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Fix an issue where the game would crash when loading a song in Freeplay
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@ -899,6 +899,7 @@ class FreeplayState extends MusicBeatSubState
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{
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for (song in songs)
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{
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if (song == null) continue;
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if (song.songName != actualSongTho)
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{
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trace('trying to remove: ' + song.songName);
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