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doukutsu-rs/README.md

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# doukutsu-rs
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![Release](https://github.com/doukutsu-rs/doukutsu-rs/workflows/Release/badge.svg)
[Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub)
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A re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/).
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**The project is still incomplete and not fully playable yet.**
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[Join the Discord server](https://discord.gg/fbRsNNB)
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#### Data files
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This repository does not contain any copyrighted files.
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For better user experience, pre-built binaries are distributed with slightly modified freeware game files.
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*doukutsu-rs* should work fine with pre-extracted and tweaked data files from [this repository](https://github.com/doukutsu-rs/game-data), [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) extracted freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files.
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Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
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##### Where to get them?
**Freeware**
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- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
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- ~~https://github.com/Clownacy/CSE2/archive/enhanced.zip - copy `game_english/data` from archive to the runtime directory (place you run the executable from, usually project root)~~
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- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
**Cave Story+**
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- PC release (Steam) - (Tested only with Steam version, both Windows and Linux builds) Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
- PC release (EGS) - (Untested, but the game is essentially the same as Steam release) Same thing as with Steam version.
- Switch release - (Tested once, no guarantee to work) You need a hacked Switch and physical release. Google should help you.
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#### Gameplay support roadmap
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- [x] Checkmarked things = fully implemented
- [ ] Unmarked things = partially or not implemented yet.
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- [ ] Text scripts (TSC)
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- [x] Initial implementation
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- [x] Full implementation of gameplay opcodes
- [x] Shift-JIS encoding support
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- [ ] Credits opcodes
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- [ ] Audio
- [x] Organya BGM playback
- [x] Text script bindings
- [ ] CS+ style .ogg BGM playback
- [x] PixTone SFX
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- [ ] NPCs/entities
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- [x] Initial implementation
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- [ ] Miscellaneous entities (~40% done)
- [ ] Bosses (~30% done)
- [x] Omega
- [x] Balfrog
- [x] Monster X
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- [x] First Cave
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- [x] Mimiga Village
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- [x] Egg Corridor
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- [x] Grasstown
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- [ ] Sand Zone (~50% done)
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- [ ] Labirynth (~10% done)
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- [x] Waterway
- [ ] Egg Corridor? (~20% done)
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- [ ] Outer Wall
- [ ] Plantation
- [ ] Last Cave
- [ ] Balcony
- [ ] Hell
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- [ ] Weapons
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- [x] Leveling / XP system
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- [x] Initial implementation
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- [x] Snake
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- [x] Polar Star
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- [x] Fireball
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- [ ] Machine Gun
- [ ] Missile Launcher
- [ ] Bubbler
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- [x] Blade
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- [ ] Super Missile Launcher
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- [x] Nemesis
- [x] Spur
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- [x] Saving and loading game state
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- [ ] Support for different game editions
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- [ ] Vanilla
- [x] Modified vanilla
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- [ ] Cave Story+ (PC/Switch)
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- [x] Base mod
- [ ] Mod loading
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- [x] Curly Story
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- [ ] Wind Fortress
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- [ ] Boss Run
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- [x] Seasonal graphics
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- [x] Co-op gameplay
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*(tbd)*
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#### Mandatory screenshots
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**Freeware data files:**
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![Japanese Freeware](https://i.imgur.com/eZ0V5rK.png)
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**Cave Story+ data files:**
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![CS+ with enhanced graphics](https://i.imgur.com/YaPAs70.png)
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#### Credits
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- Studio Pixel/Nicalis for Cave Story
- [Cave Story Tribute Site](https://cavestory.org) - has lots of useful resources related to the game.
- [CSE2](https://github.com/Clownacy/CSE2) - widescreen fixes, more readable reference for game logic, mutual help in various things.
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - which is being used by us as `.org` playback engine.