mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2025-12-01 17:00:11 +00:00
fixes so it doesn't just crash when trying to run
This commit is contained in:
parent
8c463a7af2
commit
86e0ae0eea
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@ -316,8 +316,11 @@ local function _itemData()
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for k, t in pairs(data) do
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t.key = k
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t.attributes = t.attributes or {}
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table.insert(t.attributes, k)
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end
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return data
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end
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local C = Class:extend()
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@ -1,17 +1,31 @@
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local Region = require 'region'
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local Location = require 'location'
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local Region = require 'database.region'
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local Location = require 'database.location'
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local function has(items, attribute)
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for item in ipairs(items) do
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if _.contains(item.attributes, attribute) then return true end
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end
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end
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local function count(items, attribute)
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local c = 0
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for item in ipairs(items) do
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if _.contains(item.attributes, attribute) then c = c + 1 end
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end
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return c
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end
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local firstCave = Region:extend()
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function firstCave:new(worldGraph)
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firstCave.super.new(self, worldGraph, "firstCave")
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self.locations = {
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"firstCapsule" = Location("First Cave Life Capsule", "Cave", "0401", self),
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"gunsmithChest" = Location("Hermit Gunsmith Chest", "Pole", "0402", self),
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"gunsmith" = Location("Tetsuzou", "Pole", "0303", self)
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firstCapsule = Location("First Cave Life Capsule", "Cave", "0401", self),
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gunsmithChest = Location("Hermit Gunsmith Chest", "Pole", "0402", self),
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gunsmith = Location("Tetsuzou", "Pole", "0303", self)
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}
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self.locations.gunsmith.requirements = function(items)
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return self.world.regions.mimigaVillage:canAccess(items) and items:has("flight", "polarStar", "eventCore")
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return self.world.regions.mimigaVillage:canAccess(items) and has(items, "flight") and has(items, "polarStar") and has(items, "eventCore")
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end
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end
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@ -19,34 +33,34 @@ local mimigaVillage = Region:extend()
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function mimigaVillage:new(worldGraph)
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mimigaVillage.super.new(self, worldGraph, "mimigaVillage")
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self.locations = {
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"yamashita" = Location("Yamashita Farm", "Plant", "0401", self),
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"reservoir" = Location("Reservoir", "Pool", "0301", self),
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"mapChest" = Location("Mimiga Village Chest", "Mimi", "0202", self),
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"assembly" = Location("Assembly Hall Fireplace", "Comu", "0303", self),
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"mrLittle" = Location("Mr. Little (Graveyard)", "Cemet", "0202", self),
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"grave" = Location("Arthur's Grave", "Cemet", "0301", self),
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"mushroomChest" = Location("Storage? Chest", "Mapi", "0202", self),
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"maPignon" = Location("Ma Pignon Boss", "Mapi", "0501", self)
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yamashita = Location("Yamashita Farm", "Plant", "0401", self),
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reservoir = Location("Reservoir", "Pool", "0301", self),
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mapChest = Location("Mimiga Village Chest", "Mimi", "0202", self),
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assembly = Location("Assembly Hall Fireplace", "Comu", "0303", self),
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mrLittle = Location("Mr. Little (Graveyard)", "Cemet", "0202", self),
