mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-10 08:54:20 +00:00
continued work on location data, started work on item data
This commit is contained in:
parent
e8c84d3640
commit
850d0b530c
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@ -422,6 +422,275 @@ local data = {
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-- concealing a chest containing this massive expansion of 24 Missiles.
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}
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function an_item(t)
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return t
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end
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function arms(t)
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return an_item(t)
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end
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function inventory(t)
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return an_item(t)
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end
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function life_capsule(health)
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return an_item({
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name = "Life Capsule",
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script = ("<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+%04d\n\rMax health increased by %s!<WAI0025<NOD<END"):format(health, health)
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})
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end
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function missile_expansion()
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return an_item({
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name = "Missile Expansion",
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script = "<EVE0030"
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})
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end
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local data2 = {
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-------------
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-- WEAPONS --
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-------------
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polarStar = arms({
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name = "Polar Star",
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script = "<SOU0022<MSG<TUR<GIT0002<AM+0002:0000\n\rGot the =Polar Star=!<WAI0025<NOD<END",
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attributes = {"weaponBoss", "weaponSN"}
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}),
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spur = arms({
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name = "Spur",
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script = "",
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attributes = {"weaponBoss", "weaponSN", "polarStar"}
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}),
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missileLauncher = arms({
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name = "Missile Launcher",
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script = "<EVE0030",
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attributes = {"weaponSN"} -- i ain't gonna force someone to kill the core with only missiles or something
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}),
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superMissileLauncher = arms({
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name = "Super Missile Launcher",
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script = "",
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attributes = {"weaponSN", "missileLauncher"}
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}),
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fireball = arms({
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name = "Fireball",
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script = "",
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attributes = {"weaponBoss"}
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}),
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snake = arms({
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name = "Snake",
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script = "",
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attributes = {"weaponBoss", "fireball"} -- fireball -> snake is progressive much like polar star -> spur
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}),
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bubbler = arms({
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name = "Bubbler",
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script = "",
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attributes = {"weaponBoss", "weaponSN"} -- have fun grinding to lv3 to get out of the first cave :)
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}),
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machineGun = arms({
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name = "Machine Gun",
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script = "",
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attributes = {"weaponBoss", "flight"}
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}),
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blade = arms({
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name = "Blade",
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script = "",
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attributes = {"weaponBoss", "weaponSN"}
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}),
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nemesis = arms({
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name = "Nemesis",
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script = "",
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attributes = {"weaponBoss", "weaponSN"}
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}),
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---------------
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-- INVENTORY --
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---------------
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mapSystem = {
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name = "Map System",
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script = ""
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},
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locket = {
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name = "Silver Locket",
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script = ""
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},
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arthurKey = {
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name = "Arthur's Key",
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script = ""
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},
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idCard = {
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name = "ID Card",
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script = ""
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},
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santaKey = {
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name = "Santa's Key",
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script = ""
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},
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lipstick = {
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name = "Chaco's Lipstick",
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script = ""
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},
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juice = {
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name = "Jellyfish Juice",
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script = ""
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},
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charcoal = {
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name = "Charcoal",
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script = ""
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},
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rustyKey = {
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name = "Rusty Key",
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script = ""
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},
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gumKey = {
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name = "Gum Key",
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script = ""
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},
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gumBase = {
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name = "Gum Base",
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script = ""
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},
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bomb = {
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name = "Bomb",
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script = ""
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},
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panties = {
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name = "Curly's Panties",
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script = ""
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},
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puppy1 = {
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name = "Hajime",
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script = ""
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},
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puppy2 = {
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name = "Kakeru",
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script = ""
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},
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puppy3 = {
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name = "Mick",
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script = ""
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},
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puppy4 = {
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name = "Nene",
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script = ""
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},
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puppy5 = {
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name = "Shinobu",
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script = ""
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},
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lifepot = {
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name = "Life Pot",
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script = ""
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},
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turbocharge = {
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name = "Turbocharge",
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script = ""
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},
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clinicKey = {
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name = "Clinic Key",
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script = ""
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},
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armsBarrier = {
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name = "Arms Barrier",
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script = ""
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},
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cureAll = {
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name = "Cure-All",
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script = ""
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},
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booster1 = {
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name = "Booster 0.8",
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script = "",
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attributes = {"flight"}
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},
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booster2 = {
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name = "Booster 2.0",
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script = "",
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attributes = {"flight", "booster1"}
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},
