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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-30 16:18:00 +00:00
labirynth m npcs
This commit is contained in:
parent
aa625789ce
commit
d68a248292
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@ -105,6 +105,7 @@ bitfield! {
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pub alive, set_alive: 7; // 0x80
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// engine specific flags
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pub drs_novanish, set_drs_novanish: 14;
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pub drs_boss, set_drs_boss: 15;
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}
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@ -582,8 +582,8 @@ pub struct NPCConsts {
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#[serde(default = "default_n194_broken_blue_robot")]
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pub n194_broken_blue_robot: Rect<u16>,
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#[serde(default = "default_n195_grate")]
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pub n195_grate: Rect<u16>,
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#[serde(default = "default_n195_background_grate")]
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pub n195_background_grate: Rect<u16>,
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#[serde(default = "default_n196_ironhead_motion_wall")]
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pub n196_ironhead_motion_wall: [Rect<u16>; 2],
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@ -3207,7 +3207,7 @@ fn default_n194_broken_blue_robot() -> Rect<u16> {
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Rect { left: 192, top: 120, right: 224, bottom: 128 }
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}
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fn default_n195_grate() -> Rect<u16> {
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fn default_n195_background_grate() -> Rect<u16> {
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Rect { left: 112, top: 64, right: 128, bottom: 80 }
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}
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@ -434,6 +434,7 @@ impl NPC {
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if self.anim_num > 3 {
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self.anim_num = 2;
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}
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self.action_counter += 1;
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if self.action_counter > 30 {
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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@ -888,12 +889,14 @@ impl NPC {
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.vel_y += 0x10;
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if self.action_counter != 0 && self.flags.hit_bottom_wall() {
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state.sound_manager.play_sfx(35);
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state.quake_counter = 40;
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self.action_num = 0;
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}
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if self.action_counter == 0 {
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self.action_counter += 1;
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}
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@ -1004,9 +1007,593 @@ impl NPC {
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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let player = self.get_closest_player_mut(players);
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if self.x <= player.x + 0x28000
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&& self.x >= player.x - 0x28000
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&& self.y <= player.y + 0x1e000
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&& self.y >= player.y - 0x1e000
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{
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.target_x = self.x;
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self.action_num = 1;
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}
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self.anim_num = 0;
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self.vel_x = 0;
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if self.action_counter > 4 {
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if self.x - 0x18000 < player.x
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&& self.x + 0x18000 > player.x
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&& self.y - 0x14000 < player.y
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&& self.y + 0x14000 > player.y
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{
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self.action_num = 10;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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} else {
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self.action_counter += 1;
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}
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}
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10 => {
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self.action_counter += 1;
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if self.action_counter > 3 {
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self.action_counter3 += 1;
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if self.action_counter3 == 3 {
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state.sound_manager.play_sfx(30);
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self.action_counter3 = 0;
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self.action_num = 25;
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self.action_counter = 0;
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self.anim_num = 2;
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self.vel_y = -0x5ff;
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if self.x >= self.target_x {
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self.vel_x = -0x100;
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} else {
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self.vel_x = 0x100;
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}
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} else {
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state.sound_manager.play_sfx(30);
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self.action_num = 20;
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self.anim_num = 2;
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self.vel_y = -0x200;
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if self.x >= self.target_x {
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self.vel_x = -0x200;
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} else {
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self.vel_x = 0x200;
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}
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}
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}
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}
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20 => {
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self.action_counter += 1;
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if self.flags.hit_bottom_wall() {
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state.sound_manager.play_sfx(23);
