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doukutsu-rs/src/shared_game_state.rs

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use std::ops::Div;
use bitvec::vec::BitVec;
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use chrono::{Datelike, Local};
use crate::bmfont_renderer::BMFontRenderer;
use crate::caret::{Caret, CaretType};
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use crate::common::{ControlFlags, Direction, FadeState};
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use crate::components::draw_common::{Alignment, draw_number};
use crate::engine_constants::EngineConstants;
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use crate::framework::{filesystem, graphics};
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use crate::framework::backend::BackendTexture;
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use crate::framework::context::Context;
use crate::framework::error::GameResult;
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use crate::framework::graphics::{create_texture_mutable, set_render_target};
use crate::framework::keyboard::ScanCode;
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use crate::framework::vfs::OpenOptions;
#[cfg(feature = "hooks")]
use crate::hooks::init_hooks;
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use crate::input::touch_controls::TouchControls;
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use crate::mod_list::ModList;
use crate::npc::NPCTable;
use crate::profile::GameProfile;
use crate::rng::XorShift;
use crate::scene::game_scene::GameScene;
use crate::scene::Scene;
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use crate::scene::title_scene::TitleScene;
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#[cfg(feature = "scripting-lua")]
use crate::scripting::lua::LuaScriptingState;
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use crate::scripting::tsc::credit_script::{CreditScript, CreditScriptVM};
use crate::scripting::tsc::text_script::{ScriptMode, TextScript, TextScriptExecutionState, TextScriptVM};
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use crate::settings::Settings;
use crate::sound::SoundManager;
use crate::stage::StageData;
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use crate::texture_set::TextureSet;
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#[derive(PartialEq, Eq, Copy, Clone, serde::Serialize, serde::Deserialize)]
pub enum TimingMode {
_50Hz,
_60Hz,
FrameSynchronized,
}
impl TimingMode {
pub fn get_delta(self) -> usize {
match self {
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TimingMode::_50Hz => 1000000000 / 50,
TimingMode::_60Hz => 1000000000 / 60,
TimingMode::FrameSynchronized => 0,
}
}
pub fn get_delta_millis(self) -> f64 {
match self {
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TimingMode::_50Hz => 1000.0 / 50.0,
TimingMode::_60Hz => 1000.0 / 60.0,
TimingMode::FrameSynchronized => 0.0,
}
}
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pub fn get_tps(self) -> usize {
match self {
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TimingMode::_50Hz => 50,
TimingMode::_60Hz => 60,
TimingMode::FrameSynchronized => 0,
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}
}
}
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pub struct Fps {
pub frame_count: u32,
pub fps: u32,
last_capture: u128,
}
impl Fps {
pub fn new() -> Fps {
Fps { frame_count: 0, fps: 0, last_capture: 0 }
}
pub fn act(&mut self, state: &mut SharedGameState, ctx: &mut Context, time: u128) -> GameResult {
if time - self.last_capture > 1000000000 {
self.fps = self.frame_count;
self.frame_count = 0;
self.last_capture = time;
} else {
self.frame_count += 1;
}
draw_number(state.canvas_size.0 - 8.0, 8.0, self.fps as usize, Alignment::Right, state, ctx)?;
Ok(())
}
}
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#[derive(PartialEq, Eq, Copy, Clone)]
pub enum Season {
None,
Halloween,
Christmas,
}
impl Season {
pub fn current() -> Season {
let now = Local::now();
if (now.month() == 10 && now.day() > 25) || (now.month() == 11 && now.day() < 3) {
Season::Halloween
} else if (now.month() == 12 && now.day() > 23) || (now.month() == 0 && now.day() < 7) {
Season::Christmas
} else {
Season::None
}
}
}
#[derive(PartialEq, Eq, Copy, Clone)]
pub enum MenuCharacter {
Quote,
Curly,
Toroko,
King,
Sue,
}
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#[derive(PartialEq, Eq, Copy, Clone)]
pub enum TileSize {
Tile8x8,
Tile16x16,
}
impl TileSize {
pub const fn as_float(self) -> f32 {
match self {
TileSize::Tile8x8 => 8.0,
TileSize::Tile16x16 => 16.0,
}
}
pub const fn as_int(self) -> i32 {
match self {
TileSize::Tile8x8 => 8,
TileSize::Tile16x16 => 16,
}
}
}
pub struct SharedGameState {
pub control_flags: ControlFlags,
pub game_flags: BitVec,
pub skip_flags: BitVec,
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pub map_flags: BitVec,
pub fade_state: FadeState,
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/// RNG used by game state, using it for anything else might cause unintended side effects and break replays.
