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Funkin/source/funkin/ui/freeplay/FreeplayState.hx

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package funkin.ui.freeplay;
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import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.story.level.LevelRegistry;
import funkin.data.song.SongRegistry;
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import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import lime.utils.Assets;
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/**
* Parameters used to initialize the FreeplayState.
*/
typedef FreeplayStateParams =
{
?character:String,
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};
/**
* The state for the freeplay menu, allowing the player to select any song to play.
*/
class FreeplayState extends MusicBeatSubState
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{
//
// Params
//
/**
* The current character for this FreeplayState.
* You can't change this without transitioning to a new FreeplayState.
*/
final currentCharacter:String;
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/**
* For the audio preview, the duration of the fade-in effect.
*/
public static final FADE_IN_DURATION:Float = 0.5;
/**
* For the audio preview, the duration of the fade-out effect.
*/
public static final FADE_OUT_DURATION:Float = 0.25;
/**
* For the audio preview, the volume at which the fade-in starts.
*/
public static final FADE_IN_START_VOLUME:Float = 0.25;
/**
* For the audio preview, the volume at which the fade-in ends.
*/
public static final FADE_IN_END_VOLUME:Float = 1.0;
/**
* For the audio preview, the volume at which the fade-out starts.
*/
public static final FADE_OUT_END_VOLUME:Float = 0.0;
var songs:Array<Null<FreeplaySongData>> = [];
var diffIdsCurrent:Array<String> = [];
var diffIdsTotal:Array<String> = [];
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var curSelected:Int = 0;
var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
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var fp:FreeplayScore;
var txtCompletion:AtlasText;
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var lerpCompletion:Float = 0;
var intendedCompletion:Float = 0;
var lerpScore:Float = 0;
var intendedScore:Int = 0;
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var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
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var coolColors:Array<Int> = [
0xFF9271FD,
0xFF9271FD,
0xFF223344,
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0xFF941653,
0xFFFC96D7,
0xFFA0D1FF,
0xFFFF78BF,
0xFFF6B604
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];
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var grpSongs:FlxTypedGroup<Alphabet>;
var grpCapsules:FlxTypedGroup<SongMenuItem>;
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var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
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var displayedVariations:Array<String>;
var dj:DJBoyfriend;
var ostName:FlxText;
var albumRoll:AlbumRoll;
var letterSort:LetterSort;
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var typing:FlxInputText;
var exitMovers:ExitMoverData = new Map();
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var stickerSubState:StickerSubState;
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public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
public static var rememberedSongId:Null<String> = 'tutorial';
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
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{
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currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
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if (stickers != null)
{
stickerSubState = stickers;
}
super(FlxColor.TRANSPARENT);
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}
override function create():Void
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{
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super.create();
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FlxTransitionableState.skipNextTransIn = true;
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if (stickerSubState != null)
{
this.persistentUpdate = true;
this.persistentDraw = true;
openSubState(stickerSubState);
stickerSubState.degenStickers();
}
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#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence('In the Menus', null);
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#end
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var isDebug:Bool = false;
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#if debug
isDebug = true;
#end
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FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
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// Add a null entry that represents the RANDOM option
songs.push(null);
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// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == 'bf') ? [Constants.DEFAULT_VARIATION, 'erect'] : [currentCharacter];
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// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
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{
for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
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{
var song:Song = SongRegistry.instance.fetchEntry(songId);
// Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
for (difficulty in availableDifficultiesForSong)
{
diffIdsTotal.pushUnique(difficulty);
}
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}
}
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// LOAD MUSIC
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// LOAD CHARACTERS
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trace(FlxG.width);
trace(FlxG.camera.zoom);
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
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var pinkBack:FunkinSprite = FunkinSprite.create('freeplay/pinkBack');
pinkBack.color = 0xFFFFD4E9; // sets it to pink!
