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random song music in progress
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parent
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commit
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit e5aad64d7b5201d23cd28cf740cff48fae6ebf74
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Subproject commit fd8251b139d482146ed79495865a48676a4d1d68
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@ -994,6 +994,7 @@ class FreeplayState extends MusicBeatSubState
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// NGio.logEvent('Fresh');
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FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
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// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName));
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curSelected += change;
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@ -1034,7 +1035,15 @@ class FreeplayState extends MusicBeatSubState
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if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
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}
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if (grpCapsules.countLiving() > 0) grpCapsules.members[curSelected].selected = true;
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if (grpCapsules.countLiving() > 0)
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{
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if (curSelected == 0)
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{
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FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0);
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FlxG.sound.music.fadeIn(2, 0, 0.8);
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}
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grpCapsules.members[curSelected].selected = true;
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}
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}
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}
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@ -178,7 +178,7 @@ class SongMenuItem extends FlxSpriteGroup
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var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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public final realScaled:Float = 0.8;
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public var realScaled:Float = 0.8;
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public function initJumpIn(maxTimer:Float, ?force:Bool):Void
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{
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