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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-22 13:16:52 +00:00
reworked the item deck for ease of use for the new shuffle algorithm
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80ffb75261
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@ -135,32 +135,32 @@ local data = {
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keySpot = {
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requirements = {},
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map = "Weed",
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event = "#0000"
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event = "#0700"
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},
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jellyCapsule = {
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requirements = {},
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map = "Weed",
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event = "#0000"
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event = "#0701"
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},
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santa = {
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requirements = {{"santaKey"}},
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map = "Santa",
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event = "#0000"
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event = "#0501"
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},
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charcoal = {
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requirements = {{"santaKey", "juice"}},
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map = "Santa",
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event = "#0000"
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event = "#0302"
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}
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chaco = {
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requirements = {{"santaKey"}, {"fireball"}},
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requirements = {{"santaKey"}},
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map = "Chako",
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event = "#6969"
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event = "#0211"
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},
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kulala = {
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requirements = {{"santaKey", "weaponBoss"}, {"fireball"}},
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requirements = {{"santaKey", "weaponBoss"}},
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map = "Weed",
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event = "0000"
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event = "0702"
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}
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}
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},
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@ -173,37 +173,37 @@ local data = {
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kazuma1 = {
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requirements = {},
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map = "Weed",
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event = "#0000"
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event = "#0800"
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},
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kazuma2 = {
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requirements = {{"eventFans"}},
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map = "Weed",
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event = "#0000"
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event = "#0801"
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},
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execution = {
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requirements = {{"weaponSN"}},
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map = "WeedD",
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event = "#0000"
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event = "#0305"
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},
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outsideHut = {
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requirements = {{"eventFans"}, {"flight"}},
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map = "Weed",
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event = "#0000"
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event = "#0302"
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},
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hutChest = {
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requirements = {{"eventFans"}, {"flight"}},
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map = "WeedB",
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event = "#0000"
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event = "#0300"
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},
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gumChest = {
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requirements = {{"eventFans", "gumKey", "weaponBoss"}, {"flight", "gumKey", "weaponBoss"}},
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map = "Frog",
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event = "#0000"
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event = "#0300"
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},
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malco = {
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requirements = {{"eventFans", "juice", "charcoal", "gum"}},
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map = "Malco",
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event = "#0000"
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event = "#0350"
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}
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},
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events = {
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@ -8,27 +8,31 @@ function C:new()
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local item = _.clone(v)
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table.insert(self._left, item)
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end
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self._placed = {}
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end
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local function _filterAny(item) return true end
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local function _filterAnyExceptMissiles(item) return item.kind ~= "missiles" end
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local function _filterWeapon(item) return item.kind == "weapon" end
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function C:getAny()
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return self:_getItem(_filterAny)
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end
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function C:getAnyExceptMissiles()
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return self:_getItem(_filterAnyExceptMissiles)
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function C:getAnyByAttribute(attribute)
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function _filterAnyByAttribute(item, attribute)
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for k, v in pairs(item.attributes) do
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if v == attribute then return true
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end
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return false
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end
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return self:_getItem(_filterAnyByAttribute)
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end
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function C:getByKey(key)
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local filterByKey = function(item) return item.key == key end
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return self:_getItem(filterByKey)
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function C:placeAny()
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return self:place(self:getAny())
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end
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function C:getWeapon()
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return self:_getItem(_filterWeapon)
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function C:placeAnyByAttribute(attributes)
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return self:place(self:getAnyByAttribute(attributes))
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end
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function C:_getItem(filterFn)
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@ -46,9 +50,20 @@ function C:_getItem(filterFn)
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-- Select an item.
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local selected = _.sample(applicable)
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local index = indexMap[selected]
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table.remove(self._left, index)
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return selected
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return selected, index
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end
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function C:place(item, index)
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table.remove(self._left, index)
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table.insert(self._placed, item)
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return item
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end
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function C:getPlacedItems(item)
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local placed = {table.unpack(self._placed)} -- clone the table
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if(item) then table.insert(placed, item) end
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return placed
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end
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return C
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