;
|
||||
|
||||
pub enum FilterMode {
|
||||
Nearest,
|
||||
|
@ -13,12 +14,32 @@ impl Canvas {
|
|||
|
||||
}
|
||||
|
||||
pub fn clear(ctx: &mut Context, color: Color) {}
|
||||
pub fn clear(ctx: &mut Context, color: Color) {
|
||||
if let Some(renderer) = ctx.renderer.as_mut() {
|
||||
renderer.clear(color)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn present(ctx: &mut Context) -> GameResult {
|
||||
if let Some(renderer) = ctx.renderer.as_mut() {
|
||||
renderer.present()?;
|
||||
}
|
||||
|
||||
pub fn present(ctx: &mut Context) -> GameResult<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn drawable_size(ctx: &mut Context) -> (f32, f32) {
|
||||
(320.0, 240.0)
|
||||
}
|
||||
pub fn renderer_initialized(ctx: &mut Context) -> bool {
|
||||
ctx.renderer.is_some()
|
||||
}
|
||||
|
||||
pub fn create_texture(ctx: &mut Context, width: u16, height: u16, data: &[u8]) -> GameResult<Box<dyn BackendTexture>> {
|
||||
if let Some(renderer) = ctx.renderer.as_mut() {
|
||||
return renderer.create_texture(width, height, data);
|
||||
}
|
||||
|
||||
Err(GameError::RenderError("Rendering backend hasn't been initialized yet.".to_string()))
|
||||
}
|
||||
|
||||
pub fn screen_size(ctx: &mut Context) -> (f32, f32) {
|
||||
ctx.screen_size
|
||||
}
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
use crate::framework::context::Context;
|
||||
use crate::framework::error::GameResult;
|
||||
|
||||
pub struct Image {}
|
||||
|
||||
impl Image {
|
||||
pub fn from_rgba8(
|
||||
context: &mut Context,
|
||||
width: u16,
|
||||
height: u16,
|
||||
rgba: &[u8],
|
||||
) -> GameResult<Self> {
|
||||
Ok(Image {})
|
||||
}
|
||||
}
|
|
@ -1,6 +1,12 @@
|
|||
use std::collections::HashSet;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::bitfield;
|
||||
use crate::framework::context::Context;
|
||||
|
||||
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[repr(u32)]
|
||||
pub enum ScanCode {
|
||||
/// The '1' key over the letters.
|
||||
|
@ -109,6 +115,8 @@ pub enum ScanCode {
|
|||
/// The "Compose" key on Linux.
|
||||
Compose,
|
||||
|
||||
NonUsHash,
|
||||
NonUsBackslash,
|
||||
Caret,
|
||||
|
||||
Numlock,
|
||||
|
@ -141,6 +149,7 @@ pub enum ScanCode {
|
|||
Backslash,
|
||||
Calculator,
|
||||
Capital,
|
||||
Capslock,
|
||||
Colon,
|
||||
Comma,
|
||||
Convert,
|
||||
|
@ -176,6 +185,7 @@ pub enum ScanCode {
|
|||
RControl,
|
||||
RShift,
|
||||
RWin,
|
||||
Scrolllock,
|
||||
Semicolon,
|
||||
Slash,
|
||||
Sleep,
|
||||
|
@ -200,6 +210,136 @@ pub enum ScanCode {
|
|||
Cut,
|
||||
}
|
||||
|
||||
pub fn is_key_pressed(ctx: &mut Context, code: ScanCode) -> bool {
|
||||
false
|
||||
}
|
||||
bitfield! {
|
||||
/// Bitflags describing the state of keyboard modifiers, such as `Control` or `Shift`.
