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Funkin/source/funkin/FreeplayState.hx

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package funkin;
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import funkin.play.song.Song;
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import flash.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
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import flixel.FlxCamera;
import flixel.FlxGame;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
import funkin.Controls.Control;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.freeplayStuff.BGScrollingText;
import funkin.freeplayStuff.DifficultyStars;
import funkin.freeplayStuff.DJBoyfriend;
import funkin.freeplayStuff.FreeplayScore;
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import funkin.freeplayStuff.LetterSort;
import funkin.freeplayStuff.SongMenuItem;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.play.HealthIcon;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.shaderslmfao.AngleMask;
import funkin.shaderslmfao.HSVShader;
import funkin.shaderslmfao.PureColor;
import funkin.shaderslmfao.StrokeShader;
import funkin.ui.StickerSubState;
import lime.app.Future;
import lime.utils.Assets;
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class FreeplayState extends MusicBeatSubState
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{
var songs:Array<Null<FreeplaySongData>> = [];
var diffIdsCurrent:Array<String> = [];
var diffIdsTotal:Array<String> = [];
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var curSelected:Int = 0;
var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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var fp:FreeplayScore;
var txtCompletion:FlxText;
var lerpCompletion:Float = 0;
var intendedCompletion:Float = 0;
var lerpScore:Float = 0;
var intendedScore:Int = 0;
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var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
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var coolColors:Array<Int> = [
0xff9271fd,
0xff9271fd,
0xff223344,
0xFF941653,
0xFFfc96d7,
0xFFa0d1ff,
0xffff78bf,
0xfff6b604
];
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var grpSongs:FlxTypedGroup<Alphabet>;
var grpCapsules:FlxTypedGroup<SongMenuItem>;
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var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
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var dj:DJBoyfriend;
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var typing:FlxInputText;
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var exitMovers:Map<Array<FlxSprite>, MoveData> = new Map();
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var stickerSubState:StickerSubState;
//
static var rememberedDifficulty:Null<String> = "normal";
static var rememberedSongId:Null<String> = null;
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public function new(?stickers:StickerSubState = null)
{
if (stickers != null)
{
stickerSubState = stickers;
}
super();
}
override function create():Void
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{
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super.create();
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FlxTransitionableState.skipNextTransIn = true;
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if (stickerSubState != null)
{
this.persistentUpdate = true;
this.persistentDraw = true;
openSubState(stickerSubState);
stickerSubState.degenStickers();
}
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#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
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var isDebug:Bool = false;
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#if debug
isDebug = true;
#end
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if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
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}
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// Add a null entry that represents the RANDOM option
songs.push(null);
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// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
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{
for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
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{
var song:Song = SongRegistry.instance.fetchEntry(songId);
var songBaseDifficulty:SongDifficulty = song.getDifficulty(Constants.DEFAULT_DIFFICULTY);
var songName = songBaseDifficulty.songName;
var songOpponent = songBaseDifficulty.characters.opponent;
var songDifficulties = song.listDifficulties();
songs.push(new FreeplaySongData(songId, songName, levelId, songOpponent, songDifficulties));
for (difficulty in songDifficulties)
{
diffIdsTotal.pushUnique(difficulty);
}
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}
}
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// LOAD MUSIC
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// LOAD CHARACTERS
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trace(FlxG.width);
trace(FlxG.camera.zoom);
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
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var pinkBack:FlxSprite = new FlxSprite().loadGraphic(Paths.image('freeplay/pinkBack'));
pinkBack.color = 0xFFffd4e9; // sets it to pink!
