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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 22:47:52 +00:00
darnell and other stuf in progress lol
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@ -60,6 +60,7 @@
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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<library name="week8" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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@ -73,6 +74,7 @@
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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<library name="week8" preload="false" />
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</section>
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web"/>
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@ -95,6 +97,8 @@
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<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week8" library="week8" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week8" library="week8" exclude="*.fla|*.mp3" unless="web"/>
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<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
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@ -24,6 +24,7 @@ import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
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import flixel.util.FlxColor;
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import haxe.Json;
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import lime.media.AudioBuffer;
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import lime.utils.Assets;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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@ -81,10 +82,61 @@ class ChartingState extends MusicBeatState
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var leftIcon:HealthIcon;
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var rightIcon:HealthIcon;
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var audioBuf:AudioBuffer = new AudioBuffer();
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var playheadTest:FlxSprite;
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override function create()
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{
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curSection = lastSection;
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// trace(audioBuf.data.length);
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audioBuf = AudioBuffer.fromFile(Paths.file('music/Voices.ogg'));
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trace(audioBuf.data.length);
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var bits:String = "";
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playheadTest = new FlxSprite(0, 0).makeGraphic(2, 255, FlxColor.RED);
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playheadTest.scrollFactor.set();
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add(playheadTest);
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for (thing in 0...444)
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{
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var weed:Int = thing % 4;
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// BITS
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// first 2 ints are left channel, 2nd 2 ints are right
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// left channel
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if (weed == 0)
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{
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trace(audioBuf.data[thing]);
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}
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}
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for (shit in 0...FlxG.width)
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{
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var remap:Int = Math.floor(FlxMath.remapToRange(shit, 0, FlxG.width * 4, 0, audioBuf.data.length));
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if (remap % 4 == 1)
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{
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var barThing:FlxSprite = new FlxSprite(shit / 4, audioBuf.data[remap]).makeGraphic(2, 2, FlxColor.PURPLE);
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barThing.scrollFactor.set();
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add(barThing);
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}
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if (remap % 4 == 0)
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{
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var barThing:FlxSprite = new FlxSprite(shit / 4, audioBuf.data[remap]).makeGraphic(2, 2, FlxColor.YELLOW);
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barThing.scrollFactor.set();
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add(barThing);
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}
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}
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// sys.io.File.saveContent('./bitShit.txt', "swag");
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trace(audioBuf.sampleRate);
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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add(gridBG);
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@ -499,8 +551,17 @@ class ChartingState extends MusicBeatState
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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playheadTest.x = FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.width);
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strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
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if (FlxG.sound.music.playing)
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{
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var normalizedShitIDK:Int = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, audioBuf.data.length));
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FlxG.watch.addQuick('WEIRD AUDIO SHIT LOL', audioBuf.data[normalizedShitIDK]);
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// leftIcon.scale.x = FlxMath.remapToRange(audioBuf.data[normalizedShitIDK], 0, 255, 1, 2);
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}
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if (FlxG.keys.justPressed.X)
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toggleAltAnimNote();
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@ -98,6 +98,8 @@ class FreeplayState extends MusicBeatState
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if (StoryMenuState.weekUnlocked[7] || isDebug)
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addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
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addWeek(["Darnell"], 8, ['darnell']);
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// LOAD MUSIC
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// LOAD CHARACTERS
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@ -48,7 +48,7 @@ class Main extends Sprite
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frameworkParams: {
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assetLibraryPaths: [
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"songs" => "songs", "shared" => "shared", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2", "week3" => "week3",
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"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "tanky" => "tanky", "tankBG" => "tankBG"
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"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "week8" => "week8"
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]
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},
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framework: OPENFL,
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@ -485,6 +485,9 @@ class PlayState extends MusicBeatState
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var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1200, 3.5, 2.5, ['fg']);
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foregroundSprites.add(fgTank3);
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case "darnell":
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loadStage('phillyStreets');
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default:
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loadStage('stage');
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}
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@ -619,7 +622,7 @@ class PlayState extends MusicBeatState
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gf.x -= 170;
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gf.y -= 75;
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}
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case 'stage':
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case 'stage' | 'phillyStreets':
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dad.y = 870 - dad.height;
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}
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@ -96,7 +96,7 @@ class FlxAnimate extends FlxSymbol
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spr.transformMatrix.concat(alsoSwag);
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}
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spr.alpha = 0.3;
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// spr.alpha = 0.3;
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spr.origin.set();
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spr.antialiasing = true;
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// spr.alpha = 0.5;
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@ -173,6 +173,13 @@ class ParseAnimate
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var frame:Frame = frameMap.get(frameInput);
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// get somethin sorted per element list, which would essentially be per symbol things properly sorted
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// seperate data types if symbol or atlassymbolinstance? would probably be maybe slightly less memory intensive? i dunno
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// goes thru each layer, and then each element
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// after it gets thru each element it adds to the layer frame stuff.
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// make somethin that works recursively, maybe thats the symbol dictionary type shit?
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for (element in frame.E)
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{
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if (Reflect.hasField(element, "ASI"))
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@ -217,11 +224,18 @@ class ParseAnimate
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loopedFrameShit = inputFrame;
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}
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// condense the animation code, so it automatically already fills up animation shit per symbol
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parseTimeline(symbolMap.get(element.SI.SN).TL, tabbed + 1, inputFrame);
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}
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}
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frameList.push([]);
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if (tabbed == 0)
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{
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frameList[frameList.length - 1].reverse();
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frameList.push([]); // new layer essentially
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}
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matrixHelp.push([]);
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}
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