doukutsu-rs/README.md

129 lines
4.4 KiB
Markdown
Raw Normal View History

2020-08-18 16:46:07 +00:00
# doukutsu-rs
2020-09-23 19:44:10 +00:00
![Release](https://github.com/doukutsu-rs/doukutsu-rs/workflows/Release/badge.svg)
[Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub)
2020-10-30 02:03:41 +00:00
A re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/).
2020-09-25 22:28:37 +00:00
**The project is still incomplete and might not be playable. Expect lots of breaking changes and bugs**
2020-08-18 16:46:07 +00:00
2020-08-19 00:55:21 +00:00
[Join the Discord server](https://discord.gg/fbRsNNB)
2020-08-18 16:52:28 +00:00
2020-08-18 16:46:07 +00:00
#### Data files
2020-10-30 02:03:41 +00:00
This repository does not contain any copyrighted files.
For better user experience, binaries are being distributed with slightly modified freeware game files.
2020-08-18 16:46:07 +00:00
2020-10-30 02:03:41 +00:00
*doukutsu-rs* should work fine with [CSE2-Enhanced](https://github.com/Clownacy/CSE2) or [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) modified freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files.
2020-08-18 16:46:07 +00:00
2020-10-30 02:03:41 +00:00
Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
2020-08-28 20:16:27 +00:00
##### Where to get them?
**Freeware**
2020-09-22 20:21:04 +00:00
- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
2020-08-28 20:16:27 +00:00
- https://github.com/Clownacy/CSE2/archive/enhanced.zip - copy `game_english/data` from archive to the runtime directory (place you run the executable from, usually project root)
- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
**Cave Story+**
- PC release - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
2020-11-01 19:58:33 +00:00
- Switch release - **Not supported or actively tested.** Some of release-specific opcodes have been implemented (no code
decompilation was involved, just pure data file analysis), so you should be able to play it without any major issues.
Because methods used to extract game data from cartridge vary, you have to find that out on your own.
2020-08-28 20:16:27 +00:00
2020-08-18 16:46:07 +00:00
#### Roadmap
2020-10-27 01:05:49 +00:00
- [x] Checkmarked things = fully implemented
- [ ] Unmarked things = partially or not implemented yet.
- [x] Rendering
2020-08-27 05:10:54 +00:00
- [x] Backdrops
- [x] Tilemap
- [x] Player and it's animations
- [x] Carets
- [x] Bullets
2020-09-04 23:47:17 +00:00
- [x] NPCs
2020-08-29 07:44:44 +00:00
- [x] Text
- [x] HUD
2020-08-18 16:46:07 +00:00
- [ ] Text scripts (TSC)
2020-08-27 05:10:54 +00:00
- [x] Initial implementation
2020-11-01 19:58:33 +00:00
- [ ] Full implementation of opcodes (~90% done)
2020-10-04 18:37:12 +00:00
- [ ] Credits
- [x] Shift-JIS encoding support
2020-09-03 12:28:34 +00:00
- [ ] Audio
- [x] Organya BGM playback
- [x] Text script bindings
- [ ] CS+ style .ogg BGM playback
- [x] PixTone SFX
2020-08-27 05:10:54 +00:00
- [ ] NPCs/entities
2020-09-04 23:47:17 +00:00
- [x] Initial implementation
2020-10-27 01:05:49 +00:00
- [ ] Miscellaneous entities (~30% done)
- [ ] Bosses
2020-09-10 11:38:17 +00:00
- [x] First Cave
2020-10-27 01:05:49 +00:00
- [x] Mimiga Village
2020-11-01 19:58:33 +00:00
- [x] Egg Corridor
- [ ] Grasstown (~30% done)
2020-10-27 01:05:49 +00:00
- [ ] Sand Zone (~10% done)
- [ ] Labirynth (~10% done)
2020-10-04 18:37:12 +00:00
- [ ] Outer Wall
- [ ] Plantation
- [ ] Last Cave
- [ ] Balcony
- [ ] Hell
2020-10-30 02:03:41 +00:00
- [ ] Cave Story+ specific NPCs
2020-10-04 18:37:12 +00:00
- [ ] Dashing Gaudis (361)
- [ ] ??? (362)
2020-08-27 05:10:54 +00:00
- [ ] Weapons
2020-10-27 01:20:10 +00:00
- [x] Leveling / XP system
2020-09-12 00:46:13 +00:00
- [x] Initial implementation
2020-10-04 18:37:12 +00:00
- [x] Snake
2020-09-12 00:46:13 +00:00
- [x] Polar Star
2020-10-04 18:37:12 +00:00
- [x] Fireball
2020-09-12 00:46:13 +00:00
- [ ] Machine Gun
- [ ] Missile Launcher
- [ ] Bubbler
- [ ] Blade
- [ ] Super Missile Launcher
- [ ] Nemesis
- [ ] Spur
2020-08-18 16:46:07 +00:00
- [ ] Modding enhancements and built-in tools
2020-08-27 05:10:54 +00:00
- [x] Debugger
- [ ] Level editor
- [ ] Texture auto-reload mode for spriters
2020-10-30 02:03:41 +00:00
- [x] Saving and loading game state
2020-11-01 19:58:33 +00:00
- [ ] Support for different game editions
2020-10-30 02:03:41 +00:00
- [ ] Vanilla
- [x] Modified vanilla
- [ ] Cave Story+
- [x] Base mod
- [ ] Mod loading
- [ ] Curly Story
- [ ] Wind Fortress
- [ ] Boss Run
- [ ] Seasonal graphics
- [ ] Remastered soundtrack
2020-10-04 18:37:12 +00:00
- [x] Optional enhanced graphics effects
2020-08-27 05:10:54 +00:00
*(tbd)*
2020-08-18 16:46:07 +00:00
2020-08-26 01:25:52 +00:00
#### Mandatory screenshots
2020-08-26 01:21:46 +00:00
2020-08-26 01:25:52 +00:00
**Freeware data files:**
2020-10-30 02:03:41 +00:00
![Japanese Freeware](https://i.imgur.com/eZ0V5rK.png)
2020-08-26 01:25:52 +00:00
**Cave Story+ data files:**
2020-10-30 02:03:41 +00:00
![CS+ with enhanced graphics](https://i.imgur.com/YaPAs70.png)
2020-08-26 01:21:46 +00:00
2020-08-18 16:46:07 +00:00
#### Credits
- Studio Pixel for Cave Story
- [Cave Story Tribute Site](https://cavestory.org) - for LOTS of useful resources related to the game.
2020-09-10 11:44:46 +00:00
- [Clownacy/Cucky for CSE2](https://github.com/Clownacy/CSE2) - some game logic reference / mutual help in reverse engineering bitfields and other shit.
- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - which is being used by us as `.org` playback engine.