pinkBack.x -= pinkBack.width;
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FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
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var orangeBackShit:FlxSprite = new FlxSprite(84, 440).makeGraphic(Std.int(pinkBack.width), 75, 0xFFfeda00);
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add(orangeBackShit);
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var alsoOrangeLOL:FlxSprite = new FlxSprite(0, orangeBackShit.y).makeGraphic(100, Std.int(orangeBackShit.height), 0xFFffd400);
add(alsoOrangeLOL);
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exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
{
x: -pinkBack.width,
y: pinkBack.y,
speed: 0.4,
wait: 0
});
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FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
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var grpTxtScrolls:FlxGroup = new FlxGroup();
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
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FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ["x", "y", "speed", "size"]));
var moreWays:BGScrollingText = new BGScrollingText(0, 160, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
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moreWays.funnyColor = 0xFFfff383;
moreWays.speed = 6.8;
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grpTxtScrolls.add(moreWays);
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exitMovers.set([moreWays],
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{
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x: FlxG.width * 2,
speed: 0.4,
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});
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, "BOYFRIEND", FlxG.width / 2, false, 60);
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funnyScroll.funnyColor = 0xFFff9963;
funnyScroll.speed = -3.8;
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grpTxtScrolls.add(funnyScroll);
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exitMovers.set([funnyScroll],
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{
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x: -funnyScroll.width * 2,
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y: funnyScroll.y,
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speed: 0.4,
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wait: 0
});
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, "PROTECT YO NUTS", FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
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grpTxtScrolls.add(txtNuts);
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exitMovers.set([txtNuts],
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{
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x: FlxG.width * 2,
speed: 0.4,
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});
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var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, "BOYFRIEND", FlxG.width / 2, false, 60);
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funnyScroll2.funnyColor = 0xFFff9963;
funnyScroll2.speed = -3.8;
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grpTxtScrolls.add(funnyScroll2);
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exitMovers.set([funnyScroll2],
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{
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x: -funnyScroll2.width * 2,
speed: 0.5,
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});
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
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moreWays2.funnyColor = 0xFFfff383;
moreWays2.speed = 6.8;
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grpTxtScrolls.add(moreWays2);
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exitMovers.set([moreWays2],
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{
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x: FlxG.width * 2,
speed: 0.4
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});
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, "BOYFRIEND", FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFfea400;
funnyScroll3.speed = -3.8;
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grpTxtScrolls.add(funnyScroll3);
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exitMovers.set([funnyScroll3],
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{
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x: -funnyScroll3.width * 2,
speed: 0.3
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});
dj = new DJBoyfriend(640, 366);
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exitMovers.set([dj],
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{
x: -dj.width * 1.6,
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speed: 0.5
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});
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add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
bgDad.setGraphicSize(0, FlxG.height);
bgDad.updateHitbox();
bgDad.shader = new AngleMask();
bgDad.visible = false;
var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK);
add(blackOverlayBullshitLOLXD); // used to mask the text lol!
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exitMovers.set([blackOverlayBullshitLOLXD, bgDad],
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{
x: FlxG.width * 1.5,
y: bgDad.height,
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speed: 0.4,
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wait: 0
});
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add(bgDad);
FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 1, {ease: FlxEase.quintOut});
blackOverlayBullshitLOLXD.shader = bgDad.shader;
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules);
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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add(grpDifficulties);
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exitMovers.set([grpDifficulties],
{
x: -300,
speed: 0.25,
wait: 0
});
for (diffId in diffIdsTotal)
{
var diffSprite:DifficultySprite = new DifficultySprite(diffId);
diffSprite.difficultyId = diffId;
grpDifficulties.add(diffSprite);
}
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grpDifficulties.group.forEach(function(spr) {
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spr.visible = false;
});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
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var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll"));
albumArt.visible = false;
add(albumArt);
exitMovers.set([albumArt],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
var albumTitle:FlxSprite = new FlxSprite(947, 491).loadGraphic(Paths.image('freeplay/albumTitle-fnfvol1'));