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct KeyMods(u8);
|
||||
|
||||
/// No modifiers; equivalent to `KeyMods::default()` and
|
||||
/// [`KeyMods::empty()`](struct.KeyMods.html#method.empty).
|
||||
/// Left or right Shift key.
|
||||
pub shift, set_shift: 0;
|
||||
/// Left or right Control key.
|
||||
pub ctrl, set_ctrl: 1;
|
||||
/// Left or right Alt key.
|
||||
pub alt, set_alt: 2;
|
||||
/// Left or right Win/Cmd/equivalent key.
|
||||
pub win, set_win: 3;
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct KeyboardContext {
|
||||
active_modifiers: KeyMods,
|
||||
pressed_keys_set: HashSet<ScanCode>,
|
||||
last_pressed: Option<ScanCode>,
|
||||
current_pressed: Option<ScanCode>,
|
||||
}
|
||||
|
||||
impl KeyboardContext {
|
||||
pub(crate) fn new() -> Self {
|
||||
Self {
|
||||
active_modifiers: KeyMods(0),
|
||||
pressed_keys_set: HashSet::with_capacity(256),
|
||||
last_pressed: None,
|
||||
current_pressed: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_key(&mut self, key: ScanCode, pressed: bool) {
|
||||
if pressed {
|
||||
let _ = self.pressed_keys_set.insert(key);
|
||||
self.last_pressed = self.current_pressed;
|
||||
self.current_pressed = Some(key);
|
||||
} else {
|
||||
let _ = self.pressed_keys_set.remove(&key);
|
||||
self.current_pressed = None;
|
||||
}
|
||||
|
||||
self.set_key_modifier(key, pressed);
|
||||
}
|
||||
|
||||
/// Take a modifier key code and alter our state.
|
||||
///
|
||||
/// Double check that this edge handling is necessary;
|
||||
/// winit sounds like it should do this for us,
|
||||
/// see https://docs.rs/winit/0.18.0/winit/struct.KeyboardInput.html#structfield.modifiers
|
||||
///
|
||||
/// ...more specifically, we should refactor all this to consistant-ify events a bit and
|
||||
/// make winit do more of the work.
|
||||
/// But to quote Scott Pilgrim, "This is... this is... Booooooring."
|
||||
fn set_key_modifier(&mut self, key: ScanCode, pressed: bool) {
|
||||
if pressed {
|
||||
match key {
|
||||
ScanCode::LShift | ScanCode::RShift => self.active_modifiers.set_shift(true),
|
||||
ScanCode::LControl | ScanCode::RControl => self.active_modifiers.set_ctrl(true),
|
||||
ScanCode::LAlt | ScanCode::RAlt => self.active_modifiers.set_alt(true),
|
||||
ScanCode::LWin | ScanCode::RWin => self.active_modifiers.set_win(true),
|
||||
_ => (),
|
||||
}
|
||||
} else {
|
||||
match key {
|
||||
ScanCode::LShift | ScanCode::RShift => self.active_modifiers.set_shift(false),
|
||||
ScanCode::LControl | ScanCode::RControl => self.active_modifiers.set_ctrl(false),
|
||||
ScanCode::LAlt | ScanCode::RAlt => self.active_modifiers.set_alt(false),
|
||||
ScanCode::LWin | ScanCode::RWin => self.active_modifiers.set_win(false),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_modifiers(&mut self, keymods: KeyMods) {
|
||||
self.active_modifiers = keymods;
|
||||
}
|
||||
|
||||
pub(crate) fn is_key_pressed(&self, key: ScanCode) -> bool {
|
||||
self.pressed_keys_set.contains(&key)
|
||||
}
|
||||
|
||||
pub(crate) fn is_key_repeated(&self) -> bool {
|
||||
if self.last_pressed.is_some() {
|
||||
self.last_pressed == self.current_pressed
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn pressed_keys(&self) -> &HashSet<ScanCode> {
|
||||
&self.pressed_keys_set
|
||||
}
|
||||
|
||||
pub(crate) fn active_mods(&self) -> KeyMods {
|
||||
self.active_modifiers
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for KeyboardContext {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if a key is currently pressed down.
|
||||
pub fn is_key_pressed(ctx: &Context, key: ScanCode) -> bool {
|
||||
ctx.keyboard_context.is_key_pressed(key)
|
||||
}
|
||||
|
||||
/// Checks if the last keystroke sent by the system is repeated,
|
||||
/// like when a key is held down for a period of time.
|
||||
pub fn is_key_repeated(ctx: &Context) -> bool {
|
||||
ctx.keyboard_context.is_key_repeated()
|
||||
}
|
||||
|
||||
/// Returns a reference to the set of currently pressed keys.
