mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 06:14:36 +00:00
Remember difficulty when leaving story/freeplay menu.
This commit is contained in:
parent
2e56fdb026
commit
996f7b275e
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit d2b3dcab92f5cb4b11774a80cbe2e270972a9577
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Subproject commit 486ea1cdc37a1f1907ba9231b0a1946ff4051f27
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@ -1,5 +1,6 @@
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package funkin;
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import funkin.play.song.Song;
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import flash.text.TextField;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.transition.FlxTransitionableState;
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@ -48,10 +49,13 @@ import lime.utils.Assets;
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class FreeplayState extends MusicBeatSubState
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{
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var songs:Array<FreeplaySongData> = [];
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var songs:Array<Null<FreeplaySongData>> = [];
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var diffIdsCurrent:Array<String> = [];
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var diffIdsTotal:Array<String> = [];
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var curSelected:Int = 0;
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var curDifficulty:Int = 1;
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var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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var fp:FreeplayScore;
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var txtCompletion:FlxText;
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@ -60,7 +64,7 @@ class FreeplayState extends MusicBeatSubState
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var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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var grpDifficulties:FlxSpriteGroup;
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var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
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var coolColors:Array<Int> = [
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0xff9271fd,
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@ -85,6 +89,10 @@ class FreeplayState extends MusicBeatSubState
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var stickerSubState:StickerSubState;
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//
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static var rememberedDifficulty:Null<String> = "normal";
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static var rememberedSongId:Null<String> = null;
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public function new(?stickers:StickerSubState = null)
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{
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if (stickers != null)
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@ -130,14 +138,23 @@ class FreeplayState extends MusicBeatSubState
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songs.push(null);
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// programmatically adds the songs via LevelRegistry and SongRegistry
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for (coolWeek in LevelRegistry.instance.listBaseGameLevelIds())
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for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
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{
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for (songId in LevelRegistry.instance.parseEntryData(coolWeek).songs)
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for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
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{
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var metadata = SongRegistry.instance.parseEntryMetadata(songId);
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var char = metadata.playData.characters.opponent;
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var songName = metadata.songName;
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addSong(songId, songName, coolWeek, char);
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var song:Song = SongRegistry.instance.fetchEntry(songId);
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var songBaseDifficulty:SongDifficulty = song.getDifficulty(Constants.DEFAULT_DIFFICULTY);
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var songName = songBaseDifficulty.songName;
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var songOpponent = songBaseDifficulty.characters.opponent;
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var songDifficulties = song.listDifficulties();
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songs.push(new FreeplaySongData(songId, songName, levelId, songOpponent, songDifficulties));
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for (difficulty in songDifficulties)
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{
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diffIdsTotal.pushUnique(difficulty);
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}
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}
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}
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@ -283,7 +300,7 @@ class FreeplayState extends MusicBeatSubState
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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add(grpCapsules);
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grpDifficulties = new FlxSpriteGroup(-300, 80);
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grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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add(grpDifficulties);
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exitMovers.set([grpDifficulties],
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@ -293,15 +310,22 @@ class FreeplayState extends MusicBeatSubState
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wait: 0
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});
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayEasy')));
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayNorm')));
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayHard')));
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for (diffId in diffIdsTotal)
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{
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var diffSprite:DifficultySprite = new DifficultySprite(diffId);
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diffSprite.difficultyId = diffId;
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grpDifficulties.add(diffSprite);
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}
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grpDifficulties.group.forEach(function(spr) {
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spr.visible = false;
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});
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grpDifficulties.group.members[curDifficulty].visible = true;
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for (diffSprite in grpDifficulties.group.members)
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{
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if (diffSprite == null) continue;
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if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
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}
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var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll"));
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albumArt.visible = false;
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@ -572,15 +596,12 @@ class FreeplayState extends MusicBeatSubState
