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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-09 00:14:37 +00:00
minor tweaks
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.gitignore
vendored
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@ -4,3 +4,5 @@ notes/*
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src/assets/pre-edited-cs/window\.rect
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src/assets/pre-edited-cs/Profile\.dat
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src/assets/pre-edited-cs/Doukutsu\.exe\.blbkp
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@ -1,6 +1,6 @@
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require 'lib.strict'
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VERSION = '0.6'
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VERSION = '0.8'
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Class = require 'lib.classic'
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_ = require 'lib.moses'
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@ -76,8 +76,8 @@ end
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local function _draw()
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lg.draw(background, 0, 0)
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_print('Cave Story Randomizer v' .. VERSION, 0, 10)
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_print('by shru', 0, 22)
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_print('Cave Story Randomizer [Open Mode] v' .. VERSION, 0, 10)
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_print('by shru and duncathan', 0, 22)
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_print(status, 10, 65)
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_print('shru.itch.io', 10, 220, 'left')
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_print('@shruuu', 10, 220, 'right')
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@ -105,22 +105,32 @@ function C:_shuffleItems(tscFiles)
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-- first, place puppies in the sand zone
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for i=1, 5 do
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local puppy = itemDeck:getAnyByAttributes({"puppy"})
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local puppy = itemDeck:placeAnyByAttributes({"puppy"})
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local puppySpot = worldGraph:getAnyByRegion({"lowerSandZone", "upperSandZone"})
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placeItem(puppySpot, puppy)
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end
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-- next, place weapon at hermit gunsmith and random item in first cave
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placeItem(worldGraph:get("gunsmithChest"), itemDeck:getAnyByAttributes({"weaponSN"}))
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placeItem(worldGraph:get("firstCapsule"), itemDeck:getAny())
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placeItem(worldGraph:get("gunsmithChest"), itemDeck:placeAnyByAttributes({"weaponSN"}))
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placeItem(worldGraph:get("firstCapsule"), itemDeck:placeAny())
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-- for now, just implementing a forward fill - will do a better fill later
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while itemDeck:remaining() > 0 do
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local location = worldGraph:getAnyAccessible(itemDeck:getPlacedItems())
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local item = itemDeck:getAny()
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local item, itemIndex
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tscFiles[location.map]:placeItem(location.event, item.script)
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while ~location do
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item, itemIndex = itemDeck:getAnyByAttributes({"progression"})
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location = worldGraph:getAnyAccessible(itemDeck:getPlacedItems(item))
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end
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if ~item then
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item, itemIndex = itemDeck:getAny()
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end
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itemDeck:place(item, itemIndex)
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tscFiles[location.map]:placeItem(location.event, itemData.item.script)
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end
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end
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