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pinkBack.x -= pinkBack.width;
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FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
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var orangeBackShit:FunkinSprite = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
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add(orangeBackShit);
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var alsoOrangeLOL:FunkinSprite = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
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add(alsoOrangeLOL);
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exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
{
x: -pinkBack.width,
y: pinkBack.y,
speed: 0.4,
wait: 0
});
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FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
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var grpTxtScrolls:FlxGroup = new FlxGroup();
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
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FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ['x', 'y', 'speed', 'size']));
var moreWays:BGScrollingText = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays.funnyColor = 0xFFFFF383;
moreWays.speed = 6.8;
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grpTxtScrolls.add(moreWays);
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exitMovers.set([moreWays],
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{
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x: FlxG.width * 2,
speed: 0.4,
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});
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFFF9963;
funnyScroll.speed = -3.8;
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grpTxtScrolls.add(funnyScroll);
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exitMovers.set([funnyScroll],
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{
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x: -funnyScroll.width * 2,
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y: funnyScroll.y,
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speed: 0.4,
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wait: 0
});
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
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grpTxtScrolls.add(txtNuts);
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exitMovers.set([txtNuts],
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{
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x: FlxG.width * 2,
speed: 0.4,
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});
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var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFFF9963;
funnyScroll2.speed = -3.8;
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grpTxtScrolls.add(funnyScroll2);
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exitMovers.set([funnyScroll2],
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{
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x: -funnyScroll2.width * 2,
speed: 0.5,
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});
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFFFF383;
moreWays2.speed = 6.8;
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grpTxtScrolls.add(moreWays2);
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exitMovers.set([moreWays2],
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{
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x: FlxG.width * 2,
speed: 0.4
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});
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFFEA400;
funnyScroll3.speed = -3.8;
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grpTxtScrolls.add(funnyScroll3);
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exitMovers.set([funnyScroll3],
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{
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x: -funnyScroll3.width * 2,
speed: 0.3
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});
dj = new DJBoyfriend(640, 366);
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exitMovers.set([dj],
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{
x: -dj.width * 1.6,
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speed: 0.5
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});
// TODO: Replace this.
if (currentCharacter == 'pico') dj.visible = false;
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add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
bgDad.setGraphicSize(0, FlxG.height);
bgDad.updateHitbox();
bgDad.shader = new AngleMask();
bgDad.visible = false;
var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK);
add(blackOverlayBullshitLOLXD); // used to mask the text lol!
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exitMovers.set([blackOverlayBullshitLOLXD, bgDad],
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{
x: FlxG.width * 1.5,
y: bgDad.height,
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speed: 0.4,
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wait: 0
});
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add(bgDad);
FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 1, {ease: FlxEase.quintOut});
blackOverlayBullshitLOLXD.shader = bgDad.shader;
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules);
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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add(grpDifficulties);
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exitMovers.set([grpDifficulties],
{
x: -300,
speed: 0.25,
wait: 0
});
for (diffId in diffIdsTotal)
{
var diffSprite:DifficultySprite = new DifficultySprite(diffId);
diffSprite.difficultyId = diffId;
grpDifficulties.add(diffSprite);
}
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grpDifficulties.group.forEach(function(spr) {
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spr.visible = false;
});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
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albumRoll = new AlbumRoll();
albumRoll.albumId = null;
add(albumRoll);
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albumRoll.applyExitMovers(exitMovers);
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height;
add(overhangStuff);
FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
var fnfFreeplay:FlxText = new FlxText(8, 8, 0, 'FREEPLAY', 48);
fnfFreeplay.font = 'VCR OSD Mono';
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fnfFreeplay.visible = false;
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ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
ostName.font = 'VCR OSD Mono';
ostName.alignment = RIGHT;
ostName.visible = false;
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exitMovers.set([overhangStuff, fnfFreeplay, ostName],
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{
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y: -overhangStuff.height,
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x: 0,
speed: 0.2,
wait: 0
});
var sillyStroke:StrokeShader = new StrokeShader(0xFFFFFFFF, 2, 2);
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fnfFreeplay.shader = sillyStroke;
add(fnfFreeplay);
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add(ostName);
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var fnfHighscoreSpr:FlxSprite = new FlxSprite(860, 70);
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fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
fnfHighscoreSpr.animation.addByPrefix('highscore', 'highscore small instance 1', 24, false);
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fnfHighscoreSpr.visible = false;
fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
fnfHighscoreSpr.updateHitbox();
add(fnfHighscoreSpr);
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new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
fnfHighscoreSpr.animation.play('highscore');
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tmr.time = FlxG.random.float(20, 60);
}, 0);
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fp = new FreeplayScore(460, 60, 7, 100);
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fp.visible = false;
add(fp);
var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
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txtCompletion.visible = false;
add(txtCompletion);
letterSort = new LetterSort(400, 75);
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add(letterSort);
letterSort.visible = false;
exitMovers.set([letterSort],
{
y: -100,
speed: 0.3
});
letterSort.changeSelectionCallback = (str) -> {
switch (str)
{
case 'fav':
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generateSongList({filterType: FAVORITE}, true);
case 'ALL':
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generateSongList(null, true);
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default:
generateSongList({filterType: REGEXP, filterData: str}, true);
}
// We want to land on the first song of the group, rather than random song when changing letter sorts
// that is, only if there's more than one song in the group!