|
||||
pub fn pressed_keys(ctx: &Context) -> &HashSet<ScanCode> {
|
||||
ctx.keyboard_context.pressed_keys()
|
||||
}
|
||||
|
||||
/// Checks if keyboard modifier (or several) is active.
|
||||
pub fn is_mod_active(ctx: &Context, keymods: KeyMods) -> bool {
|
||||
(ctx.keyboard_context.active_mods().0 & keymods.0) != 0
|
||||
}
|
||||
|
||||
/// Returns currently active keyboard modifiers.
|
||||
pub fn active_mods(ctx: &Context) -> KeyMods {
|
||||
ctx.keyboard_context.active_mods()
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ pub mod context;
|
|||
pub mod error;
|
||||
pub mod filesystem;
|
||||
pub mod vfs;
|
||||
pub mod image;
|
||||
pub mod graphics;
|
||||
pub mod keyboard;
|
||||
pub mod backend_null;
|
||||
pub mod backend_null;
|
||||
|
|
86
src/lib.rs
86
src/lib.rs
|
@ -7,21 +7,28 @@ extern crate strum;
|
|||
#[macro_use]
|
||||
extern crate strum_macros;
|
||||
|
||||
use std::env;
|
||||
use core::mem;
|
||||
use std::cell::UnsafeCell;
|
||||
use std::env;
|
||||
use std::path::PathBuf;
|
||||
use std::time::Instant;
|
||||
|
||||
use directories::ProjectDirs;
|
||||
use log::*;
|
||||
use pretty_env_logger::env_logger::Env;
|
||||
|
||||
use crate::builtin_fs::BuiltinFS;
|
||||
use crate::framework::backend::init_backend;
|
||||
use crate::framework::context::Context;
|
||||
use crate::framework::error::{GameError, GameResult};
|
||||
use crate::framework::filesystem::{mount_user_vfs, mount_vfs};
|
||||
use crate::framework::graphics;
|
||||
use crate::framework::keyboard::ScanCode;
|
||||
use crate::framework::vfs::PhysicalFS;
|
||||
use crate::scene::loading_scene::LoadingScene;
|
||||
use crate::scene::Scene;
|
||||
use crate::shared_game_state::{SharedGameState, TimingMode};
|
||||
use crate::texture_set::G_MAG;
|
||||
use crate::texture_set::{G_MAG, I_MAG};
|
||||
use crate::ui::UI;
|
||||
|
||||
mod bmfont;
|
||||
|
@ -62,7 +69,7 @@ mod texture_set;
|
|||
mod ui;
|
||||
mod weapon;
|
||||
|
||||
struct Game {
|
||||
pub struct Game {
|
||||
scene: Option<Box<dyn Scene>>,
|
||||
state: UnsafeCell<SharedGameState>,
|
||||
ui: UI,
|
||||
|
@ -147,7 +154,10 @@ impl Game {
|
|||
n1 / n2
|
||||
} else { 1.0 };
|
||||
}
|
||||
unsafe { G_MAG = if state_ref.settings.subpixel_coords { state_ref.scale } else { 1.0 } };
|
||||
unsafe {
|
||||
G_MAG = if state_ref.settings.subpixel_coords { state_ref.scale } else { 1.0 };
|
||||
I_MAG = state_ref.scale;
|
||||
}
|
||||
self.loops = 0;
|
||||
|
||||
graphics::clear(ctx, [0.0, 0.0, 0.0, 1.0].into());
|
||||
|
@ -259,18 +269,35 @@ pub fn init() -> GameResult {
|
|||
pretty_env_logger::env_logger::from_env(Env::default().default_filter_or("info"))
|
||||
.init();
|
||||
|
||||
let mut resource_dir = env::current_exe()?;
|
||||
|
||||
// Ditch the filename (if any)
|
||||
if resource_dir.file_name().is_some() {
|
||||
let _ = resource_dir.pop();
|
||||
}
|
||||
resource_dir.push("data");
|
||||
let resource_dir = if let Ok(data_dir) = env::var("CAVESTORY_DATA_DIR") {
|
||||
PathBuf::from(data_dir)
|
||||
} else {
|
||||
let mut resource_dir = env::current_exe()?;
|
||||
if resource_dir.file_name().is_some() {
|
||||
let _ = resource_dir.pop();
|
||||
}
|
||||
resource_dir.push("data");
|
||||
resource_dir
|
||||
};
|
||||
|
||||
info!("Resource directory: {:?}", resource_dir);
|
||||
info!("Initializing engine...");
|
||||
|
||||
let mut context: Context = Context::new();
|
||||
let mut context = Context::new();
|
||||
mount_vfs(&mut context, Box::new(BuiltinFS::new()));
|
||||
mount_vfs(&mut context, Box::new(PhysicalFS::new(&resource_dir, true)));
|
||||
|
||||
|
||||
#[cfg(not(target_os = "android"))]
|
||||
let project_dirs = match ProjectDirs::from("", "", "doukutsu-rs") {
|
||||
Some(dirs) => dirs,
|
||||
None => {
|
||||
return Err(GameError::FilesystemError(String::from(
|
||||
"No valid home directory path could be retrieved.",
|
||||
)));
|
||||
}
|
||||
};
|
||||
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(project_dirs.data_local_dir(), false)));
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
{
|
||||
|
@ -284,4 +311,39 @@ pub fn init() -> GameResult {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut game = Game::new(&mut context)?;
|
||||
let state_ref = unsafe { &mut *game.state.get() };
|
||||
#[cfg(feature = "scripting")]
|
||||
{
|
||||
unsafe {
|
||||
state_ref.lua.update_refs(game.state.get(), &mut context as *mut Context);
|
||||
}
|
||||
}
|
||||
|
||||
state_ref.next_scene = Some(Box::new(LoadingScene::new()));
|
||||
context.run(&mut game);
|
||||
|
||||
/* loop {
|
||||
game.update(&mut context)?;
|
||||
|
||||
if state_ref.shutdown {
|
||||
log::info!("Shutting down...");
|
||||
break;
|
||||
}
|
||||
|
||||
if state_ref.next_scene.is_some() {
|
||||
mem::swap(&mut game.scene, &mut state_ref.next_scene);
|
||||
state_ref.next_scene = None;
|
||||
|
||||
game.scene.as_mut().unwrap().init(state_ref, &mut context).unwrap();
|
||||
game.loops = 0;
|
||||
state_ref.frame_time = 0.0;
|
||||
}
|
||||
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
game.draw(&mut context)?;
|
||||
}*/
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
@ -298,10 +298,10 @@ impl GameScene {
|
|||
let mut frame = tick;
|
||||
|
||||
for x in (0..(state.canvas_size.0 as i32 + 16)).step_by(16) {
|
||||
if frame > 15 { frame = 15; } else { frame += 1; }
|
||||
if frame >= 15 { frame = 15; } else { frame += 1; }
|
||||
|
||||
if frame >= 0 {
|
||||
rect.left = frame as u16 * 16;
|
||||
rect.left = frame.abs() as u16 * 16;
|
||||
rect.right = rect.left + 16;
|
||||
|
||||
for y in (0..(state.canvas_size.1 as i32 + 16)).step_by(16) {
|
||||
|
@ -318,10 +318,10 @@ impl GameScene {
|
|||
let mut frame = tick;
|
||||
|
||||
for y in (0..(state.canvas_size.1 as i32 + 16)).step_by(16) {
|
||||
if frame > 15 { frame = 15; } else { frame += 1; }
|
||||
if frame >= 15 { frame = 15; } else { frame += 1; }
|
||||
|
||||
if frame >= 0 {
|
||||
rect.left = frame as u16 * 16;
|
||||
rect.left = frame.abs() as u16 * 16;
|
||||
rect.right = rect.left + 16;
|
||||
|
||||
for x in (0..(state.canvas_size.0 as i32 + 16)).step_by(16) {
|
||||
|
@ -339,20 +339,20 @@ impl GameScene {
|
|||
let center_y = (state.canvas_size.1 / 2.0 - 8.0) as i32;
|
||||
let mut start_frame = tick;
|
||||
|
||||
for x in (0..(center_x + 16)).step_by(16) {
|
||||
for x in 0..(center_x / 16 + 2) {
|
||||
let mut frame = start_frame;
|
||||
|
||||
for y in (0..(center_y + 16)).step_by(16) {
|
||||
if frame > 15 { frame = 15; } else { frame += 1; }
|
||||
for y in 0..(center_y / 16 + 1) {
|
||||
if frame >= 15 { frame = 15; } else { frame += 1; }
|
||||
|
||||
if frame >= 0 {
|
||||
rect.left = frame as u16 * 16;
|
||||
rect.left = frame.abs() as u16 * 16;
|
||||
rect.right = rect.left + 16;
|
||||
|
||||
batch.add_rect((center_x - x) as f32, (center_y + y) as f32, &rect);
|
||||
batch.add_rect((center_x - x) as f32, (center_y - y) as f32, &rect);
|
||||
batch.add_rect((center_x + x) as f32, (center_y + y) as f32, &rect);
|
||||
batch.add_rect((center_x + x) as f32, (center_y - y) as f32, &rect);
|
||||
batch.add_rect((center_x - x * 16) as f32, (center_y + y * 16) as f32, &rect);
|
||||
batch.add_rect((center_x - x * 16) as f32, (center_y - y * 16) as f32, &rect);
|
||||
batch.add_rect((center_x + x * 16) as f32, (center_y + y * 16) as f32, &rect);
|
||||
batch.add_rect((center_x + x * 16) as f32, (center_y - y * 16) as f32, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1213,13 +1213,13 @@ impl Scene for GameScene {
|
|||
//graphics::set_canvas(ctx, Some(&state.game_canvas));
|
||||
self.draw_background(state, ctx)?;
|
||||
self.draw_tiles(state, ctx, TileLayer::Background)?;
|
||||
if state.settings.shader_effects
|
||||
/*if state.settings.shader_effects
|
||||
&& self.stage.data.background_type != BackgroundType::Black
|
||||
&& self.stage.data.background_type != BackgroundType::Outside
|
||||
&& self.stage.data.background_type != BackgroundType::OutsideWind
|
||||
&& self.stage.data.background.name() != "bkBlack" {
|
||||
self.draw_light_map(state, ctx)?;
|
||||
}
|
||||
}*/
|
||||
|
||||
self.boss.draw(state, ctx, &self.frame)?;
|
||||
for npc in self.npc_list.iter_alive() {
|
||||
|
@ -1242,11 +1242,11 @@ impl Scene for GameScene {
|
|||
self.draw_tiles(state, ctx, TileLayer::Foreground)?;
|
||||
self.draw_tiles(state, ctx, TileLayer::Snack)?;
|
||||
self.draw_carets(state, ctx)?;
|
||||
if state.settings.shader_effects
|
||||
/*if state.settings.shader_effects
|
||||
&& (self.stage.data.background_type == BackgroundType::Black
|
||||
|| self.stage.data.background.name() == "bkBlack") {
|
||||
self.draw_light_map(state, ctx)?;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*graphics::set_canvas(ctx, None);
|
||||
state.game_canvas.draw(ctx, DrawParam::new()
|
||||
|
|
|
@ -119,11 +119,6 @@ pub struct SharedGameState {
|
|||
|
||||
impl SharedGameState {
|
||||
pub fn new(ctx: &mut Context) -> GameResult<SharedGameState> {
|
||||
let screen_size = (320.0, 240.0);
|
||||
let scale = *screen_size.1.div(230.0).floor().max(&1.0);
|
||||
|
||||
let canvas_size = (screen_size.0 / scale, screen_size.1 / scale);
|
||||
|
||||
let mut constants = EngineConstants::defaults();
|
||||
let mut base_path = "/";
|
||||
let settings = Settings::load(ctx)?;
|
||||
|
@ -170,9 +165,9 @@ impl SharedGameState {
|
|||
npc_super_pos: (0, 0),
|
||||
stages: Vec::with_capacity(96),
|
||||
frame_time: 0.0,
|
||||
scale,
|
||||
screen_size,
|
||||
canvas_size,
|
||||
scale: 2.0,
|
||||
screen_size: (640.0, 480.0),
|
||||
canvas_size: (320.0, 240.0),
|
||||
next_scene: None,
|
||||
textscript_vm: TextScriptVM::new(),
|
||||
season,
|
||||
|
@ -280,12 +275,10 @@ impl SharedGameState {
|
|||
}
|
||||
|
||||
pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult {
|
||||
self.screen_size = graphics::drawable_size(ctx);
|
||||
self.screen_size = graphics::screen_size(ctx);
|
||||
self.scale = self.screen_size.1.div(230.0).floor().max(1.0);
|
||||
self.canvas_size = (self.screen_size.0 / self.scale, self.screen_size.1 / self.scale);
|
||||
|
||||
//graphics::set_screen_coordinates(ctx, graphics::Rect::new(0.0, 0.0, self.screen_size.0, self.screen_size.1))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@ use std::ops::Not;
|
|||
use std::str::FromStr;
|
||||
|
||||
use byteorder::ReadBytesExt;
|
||||
|
||||
|
||||
use itertools::Itertools;
|
||||
use num_derive::FromPrimitive;
|
||||
use num_traits::{clamp, FromPrimitive};
|
||||
|
@ -21,6 +19,9 @@ use crate::encoding::{read_cur_shift_jis, read_cur_wtf8};
|
|||
use crate::engine_constants::EngineConstants;
|
||||
use crate::entity::GameEntity;
|
||||
use crate::frame::UpdateTarget;
|
||||
use crate::framework::context::Context;
|
||||
use crate::framework::error::GameError::{InvalidValue, ParseError};
|
||||
use crate::framework::error::GameResult;
|
||||
use crate::npc::NPC;
|
||||
use crate::player::{ControlMode, TargetPlayer};
|
||||
use crate::scene::game_scene::GameScene;
|
||||
|
@ -28,7 +29,6 @@ use crate::scene::title_scene::TitleScene;
|
|||
use crate::shared_game_state::SharedGameState;
|
||||
use crate::str;
|
||||
use crate::weapon::WeaponType;
|
||||
use crate::framework::error::GameError::ParseError;
|
||||
|
||||
/// Engine's text script VM operation codes.
|
||||
#[derive(EnumString, Debug, FromPrimitive, PartialEq)]
|
||||
|
|
|
@ -6,19 +6,22 @@ use itertools::Itertools;
|
|||
use log::info;
|
||||
|
||||
use crate::common;
|
||||
use crate::common::FILE_TYPES;
|
||||
use crate::common::{FILE_TYPES, Point, Rect};
|
||||
use crate::engine_constants::EngineConstants;
|
||||
use crate::framework::backend::{BackendTexture, SpriteBatchCommand};
|
||||
use crate::framework::context::Context;
|
||||
use crate::framework::error::{GameError, GameResult};
|
||||
use crate::framework::filesystem;
|
||||
use crate::framework::image::Image;
|
||||
use crate::framework::graphics::{create_texture, FilterMode};
|
||||
use crate::settings::Settings;
|
||||
use crate::shared_game_state::Season;
|
||||
use crate::str;
|
||||
|
||||
pub static mut I_MAG: f32 = 1.0;
|
||||
pub static mut G_MAG: f32 = 1.0;
|
||||
|
||||
pub struct SizedBatch {
|
||||
batch: Box<dyn BackendTexture>,
|
||||
width: usize,
|
||||
height: usize,
|
||||
real_width: usize,
|
||||
|
@ -60,15 +63,30 @@ impl SizedBatch {
|
|||
|
||||
#[inline(always)]
|
||||
pub fn clear(&mut self) {
|
||||
/*self.batch.clear();*/
|
||||
self.batch.clear();
|
||||
}
|
||||
|
||||
pub fn add(&mut self, x: f32, y: f32) {
|
||||
/*let param = DrawParam::new()
|
||||
.dest(Point2::new(x, y))
|
||||
.scale(Vector2::new(self.scale_x, self.scale_y));
|
||||
pub fn add(&mut self, mut x: f32, mut y: f32) {
|
||||
unsafe {
