mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 08:13:45 +00:00
shaders and blendmode overlay stuff in progres
This commit is contained in:
parent
b20cb27f82
commit
f000d21689
2
art
2
art
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@ -1 +1 @@
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Subproject commit fbe23f8b59831ca0123727a35e02cdfb49f3ce60
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Subproject commit e8d96feb8af616f360e68538b7347fae84d8308f
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit cb481d79891707029a7f10975ce0d392c56f244a
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Subproject commit 20553cc4687ec975427b37eda80e74e381d9a2ef
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@ -1,5 +1,6 @@
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package funkin;
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import funkin.shaderslmfao.HSVShader;
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import funkin.ui.StickerSubState;
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import flash.text.TextField;
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import flixel.FlxCamera;
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@ -170,7 +171,7 @@ class FreeplayState extends MusicBeatSubState
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FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
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add(pinkBack);
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var orangeBackShit:FlxSprite = new FlxSprite(84, FlxG.height * 0.68).makeGraphic(Std.int(pinkBack.width), 50, 0xFFffd400);
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var orangeBackShit:FlxSprite = new FlxSprite(84, 440).makeGraphic(Std.int(pinkBack.width), 75, 0xFFfeda00);
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add(orangeBackShit);
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var alsoOrangeLOL:FlxSprite = new FlxSprite(0, orangeBackShit.y).makeGraphic(100, Std.int(orangeBackShit.height), 0xFFffd400);
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@ -192,21 +193,26 @@ class FreeplayState extends MusicBeatSubState
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add(grpTxtScrolls);
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grpTxtScrolls.visible = false;
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var moreWays:BGScrollingText = new BGScrollingText(0, 200, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width);
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FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ["x", "y", "speed", "size"]));
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var moreWays:BGScrollingText = new BGScrollingText(0, 160, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
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moreWays.funnyColor = 0xFFfff383;
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moreWays.speed = 4;
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moreWays.speed = 6.8;
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grpTxtScrolls.add(moreWays);
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FlxG.debugger.track(moreWays, "HotBlooded 1");
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exitMovers.set([moreWays],
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{
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x: FlxG.width * 2,
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speed: 0.4,
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});
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var funnyScroll:BGScrollingText = new BGScrollingText(0, 250, "BOYFRIEND", FlxG.width / 2);
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var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, "BOYFRIEND", FlxG.width / 2, false, 60);
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funnyScroll.funnyColor = 0xFFff9963;
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funnyScroll.speed = -1;
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funnyScroll.speed = -3.8;
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grpTxtScrolls.add(funnyScroll);
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FlxG.debugger.track(funnyScroll, "Boyfriend 1");
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exitMovers.set([funnyScroll],
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{
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@ -216,18 +222,21 @@ class FreeplayState extends MusicBeatSubState
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wait: 0
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});
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var txtNuts:BGScrollingText = new BGScrollingText(0, 300, "PROTECT YO NUTS", FlxG.width / 2);
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var txtNuts:BGScrollingText = new BGScrollingText(0, 285, "PROTECT YO NUTS", FlxG.width / 2, true, 43);
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txtNuts.speed = 3.5;
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grpTxtScrolls.add(txtNuts);
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exitMovers.set([txtNuts],
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{
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x: FlxG.width * 2,
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speed: 0.4,
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});
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FlxG.debugger.track(txtNuts, "Protect yo nuts 1");
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var funnyScroll2:BGScrollingText = new BGScrollingText(0, 340, "BOYFRIEND", FlxG.width / 2);
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var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, "BOYFRIEND", FlxG.width / 2, false, 60);
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funnyScroll2.funnyColor = 0xFFff9963;
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funnyScroll2.speed = -1.2;
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funnyScroll2.speed = -3.8;
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grpTxtScrolls.add(funnyScroll2);
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FlxG.debugger.track(funnyScroll2, "Boyfriend 2");
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exitMovers.set([funnyScroll2],
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{
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@ -235,10 +244,11 @@ class FreeplayState extends MusicBeatSubState
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speed: 0.5,
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});
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var moreWays2:BGScrollingText = new BGScrollingText(0, 400, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width);
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var moreWays2:BGScrollingText = new BGScrollingText(0, 397, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
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moreWays2.funnyColor = 0xFFfff383;
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moreWays2.speed = 4.4;
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moreWays2.speed = 6.8;
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grpTxtScrolls.add(moreWays2);
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FlxG.debugger.track(moreWays2, "HotBlooded 2");
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exitMovers.set([moreWays2],
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{
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@ -246,10 +256,11 @@ class FreeplayState extends MusicBeatSubState
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speed: 0.4
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});
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var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y, "BOYFRIEND", FlxG.width / 2);
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funnyScroll3.funnyColor = 0xFFff9963;
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funnyScroll3.speed = -0.8;
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var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, "BOYFRIEND", FlxG.width / 2, 60);
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funnyScroll3.funnyColor = 0xFFfea400;
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funnyScroll3.speed = -3.8;
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grpTxtScrolls.add(funnyScroll3);
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FlxG.debugger.track(funnyScroll3, "Boyfriend 3");
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exitMovers.set([funnyScroll3],
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{
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@ -555,6 +566,11 @@ class FreeplayState extends MusicBeatSubState
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}
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}
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var hsvShader:HSVShader = new HSVShader();
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FlxG.debugger.addTrackerProfile(new TrackerProfile(HSVShader, ["hue", "saturation", "value"]));
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FlxG.debugger.track(hsvShader, "capsule shader");
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var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
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randomCapsule.init(FlxG.width, 0, "Random");
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randomCapsule.onConfirm = function() {
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@ -566,6 +582,7 @@ class FreeplayState extends MusicBeatSubState
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randomCapsule.songText.visible = false;
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randomCapsule.favIcon.visible = false;
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randomCapsule.initJumpIn(0, force);
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randomCapsule.hsvShader = hsvShader;
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grpCapsules.add(randomCapsule);
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for (i in 0...tempSongs.length)
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@ -580,6 +597,7 @@ class FreeplayState extends MusicBeatSubState
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funnyMenu.alpha = 0.5;
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funnyMenu.songText.visible = false;
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funnyMenu.favIcon.visible = tempSongs[i].isFav;
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funnyMenu.hsvShader = hsvShader;
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// fp.updateScore(0);
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@ -7,6 +7,7 @@ import flixel.math.FlxMath;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.util.FlxSort;
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import flixel.util.FlxTimer;
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// its kinda like marqeee html lol!
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class BGScrollingText extends FlxSpriteGroup
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@ -16,36 +17,53 @@ class BGScrollingText extends FlxSpriteGroup
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public var widthShit:Float = FlxG.width;
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public var placementOffset:Float = 20;
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public var speed:Float = 1;
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public var size(default, set):Int = 48;
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public var funnyColor(default, set):Int = 0xFFFFFFFF;
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public function new(x:Float, y:Float, text:String, widthShit:Float = 100)
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public function new(x:Float, y:Float, text:String, widthShit:Float = 100, ?bold:Bool = false, ?size:Int = 48)
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{
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super(x, y);
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this.widthShit = widthShit;
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if (size != null) this.size = size;
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grpTexts = new FlxTypedSpriteGroup<FlxText>();
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add(grpTexts);
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var testText:FlxText = new FlxText(0, 0, 0, text, 48);
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var testText:FlxText = new FlxText(0, 0, 0, text, this.size);
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testText.font = "5by7";
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testText.bold = bold;
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testText.updateHitbox();
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grpTexts.add(testText);
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var needed:Int = Math.ceil(widthShit / testText.frameWidth);
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var needed:Int = Math.ceil(widthShit / testText.frameWidth) + 1;
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for (i in 0...needed)
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{
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var lmfao:Int = i + 1;
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var coolText:FlxText = new FlxText((lmfao * testText.frameWidth) + (lmfao * 20), 0, 0, text, 48);
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var coolText:FlxText = new FlxText((lmfao * testText.frameWidth) + (lmfao * 20), 0, 0, text, this.size);
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coolText.font = "5by7";
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coolText.bold = bold;
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coolText.updateHitbox();
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grpTexts.add(coolText);
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}
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}
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function set_size(value:Int):Int
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{
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if (grpTexts != null)
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{
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grpTexts.forEach(function(txt:FlxText) {
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txt.size = value;
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});
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}
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this.size = value;
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return value;
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}
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function set_funnyColor(col:Int):Int
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{
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grpTexts.forEach(function(txt) {
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@ -55,7 +73,7 @@ class BGScrollingText extends FlxSpriteGroup
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return col;
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}
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override function update(elapsed:Float)
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override public function update(elapsed:Float)
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{
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for (txt in grpTexts.group)
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{
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@ -66,14 +84,16 @@ class BGScrollingText extends FlxSpriteGroup
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if (txt.x < -txt.frameWidth)
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{
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txt.x = grpTexts.group.members[grpTexts.length - 1].x + grpTexts.group.members[grpTexts.length - 1].frameWidth + placementOffset;
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sortTextShit();
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}
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}
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else
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{
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if (txt.x > widthShit)
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if (txt.x > txt.frameWidth * 2)
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{
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txt.x = grpTexts.group.members[0].x - grpTexts.group.members[0].frameWidth - placementOffset;
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sortTextShit();
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}
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}
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@ -1,5 +1,6 @@
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package funkin.freeplayStuff;
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import funkin.shaderslmfao.HSVShader;
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import funkin.shaderslmfao.GaussianBlurShader;
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import flixel.group.FlxGroup;
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import flixel.FlxSprite;
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@ -41,6 +42,8 @@ class SongMenuItem extends FlxSpriteGroup
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public var onConfirm:Void->Void;
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public var diffGrayscale:Grayscale;
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public var hsvShader(default, set):HSVShader;
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public function new(x:Float, y:Float, song:String, ?character:String)
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{
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super(x, y);
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selected = selected; // just to kickstart the set_selected
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}
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function set_hsvShader(value:HSVShader):HSVShader
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{
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this.hsvShader = value;
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capsule.shader = hsvShader;
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songText.shader = hsvShader;
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return value;
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}
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function textAppear()
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{