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grave = Location("Arthur's Grave", "Cemet", "0301", self),
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mushroomChest = Location("Storage? Chest", "Mapi", "0202", self),
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maPignon = Location("Ma Pignon Boss", "Mapi", "0501", self)
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}
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self.requirements = function(items)
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if self.world.regions.firstCave:canAccess(items) and items:has("weaponSN") then return true end
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if self.world.regions.firstCave:canAccess(items) and has(items, "weaponSN") then return true end
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return false
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end
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self.locations.assembly.requirements = function(items) return items:has("juice") end
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self.locations.assembly.requirements = function(items) return has(items, "juice") end
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self.locations.mrLittle.requirements = function(items)
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return self.world.regions.outerWall:canAccess(items) and items:has("flight", "locket")
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return self.world.regions.outerWall:canAccess(items) and has(items, "flight") and has(items, "locket")
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end
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self.locations.grave.requirements = function(items) return items:has("locket") end
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self.locations.grave.requirements = function(items) return has(items, "locket") end
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self.locations.mushroomChest.requirements = function(items)
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return items:has("flight", "locket", "eventCurly")
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return has(items, "flight") and has(items, "locket") and has(items, "eventCurly")
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end
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self.locations.maPignon.requirements = function(items)
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-- stupid mushroom is invincible to the blade and machinegun for some reason
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if items:has("flight", "locket", "mushroomBadge") then
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if items:has("polarStar") or items:has("fireball") or items:has("bubbler")
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or items:has("machineGun") or items:has("snake") or items:has("nemesis") then
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if has(items, "flight") and has(items, "locket") and has(items, "mushroomBadge") then
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if has(items, "polarStar") or has(items, "fireball") or has(items, "bubbler")
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or has(items, "machineGun") or has(items, "snake") or has(items, "nemesis") then
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return true
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end
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end
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@ -60,31 +74,31 @@ local arthur = Region:extend()
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function arthur:new(worldGraph)
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arthur.super.new(self, worldGraph, "arthur")
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self.locations = {
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"risenBooster" = Location("Professor Booster", "Pens1", "0652", self)
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risenBooster = Location("Professor Booster", "Pens1", "0652", self)
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}
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self.requirements = function(items)
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if self.world.regions.mimigaVillage:canAccess(items) and items:has("arthursKey") then return true end
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if self.world.regions.mimigaVillage:canAccess(items) and has(items, "arthursKey") then return true end
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return false
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end
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self.locations.booster.requirements = function(items) return items:has("eventCore") end
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self.locations.risenBooster.requirements = function(items) return has(items, "eventCore") end
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end
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local eggCorridor1 = Region:extend()
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function eggCorridor1:new(worldGraph)
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eggCorridor1.super.new(self, worldGraph, "eggCorridor1")
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self.locations = {
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"basil" = Location("Basil Spot", "Eggs", "0403", self),
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"cthulhu" = Location("Cthulhu's Abode", "Eggs", "0404", self),
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"eggItem" = Location("Egg Chest", "Egg6", "0201", self),
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"observationChest" = Location("Egg Observation Room Chest", "EggR", "0301", self),