pub game_rng: XorShift,
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/// RNG used by graphics effects that aren't dependent on game's state.
pub effect_rng: XorShift,
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pub tile_size: TileSize,
pub quake_counter: u16,
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pub super_quake_counter: u16,
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pub teleporter_slots: Vec<(u16, u16)>,
pub carets: Vec<Caret>,
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pub touch_controls: TouchControls,
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pub mod_path: Option<String>,
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pub mod_list: ModList,
pub npc_table: NPCTable,
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pub npc_super_pos: (i32, i32),
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pub npc_curly_target: (i32, i32),
pub npc_curly_counter: u16,
pub water_level: i32,
pub stages: Vec<StageData>,
pub frame_time: f64,
pub debugger: bool,
pub scale: f32,
pub canvas_size: (f32, f32),
pub screen_size: (f32, f32),
pub preferred_viewport_size: (f32, f32),
pub next_scene: Option<Box<dyn Scene>>,
pub textscript_vm: TextScriptVM,
pub creditscript_vm: CreditScriptVM,
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pub lightmap_canvas: Option<Box<dyn BackendTexture>>,
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pub season: Season,
pub menu_character: MenuCharacter,
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pub constants: EngineConstants,
pub font: BMFontRenderer,
pub texture_set: TextureSet,
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#[cfg(feature = "scripting-lua")]
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pub lua: LuaScriptingState,
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pub sound_manager: SoundManager,
pub settings: Settings,
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pub save_slot: usize,
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pub shutdown: bool,
}
impl SharedGameState {
pub fn new(ctx: &mut Context) -> GameResult<SharedGameState> {
let mut constants = EngineConstants::defaults();
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let sound_manager = SoundManager::new(ctx)?;
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let settings = Settings::load(ctx)?;
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if filesystem::exists(ctx, "/base/lighting.tbl") {
info!("Cave Story+ (Switch) data files detected.");
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ctx.size_hint = (854, 480);
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constants.apply_csplus_patches(&sound_manager);
constants.apply_csplus_nx_patches();
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} else if filesystem::exists(ctx, "/base/Nicalis.bmp") || filesystem::exists(ctx, "/base/Nicalis.png") {
info!("Cave Story+ (PC) data files detected.");
constants.apply_csplus_patches(&sound_manager);
} else if filesystem::exists(ctx, "/mrmap.bin") {
info!("CSE2E data files detected.");
} else if filesystem::exists(ctx, "/stage.dat") {
info!("NXEngine-evo data files detected.");
}
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let season = Season::current();
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constants.rebuild_path_list(None, season, &settings);
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let font = BMFontRenderer::load(&constants.base_paths, &constants.font_path, ctx).or_else(|e| {
log::warn!("Failed to load font, using built-in: {}", e);
BMFontRenderer::load(&vec!["/".to_owned()], "/builtin/builtin_font.fnt", ctx)
})?;
let mut mod_list = ModList::load(ctx)?;
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for i in 0..0xffu8 {
let path = format!("/pxt/fx{:02x}.pxt", i);
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if let Ok(file) = filesystem::open_find(ctx, &constants.base_paths, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
let path = format!("/PixTone/{:03}.pxt", i);
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if let Ok(file) = filesystem::open_find(ctx, &constants.base_paths, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
}
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sound_manager.set_song_volume(settings.bgm_volume);
sound_manager.set_sfx_volume(settings.sfx_volume);
#[cfg(feature = "hooks")]
init_hooks();
Ok(SharedGameState {
control_flags: ControlFlags(0),
game_flags: bitvec::bitvec![0; 8000],
skip_flags: bitvec::bitvec![0; 64],
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map_flags: bitvec::bitvec![0; 64],
fade_state: FadeState::Hidden,
game_rng: XorShift::new(0),
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effect_rng: XorShift::new(123),
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tile_size: TileSize::Tile16x16,
quake_counter: 0,
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super_quake_counter: 0,
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teleporter_slots: Vec::with_capacity(8),
carets: Vec::with_capacity(32),
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touch_controls: TouchControls::new(),
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mod_path: None,
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mod_list,
npc_table: NPCTable::new(),
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npc_super_pos: (0, 0),