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self.anim_num = 1;
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self.action_num = 30;
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self.action_counter = 0;
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}
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}
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25 => {
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self.action_counter += 1;
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if self.action_counter == 30 || self.action_counter == 40 {
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
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let mut npc = NPC::create(174, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = (angle.cos() * -1536.0) as i32;
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npc.vel_y = (angle.sin() * -1536.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(39);
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self.anim_num = 3;
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state.npc_curly_counter = self.rng.range(80..100) as u16;
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state.npc_curly_target = (self.x, self.y);
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}
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if self.action_counter == 35 || self.action_counter == 45 {
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self.anim_num = 2;
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}
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if self.flags.hit_bottom_wall() {
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state.sound_manager.play_sfx(23);
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self.anim_num = 1;
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self.action_num = 30;
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self.action_counter = 0;
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}
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}
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30 => {
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self.vel_x = 7 * self.vel_x / 8;
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self.action_counter += 1;
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if self.action_counter > 3 {
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self.anim_num = 0;
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self.action_num = 1;
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self.action_counter = 0;
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}
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}
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_ => {}
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}
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self.vel_y += 0x33;
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self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
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self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.life <= 985 {
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npc_list.create_death_smoke(self.x, self.y, 0, 2, state, &self.rng);
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self.npc_type = 154;
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self.action_num = 0;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n173_gaudi_armored[self.anim_num as usize + dir_offset];
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}
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Ok(())
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}
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pub(crate) fn tick_n174_gaudi_armored_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 && self.direction == Direction::Right {
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self.action_num = 2;
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}
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if self.action_num == 1 {
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self.x += self.vel_x;
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self.y += self.vel_y;
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let mut hit = false;
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if self.flags.hit_left_wall() {
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hit = true;
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self.vel_x = 0x200;
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}
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if self.flags.hit_right_wall() {
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hit = true;
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self.vel_x = -0x200;
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}
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if self.flags.hit_top_wall() {
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hit = true;
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self.vel_y = 0x200;
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}
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if self.flags.hit_bottom_wall() {
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hit = true;
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self.vel_y = -0x200;
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}
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if hit {
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self.action_num = 2;
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self.action_counter3 += 1;
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state.sound_manager.play_sfx(31);
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}
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}
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self.vel_y += 0x40;
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.action_counter3 += 1;
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if self.flags.hit_bottom_wall() && self.action_counter3 > 1 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 0;
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}
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self.anim_rect = state.constants.npc.n174_gaudi_armored_projectile[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n175_gaudi_egg(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num < 3 && self.life < 90 {
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self.cond.set_drs_novanish(true);
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self.cond.set_explode_die(true);
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self.action_num = 10;
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self.anim_num = 1;
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self.npc_flags.set_shootable(false);
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self.damage = 0;
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}
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if self.action_num == 0 {
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self.anim_num = 0;
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self.action_num = 1;
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}
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self.vel_y += if self.direction != Direction::Left { -0x20 } else { 0x20 };
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self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n175_gaudi_egg[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n176_buyo_buyo_base(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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if self.action_num < 3 && self.life < 940 {
