Commit Graph

828 Commits

Author SHA1 Message Date
莯凛 01ec93dd27
support custom text encoding for `.tsc` and stage table (#259)
* feat: support optional custom encoding
* feat: support custom encoding for stage table
2024-04-10 13:06:14 +03:00
biroder ca5361cc58 Add panic logging 2024-03-25 16:06:47 +00:00
poly000 08f086bfc4
localize difficulty name in save menu (#263) 2024-03-25 11:41:21 +00:00
poly000 1f288e2a39
replace `impl Clone` with `#[derive(Clone)]` (#262) [ci skip] 2024-03-25 11:04:13 +00:00
József Sallai 9c95b20f5c use localized soundtrack names 2024-03-24 00:57:56 +02:00
Alula 7630a9b60e
Update gamecontrollerdb 2024-03-11 07:57:07 +01:00
Alula ae909878c4
Parse machine code to determine vanilla stage table offset 2024-03-08 02:46:21 +01:00
Alula 7785513e8b
Fix inaccuracy: bloody water droplets 2024-03-08 01:44:30 +01:00
Alula 7f33f7b6c8
Support for loading 0.9.x.x beta saves 2024-03-08 01:39:48 +01:00
Edward Stuckey af9947b931 Fix ORG sampling bug
Also included the full org2 wavetable.
2024-02-29 19:54:09 +01:00
biroder 3b77cdf0c5 Change the search directory for Lua scripts back to data dir[ci skip] 2024-01-26 10:30:08 +02:00
Sobakin e1fb118910
Added cutscene auto skip option (#249) 2024-01-09 11:17:08 +00:00
periwinkle e09fbf5c63 Make all occurrences of Stage::change_tile spawn an accurate amount of smoke
Wouldn't it be better to have change_tile itself make the smoke?
2023-12-29 03:08:46 +01:00
biroder 99f13a746e
Dummy change to trigger CI build 2023-12-27 03:07:33 +02:00
biroder a5f49c07e4 Fix #241 2023-12-08 15:07:54 +00:00
Edward Stuckey 3b14adf949
Fix Player gun desync bug and inventory inconsistencies (#245)
* add inventory and player render fixes
2023-11-12 10:02:59 +00:00
biroder 45443dfa23 Fix #221 2023-10-30 09:35:35 +00:00
biroder 06ae269b7b Implement "Open game/user data directory" menus on Android[ci skip] 2023-10-29 17:17:01 +00:00
periwinkle 12a305becb
Accuracy fixes for misc NPCs (#242) 2023-10-06 13:14:05 +03:00
periwinkle bd203cfddb
Fix Misery bubble going the wrong way (oops sorry) (#240) 2023-09-28 11:18:51 +03:00
periwinkle c2ad3dd643
Accuracy fixes for Waterway through Hell (#237)
* Accuracy fixes for Waterway through Balcony

* Hell accuracy fixes
2023-09-27 22:14:26 -04:00
biroder 3468bcf5fd Disable debug hotkeys in non-debug mode, fix Balrog text scrolling sound from #165 2023-09-25 14:30:12 +03:00
biroder 21221d80e7 Fix #233 2023-09-03 11:40:00 +03:00
József Sallai a45c630116 add compact jukebox for non-switch CS+ (#232) 2023-08-23 02:50:03 +03:00
biroder 73295a6351 <FMU opcode fix 2023-08-10 13:39:40 +03:00
biroder ab87862646
Fix #222 [ci skip]
In general this isn't a bug or inaccuracy, because in the vanilla it's normal behaviour. But since most of the pause menu entries don't working during the intro, this had to be fixed anyway
2023-07-14 18:15:21 +03:00
József Sallai 5f24ee52b0 make strafing toggleable (closes #220) 2023-07-11 10:20:13 +03:00
biroder 02e1763e1d Fix a couple of warnings[ci skip] 2023-07-05 11:58:54 +03:00
periwinkle d1d008edda Balfrog accuracy fixes 2023-07-04 08:39:58 +02:00
periwinkle 4d7dfd0266 Accuracy fixes for First Cave through Grasstown 2023-07-04 08:39:58 +02:00
biroder b70f0007b1
add japanese translation of display touch controls option[ci skip] 2023-06-28 14:39:18 +03:00
biroder f7148edd96 This implementation is better[ci skip] 2023-06-28 12:15:54 +03:00
biroder 425a26b3a0 Add display touch controls option[ci skip] 2023-06-28 11:37:05 +03:00
periwinkle f6caffd624
Accuracy fixes for Sand Zone and Labyrinth (#215)
* Accuracy fixes for Sand Zone and Labyrinth
And a couple of smaller things as well