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npc_curly_target: (0, 0),
npc_curly_counter: 0,
water_level: 0,
stages: Vec::with_capacity(96),
frame_time: 0.0,
debugger: false,
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scale: 2.0,
screen_size: (640.0, 480.0),
canvas_size: (320.0, 240.0),
preferred_viewport_size: (320.0, 240.0),
next_scene: None,
textscript_vm: TextScriptVM::new(),
creditscript_vm: CreditScriptVM::new(),
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lightmap_canvas: None,
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season,
menu_character: MenuCharacter::Quote,
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constants,
font,
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texture_set: TextureSet::new(),
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#[cfg(feature = "scripting-lua")]
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lua: LuaScriptingState::new(),
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sound_manager,
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settings,
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save_slot: 1,
shutdown: false,
})
}
pub fn process_debug_keys(&mut self, key_code: ScanCode) {
match key_code {
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ScanCode::F3 => self.settings.god_mode = !self.settings.god_mode,
ScanCode::F4 => self.settings.infinite_booster = !self.settings.infinite_booster,
ScanCode::F5 => self.settings.subpixel_coords = !self.settings.subpixel_coords,
ScanCode::F6 => self.settings.motion_interpolation = !self.settings.motion_interpolation,
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ScanCode::F7 => self.set_speed(1.0),
ScanCode::F8 => {
if self.settings.speed > 0.2 {
self.set_speed(self.settings.speed - 0.1);
}
}
ScanCode::F9 => {
if self.settings.speed < 3.0 {
self.set_speed(self.settings.speed + 0.1);
}
}
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ScanCode::F10 => self.settings.debug_outlines = !self.settings.debug_outlines,
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ScanCode::F11 => self.settings.fps_counter = !self.settings.fps_counter,
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ScanCode::F12 => self.debugger = !self.debugger,
_ => {}
}
}
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pub fn reload_resources(&mut self, ctx: &mut Context) -> GameResult {
self.constants.rebuild_path_list(self.mod_path.clone(), self.season, &self.settings);
self.constants.load_csplus_tables(ctx)?;
self.constants.load_animated_faces(ctx)?;
let stages = StageData::load_stage_table(ctx, &self.constants.base_paths)?;
self.stages = stages;
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let npc_tbl = filesystem::open_find(ctx, &self.constants.base_paths, "/npc.tbl")?;
let npc_table = NPCTable::load_from(npc_tbl)?;
self.npc_table = npc_table;
let head_tsc = filesystem::open_find(ctx, &self.constants.base_paths, "/Head.tsc")?;
let head_script = TextScript::load_from(head_tsc, &self.constants)?;
self.textscript_vm.set_global_script(head_script);
let arms_item_tsc = filesystem::open_find(ctx, &self.constants.base_paths, "/ArmsItem.tsc")?;
let arms_item_script = TextScript::load_from(arms_item_tsc, &self.constants)?;
self.textscript_vm.set_inventory_script(arms_item_script);
let stage_select_tsc = filesystem::open_find(ctx, &self.constants.base_paths, "/StageSelect.tsc")?;
let stage_select_script = TextScript::load_from(stage_select_tsc, &self.constants)?;
self.textscript_vm.set_stage_select_script(stage_select_script);
let credit_tsc = filesystem::open_find(ctx, &self.constants.base_paths, "/Credit.tsc")?;
let credit_script = CreditScript::load_from(credit_tsc, &self.constants)?;
self.creditscript_vm.set_script(credit_script);
self.texture_set.unload_all();
Ok(())
}
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pub fn reload_graphics(&mut self) {
self.constants.rebuild_path_list(self.mod_path.clone(), self.season, &self.settings);
self.texture_set.unload_all();
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}
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pub fn graphics_reset(&mut self) {
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self.texture_set.unload_all();
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}
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pub fn start_new_game(&mut self, ctx: &mut Context) -> GameResult {
self.reset();
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#[cfg(feature = "scripting-lua")]
self.lua.reload_scripts(ctx)?;
let mut next_scene = GameScene::new(self, ctx, self.constants.game.new_game_stage as usize)?;
next_scene.player1.cond.set_alive(true);
let (pos_x, pos_y) = self.constants.game.new_game_player_pos;
next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.new_game_event, 0);
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self.next_scene = Some(Box::new(next_scene));
Ok(())
}
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pub fn start_intro(&mut self, ctx: &mut Context) -> GameResult {
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#[cfg(feature = "scripting-lua")]
self.lua.reload_scripts(ctx)?;
let start_stage_id = self.constants.game.intro_stage as usize;
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if self.stages.len() < start_stage_id {
log::warn!("Intro scene out of bounds in stage table, skipping to title...");