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towRope = {
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name = "Tow Rope",
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script = ""
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},
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airTank = {
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name = "Curly's Air Tank",
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script = ""
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},
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alienMedal = {
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name = "Alien Medal",
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script = ""
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},
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whimsicalStar = {
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name = "Whimsical Star",
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script = ""
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},
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nikumaru = {
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name = "Nikumaru Counter",
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script = ""
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},
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teleportKey = {
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name = "Teleporter Room Key",
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script = ""
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},
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letter = {
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name = "Sue's Letter",
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script = ""
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},
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mask = {
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name = "Mimiga Mask",
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script = ""
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},
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brokenSprinkler = {
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name = "Broken Sprinkler",
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script = ""
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},
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newSprinkler = {
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name = "Sprinkler",
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script = ""
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},
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controller = {
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name = "Controller",
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script = ""
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},
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mushroomBadge = {
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name = "Mushroom Badge",
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script = ""
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},
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maPignon = {
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name = "Ma Pignon",
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script = ""
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},
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little = {
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name = "Little Man",
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script = ""
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},
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ironBond = {
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name = "Iron Bond",
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script = ""
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},
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-------------------
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-- LIFE CAPSULES --
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-------------------
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capsule3A = life_capsule(3), -- First Cave
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capsule3B = life_capsule(3), -- Yamashita Farm
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capsule3C = life_capsule(3), -- Egg Corridor (Basil)
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capsule4A = life_capsule(4), -- Egg Corridor (Cthulhu)
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capsule5A = life_capsule(5), -- Grasstown
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capsule5B = life_capsule(5), -- Execution Chamber
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capsule5C = life_capsule(5), -- Sand Zone (Upper)
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capsule5D = life_capsule(5), -- Sand Zone (Lower)
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capsule5E = life_capsule(5), -- Labyrinth
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capsule5F = life_capsule(5), -- Plantation (West)
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capsule4B = life_capsule(4), -- Plantation (Puppy)
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capsule5G = life_capsule(5), -- Sacred Grounds
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--------------
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-- MISSILES --
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--------------
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}
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for k, t in pairs(data) do
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t.key = k
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end
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@ -1,5 +1,5 @@
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local data = {
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firstCave1 = {
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firstCave1 = { -- locations available at the absolute beginning of the game. can't be returned to, but can't be left without obtaining both items
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connections = {
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mimigaVillage = {{"weaponSN"}}
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},
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@ -14,10 +14,9 @@ local data = {
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map = "Pole",
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event = "#0402"
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}
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},
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events = {}
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}
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},
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firstCave2 = {
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firstCave2 = { -- locations available on the return trip to first cave
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connections = {
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mimigaVillage = {{"weaponSN"}}
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},
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@ -27,12 +26,11 @@ local data = {
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map = "Pole",
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event = "#0303"
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}
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},
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events = {}
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}
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}
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mimigaVillage = {
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connections = {
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firstCave2 = {{"weaponSN", "machineGun"}, {"weaponSN", "booster1"}},
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firstCave2 = {{"weaponSN", "flight"}},
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arthur = {{"arthursKey"}}
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},
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locations = {
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@ -56,29 +54,33 @@ local data = {
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map = "Comu",
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event = "#0303"
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},
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mrLittle = { -- guaranteed to have the little man item, for simplicity's sake (more of an escort quest than fetch quest imo)
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requirements = {{"locket"}},
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map = "Cemet",
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event = "#0301"
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},
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graveyard = {
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requirements = {{"locket"}},
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map = "Cemet",
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event = "#0301"
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},
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mushroom = {
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requirements = {{"locket", "eventCurly", "machineGun"}, {"locket", "eventCurly", "booster1"}},
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mushroom = { -- placed in a chest, can't open unless curly has been saved
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requirements = {{"locket", "eventCurly", "flight"}},
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map = "Mapi",
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event = "#0202"
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},
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maPignon = {
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requirements = {{"locket", "mushroomBadge", "weapon", "booster1"}, {"locket", "mushroomBadge", "machineGun"}},
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maPignon = { -- no need to check the mushroom badge, just need to have it
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requirements = {{"locket", "mushroomBadge", "weaponBoss", "flight"}},
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map = "Mapi",
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event = "#0501"
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}
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},
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events = {}
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}
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}
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arthur = {
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connections = {
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mimigaVillage = {{"arthursKey"}},
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eggCorridor1 = {},
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eggCorridor2 = {{"eventCore"}, --also unlocks if you have access to the teleporter between grasstown and plantation, but that's logically redundant
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eggCorridor2 = {{"eventCore"}, -- also unlocks if you have access to the teleporter between grasstown and plantation, but that's logically redundant
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grasstownWest = {},
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upperSandZone = {{"weaponSN"}},
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labyrinthB = {},
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@ -120,14 +122,14 @@ local data = {
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},
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events = {
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eventSue = {
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requirements = {{"idCard", "weapon"}}
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requirements = {{"idCard", "weaponBoss"}}
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}
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}
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},
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grasstownWest = {
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connections = {
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arthur = {},
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grasstownEast = {{"juice"}, {"booster1"}, {"machineGun"}}
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grasstownEast = {{"juice"}, {"flight"}} -- can also sequence break over with a damage boost!