if (grpCapsules.members.length > 0)
{
curSelected = 1;
changeSelection();
}
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};
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exitMovers.set([fp, txtCompletion, fnfHighscoreSpr],
{
x: FlxG.width,
speed: 0.3
});
var diffSelLeft:DifficultySelector = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
var diffSelRight:DifficultySelector = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
diffSelLeft.visible = false;
diffSelRight.visible = false;
add(diffSelLeft);
add(diffSelRight);
// be careful not to "add()" things in here unless it's to a group that's already added to the state
// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
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dj.onIntroDone.add(function() {
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// when boyfriend hits dat shiii
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albumRoll.playIntro();
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new FlxTimer().start(0.75, function(_) {
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// albumRoll.showTitle();
});
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FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
diffSelLeft.visible = true;
diffSelRight.visible = true;
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letterSort.visible = true;
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exitMovers.set([diffSelLeft, diffSelRight],
{
x: -diffSelLeft.width * 2,
speed: 0.26
});
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new FlxTimer().start(1 / 24, function(handShit) {
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fnfHighscoreSpr.visible = true;
fnfFreeplay.visible = true;
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ostName.visible = true;
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fp.visible = true;
fp.updateScore(0);
txtCompletion.visible = true;
intendedCompletion = 0;
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new FlxTimer().start(1.5 / 24, function(bold) {
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sillyStroke.width = 0;
sillyStroke.height = 0;
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changeSelection();
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});
});
pinkBack.color = 0xFFFFD863;
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bgDad.visible = true;
orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
grpTxtScrolls.visible = true;
});
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generateSongList(null, false);
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// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam, false);
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typing = new FlxInputText(100, 100);
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typing.callback = function(txt, action) {
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trace(action);
};
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forEach(function(bs) {
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bs.cameras = [funnyCam];
});
}
var currentFilter:SongFilter = null;
var currentFilteredSongs:Array<FreeplaySongData> = [];
/**
* Given the current filter, rebuild the current song list.
*
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
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* @param force Whether the capsules should "jump" back in or not using their animation
* @param onlyIfChanged Only apply the filter if the song list has changed
*/
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
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{
var tempSongs:Array<FreeplaySongData> = songs;
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if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
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// Filter further by current selected difficulty.
if (currentDifficulty != null)
{
tempSongs = tempSongs.filter(song -> {
if (song == null) return true; // Random
return song.songDifficulties.contains(currentDifficulty);
});
}
if (onlyIfChanged)
{
// == performs equality by reference
if (tempSongs.isEqualUnordered(currentFilteredSongs)) return;
}
// Only now do we know that the filter is actually changing.
rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
for (cap in grpCapsules.members)
{
cap.kill();
}
currentFilter = filterStuff;
currentFilteredSongs = tempSongs;
curSelected = 0;
var hsvShader:HSVShader = new HSVShader();
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var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
randomCapsule.init(FlxG.width, 0, null);
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randomCapsule.onConfirm = function() {
capsuleOnConfirmRandom(randomCapsule);
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};
randomCapsule.y = randomCapsule.intendedY(0) + 10;
randomCapsule.targetPos.x = randomCapsule.x;
randomCapsule.alpha = 0.5;
randomCapsule.songText.visible = false;
randomCapsule.favIcon.visible = false;
randomCapsule.initJumpIn(0, force);
randomCapsule.hsvShader = hsvShader;
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grpCapsules.add(randomCapsule);
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for (i in 0...tempSongs.length)
{
if (tempSongs[i] == null) continue;
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var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
funnyMenu.init(FlxG.width, 0, tempSongs[i]);
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funnyMenu.onConfirm = function() {
capsuleOnConfirmDefault(funnyMenu);
};
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funnyMenu.y = funnyMenu.intendedY(i + 1) + 10;
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funnyMenu.targetPos.x = funnyMenu.x;
funnyMenu.ID = i;
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funnyMenu.capsule.alpha = 0.5;
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funnyMenu.songText.visible = false;
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.hsvShader = hsvShader;
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funnyMenu.forcePosition();
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grpCapsules.add(funnyMenu);
}
FlxG.console.registerFunction('changeSelection', changeSelection);
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rememberSelection();
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changeSelection();
changeDiff();
}
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/**
* Filters an array of songs based on a filter
* @param songsToFilter What data to use when filtering
* @param songFilter The filter to apply
* @return Array<FreeplaySongData>
*/
public function sortSongs(songsToFilter:Array<FreeplaySongData>, songFilter:SongFilter):Array<FreeplaySongData>
{
switch (songFilter.filterType)
{
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
// to get every song that starts between A and C
var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
});
case STARTSWITH:
// extra note: this is essentially a "search"
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(songFilter.filterData);
});
case ALL:
// no filter!
case FAVORITE:
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return str.isFav;
});
default:
// return all on default
}
return songsToFilter;
}
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var touchY:Float = 0;
var touchX:Float = 0;
var dxTouch:Float = 0;
var dyTouch:Float = 0;
var velTouch:Float = 0;
var veloctiyLoopShit:Float = 0;
var touchTimer:Float = 0;
var initTouchPos:FlxPoint = new FlxPoint();
var spamTimer:Float = 0;
var spamming:Bool = false;
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
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override function update(elapsed:Float):Void
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{
super.update(elapsed);
if (FlxG.keys.justPressed.F)
{
var targetSong = grpCapsules.members[curSelected]?.songData;
if (targetSong != null)
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{
var realShit:Int = curSelected;
targetSong.isFav = !targetSong.isFav;
if (targetSong.isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
ease: FlxEase.elasticOut,
onComplete: _ -> {
grpCapsules.members[realShit].favIcon.visible = true;
grpCapsules.members[realShit].favIcon.animation.play('fav');
}
});
}
else
{
grpCapsules.members[realShit].favIcon.animation.play('fav', false, true);
new FlxTimer().start((1 / 24) * 14, _ -> {
grpCapsules.members[realShit].favIcon.visible = false;
});
new FlxTimer().start((1 / 24) * 24, _ -> {
FlxTween.tween(grpCapsules.members[realShit], {angle: 0}, 0.4, {ease: FlxEase.elasticOut});
});
}
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}
}
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
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lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
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if (Math.isNaN(lerpScore))
{
lerpScore = intendedScore;
}
if (Math.isNaN(lerpCompletion))
{
lerpCompletion = intendedCompletion;
}
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fp.updateScore(Std.int(lerpScore));
txtCompletion.text = '${Math.floor(lerpCompletion * 100)}';
// Right align the completion percentage
switch (txtCompletion.text.length)
{
case 3:
txtCompletion.x = 1185 - 10;
case 2:
txtCompletion.x = 1185;
case 1:
txtCompletion.x = 1185 + 24;
default:
txtCompletion.x = 1185;
}
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handleInputs(elapsed);
}
function handleInputs(elapsed:Float):Void
{
if (busy) return;
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var upP:Bool = controls.UI_UP_P && !FlxG.keys.pressed.CONTROL;
var downP:Bool = controls.UI_DOWN_P && !FlxG.keys.pressed.CONTROL;
var accepted:Bool = controls.ACCEPT && !FlxG.keys.pressed.CONTROL;
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if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
initTouchPos.set(touch.screenX, touch.screenY);
}
if (touch.pressed)
{
var dx:Float = initTouchPos.x - touch.screenX;
var dy:Float = initTouchPos.y - touch.screenY;
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var angle:Float = Math.atan2(dy, dx);
var length:Float = Math.sqrt(dx * dx + dy * dy);
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FlxG.watch.addQuick('LENGTH', length);
FlxG.watch.addQuick('ANGLE', Math.round(FlxAngle.asDegrees(angle)));
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}
}