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"eventSue" = Location("Saved Sue", nil, nil, self)
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basil = Location("Basil Spot", "Eggs", "0403", self),
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cthulhu = Location("Cthulhu's Abode", "Eggs", "0404", self),
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eggItem = Location("Egg Chest", "Egg6", "0201", self),
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observationChest = Location("Egg Observation Room Chest", "EggR", "0301", self),
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eventSue = Location("Saved Sue", nil, nil, self)
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}
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self.requirements = function(items) return self.world.regions.arthur:canAccess(items) end
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self.locations.eventSue.requirements = function(items) return items:has("idCard", "weaponBoss") end
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self.locations.eventSue.requirements = function(items) return has(items, "idCard") and has(items, "weaponBoss") end
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self.locations.eventSue:setItem(self.world.items:getByKey("eventSue"))
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end
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@ -92,12 +106,12 @@ local grasstownWest = Region:extend()
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function grasstownWest:new(worldGraph)
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grasstownWest.super.new(self, worldGraph, "grasstownWest")
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self.locations = {
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"keySpot" = Location("West Grasstown Floor", "Weed", "0700", self),
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"jellyCapsule" = Location("West Grasstown Ceiling", "Weed", "0701", self),
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"santa" = Location("Santa", "Santa", "0501", self),
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"charcoal" = Location("Santa's Fireplace", "Santa", "0302", self),
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"chaco" = Location("Chaco's Bed, where you two Had A Nap", "Chako", "0211", self),
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"kulala" = Location("Kulala Chest", "Weed", "0702", self)
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keySpot = Location("West Grasstown Floor", "Weed", "0700", self),
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jellyCapsule = Location("West Grasstown Ceiling", "Weed", "0701", self),
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santa = Location("Santa", "Santa", "0501", self),
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charcoal = Location("Santa's Fireplace", "Santa", "0302", self),
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chaco = Location("Chaco's Bed, where you two Had A Nap", "Chako", "0211", self),
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kulala = Location("Kulala Chest", "Weed", "0702", self)
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}
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self.requirements = function(items)
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@ -105,50 +119,50 @@ function grasstownWest:new(worldGraph)
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return false
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end
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self.locations.santa.requirements = function(items) return items:has("santaKey") end
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self.locations.charcoal.requirements = function(items) return items:has("santaKey", "juice") end
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self.locations.chaco.requirements = function(items) return items:has("santaKey") end
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self.locations.kulala.requirements = function(items) return items:has("santaKey", "weapon") end
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self.locations.santa.requirements = function(items) return has(items, "santaKey") end
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self.locations.charcoal.requirements = function(items) return has(items, "santaKey") and has(items, "juice") end
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self.locations.chaco.requirements = function(items) return has(items, "santaKey") end
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self.locations.kulala.requirements = function(items) return has(items, "santaKey") and has(items, "weapon") end
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end
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local grasstownEast = Region:extend()
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function grasstownEast:new(worldGraph)
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grasstownEast.super.new(self, worldGraph, "grasstownEast")
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self.locations = {
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"kazuma1" = Location("Kazuma (Rusty Key)", "Weed", "0800", self),
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"kazuma2" = Location("Kazuma (Gum Key)", "Weed", "0801", self),
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"execution" = Location("Execution Chamber", "WeedD", "0305", self),
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"outsideHut" = Location("Grasstown East Chest", "Weed", "0303", self),
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"hutChest" = Location("Grasstown Hut", "WeedB", "0301", self),