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self.cond.set_drs_novanish(true);
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self.cond.set_explode_die(true);
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self.action_num = 10;
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self.anim_num = 2;
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self.npc_flags.set_shootable(false);
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self.damage = 0;
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}
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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let player = self.get_closest_player_mut(players);
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let counter3 = unsafe { std::mem::transmute::<&mut u16, &mut i16>(&mut self.action_counter3) };
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if self.action_num == 1 {
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if self.direction != Direction::Left {
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if self.x < player.x + 0x14000
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&& self.x > player.x - 0x14000
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&& self.y < player.y + 0x2000
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&& self.y > player.y - 0x14000
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{
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*counter3 += 1;
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}
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} else if self.x < player.x + 0x14000
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&& self.x > player.x - 0x14000
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&& self.y < player.y + 0x14000
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&& self.y > player.y - 0x2000
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{
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*counter3 += 1;
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}
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if *counter3 > 10 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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}
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if self.action_num == 2 {
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self.animate(3, 0, 1);
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_counter2 += 1;
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if self.action_counter2 < 3 {
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*counter3 = -10;
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} else {
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self.action_counter2 = 0;
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*counter3 = -90;
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}
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let mut npc = NPC::create(177, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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if self.direction != Direction::Left {
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npc.direction = Direction::Right;
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npc.y = self.y + 0x1000;
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} else {
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npc.direction = Direction::Left;
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npc.y = self.y - 0x1000;
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}
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(39);
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self.action_num = 0;
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self.anim_num = 0;
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state.npc_curly_counter = self.rng.range(80..100) as u16;
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state.npc_curly_target = (self.x, self.y);
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n176_buyo_buyo_base[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n177_buyo_buyo(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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if self.flags.hit_anything() {
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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self.cond.set_alive(false);
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return Ok(());
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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if self.direction != Direction::Left {
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self.vel_y = 0x600;
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} else {
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self.vel_y = -0x600;
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}
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}
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let player = self.get_closest_player_mut(players);
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if self.y < player.y + 0x2000 && self.y > player.y - 0x2000 {
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self.action_num = 10;
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self.target_x = self.x;
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self.target_y = self.y;
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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self.vel_x = (2 * self.rng.range(0..1) - 1) * 0x200;
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self.vel_y = (2 * self.rng.range(0..1) - 1) * 0x200;
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}
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}
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10 => {
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self.vel_x += if self.x >= self.target_x { -0x20 } else { 0x20 };
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self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
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self.action_counter += 1;
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if self.action_counter > 300 {
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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self.cond.set_alive(false);
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return Ok(());
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}
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self.target_x += if self.direction != Direction::Left { 0x200 } else { -0x200 };
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}
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_ => {}
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}
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self.vel_x = self.vel_x.clamp(-0x400, 0x400);
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self.vel_y = self.vel_y.clamp(-0x400, 0x400);
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.animate(6, 0, 1);
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self.anim_rect = state.constants.npc.n177_buyo_buyo[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n184_shutter(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.x += 0x1000;
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self.y += 0x1000;
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.anim_num = 1;
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self.action_counter = 0;
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self.npc_flags.set_ignore_solidity(true);
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}