if (FlxG.touches.getFirst() != null)
{
if (touchTimer >= 1.5) accepted = true;
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touchTimer += elapsed;
var touch:FlxTouch = FlxG.touches.getFirst();
velTouch = Math.abs((touch.screenY - dyTouch)) / 50;
dyTouch = touch.screenY - touchY;
dxTouch = touch.screenX - touchX;
if (touch.justPressed)
{
touchY = touch.screenY;
dyTouch = 0;
velTouch = 0;
touchX = touch.screenX;
dxTouch = 0;
}
if (Math.abs(dxTouch) >= 100)
{
touchX = touch.screenX;
if (dxTouch != 0) dxTouch < 0 ? changeDiff(1) : changeDiff(-1);
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}
if (Math.abs(dyTouch) >= 100)
{
touchY = touch.screenY;
if (dyTouch != 0) dyTouch < 0 ? changeSelection(1) : changeSelection(-1);
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}
}
else
{
touchTimer = 0;
}
}
#if mobile
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
// accepted = true;
}
}
#end
if (!FlxG.keys.pressed.CONTROL && (controls.UI_UP || controls.UI_DOWN))
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{
if (spamming)
{
if (spamTimer >= 0.07)
{
spamTimer = 0;
if (controls.UI_UP)
{
changeSelection(-1);
}
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else
{
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changeSelection(1);
}
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}
}
else if (spamTimer >= 0.9)
{
spamming = true;
}
else if (spamTimer <= 0)
{
if (controls.UI_UP)
{
changeSelection(-1);
}
else
{
changeSelection(1);
}
}
spamTimer += elapsed;
dj.resetAFKTimer();
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}
else
{
spamming = false;
spamTimer = 0;
}
if (FlxG.mouse.wheel != 0)
{
dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
}
if (controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL)
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{
dj.resetAFKTimer();
changeDiff(-1);
generateSongList(currentFilter, true);
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}
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
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{
dj.resetAFKTimer();
changeDiff(1);
generateSongList(currentFilter, true);
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}
if (controls.BACK && !typing.hasFocus)
{
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FlxTween.globalManager.clear();
FlxTimer.globalManager.clear();
dj.onIntroDone.removeAll();
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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var longestTimer:Float = 0;
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for (grpSpr in exitMovers.keys())
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{
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var moveData:MoveData = exitMovers.get(grpSpr);
for (spr in grpSpr)
{
if (spr == null) continue;
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var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x;
if (moveData.y == null) funnyMoveShit.y = spr.y;
if (moveData.speed == null) funnyMoveShit.speed = 0.2;
if (moveData.wait == null) funnyMoveShit.wait = 0;
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FlxTween.tween(spr, {x: funnyMoveShit.x, y: funnyMoveShit.y}, funnyMoveShit.speed, {ease: FlxEase.expoIn});
longestTimer = Math.max(longestTimer, funnyMoveShit.speed + funnyMoveShit.wait);
}
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}
for (caps in grpCapsules.members)
{
caps.doJumpIn = false;
caps.doLerp = false;
caps.doJumpOut = true;
}
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if (Type.getClass(FlxG.state) == MainMenuState)
{
FlxG.state.persistentUpdate = false;
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FlxG.state.persistentDraw = true;
}
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new FlxTimer().start(longestTimer, (_) -> {
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
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if (Type.getClass(FlxG.state) == MainMenuState)
{
FunkinSound.playMusic('freakyMenu',
{
overrideExisting: true,
restartTrack: false
});
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close();
}
else
{
FlxG.switchState(() -> new MainMenuState());
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}
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});
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}
if (accepted)
{
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grpCapsules.members[curSelected].onConfirm();
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}
}
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public override function destroy():Void
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{
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super.destroy();
var daSong:Null<FreeplaySongData> = currentFilteredSongs[curSelected];
if (daSong != null)
{
clearDaCache(daSong.songName);
}
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}
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function changeDiff(change:Int = 0):Void
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{
touchTimer = 0;
var currentDifficultyIndex:Int = diffIdsCurrent.indexOf(currentDifficulty);
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if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
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currentDifficultyIndex += change;
if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1;
if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0;
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty;
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
}
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if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
{
intendedCompletion = 0;
}
grpDifficulties.group.forEach(function(diffSprite) {
diffSprite.visible = false;
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});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty)
{
if (change != 0)
{
diffSprite.visible = true;
diffSprite.offset.y += 5;
diffSprite.alpha = 0.5;
new FlxTimer().start(1 / 24, function(swag) {
diffSprite.alpha = 1;
diffSprite.updateHitbox();
});
}
else
{
diffSprite.visible = true;
}
}
}
if (change != 0)
{
// Update the song capsules to reflect the new difficulty info.