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FlxG.console.registerFunction("changeSelection", changeSelection);
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rememberSelection();
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changeSelection();
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changeDiff();
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}
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public function addSong(songId:String, songName:String, levelId:String, songCharacter:String)
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{
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songs.push(new FreeplaySongData(songId, songName, levelId, songCharacter));
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}
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var touchY:Float = 0;
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var touchX:Float = 0;
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var dxTouch:Float = 0;
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@ -850,28 +871,24 @@ class FreeplayState extends MusicBeatSubState
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{
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touchTimer = 0;
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curDifficulty += change;
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var currentDifficultyIndex = diffIdsCurrent.indexOf(currentDifficulty);
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if (curDifficulty < 0) curDifficulty = 2;
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if (curDifficulty > 2) curDifficulty = 0;
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if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
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var targetDifficulty:String = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default: 'normal';
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};
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currentDifficultyIndex += change;
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if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1;
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if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0;
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currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
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var daSong = songs[curSelected];
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if (daSong != null)
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{
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var songScore:SaveScoreData = Save.get().getSongScore(songs[curSelected].songId, targetDifficulty);
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var songScore:SaveScoreData = Save.get().getSongScore(songs[curSelected].songId, currentDifficulty);
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intendedScore = songScore?.score ?? 0;
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intendedCompletion = songScore?.accuracy ?? 0.0;
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rememberedDifficulty = currentDifficulty;
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}
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else
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{
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@ -879,19 +896,31 @@ class FreeplayState extends MusicBeatSubState
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intendedCompletion = 0.0;
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}
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grpDifficulties.group.forEach(function(spr) {
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spr.visible = false;
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grpDifficulties.group.forEach(function(diffSprite) {
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diffSprite.visible = false;
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});
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var curShit:FlxSprite = grpDifficulties.group.members[curDifficulty];
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curShit.visible = true;
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curShit.offset.y += 5;
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curShit.alpha = 0.5;
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new FlxTimer().start(1 / 24, function(swag) {
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curShit.alpha = 1;
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curShit.updateHitbox();
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});
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for (diffSprite in grpDifficulties.group.members)
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{
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if (diffSprite == null) continue;
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if (diffSprite.difficultyId == currentDifficulty)
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{
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if (change != 0)
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{
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diffSprite.visible = true;
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diffSprite.offset.y += 5;
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diffSprite.alpha = 0.5;
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new FlxTimer().start(1 / 24, function(swag) {
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diffSprite.alpha = 1;
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diffSprite.updateHitbox();
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});
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}
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else
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{
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diffSprite.visible = true;
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}
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}
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}
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}
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// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
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@ -899,6 +928,7 @@ class FreeplayState extends MusicBeatSubState
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{
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for (song in songs)
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{
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if (song == null) return;
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if (song.songName != actualSongTho)
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{
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trace('trying to remove: ' + song.songName);
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@ -913,22 +943,7 @@ class FreeplayState extends MusicBeatSubState
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var songId:String = cap.songTitle.toLowerCase();
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var targetSong:Song = SongRegistry.instance.fetchEntry(songId);
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var targetDifficulty:String = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default: 'normal';
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};
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// TODO: Implement additional difficulties into the interface properly.
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if (FlxG.keys.pressed.E)
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{
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targetDifficulty = 'erect';
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}
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var targetDifficulty:String = currentDifficulty;
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// TODO: Implement Pico into the interface properly.
