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Change icon for all platforms

This commit is contained in:
biroder 2025-01-10 03:30:09 +02:00
parent 080bb43429
commit 11d5212f47
47 changed files with 41 additions and 187 deletions

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@ -233,6 +233,7 @@ To change, use the control customization menu or edit `doukutsu-rs\data\settings
#### Credits
- Studio Pixel/Nicalis for Cave Story
- [AppleHair](https://github.com/AppleHair) - icon redesign for all platforms(`crabsue-icon`).
- [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server), screenshots for this guide.
- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
- [Clownacy](https://github.com/Clownacy) - widescreen camera code.

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@ -5,22 +5,22 @@
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"

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@ -5,166 +5,6 @@
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:fillColor="@color/ic_launcher_background"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:strokeWidth="0.8"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:strokeColor="#33FFFFFF" />
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android:strokeColor="#33FFFFFF" />
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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/icon_sue_background"/>
<foreground android:drawable="@mipmap/icon_sue_foreground"/>
</adaptive-icon>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/icon_sue_background"/>
<foreground android:drawable="@mipmap/icon_sue_foreground"/>
</adaptive-icon>

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@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FD7F44</color>
<color name="icon_sue_background">#FD7F44</color>
</resources>

View file

@ -12,7 +12,7 @@ fn main() {
#[cfg(target_os = "windows")]
if target.contains("windows") {
let mut res = winres::WindowsResource::new();
res.set_icon("res/sue.ico");
res.set_icon("res/crabsue-icon.ico");
res.compile().unwrap();
if target.contains("i686") {

View file

@ -27,7 +27,7 @@ nacptool --create 'doukutsu-rs' 'doukutsu-rs contributors' '0.101.0' target/aarc
message "Running elf2nro..."
elf2nro target/aarch64-nintendo-switch/debug/drshorizon.elf target/aarch64-nintendo-switch/debug/drshorizon.nro \
--icon=../res/nx_icon.jpg \
--icon=../res/crabsue-icon.jpg \
--nacp=target/aarch64-nintendo-switch/debug/drshorizon.nacp
message "done!"

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@ -27,7 +27,7 @@ nacptool --create 'doukutsu-rs' 'doukutsu-rs contributors' '0.101.0' target/aarc
message "Running elf2nro..."
elf2nro target/aarch64-nintendo-switch/release/drshorizon.elf target/aarch64-nintendo-switch/release/drshorizon.nro \
--icon=../res/nx_icon.jpg \
--icon=../res/crabsue-icon.jpg \
--nacp=target/aarch64-nintendo-switch/release/drshorizon.nacp
message "done!"

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@ -102,7 +102,9 @@ impl BuiltinFS {
FSNode::File("builtin_font_0.png", include_bytes!("builtin/builtin_font_0.png")),
FSNode::File("builtin_font_1.png", include_bytes!("builtin/builtin_font_1.png")),
FSNode::File("gamecontrollerdb.txt", include_bytes!("builtin/gamecontrollerdb.txt")),
FSNode::File("icon.bmp", include_bytes!("../../res/sue.bmp")),
#[cfg(not(any(target_os = "windows", target_os = "android", target_os = "horizon")))]
FSNode::File("icon.bmp", include_bytes!("../../res/crabsue-icon.bmp")),
FSNode::File(
"organya-wavetable-doukutsu.bin",
include_bytes!("builtin/organya-wavetable-doukutsu.bin"),

View file

@ -185,14 +185,14 @@ impl SDL2EventLoop {
let mut file = filesystem::open(&ctx, "/builtin/icon.bmp").unwrap();
let mut buf: Vec<u8> = Vec::new();
file.read_to_end(&mut buf)?;
let mut rwops = RWops::from_bytes(buf.as_slice()).unwrap();
let icon = Surface::load_bmp_rw(&mut rwops).unwrap();
window.set_icon(icon);
}
let opengl_available = if let Ok(v) = std::env::var("CAVESTORY_NO_OPENGL") { v != "1" } else { true };
let event_loop = SDL2EventLoop {