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freeplay wrapping fix
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@ -944,14 +944,24 @@ class FreeplayState extends MusicBeatSubState
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curSelected += change;
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if (curSelected < 0) curSelected = grpCapsules.members.length - 1;
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if (curSelected >= grpCapsules.members.length) curSelected = 0;
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if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
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if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
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// selector.y = (70 * curSelected) + 30;
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// intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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intendedCompletion = Highscore.getCompletion(songs[curSelected].songName, curDifficulty);
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if (songs[curSelected] != null)
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{
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intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
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intendedCompletion = Highscore.getCompletion(songs[curSelected].songName, curDifficulty);
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}
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else
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{
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intendedScore = 0;
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intendedCompletion = 0;
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}
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// lerpScore = 0;
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#if PRELOAD_ALL
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@ -971,7 +981,7 @@ class FreeplayState extends MusicBeatSubState
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if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
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}
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if (grpCapsules.members.length > 0) grpCapsules.members[curSelected].selected = true;
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if (grpCapsules.countLiving() > 0) grpCapsules.members[curSelected].selected = true;
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}
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}
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