var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
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var difficultyStars:DifficultyStars = new DifficultyStars(140, 39);
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difficultyStars.stars.visible = false;
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albumTitle.visible = false;
albumArtist.visible = false;
exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.2,
wait: 0.1
});
exitMovers.set([albumArtist],
{
x: FlxG.width * 1.1,
speed: 0.2,
wait: 0.2
});
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exitMovers.set([difficultyStars],
{
x: FlxG.width * 1.2,
speed: 0.2,
wait: 0.3
});
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add(albumTitle);
add(albumArtist);
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add(difficultyStars);
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height;
add(overhangStuff);
FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
var fnfFreeplay:FlxText = new FlxText(0, 12, 0, "FREEPLAY", 48);
fnfFreeplay.font = "VCR OSD Mono";
fnfFreeplay.visible = false;
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exitMovers.set([overhangStuff, fnfFreeplay],
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{
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y: -overhangStuff.height,
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x: 0,
speed: 0.2,
wait: 0
});
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var sillyStroke = new StrokeShader(0xFFFFFFFF, 2, 2);
fnfFreeplay.shader = sillyStroke;
add(fnfFreeplay);
var fnfHighscoreSpr:FlxSprite = new FlxSprite(890, 70);
fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
fnfHighscoreSpr.animation.addByPrefix("highscore", "highscore", 24, false);
fnfHighscoreSpr.visible = false;
fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
fnfHighscoreSpr.updateHitbox();
add(fnfHighscoreSpr);
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new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
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fnfHighscoreSpr.animation.play("highscore");
tmr.time = FlxG.random.float(20, 60);
}, 0);
fp = new FreeplayScore(460, 60, 100);
fp.visible = false;
add(fp);
txtCompletion = new FlxText(1200, 77, 0, "0", 32);
txtCompletion.font = "VCR OSD Mono";
txtCompletion.visible = false;
add(txtCompletion);
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var letterSort:LetterSort = new LetterSort(400, 75);
add(letterSort);
letterSort.visible = false;
exitMovers.set([letterSort],
{
y: -100,
speed: 0.3
});
letterSort.changeSelectionCallback = (str) -> {
switch (str)
{
case "fav":
generateSongList({filterType: FAVORITE}, true);
case "ALL":
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generateSongList(null, true);
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default:
generateSongList({filterType: REGEXP, filterData: str}, true);
}
};
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exitMovers.set([fp, txtCompletion, fnfHighscoreSpr],
{
x: FlxG.width,
speed: 0.3
});
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dj.onIntroDone.add(function() {
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// when boyfriend hits dat shiii
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albumArt.visible = true;
albumArt.anim.play("");
albumArt.anim.onComplete = function() {
albumArt.anim.pause();
};
new FlxTimer().start(1, function(_) {
albumTitle.visible = true;
});
new FlxTimer().start(35 / 24, function(_) {
albumArtist.visible = true;
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difficultyStars.stars.visible = true;
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});
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FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
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var diffSelLeft = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
var diffSelRight = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
add(diffSelLeft);
add(diffSelRight);
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letterSort.visible = true;
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exitMovers.set([diffSelLeft, diffSelRight],
{
x: -diffSelLeft.width * 2,
speed: 0.26
});
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new FlxTimer().start(1 / 24, function(handShit) {
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fnfHighscoreSpr.visible = true;
fnfFreeplay.visible = true;
fp.visible = true;
fp.updateScore(0);
txtCompletion.visible = true;
intendedCompletion = 0;
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new FlxTimer().start(1.5 / 24, function(bold) {
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sillyStroke.width = 0;
sillyStroke.height = 0;
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changeSelection();
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});
});
pinkBack.color = 0xFFffd863;
bgDad.visible = true;
orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
grpTxtScrolls.visible = true;
});
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generateSongList(null, false);
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var swag:Alphabet = new Alphabet(1, 0, "swag");
var funnyCam = new FlxCamera(0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam);
typing = new FlxInputText(100, 100);
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typing.callback = function(txt, action) {
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trace(action);
};
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forEach(function(bs) {
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bs.cameras = [funnyCam];
});
}
public function generateSongList(?filterStuff:SongFilter, force:Bool = false)
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{
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curSelected = 1;
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for (cap in grpCapsules.members)
cap.kill();
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var tempSongs:Array<FreeplaySongData> = songs;
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if (filterStuff != null)
{
switch (filterStuff.filterType)
{
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case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
var filterRegexp = new EReg("^[" + filterStuff.filterData + "].*", "i");
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
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return filterRegexp.match(str.songName);
});
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case STARTSWITH:
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tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
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return str.songName.toLowerCase().startsWith(filterStuff.filterData);
});
case ALL:
// no filter!
case FAVORITE:
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tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
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return str.isFav;
});
default:
// return all on default
}
}
var hsvShader:HSVShader = new HSVShader();
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var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
randomCapsule.init(FlxG.width, 0, null);
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randomCapsule.onConfirm = function() {
capsuleOnConfirmRandom(randomCapsule);
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};
randomCapsule.y = randomCapsule.intendedY(0) + 10;
randomCapsule.targetPos.x = randomCapsule.x;
randomCapsule.alpha = 0.5;
randomCapsule.songText.visible = false;
randomCapsule.favIcon.visible = false;
randomCapsule.initJumpIn(0, force);
randomCapsule.hsvShader = hsvShader;
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grpCapsules.add(randomCapsule);
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for (i in 0...tempSongs.length)
{
if (tempSongs[i] == null) continue;
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var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
funnyMenu.init(FlxG.width, 0, tempSongs[i]);
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funnyMenu.onConfirm = function() {
capsuleOnConfirmDefault(funnyMenu);
};
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funnyMenu.y = funnyMenu.intendedY(i + 1) + 10;
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funnyMenu.targetPos.x = funnyMenu.x;
funnyMenu.ID = i;
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funnyMenu.capsule.alpha = 0.5;
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funnyMenu.songText.visible = false;
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.hsvShader = hsvShader;
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if (i < 8) funnyMenu.initJumpIn(Math.min(i, 4), force);
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else
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funnyMenu.forcePosition();
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grpCapsules.add(funnyMenu);
}
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FlxG.console.registerFunction("changeSelection", changeSelection);
rememberSelection();
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changeSelection();
changeDiff();
}
var touchY:Float = 0;
var touchX:Float = 0;
var dxTouch:Float = 0;
var dyTouch:Float = 0;
var velTouch:Float = 0;
var veloctiyLoopShit:Float = 0;
var touchTimer:Float = 0;
var initTouchPos:FlxPoint = new FlxPoint();
var spamTimer:Float = 0;
var spamming:Bool = false;
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
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override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.keys.justPressed.F)
{
if (songs[curSelected] != null)
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{
var realShit = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav;
if (songs[curSelected].isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
ease: FlxEase.elasticOut,
onComplete: _ -> {
grpCapsules.members[realShit].favIcon.visible = true;
grpCapsules.members[realShit].favIcon.animation.play("fav");
}
});
}
else
{
grpCapsules.members[realShit].favIcon.animation.play('fav', false, true);
new FlxTimer().start((1 / 24) * 14, _ -> {
grpCapsules.members[realShit].favIcon.visible = false;
});
new FlxTimer().start((1 / 24) * 24, _ -> {
FlxTween.tween(grpCapsules.members[realShit], {angle: 0}, 0.4, {ease: FlxEase.elasticOut});
});
}
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}
}
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
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if (FlxG.sound.music != null)
{
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * elapsed;
}
}
lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = CoolUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
fp.updateScore(Std.int(lerpScore));
txtCompletion.text = Math.floor(lerpCompletion * 100) + "%";
handleInputs(elapsed);
}
function handleInputs(elapsed:Float):Void
{
if (busy) return;
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var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
initTouchPos.set(touch.screenX, touch.screenY);
}
if (touch.pressed)
{
var dx = initTouchPos.x - touch.screenX;
var dy = initTouchPos.y - touch.screenY;
var angle = Math.atan2(dy, dx);
var length = Math.sqrt(dx * dx + dy * dy);
FlxG.watch.addQuick("LENGTH", length);
FlxG.watch.addQuick("ANGLE", Math.round(FlxAngle.asDegrees(angle)));
}
}
if (FlxG.touches.getFirst() != null)
{
if (touchTimer >= 1.5) accepted = true;
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touchTimer += elapsed;
var touch:FlxTouch = FlxG.touches.getFirst();
velTouch = Math.abs((touch.screenY - dyTouch)) / 50;
dyTouch = touch.screenY - touchY;
dxTouch = touch.screenX - touchX;
if (touch.justPressed)
{
touchY = touch.screenY;
dyTouch = 0;
velTouch = 0;
touchX = touch.screenX;
dxTouch = 0;
}
if (Math.abs(dxTouch) >= 100)
{
touchX = touch.screenX;
if (dxTouch != 0) dxTouch < 0 ? changeDiff(1) : changeDiff(-1);
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}
if (Math.abs(dyTouch) >= 100)
{
touchY = touch.screenY;
if (dyTouch != 0) dyTouch < 0 ? changeSelection(1) : changeSelection(-1);
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}
}
else
{
touchTimer = 0;
}
}
#if mobile
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
// accepted = true;
}
}
#end
if (controls.UI_UP || controls.UI_DOWN)
{
spamTimer += elapsed;
if (spamming)
{
if (spamTimer >= 0.07)
{
spamTimer = 0;
if (controls.UI_UP) changeSelection(-1);
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else
changeSelection(1);
}
}
else if (spamTimer >= 0.9) spamming = true;
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}
else
{
spamming = false;
spamTimer = 0;
}
if (upP)
{
dj.resetAFKTimer();
changeSelection(-1);
}
if (downP)
{
dj.resetAFKTimer();
changeSelection(1);
}
if (FlxG.mouse.wheel != 0)
{
dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
}
if (controls.UI_LEFT_P)
{
dj.resetAFKTimer();
changeDiff(-1);
}
if (controls.UI_RIGHT_P)
{
dj.resetAFKTimer();
changeDiff(1);
}
if (controls.BACK && !typing.hasFocus)
{
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FlxTween.globalManager.clear();
FlxTimer.globalManager.clear();
dj.onIntroDone.removeAll();
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FlxG.sound.play(Paths.sound('cancelMenu'));
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var longestTimer:Float = 0;
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for (grpSpr in exitMovers.keys())
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{
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var moveData:MoveData = exitMovers.get(grpSpr);
for (spr in grpSpr)
{
var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x;
if (moveData.y == null) funnyMoveShit.y = spr.y;
if (moveData.speed == null) funnyMoveShit.speed = 0.2;
if (moveData.wait == null) funnyMoveShit.wait = 0;
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FlxTween.tween(spr, {x: funnyMoveShit.x, y: funnyMoveShit.y}, funnyMoveShit.speed, {ease: FlxEase.expoIn});
longestTimer = Math.max(longestTimer, funnyMoveShit.speed + funnyMoveShit.wait);
}
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}
for (caps in grpCapsules.members)
{
caps.doJumpIn = false;
caps.doLerp = false;
caps.doJumpOut = true;
}
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if (Type.getClass(FlxG.state) == MainMenuState)
{
FlxG.state.persistentUpdate = true;
FlxG.state.persistentDraw = true;
}
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new FlxTimer().start(longestTimer, (_) -> {
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
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if (Type.getClass(FlxG.state) == MainMenuState)
{
close();
}
else
{
FlxG.switchState(new MainMenuState());
}
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});
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}
if (accepted)
{
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grpCapsules.members[curSelected].onConfirm();
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}
}
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@:haxe.warning("-WDeprecated")
override function switchTo(nextState:FlxState):Bool
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{
var daSong = songs[curSelected];
if (daSong != null)
{
clearDaCache(daSong.songName);
}
return super.switchTo(nextState);
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}
function changeDiff(change:Int = 0)
{
touchTimer = 0;
var currentDifficultyIndex = diffIdsCurrent.indexOf(currentDifficulty);
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if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
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currentDifficultyIndex += change;
if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1;
if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0;
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong = songs[curSelected];
if (daSong != null)
{
var songScore:SaveScoreData = Save.get().getSongScore(songs[curSelected].songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty;
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
}
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grpDifficulties.group.forEach(function(diffSprite) {
diffSprite.visible = false;
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});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty)
{
if (change != 0)
{
diffSprite.visible = true;
diffSprite.offset.y += 5;
diffSprite.alpha = 0.5;
new FlxTimer().start(1 / 24, function(swag) {
diffSprite.alpha = 1;
diffSprite.updateHitbox();
});
}
else
{
diffSprite.visible = true;
}
}
}
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}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String)
{
for (song in songs)
{
if (song == null) continue;
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if (song.songName != actualSongTho)
{
trace('trying to remove: ' + song.songName);
// openfl.Assets.cache.clear(Paths.inst(song.songName));
}
}
}
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
{
trace("RANDOM SELECTED");
busy = true;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.songData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap.songData.songName;
})}');
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0); // Trigger an update.
