Alula
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124f793e4c
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ArmsItem.tsc is loaded ONLY in inventory lol
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2020-09-10 14:09:44 +02:00 |
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Alula
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74e4c79cc2
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rectangle drawing functions
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2020-09-10 13:44:59 +02:00 |
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Alula
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7d41ff45ae
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egg corridor npcs
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2020-09-10 13:29:25 +02:00 |
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Alula
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6bcb498c5d
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add inventory structure
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2020-09-10 12:27:33 +02:00 |
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Alula
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41f72f3c7a
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add Into<ggez::Rect> for our internal Rect<T>
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2020-09-10 12:26:24 +02:00 |
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Alula
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b72d0451a6
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armsitem.tsc loading
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2020-09-10 12:25:40 +02:00 |
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Alula
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bed2641f10
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life refill and <INP opcode
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2020-09-10 00:21:27 +02:00 |
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Alula
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ebcee73af6
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forgot to add chinfish handler
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2020-09-10 00:21:14 +02:00 |
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Alula
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6631774a45
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minor fixes
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2020-09-10 00:20:50 +02:00 |
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Alula
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3c160563d3
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tsc: fix message box inaccuracies
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2020-09-10 00:07:49 +02:00 |
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Alula
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308149560e
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fix waterway and cave backgrounds
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2020-09-10 00:02:40 +02:00 |
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Alula
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e5372c71c4
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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Alula
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34d94d52c0
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first cave critters and physics fixes
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2020-09-09 15:28:58 +02:00 |
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Alula
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d79657bb6a
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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Alula
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51b9184a85
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tsc: overflow and broken varint reader fix
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2020-09-06 17:55:07 +02:00 |
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Alula
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fa342c7568
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a lot of stuff and entities
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2020-09-06 02:37:42 +02:00 |
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Alula
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971a9ef673
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more carets
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2020-09-05 06:43:14 +02:00 |
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Alula
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61b45b45af
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rng inlining
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2020-09-05 06:26:01 +02:00 |
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Alula
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ab7902dac1
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BGM lookup paths instead of one hardcoded
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2020-09-05 05:31:55 +02:00 |
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Alula
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3f7174df66
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tsc: yes/no confirmation box
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2020-09-05 04:56:29 +02:00 |
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Alula
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4e57455a96
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restore state if music has been stopped
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2020-09-05 04:54:43 +02:00 |
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Alula
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da9bcd3249
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more entities and stuff
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2020-09-05 04:09:52 +02:00 |
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Alula
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f137d84a46
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save prev bgm song id as well
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2020-09-05 04:09:13 +02:00 |
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Alula
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d335c21f50
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fix bgm state restoration
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2020-09-05 03:36:19 +02:00 |
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Alula
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703303d18f
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fade direction fix
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2020-09-05 03:14:58 +02:00 |
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Alula
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11a8cb9e83
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improved and fixed rng
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2020-09-05 03:03:43 +02:00 |
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Alula
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cb066cbf9c
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map name, camera and other fixes
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2020-09-05 01:47:09 +02:00 |
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Alula
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497d29a9c4
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initial npc implementation
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2020-09-05 01:08:33 +02:00 |
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Alula
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d83a7ecb4d
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audio timescale support
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2020-09-04 14:00:09 +02:00 |
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Alula
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460037ab31
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my dumb ass forgot to make this public
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2020-09-03 14:29:59 +02:00 |
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Alula
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ba8e8d1515
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implement npc data loading
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2020-09-03 14:19:46 +02:00 |
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Alula
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f0020870e3
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add ggez errors
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2020-09-03 14:19:26 +02:00 |
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Alula
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c8b6395fd7
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tsc: quake effect and some additional opcodes
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2020-09-03 14:06:12 +02:00 |
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Alula
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69ef0f5791
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stopping fix
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2020-09-03 14:04:54 +02:00 |
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Alula
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510439d9ec
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song state save/restore
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2020-09-03 13:48:56 +02:00 |
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Alula
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a4f0d8dfa4
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initial organya implementation
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2020-09-03 00:58:11 +02:00 |
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Alula
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ff2f87133f
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tsc: skip_until bug fix
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2020-09-03 00:57:54 +02:00 |
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Alula
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764d00ab63
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some more flags
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2020-08-31 21:46:03 +02:00 |
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Alula
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8f7eb2e025
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some flag naming and refactoring
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2020-08-31 20:33:01 +02:00 |
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Alula
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1cb6b1bf07
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switch barebones although not our focus rn
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2020-08-30 15:37:54 +02:00 |
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Alula
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0090fc775b
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new, smaller font
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2020-08-29 09:00:09 +02:00 |
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Alula
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98fb3a24e1
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implement bmfont rendering
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2020-08-29 08:59:46 +02:00 |
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Alula
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c21eb248ba
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minimalist bmfont loader
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2020-08-29 02:32:32 +02:00 |
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Alula
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fd0fe7c400
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tsc: do safe utf-8 conversion
Fixes crash on Windows
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2020-08-28 21:57:37 +02:00 |
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Alula
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ff1dca747c
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game: add executable built-in virtual filesystem
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2020-08-28 21:39:31 +02:00 |
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Alula
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0ace1831e2
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map: use GameResult
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2020-08-28 06:55:45 +02:00 |
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Alula
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b680db9114
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texture_set: add memory image loading function
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2020-08-28 05:49:04 +02:00 |
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Alula
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647e5c73cd
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texture_set: streamed image loading
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2020-08-28 05:44:33 +02:00 |
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Alula
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31b149d135
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game: hide hud when player control is disabled
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2020-08-28 04:24:52 +02:00 |
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Alula
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1fdf66f917
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tsc: complete message box opcodes
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2020-08-28 04:24:18 +02:00 |
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