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"gumChest" = Location("Gum Chest", "Frog", "0300", self),
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"malco" = Location("MALCO", "Malco", "0350", self),
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"eventFans" = Location("Activated Grasstown Fans", nil, nil, self),
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"eventKazuma" = Location("Saved Kazuma", nil, nil, self)
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kazuma1 = Location("Kazuma (Rusty Key)", "Weed", "0800", self),
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kazuma2 = Location("Kazuma (Gum Key)", "Weed", "0801", self),
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execution = Location("Execution Chamber", "WeedD", "0305", self),
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outsideHut = Location("Grasstown East Chest", "Weed", "0303", self),
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hutChest = Location("Grasstown Hut", "WeedB", "0301", self),
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gumChest = Location("Gum Chest", "Frog", "0300", self),
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malco = Location("MALCO", "Malco", "0350", self),
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eventFans = Location("Activated Grasstown Fans", nil, nil, self),
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eventKazuma = Location("Saved Kazuma", nil, nil, self)
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}
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self.requirements = function(items)
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if self.world.regions.grasstownWest:canAccess(items) then
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if items:has("flight") or items:has("juice") then return true end
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if has(items, "flight") or has(items, "juice") then return true end
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end
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if self.world.regions.plantation:canAccess(items) and items:has("eventKazuma", "weaponSN") then return true end
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if self.world.regions.plantation:canAccess(items) and has(items, "eventKazuma") and has(items, "weaponSN") then return true end
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return false
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end
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self.locations.kazuma2.requirements = function(items) return items:has("eventFans") end
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self.locations.execution.requirements = function(items) return items:has("weaponSN") end
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self.locations.hutChest.requirements = function(items) return items:has("eventFans") or items:has("flight") end
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self.locations.kazuma2.requirements = function(items) return has(items, "eventFans") end
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self.locations.execution.requirements = function(items) return has(items, "weaponSN") end
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self.locations.hutChest.requirements = function(items) return has(items, "eventFans") or has(items, "flight") end
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self.locations.gumChest.requirements = function(items)
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if items:has("gumKey", "weaponBoss") then
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if items:has("eventFans") or items:has("flight") then return true end
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if has(items, "gumKey") and has(items, "weaponBoss") then
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if has(items, "eventFans") or has(items, "flight") then return true end
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end
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return false
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end
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self.locations.malco.requirements = function(items) return items:has("eventFans", "juice", "charcoal", "gum") end
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self.locations.malco.requirements = function(items) return has(items, "eventFans") and has(items, "juice") and has(items, "charcoal") and has(items, "gum") end
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self.locations.eventFans.requirements = function(items) return items:has("rustyKey", "weaponBoss")
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self.locations.eventFans.requirements = function(items) return has(items, "rustyKey") and has(items, "weaponBoss") end
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self.locations.eventFans:setItem(self.world.items:getByKey("eventFans"))
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self.locations.eventKazuma.requirements = function(items) return items:has("bomb") end
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self.locations.eventKazuma.requirements = function(items) return has(items, "bomb") end
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self.locations.eventKazuma:setItem(self.world.items:getByKey("eventKazuma"))
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end
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@ -156,48 +170,48 @@ local upperSandZone = Region:extend()
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function upperSandZone:new(worldGraph)
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upperSandZone.super.new(self, worldGraph, "upperSandZone")
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self.locations = {
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"curly" = Location("Curly Boss", "Curly", "0518", self),
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"panties" = Location("Curly's Closet", "CurlyS", "0421", self),
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"curlyPup" = Location("Puppy (Curly)", "CurlyS", "0401", self),
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"sandCapsule" = Location("Polish Spot", "Sand", "0502", self),
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"eventOmega" = Location("Defeated Omega", nil, nil, self)
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curly = Location("Curly Boss", "Curly", "0518", self),
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panties = Location("Curly's Closet", "CurlyS", "0421", self),
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curlyPup = Location("Puppy (Curly)", "CurlyS", "0401", self),
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sandCapsule = Location("Polish Spot", "Sand", "0502", self),
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eventOmega = Location("Defeated Omega", nil, nil, self)
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}
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self.requirements = function(items)
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if self.world.regions.arthur:canAccess(items) and items:has("weaponSN") then return true end
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if self.world.regions.arthur:canAccess(items) and has(items, "weaponSN") then return true end
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return false
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end
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self.locations.curly.requirements = function(items) return items:has("polarStar") end
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self.locations.curly.requirements = function(items) return has(items, "polarStar") end
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self.locations.eventOmega.requirements = function(items) return items:has("weaponBoss") end
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self.locations.eventOmega.setItem(self.world.items:getByKey("eventOmega"))
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self.locations.eventOmega.requirements = function(items) return has(items, "weaponBoss") end
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self.locations.eventOmega:setItem(self.world.items:getByKey("eventOmega"))
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end
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local lowerSandZone = Region:extend()
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function lowerSandZone:new(worldGraph)
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lowerSandZone.super.new(self, worldGraph, "lowerSandZone")
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self.locations = {
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"chestPup" = Location("Puppy (Chest)", "Sand", "0421", self),
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"darkPup" = Location("Puppy (Dark)", "Dark", "0401", self),
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"runPup" = Location("Puppy (Run)", "Sand", "0422", self),
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"sleepyPup" = Location("Puppy (Sleep)", "Sand", "0421", self),
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"pawCapsule" = Location("Pawprint Spot", "Sand", "0503", self),
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"jenka" = Location("Jenka", "Jenka2", "0221", self),
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"king" = Location("King", "Gard", "0602", self),
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"eventToroko" = Location("Defeated Toroko+", nil, nil, self)
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chestPup = Location("Puppy (Chest)", "Sand", "0421", self),
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darkPup = Location("Puppy (Dark)", "Dark", "0401", self),
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runPup = Location("Puppy (Run)", "Sand", "0422", self),
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sleepyPup = Location("Puppy (Sleep)", "Sand", "0421", self),
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pawCapsule = Location("Pawprint Spot", "Sand", "0503", self),
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jenka = Location("Jenka", "Jenka2", "0221", self),
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king = Location("King", "Gard", "0602", self),
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eventToroko = Location("Defeated Toroko+", nil, nil, self)
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}
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self.requirements = function(items)
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if self.world.regions.upperSandZone:canAccess(items) and items:has("eventOmega") then return true end
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if self.world.regions.upperSandZone:canAccess(items) and has(items, "eventOmega") then return true end
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return false
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end
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self.locations.jenka.requirements = function(items) return items:count("puppy") == 5 end
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self.locations.king.requirements = function(items) return items:has("eventToroko") end
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self.locations.jenka.requirements = function(items) return count(items, "puppy") == 5 end
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self.locations.king.requirements = function(items) return has(items, "eventToroko") end
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self.locations.eventToroko.requirements = function(items)
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return items:count("puppy") == 5 and items:has("weaponBoss")
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return count(items, "puppy") == 5 and has(items, "weaponBoss")
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end
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self.locations.eventToroko:setItem(self.world.items:getByKey("eventToroko"))
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end
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@ -206,34 +220,34 @@ local labyrinthW = Region:extend()
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function labyrinthW:new(worldGraph)
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labyrinthW.super.new(self, worldGraph, "labyrinthW")
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self.locations = {
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"mazeCapsule" = Location("Labyrinth Life Capsule", "MazeI", "0301", self),
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"turboChaba" = Location("Chaba Chest (Machine Gun)", "MazeA", "0502", self),
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"snakeChaba" = Location("Chaba Chest (Fireball)", "MazeA", "0512", self),
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"whimChaba" = Location("Chaba Chest (Spur)", "MazeA", "0522", self),
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"campChest" = Location("Camp Chest", "MazeO", "0401", self),
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"physician" = Location("Dr. Gero", "MazeO", "0305", self),
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"puuBlack" = Location("Puu Black Boss", "MazeD", "0401", self)
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mazeCapsule = Location("Labyrinth Life Capsule", "MazeI", "0301", self),
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turboChaba = Location("Chaba Chest (Machine Gun)", "MazeA", "0502", self),
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snakeChaba = Location("Chaba Chest (Fireball)", "MazeA", "0512", self),
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whimChaba = Location("Chaba Chest (Spur)", "MazeA", "0522", self),
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campChest = Location("Camp Chest", "MazeO", "0401", self),
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physician = Location("Dr. Gero", "MazeO", "0305", self),
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puuBlack = Location("Puu Black Boss", "MazeD", "0401", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
if self.world.regions.lowerSandZone:canAccess(items) and items:has("eventToroko") then return true end
|
||||
if self.world.regions.labyrinthB:canAccess(items) and items:has("flight") then return true end
|
||||
if self.world.regions.lowerSandZone:canAccess(items) and has(items, "eventToroko") then return true end
|
||||
if self.world.regions.labyrinthB:canAccess(items) and has(items, "flight") then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.mazeCapsule.requirements = function(items) return items:has("weapon") end
|
||||
self.locations.turboChaba.requirements = function(items) return items:has("machineGun") end
|
||||
self.locations.snakeChaba.requirements = function(items) return items:has("fireball") end
|
||||
self.locations.whimChaba.requirements = function(items) return items:count("polarStar") == 2 end
|
||||
self.locations.campChest.requirements = function(items) return items:has("flight") end
|
||||
self.locations.puuBlack.requirements = function(items) return items:has("clinicKey", "weaponBoss") end
|
||||
self.locations.mazeCapsule.requirements = function(items) return has(items, "weapon") end
|
||||
self.locations.turboChaba.requirements = function(items) return has(items, "machineGun") end
|
||||
self.locations.snakeChaba.requirements = function(items) return has(items, "fireball") end
|
||||
self.locations.whimChaba.requirements = function(items) return count(items, "polarStar") == 2 end
|
||||
self.locations.campChest.requirements = function(items) return has(items, "flight") end
|
||||
self.locations.puuBlack.requirements = function(items) return has(items, "clinicKey") and has(items, "weaponBoss") end
|
||||
end
|
||||
|
||||
local labyrinthB = Region:extend()
|
||||
function labyrinthB:new(worldGraph)
|
||||
labyrinthB.super.new(self, worldGraph, "labyrinthB")
|
||||
self.locations = {
|
||||
"fallenBooster" = Location("Booster Chest", "MazeB", "0502", self)
|
||||
fallenBooster = Location("Booster Chest", "MazeB", "0502", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
|
|
@ -247,21 +261,21 @@ local boulder = Region:extend()
|
|||
function boulder:new(worldGraph)
|
||||
boulder.super.new(self, worldGraph, "boulder")
|
||||
self.locations = { --include core locations since core access reqs are identical to boulder chamber
|
||||
"boulderChest" = Location("Boulder Chest", "MazeS", "0202", self),
|
||||
"coreSpot" = Location("Robot's Arm", "Almond", "0243", self),
|
||||
"curlyCorpse" = Location("Drowned Curly", "Almond", "1111", self),
|
||||
"eventCore" = Location("Defeated Core", nil, nil, self)
|
||||
boulderChest = Location("Boulder Chest", "MazeS", "0202", self),
|
||||
coreSpot = Location("Robot's Arm", "Almond", "0243", self),
|
||||
curlyCorpse = Location("Drowned Curly", "Almond", "1111", self),
|
||||
eventCore = Location("Defeated Core", nil, nil, self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
if items:has("cureAll", "weaponBoss") then
|
||||
if has(items, "cureAll") and has(items, "weaponBoss") then
|
||||
if self.world.regions.labyrinthW:canAccess(items) then return true end
|
||||
if self.world.regions.labyrinthB:canAccess(items) and items:has("flight") then return true end
|
||||
if self.world.regions.labyrinthB:canAccess(items) and has(items, "flight") then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.eventCore.setItem(self.world.items:getByKey("eventCore"))
|
||||
self.locations.eventCore:setItem(self.world.items:getByKey("eventCore"))
|
||||
end
|
||||
|
||||
local labyrinthM = Region:extend()
|
||||
|
|
@ -270,7 +284,7 @@ function labyrinthM:new(worldGraph)
|
|||
|
||||
self.requirements = function(items)
|
||||
if self.world.regions.boulder:canAccess(items) then return true end
|
||||
if self.world.regions.labyrinthW:canAccess(items) and items:has("flight") then return true end
|
||||
if self.world.regions.labyrinthW:canAccess(items) and has(items, "flight") then return true end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
|
@ -280,14 +294,14 @@ function waterway:new(worldGraph)
|
|||
waterway.super.new(self, worldGraph, "waterway")
|
||||
|
||||
self.locations = {
|
||||
"ironhead" = Location("Ironhead Boss", "Pool", "0412", self),
|
||||
"eventCurly" = Location("Saved Curly", nil, nil, self)
|
||||
ironhead = Location("Ironhead Boss", "Pool", "0412", self),
|
||||
eventCurly = Location("Saved Curly", nil, nil, self)
|
||||
}
|
||||
|
||||
self.requirements = function(items) return self.world.regions.labyrinthM:canAccess(items) and items:has("airTank", "weaponBoss") end
|
||||
self.requirements = function(items) return self.world.regions.labyrinthM:canAccess(items) and has(items, "airTank") and has(items, "weaponBoss") end
|
||||
|
||||
self.locations.eventCurly.requirements = function(items) return items:has("eventCore", "towRope") end
|
||||
self.locations.eventCurly.setItem(self.world.items:getByKey("eventCurly"))
|
||||
self.locations.eventCurly.requirements = function(items) return has(items, "eventCore") and has(items, "towRope") end
|
||||
self.locations.eventCurly:setItem(self.world.items:getByKey("eventCurly"))
|
||||
end
|
||||
|
||||
local eggCorridor2 = Region:extend()
|
||||
|
|
@ -295,18 +309,18 @@ function eggCorridor2:new(worldGraph)
|
|||
eggCorridor2.super.new(self, worldGraph, "eggCorridor2")
|
||||
|
||||
self.locations = {
|
||||
"dragonChest" = Location("Dragon Chest", "Eggs2", "0321", self),
|
||||
"sisters" = Location("Sisters Boss", "EggR2", "0303", self)
|
||||
dragonChest = Location("Dragon Chest", "Eggs2", "0321", self),
|
||||
sisters = Location("Sisters Boss", "EggR2", "0303", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
if items:has("eventCore") and self.world.regions.arthur:canAccess(items) then return true end
|
||||
if items:has("eventKazuma") and self.world.regions.outerWall:canAccess(items) then return true end
|
||||
if has(items, "eventCore") and self.world.regions.arthur:canAccess(items) then return true end
|
||||
if has(items, "eventKazuma") and self.world.regions.outerWall:canAccess(items) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.dragonChest.requirements = function(items) return items:has("weapon") end
|
||||
self.locations.sisters.requirements = function(items) return items:has("weaponBoss") end
|
||||
self.locations.dragonChest.requirements = function(items) return has(items, "weapon") end
|
||||
self.locations.sisters.requirements = function(items) return has(items, "weaponBoss") end
|
||||
end
|
||||
|
||||
local outerWall = Region:extend()
|
||||
|
|
@ -314,17 +328,17 @@ function outerWall:new(worldGraph)
|
|||
outerWall.super.new(self, worldGraph, "outerWall")
|
||||
|
||||
self.locations = {
|
||||
"clock" = Location("Clock Room", "Clock", "0300", self),
|
||||
"littleHouse" = Location("Little House", "Little", "0204", self)
|
||||
clock = Location("Clock Room", "Clock", "0300", self),
|
||||
littleHouse = Location("Little House", "Little", "0204", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
if items:has("eventKazuma", "flight") and self.world.regions.eggCorridor2:canAccess(items) then return true end
|
||||
if items:has("teleportKey") and self.world.regions.plantation:canAccess(items) then return true end
|
||||
if has(items, "eventKazuma") and has(items, "flight") and self.world.regions.eggCorridor2:canAccess(items) then return true end
|
||||
if has(items, "teleportKey") and self.world.regions.plantation:canAccess(items) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.littleHouse.requirements = function(items) return items:has("flight") end
|
||||
self.locations.littleHouse.requirements = function(items) return has(items, "flight") end
|
||||
end
|
||||
|
||||
local plantation = Region:extend()
|
||||
|
|
@ -332,37 +346,37 @@ function plantation:new(worldGraph)
|
|||
plantation.super.new(self, worldGraph, "plantation")
|
||||
|
||||
self.locations = {
|
||||
"kanpachi" = Location("Kanpachi's Bucket", "Cent", "0268", self),
|
||||
"jail1" = Location("Jail no. 1", "Jail1", "0301", self),
|
||||
"momorin" = Location("Chivalry Sakamoto's Wife", "Momo", "0201", self),
|
||||
"sprinkler" = Location("Broken Sprinkler", "Cent", "0417", self),
|
||||
"megane" = Location("Megane", "lounge", "0204", self),
|
||||
"itoh" = Location("Itoh", "Itoh", "0405", self),
|
||||
"plantCeiling" = Location("Plantation Platforming Spot", "Cent", "0501", self),
|
||||
"plantPup" = Location("Plantation Puppy", "Cent", "0452", self),
|
||||
"curlyShroom" = Location("Jammed it into Curly's Mouth" "Cent", "0324", self),
|
||||
"eventRocket" = Location("Built Rocket", nil, nil, self)
|
||||
kanpachi = Location("Kanpachi's Bucket", "Cent", "0268", self),
|
||||
jail1 = Location("Jail no. 1", "Jail1", "0301", self),
|
||||
momorin = Location("Chivalry Sakamoto's Wife", "Momo", "0201", self),
|
||||
sprinkler = Location("Broken Sprinkler", "Cent", "0417", self),
|
||||
megane = Location("Megane", "lounge", "0204", self),
|
||||
itoh = Location("Itoh", "Itoh", "0405", self),
|
||||
plantCeiling = Location("Plantation Platforming Spot", "Cent", "0501", self),