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},
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locations = {
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keySpot = {
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@ -156,16 +158,15 @@ local data = {
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event = "#6969"
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},
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kulala = {
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requirements = {{"santaKey", "weapon"}, {"fireball"}},
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requirements = {{"santaKey", "weaponBoss"}, {"fireball"}},
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map = "Weed",
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event = "0000"
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}
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},
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events = {}
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}
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},
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grasstownEast = {
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connections = {
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grasstownWest = {{"eventFans"}, {"machineGun"}, {"booster1"}},
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grasstownWest = {{"eventFans"}, {"flight"}},
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plantation = {{"bomb", "weaponSN"}}
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},
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locations = {
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@ -185,17 +186,17 @@ local data = {
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event = "#0000"
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},
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outsideHut = {
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requirements = {{"eventFans"}, {"machineGun"}, {"booster1"}},
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requirements = {{"eventFans"}, {"flight"}},
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map = "Weed",
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event = "#0000"
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},
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hutChest = {
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requirements = {{"eventFans"}, {"machineGun"}, {"booster1"}},
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requirements = {{"eventFans"}, {"flight"}},
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map = "WeedB",
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event = "#0000"
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},
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gumChest = {
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requirements = {{"eventFans", "gumKey", "weapon"}, {"machineGun", "gumKey"}, {"booster1", "gumKey", "weapon"}},
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requirements = {{"eventFans", "gumKey", "weaponBoss"}, {"flight", "gumKey", "weaponBoss"}},
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map = "Frog",
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event = "#0000"
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},
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@ -207,7 +208,7 @@ local data = {
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},
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events = {
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eventFans = {
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requirements = {{"rustyKey", "weapon"}}
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requirements = {{"rustyKey", "weaponBoss"}}
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}
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}
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},
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@ -247,7 +248,7 @@ local data = {
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lowerSandZone = {
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connections = {
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upperSandZone = {{"eventOmega"}},
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labyrinthW = {{"puppies", "weapon"}, {"booster1"}, {"machineGun"}}
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labyrinthW = {{"puppy1", "puppy2", "puppy3", "puppy4", "puppy5", "weaponBoss"}, {"flight"}}
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},
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locations = {
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chestPup = {
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@ -276,22 +277,21 @@ local data = {
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event = "#0000"
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},
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jenka = {
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requirements = {{"puppies"}},
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requirements = {{"puppy1", "puppy2", "puppy3", "puppy4", "puppy5"}},
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map = "Jenka1",
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event = "#0000"
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},
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king = {
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requirements = {{"puppies", "weapon"}},
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requirements = {{"puppy1", "puppy2", "puppy3", "puppy4", "puppy5", "weaponBoss"}},
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map = "Gard",
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event = "#0000"
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}
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},
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events = {}
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}
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},
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labyrinthB = {
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connections = {
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labyrinthW = {{"machineGun"}, {"booster1", "weapon"}},
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boulder = {{"machineGun"}, {"booster1"}},
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labyrinthW = {{"flight", "weaponBoss"}},
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boulder = {{"flight"}},
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arthur = {}
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},
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locations = {
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|
@ -300,19 +300,18 @@ local data = {
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map = "MazeB",
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event = "#0000"
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}
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},
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events = {}
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}
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},
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labyrinthW = {
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connections = {
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lowerSandZone = {},
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labyrinthB = {{"weapon"}},
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labyrinthB = {{"weaponBoss"}},
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boulder = {},
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labyrinthM = {{"machineGun"}, {"booster1"}}
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labyrinthM = {{"flight"}}
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},
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locations = {
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critterCapsule = {
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requirements = {{"weapon"}},
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requirements = {{"weaponBoss"}},
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map = "MazeI",
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event = "#0000"
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},
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|
@ -332,7 +331,7 @@ local data = {
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event = "#0000"
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},
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armsBarrier = {
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requirements = {{"machineGun"}, {"booster1"}},
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requirements = {{"flight"}},
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map = "MazeO",
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event = "#0000"
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},
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|
@ -342,45 +341,39 @@ local data = {
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event = "#0000"
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},
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puuBlack = {
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requirements = {{"clinicKey", "weapon"}},
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requirements = {{"clinicKey", "weaponBoss"}},
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map = "MazeD",
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event = "#0000"
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}
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},
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events = {}
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}
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},
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boulder = {
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connections = {
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labyrinthB = {},
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labyrinthW = {},
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labyrinthM = {{"cureAll", "weapon"}}
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labyrinthM = {{"cureAll", "weaponBoss"}}
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},
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locations = {
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boulderChest = {
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requirements = {{"cureAll", "weapon"}},
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requirements = {{"cureAll", "weaponBoss"}},
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map = "MazeS",
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event = "#0000"
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}
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},
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events = {}
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}
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},
|
||||
labyrinthM = {
|
||||
connections = {
|
||||
labyrinthW = {},
|
||||
boulder = {{"cureAll", "weapon"}},
|
||||
boulder = {{"cureAll", "weaponBoss"}},
|
||||
darkPlace = {}
|
||||
},
|
||||
locations = {},
|
||||
events = {}
|
||||
},
|
||||
darkPlace = {
|
||||
connections = {
|
||||
waterway = {{"airTank"}},
|
||||
core = {{"cureAll"}},
|
||||
labyrinthM = {}
|
||||
},
|
||||
locations = {},
|
||||
events = {}
|
||||
}
|
||||
},
|
||||
core = {
|
||||
connections = {
|
||||
|
@ -400,7 +393,7 @@ local data = {
|
|||
},
|
||||
events = {
|
||||
eventCore = {
|
||||
requirements = {{"weapon"}}
|
||||
requirements = {{"weaponBoss"}}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -429,22 +422,21 @@ local data = {
|
|||
},
|
||||
locations = {
|
||||
dragonChest = {
|
||||
requirements = {{"weapon"}},
|
||||
requirements = {{"weaponBoss"}},
|
||||
map = "Eggs2",
|
||||
event = "#0000"
|
||||
},
|
||||
sisters = {
|
||||
requirements = {{"weapon"}},
|
||||
requirements = {{"weaponBoss"}},
|
||||
map = "EggR2",
|
||||
event = "#0000"
|
||||
}
|
||||
},
|
||||
events = {}
|
||||
}
|
||||
},
|
||||
outerWall = {
|
||||
connections = {
|
||||
eggCorridor2 = {{"bomb"}},
|
||||
plantation = {{"machineGun"}, {"booster1"}}
|
||||
plantation = {{"flight"}}
|
||||
},
|
||||
locations = {
|
||||
clock = {
|
||||
|
@ -452,20 +444,19 @@ local data = {
|
|||
map = "Clock",
|
||||
event = "#0000"
|
||||
},
|
||||
mrLittle = {
|
||||
requirements = {{"locket", "machineGun"}, {"locket", "booster1"}},
|
||||
littleHouse = {
|
||||
requirements = {{"little", "flight"}},
|
||||
map = "Little",
|
||||
event = "#0000"
|
||||
}
|
||||
},
|
||||
events = {}
|
||||
}
|
||||
},
|
||||
plantation = {
|
||||
connections = {
|
||||
arthur = {{"teleportKey"}},
|
||||
outerWall = {},
|
||||
grasstownEast = {{"bomb", "weaponSN"}},
|
||||
lastCave = {{"eventRocket", "booster2", "weapon"}}
|
||||
lastCave = {{"eventRocket", "booster2", "weaponBoss"}}
|
||||
},
|
||||
locations = {
|
||||
kanpachi = {
|
||||
|
@ -494,7 +485,7 @@ local data = {
|
|||
event = "#0000"
|
||||
},
|
||||
topCapsule = {
|
||||
requirements = {{"machineGun", "booster1"}},
|
||||
requirements = {{"flight"}},
|
||||
map = "Cent",
|
||||
event = "#0000"
|
||||
},
|
||||
|
@ -526,8 +517,7 @@ local data = {
|
|||
map = "Priso2",
|
||||
event = "#0000",
|
||||
}
|
||||
},
|
||||
events = {}
|
||||
}
|
||||
},
|
||||
balcony = {
|
||||
connections = {
|
||||
|
|
Loading…
Reference in a new issue