doukutsu-rs/src/shared_game_state.rs

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use std::ops::Div;
use bitvec::vec::BitVec;
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use chrono::{Datelike, Local};
use crate::bmfont_renderer::BMFontRenderer;
use crate::caret::{Caret, CaretType};
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use crate::common::{ControlFlags, Direction, FadeState};
use crate::engine_constants::EngineConstants;
use crate::framework::{filesystem, graphics};
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use crate::framework::backend::BackendTexture;
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use crate::framework::context::Context;
use crate::framework::error::GameResult;
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use crate::framework::graphics::{create_texture_mutable, set_render_target};
use crate::framework::keyboard::ScanCode;
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use crate::framework::vfs::OpenOptions;
#[cfg(feature = "hooks")]
use crate::hooks::init_hooks;
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use crate::input::touch_controls::TouchControls;
use crate::npc::NPCTable;
use crate::profile::GameProfile;
use crate::rng::XorShift;
use crate::scene::game_scene::GameScene;
use crate::scene::Scene;
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#[cfg(feature = "scripting")]
use crate::scripting::LuaScriptingState;
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use crate::settings::Settings;
use crate::sound::SoundManager;
use crate::stage::StageData;
use crate::str;
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use crate::text_script::{ScriptMode, TextScriptExecutionState, TextScriptVM};
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use crate::texture_set::TextureSet;
use bitvec::array::BitArray;
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use crate::scene::title_scene::TitleScene;
#[derive(PartialEq, Eq, Copy, Clone)]
pub enum TimingMode {
_50Hz,
_60Hz,
FrameSynchronized,
}
impl TimingMode {
pub fn get_delta(self) -> usize {
match self {
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TimingMode::_50Hz => 1000000000 / 50,
TimingMode::_60Hz => 1000000000 / 60,
TimingMode::FrameSynchronized => 0,
}
}
pub fn get_delta_millis(self) -> f64 {
match self {
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TimingMode::_50Hz => 1000.0 / 50.0,
TimingMode::_60Hz => 1000.0 / 60.0,
TimingMode::FrameSynchronized => 0.0,
}
}
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pub fn get_tps(self) -> usize {
match self {
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TimingMode::_50Hz => 50,
TimingMode::_60Hz => 60,
TimingMode::FrameSynchronized => 0,
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}
}
}
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#[derive(PartialEq, Eq, Copy, Clone)]
pub enum Season {
None,
Halloween,
Christmas,
}
impl Season {
pub fn current() -> Season {
let now = Local::now();
if (now.month() == 10 && now.day() > 25) || (now.month() == 11 && now.day() < 3) {
Season::Halloween
} else if (now.month() == 12 && now.day() > 23) || (now.month() == 0 && now.day() < 7) {
Season::Christmas
} else {
Season::None
}
}
}
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#[derive(PartialEq, Eq, Copy, Clone)]
pub enum TileSize {
Tile8x8,
Tile16x16,
}
impl TileSize {
pub const fn as_float(self) -> f32 {
match self {
TileSize::Tile8x8 => 8.0,
TileSize::Tile16x16 => 16.0,
}
}
pub const fn as_int(self) -> i32 {
match self {
TileSize::Tile8x8 => 8,
TileSize::Tile16x16 => 16,
}
}
}
pub struct SharedGameState {
pub timing_mode: TimingMode,
pub control_flags: ControlFlags,
pub game_flags: BitVec,
pub skip_flags: BitVec,
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pub map_flags: BitVec,
pub fade_state: FadeState,
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/// RNG used by game state, using it for anything else might cause unintended side effects and break replays.
pub game_rng: XorShift,
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/// RNG used by graphics effects that aren't dependent on game's state.
pub effect_rng: XorShift,
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pub tile_size: TileSize,
pub quake_counter: u16,
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pub teleporter_slots: Vec<(u16, u16)>,
pub carets: Vec<Caret>,
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pub touch_controls: TouchControls,
pub base_path: String,
pub npc_table: NPCTable,
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pub npc_super_pos: (i32, i32),
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pub npc_curly_target: (i32, i32),
pub npc_curly_counter: u16,
pub stages: Vec<StageData>,
pub frame_time: f64,
pub debugger: bool,
pub scale: f32,
pub canvas_size: (f32, f32),
pub screen_size: (f32, f32),
pub next_scene: Option<Box<dyn Scene>>,
pub textscript_vm: TextScriptVM,
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pub lightmap_canvas: Option<Box<dyn BackendTexture>>,
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pub season: Season,
pub constants: EngineConstants,
pub font: BMFontRenderer,
pub texture_set: TextureSet,
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#[cfg(feature = "scripting")]
pub lua: LuaScriptingState,
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pub sound_manager: SoundManager,
pub settings: Settings,
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pub shutdown: bool,
}
impl SharedGameState {
pub fn new(ctx: &mut Context) -> GameResult<SharedGameState> {
let mut constants = EngineConstants::defaults();
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let sound_manager = SoundManager::new(ctx)?;
let mut base_path = "/";
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let settings = Settings::load(ctx)?;
if filesystem::exists(ctx, "/base/Nicalis.bmp") {
info!("Cave Story+ (PC) data files detected.");
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constants.apply_csplus_patches(&sound_manager);
base_path = "/base/";
} else if filesystem::exists(ctx, "/base/lighting.tbl") {
info!("Cave Story+ (Switch) data files detected.");
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constants.apply_csplus_patches(&sound_manager);
constants.apply_csplus_nx_patches();
base_path = "/base/";
} else if filesystem::exists(ctx, "/mrmap.bin") {
info!("CSE2E data files detected.");
} else if filesystem::exists(ctx, "/stage.dat") {
info!("NXEngine-evo data files detected.");
}
let font = BMFontRenderer::load(base_path, &constants.font_path, ctx)
.or_else(|_| BMFontRenderer::load("/", "builtin/builtin_font.fnt", ctx))?;
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let season = Season::current();
let mut texture_set = TextureSet::new(base_path);
if constants.is_cs_plus {
texture_set.apply_seasonal_content(season, &settings);
}
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for i in 0..0xffu8 {
let path = format!("{}/pxt/fx{:02x}.pxt", base_path, i);
if let Ok(file) = filesystem::open(ctx, path) {
sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
let path = format!("/pxt/fx{:02x}.pxt", i);
if let Ok(file) = filesystem::open(ctx, path) {
sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
let path = format!("{}/PixTone/{:03}.pxt", base_path, i);
if let Ok(file) = filesystem::open(ctx, path) {
sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
let path = format!("/PixTone/{:03}.pxt", i);
if let Ok(file) = filesystem::open(ctx, path) {
sound_manager.set_sample_params_from_file(i, file)?;
continue;
}
}
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println!("lookup path: {:#?}", texture_set.paths);
#[cfg(feature = "hooks")]
init_hooks();
Ok(SharedGameState {
timing_mode: TimingMode::_50Hz,
control_flags: ControlFlags(0),
game_flags: bitvec::bitvec![0; 8000],
skip_flags: bitvec::bitvec![0; 64],
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map_flags: bitvec::bitvec![0; 64],
fade_state: FadeState::Hidden,
game_rng: XorShift::new(0),
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effect_rng: XorShift::new(123),
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tile_size: TileSize::Tile16x16,
quake_counter: 0,
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teleporter_slots: Vec::with_capacity(8),
carets: Vec::with_capacity(32),
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touch_controls: TouchControls::new(),
base_path: str!(base_path),
npc_table: NPCTable::new(),
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npc_super_pos: (0, 0),
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npc_curly_target: (0, 0),
npc_curly_counter: 0,
stages: Vec::with_capacity(96),
frame_time: 0.0,
debugger: false,
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scale: 2.0,
screen_size: (640.0, 480.0),
canvas_size: (320.0, 240.0),
next_scene: None,
textscript_vm: TextScriptVM::new(),
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lightmap_canvas: None,
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season,
constants,
font,
texture_set,
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#[cfg(feature = "scripting")]
lua: LuaScriptingState::new(),
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sound_manager,
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settings,
shutdown: false,
})
}
pub fn process_debug_keys(&mut self, key_code: ScanCode) {
match key_code {
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ScanCode::F3 => self.settings.god_mode = !self.settings.god_mode,
ScanCode::F4 => self.settings.infinite_booster = !self.settings.infinite_booster,
ScanCode::F5 => self.settings.subpixel_coords = !self.settings.subpixel_coords,
ScanCode::F6 => self.settings.motion_interpolation = !self.settings.motion_interpolation,
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ScanCode::F7 => self.set_speed(1.0),
ScanCode::F8 => {
if self.settings.speed > 0.2 {
self.set_speed(self.settings.speed - 0.1);
}
}
ScanCode::F9 => {
if self.settings.speed < 3.0 {
self.set_speed(self.settings.speed + 0.1);
}
}
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ScanCode::F10 => self.settings.debug_outlines = !self.settings.debug_outlines,
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ScanCode::F12 => self.debugger = !self.debugger,
_ => {}
}
}
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pub fn reload_textures(&mut self) {
let mut texture_set = TextureSet::new(self.base_path.as_str());
if self.constants.is_cs_plus {
texture_set.apply_seasonal_content(self.season, &self.settings);
}
self.texture_set = texture_set;
}
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pub fn graphics_reset(&mut self) {
self.reload_textures();
}
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pub fn start_new_game(&mut self, ctx: &mut Context) -> GameResult {
#[cfg(feature = "scripting")]
self.lua.reload_scripts(ctx)?;
let mut next_scene = GameScene::new(self, ctx, self.constants.game.new_game_stage as usize)?;
next_scene.player1.cond.set_alive(true);
let (pos_x, pos_y)= self.constants.game.new_game_player_pos;
next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.new_game_event, 0);
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self.next_scene = Some(Box::new(next_scene));
Ok(())
}
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pub fn start_intro(&mut self, ctx: &mut Context) -> GameResult {
#[cfg(feature = "scripting")]
self.lua.reload_scripts(ctx)?;
let start_stage_id = self.constants.game.intro_stage as usize;
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if self.stages.len() < start_stage_id {
log::warn!("Intro scene out of bounds in stage table, skipping to title...");
self.next_scene = Some(Box::new(TitleScene::new()));
return Ok(());
}
let mut next_scene = GameScene::new(self, ctx, start_stage_id)?;
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next_scene.player1.cond.set_hidden(true);
let (pos_x, pos_y)= self.constants.game.intro_player_pos;
next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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next_scene.intro_mode = true;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.intro_event, 0);
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self.next_scene = Some(Box::new(next_scene));
Ok(())
}
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pub fn save_game(&mut self, game_scene: &mut GameScene, ctx: &mut Context) -> GameResult {
if let Ok(data) = filesystem::open_options(ctx, "/Profile.dat", OpenOptions::new().write(true).create(true)) {
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let profile = GameProfile::dump(self, game_scene);
profile.write_save(data)?;
} else {
log::warn!("Cannot open save file.");
}
Ok(())
}
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pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::user_open(ctx, "/Profile.dat") {
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match GameProfile::load_from_save(data) {
Ok(profile) => {
self.reset();
let mut next_scene = GameScene::new(self, ctx, profile.current_map as usize)?;
profile.apply(self, &mut next_scene, ctx);
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#[cfg(feature = "scripting")]
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self.lua.reload_scripts(ctx)?;
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self.next_scene = Some(Box::new(next_scene));
return Ok(());
}
Err(e) => {
log::warn!("Failed to load save game, starting new one: {}", e);
}
}
} else {
log::warn!("No save game found, starting new one...");
}
self.start_new_game(ctx)
}
pub fn reset(&mut self) {
self.control_flags.0 = 0;
self.game_flags = bitvec::bitvec![0; 8000];
self.fade_state = FadeState::Hidden;
self.game_rng = XorShift::new(0);
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self.teleporter_slots.clear();
self.quake_counter = 0;
self.carets.clear();
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self.textscript_vm.set_mode(ScriptMode::Map);
self.textscript_vm.suspend = true;
}
pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult {
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self.screen_size = graphics::screen_size(ctx);
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self.scale = self.screen_size.1.div(230.0).floor().max(1.0);
self.canvas_size = (self.screen_size.0 / self.scale, self.screen_size.1 / self.scale);
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let (width, height) = (self.screen_size.0 as u16, self.screen_size.1 as u16);
// ensure no texture is bound before destroying them.
set_render_target(ctx, None)?;
self.lightmap_canvas = Some(create_texture_mutable(ctx, width, height)?);
Ok(())
}
pub fn tick_carets(&mut self) {
for caret in self.carets.iter_mut() {
caret.tick(&self.effect_rng, &self.constants);
}
self.carets.retain(|c| !c.is_dead());
}
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pub fn create_caret(&mut self, x: i32, y: i32, ctype: CaretType, direct: Direction) {
self.carets.push(Caret::new(x, y, ctype, direct, &self.constants));
}
pub fn set_speed(&mut self, value: f64) {
self.settings.speed = value.clamp(0.1, 3.0);
self.frame_time = 0.0;
}
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pub fn current_tps(&self) -> f64 {
self.timing_mode.get_tps() as f64 * self.settings.speed
}
pub fn shutdown(&mut self) {
self.shutdown = true;
}
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pub fn set_flag(&mut self, id: usize, value: bool) {
if id < self.game_flags.len() {
self.game_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds flag {}:", id);
}
}
pub fn get_flag(&self, id: usize) -> bool {
if let Some(flag) = self.game_flags.get(id) {
*flag
} else {
false
}
}
pub fn reset_skip_flags(&mut self) {
self.skip_flags = bitvec::bitvec![0; 64];
}
pub fn set_skip_flag(&mut self, id: usize, value: bool) {
if id < self.skip_flags.len() {
self.skip_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds skip flag {}:", id);
}
}
pub fn get_skip_flag(&self, id: usize) -> bool {
if let Some(flag) = self.skip_flags.get(id) {
*flag
} else {
false
}
}
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pub fn reset_map_flags(&mut self) {
self.map_flags = bitvec::bitvec![0; 128];
}
pub fn set_map_flag(&mut self, id: usize, value: bool) {
if id < self.map_flags.len() {
self.map_flags.set(id, value);
} else {
log::warn!("Attempted to set an out-of-bounds map flag {}:", id);
}
}
pub fn get_map_flag(&self, id: usize) -> bool {
if let Some(flag) = self.map_flags.get(id) {
*flag
} else {
false
}
}
}