// Act like we hit Confirm on that song.
capsuleOnConfirmDefault(targetSong);
}
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function capsuleOnConfirmDefault(cap:SongMenuItem):Void
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{
busy = true;
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PlayStatePlaylist.isStoryMode = false;
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var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
var targetDifficulty:String = currentDifficulty;
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// TODO: Implement Pico into the interface properly.
var targetCharacter:String = 'bf';
if (FlxG.keys.pressed.P)
{
targetCharacter = 'pico';
}
PlayStatePlaylist.campaignId = cap.songData.levelId;
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// Visual and audio effects.
FlxG.sound.play(Paths.sound('confirmMenu'));
dj.confirm();
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// Load and cache the song's charts.
// TODO: Do this in the loading state.
targetSong.cacheCharts(true);
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new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
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LoadingState.loadAndSwitchState(new PlayState(
{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetCharacter: targetCharacter,
}), true);
});
}
function rememberSelection():Void
{
if (rememberedSongId != null)
{
curSelected = songs.findIndex(function(song) {
if (song == null) return false;
return song.songId == rememberedSongId;
});
}
if (rememberedDifficulty != null)
{
currentDifficulty = rememberedDifficulty;
}
}
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function changeSelection(change:Int = 0)
{
// NGio.logEvent('Fresh');
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
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// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName));
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var prevSelected = curSelected;
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curSelected += change;
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if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
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var daSongCapsule = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
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{
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var songScore:SaveScoreData = Save.get().getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
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diffIdsCurrent = daSongCapsule.songData.songDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
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}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
rememberedSongId = null;
rememberedDifficulty = null;
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}
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for (index => capsule in grpCapsules.members)
{
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index += 1;
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capsule.selected = index == curSelected + 1;
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capsule.targetPos.y = capsule.intendedY(index - curSelected);
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capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected)));
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
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}
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if (grpCapsules.countLiving() > 0)
{
if (curSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0);
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
else
{
// TODO: Stream the instrumental of the selected song?
if (prevSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
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grpCapsules.members[curSelected].selected = true;
}
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}
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}
class DifficultySelector extends FlxSprite
{
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var controls:Controls;
var whiteShader:PureColor;
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public function new(x:Float, y:Float, flipped:Bool, controls:Controls)
{
super(x, y);
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this.controls = controls;
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frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
animation.addByPrefix('shine', "arrow pointer loop", 24);
animation.play('shine');
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whiteShader = new PureColor(FlxColor.WHITE);
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shader = whiteShader;
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flipX = flipped;
}
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override function update(elapsed:Float)
{
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
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super.update(elapsed);
}
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function moveShitDown()
{
offset.y -= 5;
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whiteShader.colorSet = true;
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scale.x = scale.y = 0.5;
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new FlxTimer().start(2 / 24, function(tmr) {
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scale.x = scale.y = 1;
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whiteShader.colorSet = false;
updateHitbox();
});
}
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}
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typedef SongFilter =
{
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var filterType:FilterType;
var ?filterData:Dynamic;
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}
enum abstract FilterType(String)
{
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var STARTSWITH;
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var REGEXP;
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var FAVORITE;
var ALL;
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}
class FreeplaySongData
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{
public var isFav:Bool = false;
public var songId:String = "";
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public var songName:String = "";
public var levelId:String = "";
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public var songCharacter:String = "";
public var songDifficulties:Array<String> = [];
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public function new(songId:String, songName:String, levelId:String, songCharacter:String, songDifficulties:Array<String>)
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{
this.songId = songId;
this.songName = songName;
this.levelId = levelId;
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this.songCharacter = songCharacter;
this.songDifficulties = songDifficulties;
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}
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}
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typedef MoveData =
{
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var ?x:Float;
var ?y:Float;
var ?speed:Float;
var ?wait:Float;
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}
class DifficultySprite extends FlxSprite
{
public var difficultyId:String;
public function new(diffId:String)
{
super();
difficultyId = diffId;
loadGraphic(Paths.image('freeplay/freeplay' + diffId));
}
}