|
||||
x = (x * G_MAG).floor() / G_MAG;
|
||||
y = (y * G_MAG).floor() / G_MAG;
|
||||
}
|
||||
let mag = unsafe { I_MAG };
|
||||
|
||||
self.batch.add(param);*/
|
||||
self.batch.add(SpriteBatchCommand::DrawRect(
|
||||
Rect {
|
||||
left: 0 as f32,
|
||||
top: 0 as f32,
|
||||
right: self.real_width as f32,
|
||||
bottom: self.real_height as f32,
|
||||
},
|
||||
Rect {
|
||||
left: x * mag,
|
||||
top: y * mag,
|
||||
right: (x + self.width() as f32) * mag,
|
||||
bottom: (y + self.height() as f32) * mag,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
|
@ -81,7 +99,7 @@ impl SizedBatch {
|
|||
self.add_rect_scaled_tinted(x, y, color, self.scale_x, self.scale_y, rect)
|
||||
}
|
||||
|
||||
pub fn add_rect_scaled(&mut self, mut x: f32, mut y: f32, scale_x: f32, scale_y: f32, rect: &common::Rect<u16>) {
|
||||
pub fn add_rect_scaled(&mut self, mut x: f32, mut y: f32, mut scale_x: f32, mut scale_y: f32, rect: &common::Rect<u16>) {
|
||||
if (rect.right - rect.left) == 0 || (rect.bottom - rect.top) == 0 {
|
||||
return;
|
||||
}
|
||||
|
@ -90,45 +108,61 @@ impl SizedBatch {
|
|||
x = (x * G_MAG).floor() / G_MAG;
|
||||
y = (y * G_MAG).floor() / G_MAG;
|
||||
}
|
||||
let mag = unsafe { I_MAG };
|
||||
|
||||
/*let param = DrawParam::new()
|
||||
.src(Rect::new(rect.left as f32 / self.width as f32,
|
||||
rect.top as f32 / self.height as f32,
|
||||
(rect.right - rect.left) as f32 / self.width as f32,
|
||||
(rect.bottom - rect.top) as f32 / self.height as f32))
|
||||
.dest(mint::Point2 { x, y })
|
||||
.scale(Vector2::new(scale_x, scale_y));
|
||||
|
||||
self.batch.add(param);*/
|
||||
self.batch.add(SpriteBatchCommand::DrawRect(
|
||||
Rect {
|
||||
left: rect.left as f32 / scale_x,
|
||||
top: rect.top as f32 / scale_y,
|
||||
right: rect.right as f32 / scale_x,
|
||||
bottom: rect.bottom as f32 / scale_y,
|
||||
},
|
||||
Rect {
|
||||
left: x * mag,
|
||||
top: y * mag,
|
||||
right: (x + rect.width() as f32) * mag,
|
||||
bottom: (y + rect.height() as f32) * mag,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
pub fn add_rect_scaled_tinted(&mut self, x: f32, y: f32, color: (u8, u8, u8, u8), scale_x: f32, scale_y: f32, rect: &common::Rect<u16>) {
|
||||
pub fn add_rect_scaled_tinted(&mut self, mut x: f32, mut y: f32, color: (u8, u8, u8, u8), mut scale_x: f32, mut scale_y: f32, rect: &common::Rect<u16>) {
|
||||
if (rect.right - rect.left) == 0 || (rect.bottom - rect.top) == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
/*let param = DrawParam::new()
|
||||
.color(color.into())
|
||||
.src(Rect::new(rect.left as f32 / self.width as f32,
|
||||
rect.top as f32 / self.height as f32,
|
||||
(rect.right - rect.left) as f32 / self.width as f32,
|
||||
(rect.bottom - rect.top) as f32 / self.height as f32))
|
||||
.dest(mint::Point2 { x, y })
|
||||
.scale(Vector2::new(scale_x, scale_y));
|
||||
unsafe {
|
||||
x = (x * G_MAG).floor() / G_MAG;
|
||||
y = (y * G_MAG).floor() / G_MAG;
|
||||
}
|
||||
let mag = unsafe { I_MAG };
|
||||
|
||||
self.batch.add(param);*/
|
||||
self.batch.add(SpriteBatchCommand::DrawRectTinted(
|
||||
Rect {
|
||||
left: rect.left as f32 / scale_x,
|
||||
