duncathan
4d3d1a5bd4
text TUR fixes, also improves handling of puppies - fixes #20
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jenka won't take away any puppies until you have all 5
2019-03-22 00:36:32 -06:00
duncathan
97a30765bc
handful of script fixes - fixes #25 , fixes #15
2019-03-22 00:10:28 -06:00
duncathan
d66885dd5a
fixes ending check loop - fixes #14
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also updates blcny2 tiles to match blcny1
2019-03-21 23:49:21 -06:00
duncathan
b0012063e2
fixes jail no 1 softlock: talk to mahin to escape - fixes #13
2019-03-21 23:45:37 -06:00
duncathan
001d814e50
adds tile in grasstown east if entered through chaco's fireplace
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fixes #23
2019-03-21 23:41:32 -06:00
duncathan
3213125ac3
fixes being able to trade snake/fireball before obtaining both
2019-03-21 23:29:42 -06:00
duncathan
5cb16668fe
adds <TUR to teleporters - fixes #22
2019-03-21 23:24:24 -06:00
duncathan
8cae77890d
some cutscene fixes - fixes #9
2019-03-21 23:21:50 -06:00
duncathan
5b8c8ca841
keeps core shutter from closing on later entries - fixes #12
2019-03-21 23:09:19 -06:00
duncathan
6ae8fceae2
fixes 2 of the 4 duplicate item bugs - curly and ironhead
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also prevents a softlock in waterway if you don't save curly
2019-03-21 23:03:30 -06:00
duncathan
b4cb568856
gives quote a tetanus shot - fixes #11
2019-03-21 22:31:50 -06:00
duncathan
182f86025f
allows proper non-trading of blade/nemesis at arthur's house - fixes #10
2019-03-21 22:31:50 -06:00
duncathan
4ccf7d8c75
lounge.tsc -> Lounge.tsc - fixes #7
2019-03-21 22:31:50 -06:00
duncathan
8001def10c
replaces life capsules with sparkles - fixes #1
2019-03-21 22:31:50 -06:00
duncathan salt
7bdc6961f3
Merge branch 'license' into 'master'
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adds license
See merge request duncathan/cave-story-randomizer!4
2019-03-22 04:24:21 +00:00
duncathan
4f97a323ad
adds open mode license
2019-03-21 22:22:55 -06:00
shru
05ceaeb338
License under zlib
2019-03-22 04:01:41 +00:00
duncathan salt
a68c48cd1c
Merge branch 'patch-1' into 'master'
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Treat *.tsc files as binary
See merge request duncathan/cave-story-randomizer!3
2019-03-21 11:23:51 +00:00
Fayti1703
eac7a39817
Add .gitattributes
2019-03-21 11:04:26 +00:00
duncathan
7c1b5a8d63
cleans up pre-edited-cs
2019-03-21 04:35:59 -06:00
duncathan
770fd79308
fixes outer wall infloop, improves error handling, fixes puppy placement
2019-03-21 04:33:12 -06:00
duncathan
a3431e2fc6
fixes the collection algorithm
2019-03-21 02:21:30 -06:00
duncathan
9f189ea869
improves log generation - in future it will be easy to disable spoilers
2019-03-21 00:39:30 -06:00
duncathan
c6efbb225b
solves the misplaced items issue re: puppies getting placed on events
2019-03-20 23:46:22 -06:00
duncathan
1542c25322
slowly moving towards functionality. replaces items but doesn't logic
2019-03-20 06:37:07 -06:00
duncathan
86e0ae0eea
fixes so it doesn't just crash when trying to run
2019-03-19 03:38:15 -06:00
duncathan
8c463a7af2
moves location of pre-edited-cs
2019-03-19 03:00:19 -06:00
duncathan
56b057d027
sets up the actual filling algorithm - how badly is this gonna fail?
2019-03-19 02:56:38 -06:00
duncathan
b10433be2a
first sweep of bug fixes
2019-03-16 06:40:34 -06:00
duncathan
7ee2e15d6b
fixed start point issues
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- quote could move before FAI finished
- if you died without saving you'd respawn in darkness
2019-03-16 01:59:39 -06:00
duncathan
c3aeb0f087
forgot to save Head.tsc before committing WOOPS
2019-03-16 01:43:05 -06:00
duncathan
01fe834ebd
arthur's arsenal
2019-03-16 01:40:59 -06:00
duncathan
3797ca3908
FINISHED GAME CHANGES
2019-03-16 01:23:34 -06:00
duncathan
04c4cad162
ending sequence done
2019-03-16 00:14:28 -06:00
duncathan
602aa94304
FINAL SWEEP for all but sand zone and boss rush onward
2019-03-15 20:40:09 -06:00
duncathan
64e2b00078
sets up get item scripts
2019-03-15 00:54:40 -06:00
duncathan
8a7644f690
minor tweaks
2019-03-14 22:05:08 -06:00
duncathan
6922d3f9ce
plantation changes
2019-03-14 22:04:41 -06:00
duncathan
835bb2edc2
east labyrinth and waterway
2019-03-14 03:02:06 -06:00
duncathan
b33a01215e
west labyrinth map changes
2019-03-11 09:25:58 -06:00
duncathan
2425fe1947
Merge remote-tracking branch 'origin/master'
2019-03-11 06:12:22 -06:00
duncathan
a47664f854
reworked the item deck for ease of use for the new shuffle algorithm
2019-03-11 06:12:11 -06:00
duncathan salt
a6c3f31ff8
Merge branch 'master' into 'master'
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Egg hell
See merge request duncathan/cave-story-randomizer!2
2019-03-11 00:23:57 +00:00
Robin
147879d51b
Egg hell
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- Egg corridor?
- Outer wall
- Last cave
- Hell
- Ballos
2019-03-10 16:14:31 -04:00
duncathan
80ffb75261
Merge remote-tracking branch 'origin/master'
2019-03-09 23:41:43 -06:00
duncathan
3ed7c68e39
started work on randomization algorithm
2019-03-09 23:41:37 -06:00
duncathan salt
4a0e18c6a6
Merge branch 'master' into 'master'
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Grasstown finished
See merge request duncathan/cave-story-randomizer!1
2019-03-10 01:14:56 +00:00
Robin
1f5e850e90
Grasstown finished
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- Item events isolated
- Events truncated
- TURs added
2019-03-09 19:45:27 -05:00
duncathan
850d0b530c
continued work on location data, started work on item data
2019-03-09 02:59:33 -06:00
duncathan
e8c84d3640
first pass of building the location framework
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the game is organized into regions, which have various connections to other regions. each of these connections has a set of requirements. a requirement is a set of items or events which the player must have in order to fulfill the requirement. each region also has a set of item locations, which each also have a set of requirements as well as the map and event number (not all locations are complete on this front yet) for that location. ideally, the solver will traverse the regions and locations like a graph in order to ensure the game can be completed.
2019-03-08 06:30:55 -06:00