for (songCapsule in grpCapsules.members)
{
if (songCapsule == null) continue;
if (songCapsule.songData != null)
{
songCapsule.songData.currentDifficulty = currentDifficulty;
songCapsule.init(null, null, songCapsule.songData);
}
else
{
songCapsule.init(null, null, null);
}
}
}
// Set the album graphic and play the animation if relevant.
var newAlbumId:String = daSong?.albumId;
if (albumRoll.albumId != newAlbumId)
{
albumRoll.albumId = newAlbumId;
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albumRoll.skipIntro();
}
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}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String):Void
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{
for (song in songs)
{
if (song == null) continue;
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if (song.songName != actualSongTho)
{
trace('trying to remove: ' + song.songName);
// openfl.Assets.cache.clear(Paths.inst(song.songName));
}
}
}
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
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{
trace('RANDOM SELECTED');
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busy = true;
letterSort.inputEnabled = false;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.songData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap.songData.songName;
})}');
if (availableSongCapsules.length == 0)
{
trace('No songs available!');
busy = false;
letterSort.inputEnabled = true;
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
return;
}
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0); // Trigger an update.
// Act like we hit Confirm on that song.
capsuleOnConfirmDefault(targetSong);
}
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function capsuleOnConfirmDefault(cap:SongMenuItem):Void
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{
busy = true;
letterSort.inputEnabled = false;
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PlayStatePlaylist.isStoryMode = false;
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var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
if (targetSong == null)
{
FlxG.log.warn('WARN: could not find song with id (${cap.songData.songId})');
return;
}
var targetDifficulty:String = currentDifficulty;
var targetVariation:String = targetSong.getFirstValidVariation(targetDifficulty);
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PlayStatePlaylist.campaignId = cap.songData.levelId;
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// Visual and audio effects.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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dj.confirm();
new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
LoadingState.loadPlayState(
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{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetVariation: targetVariation,
practiceMode: false,
minimalMode: false,
#if (debug || FORCE_DEBUG_VERSION)
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
// botPlayMode: true,
}, true);
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});
}
function rememberSelection():Void
{
if (rememberedSongId != null)
{
curSelected = currentFilteredSongs.findIndex(function(song) {
if (song == null) return false;
return song.songId == rememberedSongId;
});
if (curSelected == -1) curSelected = 0;
}
if (rememberedDifficulty != null)
{
currentDifficulty = rememberedDifficulty;
}
}
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function changeSelection(change:Int = 0):Void
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{
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FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
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var prevSelected:Int = curSelected;
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curSelected += change;
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if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
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var daSongCapsule:SongMenuItem = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
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{
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
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diffIdsCurrent = daSongCapsule.songData.songDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
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}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
diffIdsCurrent = diffIdsTotal;
rememberedSongId = null;
rememberedDifficulty = null;
albumRoll.albumId = null;
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}
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for (index => capsule in grpCapsules.members)
{
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index += 1;
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capsule.selected = index == curSelected + 1;
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capsule.targetPos.y = capsule.intendedY(index - curSelected);
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capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected)));
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
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}
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if (grpCapsules.countLiving() > 0)
{
if (curSelected == 0)
{
FunkinSound.playMusic('freeplayRandom',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: true
});
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FlxG.sound.music.fadeIn(2, 0, 0.8);
}
else
{
// TODO: Stream the instrumental of the selected song?
var didReplace:Bool = FunkinSound.playMusic('freakyMenu',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: false
});
if (didReplace)
{
FunkinSound.playMusic('freakyMenu',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: false
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
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grpCapsules.members[curSelected].selected = true;
}
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}
/**
* Build an instance of `FreeplayState` that is above the `MainMenuState`.
* @return The MainMenuState with the FreeplayState as a substate.
*/
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
{
var result = new MainMenuState();
result.persistentUpdate = false;
result.persistentDraw = true;
result.openSubState(new FreeplayState(params, stickers));
return result;
}
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}
/**
* The difficulty selector arrows to the left and right of the difficulty.
*/
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class DifficultySelector extends FlxSprite
{
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var controls:Controls;
var whiteShader:PureColor;
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public function new(x:Float, y:Float, flipped:Bool, controls:Controls)
{
super(x, y);
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this.controls = controls;
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frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
animation.addByPrefix('shine', 'arrow pointer loop', 24);
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animation.play('shine');
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whiteShader = new PureColor(FlxColor.WHITE);
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shader = whiteShader;
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flipX = flipped;
}
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override function update(elapsed:Float):Void
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{
if (flipX && controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
if (!flipX && controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
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super.update(elapsed);
}
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function moveShitDown():Void
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{
offset.y -= 5;
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whiteShader.colorSet = true;
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scale.x = scale.y = 0.5;
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new FlxTimer().start(2 / 24, function(tmr) {
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scale.x = scale.y = 1;
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whiteShader.colorSet = false;
updateHitbox();
});
}
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}
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/**
* Structure for the current song filter.
*/
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typedef SongFilter =
{
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var filterType:FilterType;
var ?filterData:Dynamic;
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}
/**
* Possible types to use for the song filter.
*/
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enum abstract FilterType(String)
{
/**
* Filter to songs which start with a string
*/
public var STARTSWITH;
/**
* Filter to songs which match a regular expression
*/
public var REGEXP;
/**
* Filter to songs which are favorited
*/
public var FAVORITE;
/**
* Filter to all songs
*/
public var ALL;
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}
/**
* Data about a specific song in the freeplay menu.
*/
class FreeplaySongData
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{
/**
* Whether or not the song has been favorited.
*/
public var isFav:Bool = false;
var song:Song;
public var levelId(default, null):String = '';
public var songId(default, null):String = '';
public var songDifficulties(default, null):Array<String> = [];
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public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
public var songRating(default, null):Int = 0;
public var albumId(default, null):Null<String> = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
updateValues(displayedVariations);
return value;
}
public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array<String>)
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{
this.levelId = levelId;
this.songId = songId;
this.song = song;
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
}
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(variations, false, false);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
if (songDifficulty.album == null)
{
FlxG.log.warn('No album for: ${songDifficulty.songName}');
this.albumId = Constants.DEFAULT_ALBUM_ID;
}
else
{
this.albumId = songDifficulty.album;
}
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}
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}
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/**
* The map storing information about the exit movers.
*/
typedef ExitMoverData = Map<Array<FlxSprite>, MoveData>;
/**
* The data for an exit mover.
*/
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typedef MoveData =
{
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var ?x:Float;
var ?y:Float;
var ?speed:Float;
var ?wait:Float;
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}
/**
* The sprite for the difficulty
*/
class DifficultySprite extends FlxSprite
{
/**
* The difficulty id which this sprite represents.
*/
public var difficultyId:String;
public function new(diffId:String)
{
super();
difficultyId = diffId;
if (Assets.exists(Paths.file('images/freeplay/freeplay${diffId}.xml')))
{
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${diffId}');
this.animation.addByPrefix('idle', 'idle0', 24, true);
if (Preferences.flashingLights) this.animation.play('idle');
}
else
{
this.loadGraphic(Paths.image('freeplay/freeplay' + diffId));
}
}
}