top: rect.top as f32 / scale_y,
|
||||
right: rect.right as f32 / scale_x,
|
||||
bottom: rect.bottom as f32 / scale_y,
|
||||
},
|
||||
Rect {
|
||||
left: x * mag,
|
||||
top: y * mag,
|
||||
right: (x + rect.width() as f32) * mag,
|
||||
bottom: (y + rect.height() as f32) * mag,
|
||||
},
|
||||
color.into(),
|
||||
));
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn draw(&mut self, ctx: &mut Context) -> GameResult {
|
||||
//self.draw_filtered(FilterMode::Nearest, ctx)
|
||||
Ok(())
|
||||
self.draw_filtered(FilterMode::Nearest, ctx)
|
||||
}
|
||||
|
||||
pub fn draw_filtered(&mut self, filter: FilterMode, ctx: &mut Context) -> GameResult {
|
||||
/*self.batch.set_filter(filter);
|
||||
self.batch.draw(ctx, DrawParam::new())?;
|
||||
self.batch.clear();*/
|
||||
///self.batch.set_filter(filter);
|
||||
self.batch.draw()?;
|
||||
self.batch.clear();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +200,7 @@ impl TextureSet {
|
|||
}
|
||||
}
|
||||
|
||||
fn load_image(&self, ctx: &mut Context, path: &str) -> GameResult<Image> {
|
||||
fn load_image(&self, ctx: &mut Context, path: &str) -> GameResult<Box<dyn BackendTexture>> {
|
||||
let img = {
|
||||
let mut buf = [0u8; 8];
|
||||
let mut reader = filesystem::open(ctx, path)?;
|
||||
|
@ -182,7 +216,7 @@ impl TextureSet {
|
|||
};
|
||||
let (width, height) = img.dimensions();
|
||||
|
||||
Image::from_rgba8(ctx, width as u16, height as u16, img.as_ref())
|
||||
create_texture(ctx, width as u16, height as u16, &img)
|
||||
}
|
||||
|
||||
pub fn load_texture(&self, ctx: &mut Context, constants: &EngineConstants, name: &str) -> GameResult<SizedBatch> {
|
||||
|
@ -197,26 +231,26 @@ impl TextureSet {
|
|||
|
||||
info!("Loading texture: {}", path);
|
||||
|
||||
let image = self.load_image(ctx, &path)?;
|
||||
let size = image.dimensions();
|
||||
let batch = self.load_image(ctx, &path)?;
|
||||
let size = batch.dimensions();
|
||||
|
||||
assert_ne!(size.w as isize, 0, "size.w == 0");
|
||||
assert_ne!(size.h as isize, 0, "size.h == 0");
|
||||
assert_ne!(size.0 as isize, 0, "size.width == 0");
|
||||
assert_ne!(size.1 as isize, 0, "size.height == 0");
|
||||
|
||||
let dim = (size.w as usize, size.h as usize);
|
||||
let orig_dimensions = constants.tex_sizes.get(name).unwrap_or_else(|| &dim);
|
||||
let scale_x = orig_dimensions.0 as f32 / size.w;
|
||||
let scale_y = orig_dimensions.0 as f32 / size.w;
|
||||
let width = (size.w * scale_x) as usize;
|
||||
let height = (size.h * scale_y) as usize;
|
||||
let orig_dimensions = constants.tex_sizes.get(name).unwrap_or_else(|| &size);
|
||||
let scale = orig_dimensions.0 as f32 / size.0 as f32;
|
||||
let width = (size.0 as f32 * scale) as usize;
|
||||
let height = (size.1 as f32 * scale) as usize;
|
||||
println!("{} {} {} {}", size.0, size.1, width, height);
|
||||
|
||||
Ok(SizedBatch {
|
||||
batch,
|
||||
width,
|
||||
height,
|
||||
scale_x,
|
||||
scale_y,
|
||||
real_width: size.w as usize,
|
||||
real_height: size.h as usize,
|
||||
scale_x: scale,
|
||||
scale_y: scale,
|
||||
real_width: size.0 as usize,
|
||||
real_height: size.1 as usize,
|
||||
})
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue