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Fix merge conflicts in FreeplayState
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4b92c145b4
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@ -979,8 +979,7 @@ class FreeplayState extends MusicBeatSubState
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PlayStatePlaylist.isStoryMode = false;
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var songId:String = cap.songTitle.toLowerCase();
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var targetSong:Song = SongRegistry.instance.fetchEntry(songId);
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var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
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var targetDifficulty:String = currentDifficulty;
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// TODO: Implement Pico into the interface properly.
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@ -1040,25 +1039,14 @@ class FreeplayState extends MusicBeatSubState
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if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
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if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
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var targetDifficulty:String = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default: 'normal';
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};
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var daSongCapsule = grpCapsules.members[curSelected];
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if (daSongCapsule.songData != null)
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{
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var songScore:SaveScoreData = Save.get().getSongScore(daSongCapsule.songData.songId, targetDifficulty);
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var songScore:SaveScoreData = Save.get().getSongScore(daSongCapsule.songData.songId, currentDifficulty);
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intendedScore = songScore?.score ?? 0;
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intendedCompletion = songScore?.accuracy ?? 0.0;
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diffIdsCurrent = daSong.songDifficulties;
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rememberedSongId = daSong.songId;
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diffIdsCurrent = daSongCapsule.songData.songDifficulties;
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rememberedSongId = daSongCapsule.songData.songId;
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changeDiff();
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}
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else
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