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songText.scale.x = 1.7;
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23
source/funkin/shaderslmfao/BlendModesShader.hx
Normal file
23
source/funkin/shaderslmfao/BlendModesShader.hx
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package funkin.shaderslmfao;
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import flixel.addons.display.FlxRuntimeShader;
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import funkin.Paths;
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import openfl.utils.Assets;
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import openfl.display.BitmapData;
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class BlendModesShader extends FlxRuntimeShader
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{
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public var camera:BitmapData;
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public function new()
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{
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super(Assets.getText(Paths.frag('blendModes')));
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}
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public function setCamera(camera:BitmapData):Void
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{
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this.camera = camera;
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this.setBitmapData('camera', camera);
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}
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}
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source/funkin/ui/title/FlxSpriteOverlay.hx
Normal file
74
source/funkin/ui/title/FlxSpriteOverlay.hx
Normal file
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package funkin.ui.title;
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import flixel.FlxSprite;
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import funkin.shaderslmfao.BlendModesShader;
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import openfl.display.BitmapData;
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import flixel.FlxCamera;
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import flixel.FlxG;
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import flixel.graphics.frames.FlxFrame.FlxFrameAngle;
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class FlxSpriteOverlay extends FlxSprite
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{
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var blendShader:BlendModesShader;
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var dipshitBitmap:BitmapData;
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var temp:FlxSprite;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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temp = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFF000000);
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blendShader = new BlendModesShader();
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dipshitBitmap = new BitmapData(2180, 1720, true, 0xFFCC00CC);
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}
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override function drawComplex(camera:FlxCamera):Void
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{
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_frame.prepareMatrix(_matrix, FlxFrameAngle.ANGLE_0, checkFlipX(), checkFlipY());
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_matrix.translate(-origin.x, -origin.y);
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_matrix.scale(scale.x, scale.y);
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if (bakedRotationAngle <= 0)
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{
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updateTrig();
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if (angle != 0) _matrix.rotateWithTrig(_cosAngle, _sinAngle);
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}
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getScreenPosition(_point, camera).subtractPoint(offset);
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_point.add(origin.x, origin.y);
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_matrix.translate(_point.x, _point.y);
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if (isPixelPerfectRender(camera))
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{
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_matrix.tx = Math.floor(_matrix.tx);
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_matrix.ty = Math.floor(_matrix.ty);
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}
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var sprRect = getScreenBounds();
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dipshitBitmap.draw(camera.canvas, camera.canvas.transform.matrix);
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blendShader.setCamera(dipshitBitmap);
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FlxG.bitmapLog.add(dipshitBitmap);
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camera.drawPixels(_frame, framePixels, _matrix, colorTransform, blend, antialiasing, blendShader);
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}
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function copyToFlash(rect):openfl.geom.Rectangle
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{
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var flashRect = new openfl.geom.Rectangle();
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flashRect.x = rect.x;
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flashRect.y = rect.y;
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flashRect.width = rect.width;
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flashRect.height = rect.height;
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return flashRect;
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}
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override public function isSimpleRender(?camera:FlxCamera):Bool
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{
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if (FlxG.renderBlit)
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{
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return super.isSimpleRender(camera);
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}
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else
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{
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return false;
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}
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}
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}
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@ -23,6 +23,7 @@ import openfl.events.MouseEvent;
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import openfl.events.NetStatusEvent;
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import openfl.media.Video;
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import openfl.net.NetStream;
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import openfl.display.BlendMode;
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#if desktop
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#end
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@ -101,7 +102,7 @@ class TitleState extends MusicBeatState
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var logoBl:FlxSprite;
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var outlineShaderShit:TitleOutline;
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var gfDance:FlxSprite;
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var gfDance:FlxSpriteOverlay;
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var danceLeft:Bool = false;
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var titleText:FlxSprite;
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var maskShader = new LeftMaskShader();
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outlineShaderShit = new TitleOutline();
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance = new FlxSpriteOverlay(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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add(gfDance);
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// maskShader.swagSprX = gfDance.x;
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// maskShader.swagMaskX = gfDance.x + 200;
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// maskShader.frameUV = gfDance.frame.uv;
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@ -142,6 +141,8 @@ class TitleState extends MusicBeatState
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add(logoBl);
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add(gfDance);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = Paths.getSparrowAtlas('titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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@ -245,6 +246,8 @@ class TitleState extends MusicBeatState
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override function update(elapsed:Float)
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{
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FlxG.bitmapLog.add(FlxG.camera.buffer);
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#if HAS_PITCH
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if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed;
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