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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-22 21:52:46 +00:00
FPS counter
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b7f226b322
commit
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@ -23,7 +23,7 @@ use crate::framework::vfs::PhysicalFS;
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use crate::scene::loading_scene::LoadingScene;
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use crate::scene::Scene;
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use crate::scripting::tsc::text_script::ScriptMode;
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use crate::shared_game_state::{SharedGameState, TimingMode};
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use crate::shared_game_state::{Fps, SharedGameState, TimingMode};
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use crate::texture_set::{G_MAG, I_MAG};
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mod bmfont;
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@ -82,6 +82,7 @@ pub struct Game {
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last_tick: u128,
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next_tick: u128,
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loops: u64,
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fps: Fps,
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}
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impl Game {
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@ -94,6 +95,7 @@ impl Game {
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last_tick: 0,
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next_tick: 0,
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loops: 0,
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fps: Fps::new(),
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};
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Ok(s)
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@ -191,6 +193,10 @@ impl Game {
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)?;
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}
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if state_ref.settings.fps_counter {
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self.fps.act(state_ref, ctx, self.last_tick)?;
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}
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self.ui.draw(state_ref, ctx, scene)?;
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}
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@ -41,6 +41,8 @@ pub struct Settings {
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pub infinite_booster: bool,
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#[serde(skip)]
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pub debug_outlines: bool,
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#[serde(skip, default = "default_true")]
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pub fps_counter: bool,
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}
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fn default_true() -> bool { true }
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@ -131,6 +133,7 @@ impl Default for Settings {
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god_mode: false,
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infinite_booster: false,
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debug_outlines: false,
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fps_counter: true,
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}
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}
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}
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@ -6,6 +6,7 @@ use chrono::{Datelike, Local};
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use crate::bmfont_renderer::BMFontRenderer;
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use crate::caret::{Caret, CaretType};
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use crate::common::{ControlFlags, Direction, FadeState};
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use crate::components::draw_common::{draw_number, Alignment};
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use crate::engine_constants::EngineConstants;
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use crate::framework::backend::BackendTexture;
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use crate::framework::context::Context;
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@ -65,6 +66,30 @@ impl TimingMode {
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}
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}
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pub struct Fps {
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pub frame_count: u32,
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pub fps: u32,
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last_capture: u128,
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}
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impl Fps {
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pub fn new() -> Fps {
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Fps { frame_count: 0, fps: 0, last_capture: 0 }
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}
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pub fn act(&mut self, state: &mut SharedGameState, ctx: &mut Context, time: u128) -> GameResult {
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if time - self.last_capture > 1000000000 {
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self.fps = self.frame_count;
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self.frame_count = 0;
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self.last_capture = time;
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} else {
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self.frame_count += 1;
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}
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draw_number(state.canvas_size.0 - 8.0, 8.0, self.fps as usize, Alignment::Right, state, ctx)?;
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Ok(())
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}
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}
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#[derive(PartialEq, Eq, Copy, Clone)]
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pub enum Season {
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None,
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@ -274,6 +299,7 @@ impl SharedGameState {
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}
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}
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ScanCode::F10 => self.settings.debug_outlines = !self.settings.debug_outlines,
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ScanCode::F11 => self.settings.fps_counter = !self.settings.fps_counter,
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ScanCode::F12 => self.debugger = !self.debugger,
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_ => {}
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}
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