self.next_scene = Some(Box::new(TitleScene::new()));
return Ok(());
}
let mut next_scene = GameScene::new(self, ctx, start_stage_id)?;
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next_scene.player1.cond.set_hidden(true);
let (pos_x, pos_y) = self.constants.game.intro_player_pos;
next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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next_scene.intro_mode = true;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.intro_event, 0);
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self.next_scene = Some(Box::new(next_scene));
Ok(())
}
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pub fn save_game(&mut self, game_scene: &mut GameScene, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::open_options(
ctx,
self.get_save_filename(self.save_slot),
OpenOptions::new().write(true).create(true),
) {
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let profile = GameProfile::dump(self, game_scene);
profile.write_save(data)?;
} else {
log::warn!("Cannot open save file.");
}
Ok(())
}
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pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::user_open(ctx, self.get_save_filename(self.save_slot)) {
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match GameProfile::load_from_save(data) {
Ok(profile) => {
self.reset();
let mut next_scene = GameScene::new(self, ctx, profile.current_map as usize)?;
profile.apply(self, &mut next_scene, ctx);
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#[cfg(feature = "scripting-lua")]
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self.lua.reload_scripts(ctx)?;
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self.next_scene = Some(Box::new(next_scene));
return Ok(());
}
Err(e) => {
log::warn!("Failed to load save game, starting new one: {}", e);
}
}
} else {
log::warn!("No save game found, starting new one...");
}
self.start_new_game(ctx)
}
pub fn reset(&mut self) {
self.control_flags.0 = 0;
self.game_flags = bitvec::bitvec![0; 8000];
self.fade_state = FadeState::Hidden;
self.game_rng = XorShift::new(0);
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self.teleporter_slots.clear();
self.quake_counter = 0;
self.carets.clear();
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self.textscript_vm.set_mode(ScriptMode::Map);
self.textscript_vm.suspend = true;
}
pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult {
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self.screen_size = graphics::screen_size(ctx);
let scale_x = self.screen_size.1.div(self.preferred_viewport_size.1).floor().max(1.0);
let scale_y = self.screen_size.0.div(self.preferred_viewport_size.0).floor().max(1.0);
self.scale = f32::min(scale_x, scale_y);
self.canvas_size = (self.screen_size.0 / self.scale, self.screen_size.1 / self.scale);
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let (width, height) = (self.screen_size.0 as u16, self.screen_size.1 as u16);
// ensure no texture is bound before destroying them.
set_render_target(ctx, None)?;
self.lightmap_canvas = Some(create_texture_mutable(ctx, width, height)?);
Ok(())
}
pub fn tick_carets(&mut self) {
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for caret in &mut self.carets {
caret.tick(&self.effect_rng, &self.constants);
}
self.carets.retain(|c| !c.is_dead());
}
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pub fn create_caret(&mut self, x: i32, y: i32, ctype: CaretType, direct: Direction) {
self.carets.push(Caret::new(x, y, ctype, direct, &self.constants));
}
pub fn set_speed(&mut self, value: f64) {
self.settings.speed = value.clamp(0.1, 3.0);
self.frame_time = 0.0;
}
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pub fn current_tps(&self) -> f64 {
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self.settings.timing_mode.get_tps() as f64 * self.settings.speed
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}
pub fn shutdown(&mut self) {
self.shutdown = true;
}
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pub fn set_flag(&mut self, id: usize, value: bool) {
if id < self.game_flags.len() {
self.game_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds flag: {} to {}.", id, value);
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}
}
pub fn get_flag(&self, id: usize) -> bool {
if let Some(flag) = self.game_flags.get(id) {
*flag
} else {
false
}
}
pub fn reset_skip_flags(&mut self) {
self.skip_flags = bitvec::bitvec![0; 64];
}
pub fn set_skip_flag(&mut self, id: usize, value: bool) {
if id < self.skip_flags.len() {
self.skip_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds skip flag {}:", id);
}
}
pub fn get_skip_flag(&self, id: usize) -> bool {
if let Some(flag) = self.skip_flags.get(id) {
*flag
} else {
false
}
}
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pub fn reset_map_flags(&mut self) {
self.map_flags = bitvec::bitvec![0; 128];
}
pub fn set_map_flag(&mut self, id: usize, value: bool) {
if id < self.map_flags.len() {
self.map_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds map flag {}:", id);
}
}
pub fn get_map_flag(&self, id: usize) -> bool {
if let Some(flag) = self.map_flags.get(id) {
*flag
} else {
false
}
}
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pub fn get_save_filename(&self, slot: usize) -> String {
if slot == 1 {
"/Profile.dat".to_owned()
} else {
format!("/Profile{}.dat", slot)
}
}
}