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var targetCharacter:String = 'bf';
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@ -957,6 +972,22 @@ class FreeplayState extends MusicBeatSubState
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});
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}
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function rememberSelection():Void
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{
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if (rememberedSongId != null)
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{
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curSelected = songs.findIndex(function(song) {
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if (song == null) return false;
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return song.songId == rememberedSongId;
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});
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}
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if (rememberedDifficulty != null)
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{
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currentDifficulty = rememberedDifficulty;
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}
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}
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function changeSelection(change:Int = 0)
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{
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// NGio.logEvent('Fresh');
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@ -968,28 +999,19 @@ class FreeplayState extends MusicBeatSubState
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if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
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if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
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var targetDifficulty:String = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default: 'normal';
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};
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var daSong = songs[curSelected];
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if (daSong != null)
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{
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var songScore:SaveScoreData = Save.get().getSongScore(daSong.songId, targetDifficulty);
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intendedScore = songScore?.score ?? 0;
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intendedCompletion = songScore?.accuracy ?? 0.0;
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diffIdsCurrent = daSong.songDifficulties;
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rememberedSongId = daSong.songId;
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changeDiff();
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}
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else
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{
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intendedScore = 0;
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intendedCompletion = 0.0;
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rememberedSongId = null;
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rememberedDifficulty = null;
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}
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for (index => capsule in grpCapsules.members)
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@ -1011,6 +1033,10 @@ class FreeplayState extends MusicBeatSubState
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FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0);
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FlxG.sound.music.fadeIn(2, 0, 0.8);
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}
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else
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{
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// TODO: Try to stream the music?
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}
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grpCapsules.members[curSelected].selected = true;
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}
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}
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@ -1078,19 +1104,21 @@ enum abstract FilterType(String)
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class FreeplaySongData
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{
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public var isFav:Bool = false;
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public var songId:String = "";
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public var songName:String = "";
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public var levelId:String = "";
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public var songCharacter:String = "";
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public var isFav:Bool = false;
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public var songDifficulties:Array<String> = [];
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public function new(songId:String, songName:String, levelId:String, songCharacter:String, isFav:Bool = false)
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public function new(songId:String, songName:String, levelId:String, songCharacter:String, songDifficulties:Array<String>)
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{
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this.songId = songId;
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this.songName = songName;
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this.levelId = levelId;
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this.songCharacter = songCharacter;
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this.isFav = isFav;
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this.songDifficulties = songDifficulties;
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}
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}
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@ -1101,3 +1129,17 @@ typedef MoveData =
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var ?speed:Float;
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var ?wait:Float;
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}
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class DifficultySprite extends FlxSprite
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{
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public var difficultyId:String;
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public function new(diffId:String)
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{
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super();
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difficultyId = diffId;
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loadGraphic(Paths.image('freeplay/freeplay' + diffId));
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}
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}
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@ -162,7 +162,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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// but all the difficulties in the metadata must be in the chart file.
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for (diffId in metadata.playData.difficulties)
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{
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difficultyIds.push(diffId);
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difficultyIds.pushUnique(diffId);
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var difficulty:SongDifficulty = new SongDifficulty(this, diffId, metadata.variation);
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@ -99,6 +99,9 @@ class StoryMenuState extends MusicBeatState
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var stickerSubState:StickerSubState;
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static var rememberedLevelId:Null<String> = null;
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static var rememberedDifficulty:Null<String> = "normal";
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public function new(?stickers:StickerSubState = null)
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{
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super();
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@ -133,6 +136,8 @@ class StoryMenuState extends MusicBeatState
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updateData();
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rememberSelection();
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// Explicitly define the background color.
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this.bgColor = FlxColor.BLACK;
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@ -185,6 +190,7 @@ class StoryMenuState extends MusicBeatState
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leftDifficultyArrow.animation.play('idle');
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add(leftDifficultyArrow);
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buildDifficultySprite(Constants.DEFAULT_DIFFICULTY);
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buildDifficultySprite();
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rightDifficultyArrow = new FlxSprite(difficultySprite.x + difficultySprite.width + 10, leftDifficultyArrow.y);
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@ -207,6 +213,18 @@ class StoryMenuState extends MusicBeatState
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#end
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}
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function rememberSelection():Void
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{
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if (rememberedLevelId != null)
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{
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currentLevelId = rememberedLevelId;
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}
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if (rememberedDifficulty != null)
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{
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currentDifficultyId = rememberedDifficulty;
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}
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}
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function playMenuMusic():Void
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{
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if (FlxG.sound.music == null || !FlxG.sound.music.playing)
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@ -228,34 +246,35 @@ class StoryMenuState extends MusicBeatState
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isLevelUnlocked = currentLevel == null ? false : currentLevel.isUnlocked();
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}
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function buildDifficultySprite():Void
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function buildDifficultySprite(?diff:String):Void
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{
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if (diff == null) diff = currentDifficultyId;
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remove(difficultySprite);
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difficultySprite = difficultySprites.get(currentDifficultyId);
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difficultySprite = difficultySprites.get(diff);
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if (difficultySprite == null)
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{
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difficultySprite = new FlxSprite(leftDifficultyArrow.x + leftDifficultyArrow.width + 10, leftDifficultyArrow.y);
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if (Assets.exists(Paths.file('images/storymenu/difficulties/${currentDifficultyId}.xml')))
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if (Assets.exists(Paths.file('images/storymenu/difficulties/${diff}.xml')))
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{
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difficultySprite.frames = Paths.getSparrowAtlas('storymenu/difficulties/${currentDifficultyId}');
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difficultySprite.frames = Paths.getSparrowAtlas('storymenu/difficulties/${diff}');
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difficultySprite.animation.addByPrefix('idle', 'idle0', 24, true);
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difficultySprite.animation.play('idle');
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}
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else
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{
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difficultySprite.loadGraphic(Paths.image('storymenu/difficulties/${currentDifficultyId}'));
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difficultySprite.loadGraphic(Paths.image('storymenu/difficulties/${diff}'));
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}
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difficultySprites.set(currentDifficultyId, difficultySprite);
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difficultySprites.set(diff, difficultySprite);
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difficultySprite.x += (difficultySprites.get('normal').width - difficultySprite.width) / 2;
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difficultySprite.x += (difficultySprites.get(Constants.DEFAULT_DIFFICULTY).width - difficultySprite.width) / 2;
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}
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difficultySprite.alpha = 0;
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difficultySprite.y = leftDifficultyArrow.y - 15;
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var targetY:Float = leftDifficultyArrow.y + 10;
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targetY -= (difficultySprite.height - difficultySprites.get('normal').height) / 2;
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targetY -= (difficultySprite.height - difficultySprites.get(Constants.DEFAULT_DIFFICULTY).height) / 2;
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FlxTween.tween(difficultySprite, {y: targetY, alpha: 1}, 0.07);
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add(difficultySprite);
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@ -399,6 +418,7 @@ class StoryMenuState extends MusicBeatState
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var previousLevelId:String = currentLevelId;
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currentLevelId = levelList[currentIndex];
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rememberedLevelId = currentLevelId;
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updateData();
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@ -442,6 +462,7 @@ class StoryMenuState extends MusicBeatState
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|
||||
var hasChanged:Bool = currentDifficultyId != difficultyList[currentIndex];
|
||||
currentDifficultyId = difficultyList[currentIndex];
|
||||
rememberedDifficulty = currentDifficultyId;
|
||||
|
||||
if (difficultyList.length <= 1)
|
||||
{
|
||||
|
|
|
@ -23,6 +23,13 @@ class ArrayTools
|
|||
return result;
|
||||
}
|
||||
|
||||
public static function pushUnique<T>(array:Array<T>, element:T):Bool
|
||||
{
|
||||
if (array.contains(element)) return false;
|
||||
array.push(element);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the first element of the array that satisfies the predicate, or null if none do.
|
||||
* @param input The array to search
|
||||
|
@ -38,6 +45,21 @@ class ArrayTools
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
|
||||
* @param input The array to search
|
||||
* @param predicate The predicate to call
|
||||
* @return The index of the result
|
||||
*/
|
||||
public static function findIndex<T>(input:Array<T>, predicate:T->Bool):Int
|
||||
{
|
||||
for (index in 0...input.length)
|
||||
{
|
||||
if (predicate(input[index])) return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove all elements from the array, without creating a new array.
|
||||
* @param array The array to clear.
|
||||
|
|
Loading…
Reference in a new issue