* Remove NPCList::remove_by_type (kill_npcs_by_type does the same thing)
Also rename remove_by_event to kill_npcs_by_event for consistency
2023-06-22 17:26:51 +03:00
biroder b294f65656
fix of fix [ci skip] 2023-06-21 12:15:08 +03:00
karnak a5ed1a370e Fix fullscreen mode on glutin backend[ci skip] 2023-06-21 10:54:52 +03:00
karnak f07228895c Add some tsc settings to the Lua API[ci skip] 2023-06-19 16:05:24 +03:00
periwinkle b3007c10e3 Better number popup behavior (fixes #163) 2023-06-17 15:04:26 +02:00
periwinkle 7caff84e04
Fix LOTS of bugs and inaccuracies (#213)
- Player vs. soft solid NPCs used the wrong collision size
- Curly w/ Nemesis attached too high above the player when standing facing up
- Butes from Bute spawners started following the player at the wrong conditions
- Small pignons in Cemetery never turned around
- Refill stations spawned with alt direction didn't spawn with upward velocity
- Misery blocks spawned with glitchy framerects
- Various issues with possessed Misery
- Various issues with possessed Sue
- Ballos (phase 1) didn't face the player at certain points
- Ballos orbiting eyes (phase 4) didn't spawn smoke when killed
- A part of Ballos phase 2 had the wrong collision type
  (apparently this was intentional due to a bug with soft solid collision;
  hopefully that's also fixed by these changes?)
- A few missing sound effects during the Ballos fight
- Green devil generators weren't spawning enough enemies
- Balrog missile trails were in the wrong direction
- Core blade projectiles had the wrong check for water collision
- Monster X fish missiles moved at the wrong initial angle
- Sisters fireball attacks shot in the wrong direction
- Sisters missing smoke when shot
- Undead Core missing smoke in some cases
- <DNA'd NPCs spawned the wrong amount of smoke
  (fixes Heavy Press lightning despawn for the speedrun ;) )
- Player jumping and falling animations were flipped
- Implemented <MYDxxxx facing towards entity xxxx if xxxx >= 10
  (also <MYD0003 should not set the player's direction to down)
- <TRA resets invincibility in freeware (due to starting a new event)
- Bubbler level 1 bullets spawned at the wrong offset
- Bubbler and Machine Gun autofire timers shouldn't reset when fire button is pressed
- Fixed level 3 missile and Super Missile spawn offsets and trajectories
- Nemesis carets spawned at wrong offsets
- Various small typos/logic errors
2023-06-16 12:51:22 +03:00
Alula dcdb4e9d39
Fix <FOB emitting wrong code 2023-06-15 21:24:14 +02:00
biroder 596c7b8aff Lua api fixes[ci skip] 2023-06-15 13:01:09 +03:00
biroder ed2c5f510a Fixed game crash when disabing Discord Rich Presense setting and Discord isn't running. Fixed crash o exit when Discord isn't running 2023-05-30 12:37:41 +03:00
biroder 72e74e2113 Merge branch 'master' of https://github.com/doukutsu-rs/doukutsu-rs 2023-05-29 10:38:28 +03:00
biroder 47a43467d0 Fix #208 and add different log level for file logging 2023-05-29 10:32:27 +03:00
biroder 19e0da519f
Fix of.fix(again) [ci skip] 2023-05-24 15:04:56 +03:00
biroder 721a0c907a Fix og logo offset 2023-05-24 13:59:50 +03:00
biroder 63f903104a Fix of #192 2023-05-16 17:00:17 +03:00
biroder 277f5d957b Add logging to file 2023-05-11 17:40:11 +03:00
biroder 9409bb35fe
The final change to the save point smoke [ci skip]
Hope this is the last change:/
2023-04-30 12:21:49 +03:00
biroder 9e09d56b76
Some changes to creating smoke when save point spawned in a shelter 2023-04-26 18:22:09 +03:00