doukutsu-rs project does not re-distribute any copyrighted files.
The engine should work fine with [CSE2](https://github.com/Clownacy/CSE2)/[NXEngine](https://github.com/nxengine/nxengine-evo) modified freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) (Nicalis commercial release, partial loading is supported but note we're not aiming to fully support it's features) data files.
#### Roadmap
- [x] Tilemap and player rendering
- [ ] Weapons
- [ ] Text scripts (TSC)
- [ ] Making it actually playable
- [ ] Modding enhancements and built-in tools
- [ ]**idk the list is TBD**
#### why rust, it's a hipster language lol
The project is a result of me wanting to build something in a new programming language for memes.
I had an idea of writing my own CS engine long time before and I would've very likely picked C++17/20+SDL2, but after
all I've picked Rust instead because it seemed quite interesting for me.
Would 90% of end-users running this thing care about the programming language software was written in? After all who tf cares if the performance is the same (and maybe a slightly better), but you also get a lot of various benefits?
#### Credits
- Studio Pixel for Cave Story
- [Cave Story Tribute Site](https://cavestory.org) - for LOTS of useful resources related to the game.
- [Clownacy for CSE2](https://github.com/Clownacy/CSE2) - a great and very accurate reference for game's logic used in this project
- [CSMC](https://discord.gg/xRsWpz6) - a helpful Cave Story modding community
- [NXEngine](https://github.com/nxengine/nxengine-evo) - an another OSS rewrite of Cave Story engine.