|
||||
plantPup = Location("Plantation Puppy", "Cent", "0452", self),
|
||||
curlyShroom = Location("Jammed it into Curly's Mouth", "Cent", "0324", self),
|
||||
eventRocket = Location("Built Rocket", nil, nil, self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
if items:has("teleportKey") and self.world.regions.arthur:canAccess(items) then return true end
|
||||
if has(items, "teleportKey") and self.world.regions.arthur:canAccess(items) then return true end
|
||||
if self.world.regions.outerWall:canAccess(items) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.jail1.requirements = function(items) return items:has("letter") end
|
||||
self.locations.momorin.requirements = function(items) return items:has("letter", "booster") end
|
||||
self.locations.sprinkler.requirements = function(items) return items:has("mask") end
|
||||
self.locations.megane.requirements = function(items) return items:has("brokenSprinkler", "mask") end
|
||||
self.locations.itoh.requirements = function(items) return items:has("letter") end
|
||||
self.locations.plantCeiling.requirements = function(items) return items:has("flight") end
|
||||
self.locations.plantPup.requirements = function(items) return items:has("eventRocket") end
|
||||
self.locations.curlyShroom.requirements = function(items) return items:has("eventCurly", "maPignon") end
|
||||
self.locations.jail1.requirements = function(items) return has(items, "letter") end
|
||||
self.locations.momorin.requirements = function(items) return has(items, "letter") and has(items, "booster") end
|
||||
self.locations.sprinkler.requirements = function(items) return has(items, "mask") end
|
||||
self.locations.megane.requirements = function(items) return has(items, "brokenSprinkler") and has(items, "mask") end
|
||||
self.locations.itoh.requirements = function(items) return has(items, "letter") end
|
||||
self.locations.plantCeiling.requirements = function(items) return has(items, "flight") end
|
||||
self.locations.plantPup.requirements = function(items) return has(items, "eventRocket") end
|
||||
self.locations.curlyShroom.requirements = function(items) return has(items, "eventCurly") and has(items, "maPignon") end
|
||||
|
||||
self.locations.eventRocket.requirements = function(items)
|
||||
return items:has("letter", "booster", "controller", "sprinkler")
|
||||
return has(items, "letter") and has(items, "booster") and has(items, "controller") and has(items, "sprinkler")
|
||||
end
|
||||
self.locations.eventRocket.setItem(self.world.items:getByKey("eventRocket"))
|
||||
self.locations.eventRocket:setItem(self.world.items:getByKey("eventRocket"))
|
||||
end
|
||||
|
||||
local lastCave = Region:extend()
|
||||
|
|
@ -370,10 +384,10 @@ function lastCave:new(worldGraph)
|
|||
lastCave.super.new(self, worldGraph, "lastCave")
|
||||
|
||||
self.locations = {
|
||||
"redDemon" = Location("Red Demon Boss", "Priso2", "0300", self)
|
||||
redDemon = Location("Red Demon Boss", "Priso2", "0300", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items) return items:has("eventRocket", "weaponBoss") end
|
||||
self.requirements = function(items) return has(items, "eventRocket") and has(items, "weaponBoss") end
|
||||
end
|
||||
|
||||
local endgame = Region:extend()
|
||||
|
|
@ -381,18 +395,20 @@ function endgame:new(worldGraph)
|
|||
endgame.super.new(self, worldGraph, "endgame")
|
||||
|
||||
self.locations = {
|
||||
"hellB1" = Location("Hell B1 Spot", "Hell1", "0401", self),
|
||||
"hellB3" = Location("Hell B3 Chest", "Hell3", "0400", self)
|
||||
hellB1 = Location("Hell B1 Spot", "Hell1", "0401", self),
|
||||
hellB3 = Location("Hell B3 Chest", "Hell3", "0400", self)
|
||||
}
|
||||
|
||||
self.requirements = function(items)
|
||||
return items:has("eventSue", "ironBond") and self.world.regions.lastCave:canAccess(items) end
|
||||
return has(items, "eventSue") and has(items, "ironBond") and self.world.regions.lastCave:canAccess(items)
|
||||
end
|
||||
end
|
||||
|
||||
local worldGraph = Class:extend()
|
||||
|
||||
function worldGraph:new(items)
|
||||
self.items = items
|
||||
|
||||
self.regions = {
|
||||
firstCave = firstCave(self),
|
||||
mimigaVillage = mimigaVillage(self),
|
||||
|
|
@ -413,8 +429,6 @@ function worldGraph:new(items)
|
|||
lastCave = lastCave(self),
|
||||
endgame = endgame(self)
|
||||
}
|
||||
|
||||
self.items = items
|
||||
end
|
||||
|
||||
function worldGraph:getLocations()
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ local C = Class:extend()
|
|||
|
||||
local TSC_FILES = {}
|
||||
do
|
||||
for location in ipairs(WorldGraph():getLocations()) do
|
||||
for location in ipairs(WorldGraph(Items()):getLocations()) do
|
||||
local filename = location.map .. '.tsc'
|
||||
if not _.contains(TSC_FILES, filename) then
|
||||
table.insert(TSC_FILES, filename)
|
||||
|
|
@ -121,8 +121,10 @@ function C:_fillItems(items, locations)
|
|||
|
||||
for item in ipairs(items) do
|
||||
local assumed = self.worldGraph:collect(_.remove(itemsLeft, item))
|
||||
local fillable = _.filter(locations, function(location, assumed) do
|
||||
return not location:hasItem() and location:canAccess(assumed) end)
|
||||
local fillable = {}
|
||||
for location in ipairs(locations) do
|
||||
if not location:hasItem() and location:canAccess(assumed) then table.insert(fillable, location) end
|
||||
end
|
||||
assert(#fillable > 0, 'No available locations!')
|
||||
fillable[1]:setItem(item)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ local C = Class:extend()
|
|||
|
||||
-- local ITEM_DATA = require 'database.items'
|
||||
|
||||
-- local OPTIONAL_REPLACES = {
|
||||
local OPTIONAL_REPLACES = {
|
||||
'Max health increased by ',
|
||||
'Max life increased by ',
|
||||
'<ACH0041', -- Cave Story+ only, trigger achievement.
|
||||
|
|
|
|||
Loading…
Reference in a new issue