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match self.direction {
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Direction::Left => self.x -= 0x80,
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Direction::Up => self.y -= 0x80,
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Direction::Right => self.x += 0x80,
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Direction::Bottom => self.y += 0x80,
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_ => (),
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};
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self.action_counter += 1;
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if (self.action_counter & 7) == 0 {
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state.sound_manager.play_sfx(26);
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}
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state.quake_counter = 20;
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}
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20 => {
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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for _ in 0..4 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + 0x2000 + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
||||
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
|
||||
self.action_num = 1;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.animate(10, 0, 3);
|
||||
self.anim_rect = state.constants.npc.n184_shutter[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n185_small_shutter(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
self.anim_rect = state.constants.npc.n185_small_shutter;
|
||||
self.action_num = 1;
|
||||
self.y += 0x1000;
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 1;
|
||||
self.npc_flags.set_ignore_solidity(true);
|
||||
}
|
||||
|
||||
match self.direction {
|
||||
Direction::Left => self.x -= 0x80,
|
||||
Direction::Up => self.y -= 0x80,
|
||||
Direction::Right => self.x += 0x80,
|
||||
Direction::Bottom => self.y += 0x80,
|
||||
_ => (),
|
||||
};
|
||||
}
|
||||
20 => {
|
||||
self.y -= 0x3000;
|
||||
self.action_num = 1;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n186_lift_block(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
self.action_num = 1;
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 1;
|
||||
self.npc_flags.set_ignore_solidity(true);
|
||||
}
|
||||
|
||||
match self.direction {
|
||||
Direction::Left => self.x -= 0x80,
|
||||
Direction::Up => self.y -= 0x80,
|
||||
Direction::Right => self.x += 0x80,
|
||||
Direction::Bottom => self.y += 0x80,
|
||||
_ => (),
|
||||
};
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.animate(10, 0, 3);
|
||||
self.anim_rect = state.constants.npc.n186_lift_block[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n187_fuzz_core(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.target_x = self.x;
|
||||
self.target_y = self.y;
|
||||
self.action_counter3 = 0x78;
|
||||
self.action_counter = self.rng.range(0..50) as u16;
|
||||
|
||||
let mut npc = NPC::create(188, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.parent_id = self.id;
|
||||
|
||||
for i in 0..5 {
|
||||
npc.tsc_direction = 0x33 * i as u16;
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
}
|
||||
|
||||
if self.action_num == 1 {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter >= 50 {
|
||||
self.action_counter = 0;
|
||||
self.action_num = 2;
|
||||
self.vel_y = 0x300;
|
||||
}
|
||||
}
|
||||
|
||||
if self.action_num == 2 {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
self.action_counter3 += 4;
|
||||
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
|
||||
|
||||
self.vel_y += (self.target_y - self.y).signum() * 0x10;
|
||||
self.vel_y = self.vel_y.clamp(-0x355, 0x355);
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
self.animate(2, 0, 1);
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n187_fuzz_core[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n188_fuzz(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.action_counter3 = self.tsc_direction;
|
||||
}
|
||||
|
||||
if self.action_num == 1 {
|
||||
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
||||
if parent.npc_type == 187 && parent.cond.alive() {
|
||||
let deg = (self.action_counter3.wrapping_add(parent.action_counter3) & 0xff) as f64 * CDEG_RAD;
|
||||
|
||||
self.x = parent.x + 20 * (deg.sin() * -512.0) as i32;
|
||||
self.y = parent.y + 32 * (deg.cos() * -512.0) as i32;
|
||||
} else {
|
||||
self.vel_x = self.rng.range(-512..512);
|
||||
self.vel_y = self.rng.range(-512..512);
|
||||
self.action_num = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if self.action_num == 10 {
|
||||
self.vel_x += if player.x >= self.x { 0x20 } else { -0x20 };
|
||||
|
||||
self.vel_y += if player.y >= self.y { 0x20 } else { -0x20 };
|
||||
|
||||
self.vel_x = self.vel_x.clamp(-0x800, 0x800);
|
||||
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
}
|
||||
|
||||
if player.x >= self.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
|
||||
self.animate(2, 0, 1);
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n188_fuzz[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1412,10 +1412,11 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n195_grate(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
pub(crate) fn tick_n195_background_grate(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.layer = NPCLayer::Background;
|
||||
self.action_num = 1;
|
||||
self.anim_rect = state.constants.npc.n195_grate;
|
||||
self.anim_rect = state.constants.npc.n195_background_grate;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
|
|
|
|||
|
|
@ -340,10 +340,20 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager, &mut Fl
|
|||
170 => self.tick_n170_balrog_missile(state, players, npc_list),
|
||||
171 => self.tick_n171_fire_whirrr(state, players, npc_list),
|
||||
172 => self.tick_n172_fire_whirrr_projectile(state),
|
||||
173 => self.tick_n173_gaudi_armored(state, players, npc_list),
|
||||
174 => self.tick_n174_gaudi_armored_projectile(state),
|
||||
175 => self.tick_n175_gaudi_egg(state),
|
||||
176 => self.tick_n176_buyo_buyo_base(state, players, npc_list),
|
||||
177 => self.tick_n177_buyo_buyo(state, players),
|
||||
184 => self.tick_n184_shutter(state, npc_list),
|
||||
185 => self.tick_n185_small_shutter(state),
|
||||
186 => self.tick_n186_lift_block(state),
|
||||
187 => self.tick_n187_fuzz_core(state, players, npc_list),
|
||||
188 => self.tick_n188_fuzz(state, players, npc_list),
|
||||
192 => self.tick_n192_scooter(state),
|
||||
193 => self.tick_n193_broken_scooter(state),
|
||||
194 => self.tick_n194_broken_blue_robot(state),
|
||||
195 => self.tick_n195_grate(state),
|
||||
195 => self.tick_n195_background_grate(state),
|
||||
199 => self.tick_n199_wind_particles(state),
|
||||
207 => self.tick_n207_counter_bomb_countdown(state),
|
||||
208 => self.tick_n208_basu_destroyed_egg_corridor(state, players, npc_list),
|
||||
|
|
|
|||
|
|
@ -298,6 +298,9 @@ impl NPCList {
|
|||
if vanish {
|
||||
npc.vanish(state);
|
||||
}
|
||||
|
||||
npc.cond.set_explode_die(false);
|
||||
npc.cond.set_drs_novanish(false);
|
||||
} else {
|
||||
npc.cond.set_alive(false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1222,7 +1222,7 @@ impl GameScene {
|
|||
inv.has_weapon(WeaponType::MissileLauncher) || inv.has_weapon(WeaponType::SuperMissileLauncher)
|
||||
});
|
||||
|
||||
self.npc_list.kill_npc(npc.id as usize, true, can_drop_missile, state);
|
||||
self.npc_list.kill_npc(npc.id as usize, !npc.cond.drs_novanish(), can_drop_missile, state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue