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860 commits

Author SHA1 Message Date
N.E.C. c7160c9ea8 Use RefCells in NPCList to prevent Undefined Behavior 2025-08-23 02:15:39 +02:00
Alula f5d729c8a1 Refactor: Unify NPC AI handler signature 2025-08-23 02:15:39 +02:00
Alula 2335cf0064 Use HitExtents instead of Rect for hitboxes 2025-08-23 02:15:39 +02:00
biroder f4602687eb Fix editor compilation errors
The `--editor` flag has no practical use and has never been used, so it's been removed.
2025-08-04 23:42:59 +03:00
biroder f4b5df3640 Fix music fading out too quickly 2025-07-22 00:33:36 +03:00
biroder 37aa3f36aa Reduce log file size and fix the error window on Windows doesn't appear
Info that NPC is creating or a script successfuly compiled can be useful for debugging, but on a regular run it just clogs up the log file. If we need such specific info from users, they'll need to reproduce the issue using `--log-level debug` program argument.
2025-07-14 00:24:43 +03:00
biroder adb7a4dff6
Fix typo in default window height 2025-07-01 11:07:19 +03:00
biroder 7b588f0222 Always use a hi-res logo on the title screen for CS+ data (resolve #225, fix #171) 2025-06-30 15:57:06 +03:00
biroder d96f7054e3 Add cli args to set initial window size and fullscreen state (resolve #211)
Fully implemented only for SDL backend. For Glutin backend only the flag to run in fullscreen mode is implemented, since it's broken for PC anyway
2025-06-26 19:45:52 +03:00
Edward Stuckey 13e09e8679 Improve background colors
Background color is now set inside of engine_constants/mod.rs, and can be changed on a port-to-port basis, including intro background color.
2025-06-14 21:48:45 +02:00
Edward Stuckey 2f73066d12 Fix intro background color
The intro scene should have a black background, not dark blue.
2025-06-14 21:48:45 +02:00
biroder 5f517e6992
Stop noise when <ESC opcode is executed (fix #244) 2025-06-14 19:36:52 +03:00
biroder 2f1159c14f Add a drop in animation when acquiring an item (fix #277) 2025-05-30 12:59:41 +03:00
Giantblargg 50cd0e54f5 Remove glFinish
glFinish waits until rendering is complete, there usually isn't a good reason to do this.
Removing it improves performance on (very) low end hardware.
2025-02-22 01:10:07 +01:00
biroder 11d5212f47 Change icon for all platforms 2025-01-10 03:30:09 +02:00
Edward Stuckey f03401915d
Fix unlabeled element errors in live debugger (#284) [ci skip]
IMGUI considers this a hard-exception now, so we need at least some form label, even if it is unused and hidden.
Also fixed various "Unused" warnings
2024-12-08 18:52:58 +02:00
periwinkle d8605f4027
Fix Labyrinth M overflow crash (#290) 2024-12-08 12:49:43 +02:00
biroder bf8a80150d Make the get_headband_spritesheet function static[ci skip] 2024-12-03 22:41:17 +02:00
Edward Stuckey f7e76e09a2
Fix "More Rust" mode for freeware (#288)
The engine would previously use the upscaled spritesheet for the headbands since the "original_textures" setting is only used with the Nicalis releases.
2024-12-03 22:30:57 +02:00
biroder acc365451c
Remove the unused TextScriptEncoding implementation[ci skip] 2024-11-30 17:01:17 +02:00
biroder 8004e4ace3
Make code more pretty and add comments 2024-11-30 16:21:47 +02:00
GenkaiToppa 4e539b73f2 Set JP locale on CS+ to ShiftJIS to resolve bug with JP locale (#285) 2024-11-28 22:44:09 -05:00
Dr. Glaucous 2df21c8e8d Fix vanilla executable extraction bug
The only physicalFS currently loaded uses ./data/ already as its root, so it will check for /data/data/stage.sect, which is wrong
2024-11-07 05:15:49 +01:00
Edward Stuckey aebf4c2d59
Fix inaccuracy with curly boss bullet (#281)
This should not move on the first tick. Also in vanilla, the projectile makes a movement before dissipating from hitting the wall.
2024-11-04 12:52:53 +02:00
Jordan Christiansen 97d85aa841
Detect controllers from SDL_GameControllerDB correctly (#280)
SDL generates ControllerDeviceAdded events for controllers that are
already plugged in at the start of the game, but only if those are
recognized as game controllers at the time that we run SDL_Init.
Unfortunately, rust-sdl2 requires initializing SDL before we can call
load_mappings_from_read.

doukutsu-rs ships with this nice gamecontrollerdb.txt file built-into
the binary and loads it at startup, but previously it would not work for
controllers already plugged in before the game started because of the
above. This change works around the ordering issues between recognizing
devices as game controllers and event generation. Instead of using the
ControllerDeviceAdded events, we now use JoyDeviceAdded events. We still
check that the device is a supported game controller, and if it's not
supported then we skip it.
2024-10-22 18:14:00 +03:00
biroder 2ef34fe6f8
Add music fade out in the credit script executor 2024-10-12 20:30:36 +03:00
raisin 4d43c9c828
Fix pixel birthday easter egg (#275) 2024-09-06 18:07:12 +03:00
Dr. Glaucous 44d5893a7a Fix button mapping icons for Nintendo controllers 2024-07-24 05:45:11 +02:00
Daniel Doran c19d0738fa Update gamecontrollerdb.txt 2024-06-17 19:18:31 +02:00
Alula 5434e6dbf5
Fix for Rust 1.78 (thanks imgui) 2024-05-29 00:55:57 +02:00
Alula 60a6c97834
Remove old Lua scripting support 2024-05-29 00:22:01 +02:00
biroder c33d387031 Add Ridiculon soundtrack name 2024-05-20 01:20:30 +03:00
莯凛 01ec93dd27
support custom text encoding for .tsc and stage table (#259)
* feat: support optional custom encoding
* feat: support custom encoding for stage table
2024-04-10 13:06:14 +03:00
biroder ca5361cc58 Add panic logging 2024-03-25 16:06:47 +00:00
poly000 08f086bfc4
localize difficulty name in save menu (#263) 2024-03-25 11:41:21 +00:00
poly000 1f288e2a39
replace impl Clone with #[derive(Clone)] (#262) [ci skip] 2024-03-25 11:04:13 +00:00
József Sallai 9c95b20f5c use localized soundtrack names 2024-03-24 00:57:56 +02:00
Alula 7630a9b60e
Update gamecontrollerdb 2024-03-11 07:57:07 +01:00
Alula ae909878c4
Parse machine code to determine vanilla stage table offset 2024-03-08 02:46:21 +01:00
Alula 7785513e8b
Fix inaccuracy: bloody water droplets 2024-03-08 01:44:30 +01:00
Alula 7f33f7b6c8
Support for loading 0.9.x.x beta saves 2024-03-08 01:39:48 +01:00
Edward Stuckey af9947b931 Fix ORG sampling bug
Also included the full org2 wavetable.
2024-02-29 19:54:09 +01:00
biroder 3b77cdf0c5 Change the search directory for Lua scripts back to data dir[ci skip] 2024-01-26 10:30:08 +02:00
Sobakin e1fb118910
Added cutscene auto skip option (#249) 2024-01-09 11:17:08 +00:00
periwinkle e09fbf5c63 Make all occurrences of Stage::change_tile spawn an accurate amount of smoke
Wouldn't it be better to have change_tile itself make the smoke?
2023-12-29 03:08:46 +01:00
biroder 99f13a746e
Dummy change to trigger CI build 2023-12-27 03:07:33 +02:00
biroder a5f49c07e4 Fix #241 2023-12-08 15:07:54 +00:00
Edward Stuckey 3b14adf949
Fix Player gun desync bug and inventory inconsistencies (#245)
* add inventory and player render fixes
2023-11-12 10:02:59 +00:00
biroder 45443dfa23 Fix #221 2023-10-30 09:35:35 +00:00
biroder 06ae269b7b Implement "Open game/user data directory" menus on Android[ci skip] 2023-10-29 17:17:01 +00:00