zacksgamerz
f439624404
Scaled down the size of the incomming notes for the player for the default control scheme.
2025-04-17 12:03:58 +03:00
sector-a
6b3fb46ae5
Forgot some few vars
2025-04-17 01:03:58 +03:00
zacksgamerz
def86a44eb
Refactored the middle offset code for the default control scheme, added amplification and increased it by 15 px.
2025-04-17 01:02:28 +03:00
Mihai Alexandru
824767af66
Replace the traditional lime Haptics with funkin.haptic
...
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com>
2025-04-17 01:01:26 +03:00
zacksgamerz
7a747993e7
Fixed issues with pixel notes' hitboxes on the default control scheme, adjusted positioning and scaled down the size even further.
2025-04-16 23:32:22 +03:00
sector-a
0e256021b1
Made note vibrations weaker, removed HAPTIC_VIBRATIONS define, moved vibration option from mobileOptions to options
2025-04-16 15:29:26 +03:00
sector-a
ca391c6e32
Add Sustain Note vibration
2025-04-16 15:15:15 +03:00
sector-a
5ae73361b0
Move noteVibrations variable to Strumline and Add Sustain note splash vibration
2025-04-16 15:15:15 +03:00
sector-a
4cee6a9d56
Make Note Vibrations stacked amplitude work as intended
2025-04-16 15:15:15 +03:00
sector-a
e3e98dc057
Note vibrations with stackable amplitude
2025-04-16 14:54:31 +03:00
KarimAkra
3e75701c1c
Adjust Arrows control scheme notes sizes for easier reading & pressing
...
Co-Authored-By: MoonDroid <81515012+moondroidcoder@users.noreply.github.com>
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com>
2025-04-16 14:35:28 +03:00
KarimAkra
f23a6a8ac8
Adjust notes scale & spacing for Arrows control scheme
...
Co-Authored-By: luckydog7 <59097731+luckydog7@users.noreply.github.com>
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com>
2025-04-16 13:52:00 +03:00
lemz1
14975212a9
macro
...
registry macro
Merge branch 'lemz1/registry-entry-data' into lemz1/registry-macro-stufff
2025-04-15 20:25:18 -04:00
KarimAkra
2a6720da2e
Added a new "Note DPad" control scheme
...
Co-Authored-By: MoonDroid <81515012+moondroidcoder@users.noreply.github.com>
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com>
Co-Authored-By: luckydog7 <59097731+luckydog7@users.noreply.github.com>
2025-04-15 22:54:00 +03:00
EliteMasterEric
577421a782
Scoring rework: Penalize the player (deducting health and score) for dropping a hold note before it's finished.
2025-04-14 19:32:54 -04:00
EliteMasterEric
9ff14aed42
Fix an issue where Pico's retry animation is broken on Ugh/Guns Pico Mix
2025-04-09 15:58:44 -04:00
EliteMasterEric
d84c2e7875
Fix an issue where the game would try to render destroyed note graphics.
2025-03-25 22:02:43 -04:00
Cameron Taylor
6b9e6c9ebc
holdnotecover implementation stuff
2025-03-11 23:17:29 -04:00
Cameron Taylor
26de08c005
note hold and splash in progress
2025-03-11 18:46:06 -04:00
Cameron Taylor
93e6d0685b
reimplement my notesplash stuff i accidentally deleted derp
2025-03-10 20:39:38 -04:00
Cameron Taylor
ea3f1be425
NoteSplash animation cleanup
2025-03-10 20:39:38 -04:00
Cameron Taylor
f9a40a2bf7
notesplash notestyle implementation
2025-03-10 20:39:32 -04:00
Cameron Taylor
0a911ae607
remove a buncho unused imports
2025-02-17 19:25:33 -05:00
EliteMasterEric
731f38a2bb
Fix a bug with strum backgrounds when setting strumline.alpha (thanks QT:RW!)
2025-02-12 14:10:38 -05:00
fabs
a6388962dd
Merge branch 'public-develop' into rewrite/master
2025-01-27 22:31:38 +00:00
Kade
785c4be88b
[ENHANCEMENT] [MODDING] Several QOL modding changes ( #4009 )
...
* Custom render distance strumline
* Custom note positions
* Custom vertices for holds
* Song Retry Event
Song retry event for pausesubstate.hx
Song retry event for playstate.hx
Song retry event for stage.hx
Song retry event for bopper.hx
Song retry event for song.hx
Scripted class event
Module event
* this should be cast
* Show notesplash toggle
* Formatting and EOF
2025-01-17 15:37:00 -05:00
EliteMasterEric
04a7007f6e
Move Tracy debug message into trace()
2025-01-13 14:33:21 -05:00
EliteMasterEric
1212c694e8
Add a new option to put a transparent background on the strumline
2024-11-23 14:42:46 -05:00
EliteMasterEric
bc546e86aa
Clean up documentation in StrumlineNote
2024-10-05 13:34:08 -04:00
EliteMasterEric
de5cca1120
Add some cutom logic to determine if this.active is needed.
2024-10-05 13:34:08 -04:00
DaWaterMalone
3aa4591bab
Fixed Modded StrumlineNote Sprite Looping Animation
...
Within the playStatic function on the StrumlineNote.hx, setting this.active = true; will fix looping animations for modded in StrumlineNote sprites. Leaving this.active = false; will stop any modded StrumlineNote sprite animation when the player or opponent hits chart notes.
2024-10-05 13:34:08 -04:00
EliteMasterEric
5630e74584
Rework Freeplay variation handling... again.
2024-09-27 14:26:08 -04:00
EliteMasterEric
0bf1bead03
Fix some issues causing the Input Offsets view to crash on web.
2024-09-22 12:14:15 -04:00
Cameron Taylor
47ed9d7fb2
Merge branch 'rewrite/master' into dombomb64/note-style-scaling
2024-09-19 22:35:16 -04:00
dombomb64
6e33cac9ec
...Okay it wasn't that simple
2024-09-17 16:47:16 -04:00
dombomb64
0706192cbe
Fix note scaling with one simple trick!
2024-09-17 13:50:59 -04:00
EliteMasterEric
517984d120
Fix a bug where Shit judgement would always display with anti-aliasing.
2024-09-13 18:46:49 -04:00
EliteMasterEric
382af3b485
Reimplement ghost tapping (disabled via compile define)
2024-08-28 05:42:14 -04:00
EliteMasterEric
41bd0246ac
Custom coutndown, judgements, and combo count now use the note style file instead of hardcoded paths.
2024-07-28 17:10:32 -04:00
anysad
82a6ca5916
welcome fallback note styles!
2024-07-28 02:43:02 -04:00
EliteMasterEric
d4cbe74939
Smaller fixes tied to note kinds
2024-07-12 21:40:46 -04:00
EliteMasterEric
f76309c91e
Update rendering for custom note styles
2024-07-12 04:13:20 -04:00
lemz
1fe44fa368
add from
2024-07-12 02:13:23 -04:00
lemz
4746c1da0e
checking empty suffix is stupid
2024-07-12 02:13:22 -04:00
lemz
f9bccb057a
use suffixes instead of pixel boolean
2024-07-12 02:13:22 -04:00
lemz
492af8add4
String works now
2024-07-12 02:13:21 -04:00
lemz
44d9785317
editing them works now
...
still need to implement String and do some testing
2024-07-12 02:13:21 -04:00
lemz
c41d846df5
store params in chart
...
chart editor still doesnt fully work
2024-07-12 02:13:20 -04:00
lemz
764cdee63d
add more options
2024-07-12 02:13:20 -04:00
lemz
0fe726cefa
fix min, max
2024-07-12 02:13:20 -04:00
lemz
d9b9854d91
add params to toolbox
...
not completely finished
2024-07-12 02:13:18 -04:00
lemz
9a563ec46b
switch seemingly doesnt work
2024-07-12 02:13:18 -04:00
lemz
94fe4a06b9
Update NoteKind.hx
2024-07-12 02:13:18 -04:00
lemz
c8d019da2f
Update NoteKind.hx
2024-07-12 02:13:17 -04:00
lemz
acd8912d16
Add Custom Params For NoteKind
...
still need to implement the chart editor stuff
2024-07-12 02:13:17 -04:00
lemz
928de7b8eb
check for pixel style if necessary
2024-07-12 02:13:16 -04:00
lemz
c4855c0ca8
fix hold note
2024-07-12 02:13:15 -04:00
lemz
ca2cbb44f5
display custom note style in chart editor
2024-07-12 02:13:14 -04:00
lemz
328e590f92
hold assets are updated aswell
2024-07-12 02:13:13 -04:00
lemz
b6eda8e498
remove note kind logic from playstate
2024-07-12 02:13:12 -04:00
lemz
14771e72de
no more note getter
2024-07-12 02:13:12 -04:00
lemz
3f39d9509c
make custom note style less clunky
2024-07-12 02:13:12 -04:00
lemz
e3e4e9fac0
helper function
2024-07-12 02:13:11 -04:00
lemz
c83e505f5b
onUpdate, etc. works now too
2024-07-12 02:13:11 -04:00
lemz
606d9d4af4
Update NoteKindManager.hx
2024-07-12 02:13:11 -04:00
lemz
134b467876
rename stuff
2024-07-12 02:13:10 -04:00
lemz
a7482410b9
add note kind scripts
2024-07-12 02:13:10 -04:00
gamerbross
8107d1a290
Remove SustainTrail forced alpha
2024-07-10 20:18:29 -04:00
MaybeMaru
16d64991ed
Add missing constants
2024-06-27 03:56:41 -04:00
Cameron Taylor
73c7bcf609
Merge branch 'rewrite/master' into burgerballs/scroll-speed-event
2024-06-06 19:49:47 -04:00
Cameron Taylor
4f34079b98
Merge branch 'audio-stream' into develop-0.4.0
2024-05-29 16:45:35 -04:00
EliteMasterEric
30fd86befb
Merge branch 'feature/charter-in-pause-menu' into develop-0.4.0
2024-05-22 12:01:27 -04:00
EliteMasterEric
faf7a0643c
Tinkered with ghost tapping some, leaving it off for now tho.
2024-05-19 01:47:36 -04:00
Burgerballs
21333ee8dc
burgerbugs require burgerfixes
2024-05-15 17:26:03 +01:00
MaybeMaru
c5caa0331e
Update Strumline.hx
2024-05-13 22:17:47 +02:00
MaybeMaru
c270f61cac
Update Strumline.hx
2024-05-13 02:21:43 +02:00
MaybeMaru
b22dd4d7d4
Update Strumline.hx
2024-05-13 02:18:57 +02:00
Burgerballs
a5700b37e1
awesome shit (see desc)
...
No longer Additive, it just sets the scroll speed
Now you can set it to either strumline
2024-05-10 21:23:35 +01:00
Burgerballs
e5ee6efdf4
redundancy is bad!!!!
2024-05-09 20:01:26 +01:00
Burgerballs
edfde606a1
magical machine of death
2024-05-09 17:51:03 +01:00
codist
000e256b0e
Fixed an issue where hold note would be invisible for a single frame.
2024-05-08 01:20:39 -04:00
EliteMasterEric
5e63832a87
Revert "Moved scroll speed to an instance variable"
...
This reverts commit 6e5171b766
.
2024-05-02 23:06:01 -04:00
EliteMasterEric
6e5171b766
Moved scroll speed to an instance variable in PlayState (for da modders :P)
2024-05-01 22:39:13 -04:00
EliteMasterEric
17a15a3947
Reposition notes based on the configured input offset (so you still hit them when centered)
2024-04-24 21:57:17 -04:00
EliteMasterEric
07092269b8
Merge branch 'rewrite/master' into input-offsets
2024-04-04 18:45:16 -04:00
EliteMasterEric
1759f5c388
Note cover now only plays splash on player
2024-04-03 04:52:28 -04:00
EliteMasterEric
28462681b2
Fix bug where 100ms sustains wouldn't update their rendering.
2024-03-29 00:52:20 -04:00
EliteMasterEric
7c04630bb7
Fix a bug where duplicate notes would get placed at the beginning
2024-03-29 00:49:02 -04:00
EliteMasterEric
dc638a1303
Fix a bunch of merge bugs.
2024-03-23 15:34:37 -04:00
EliteMasterEric
831d6aae71
Merge remote-tracking branch 'origin/rewrite/master' into input-offsets
2024-03-23 14:38:50 -04:00
Cameron Taylor
1ebfeb3a89
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into feature/script-event-note-incoming
2024-03-05 23:57:53 -05:00
EliteMasterEric
1b1834e98b
Implement a botplay checkbox in the chart editor
2024-03-05 22:27:07 -05:00
EliteMasterEric
059e1c0e13
Implement onNoteIncoming script event.
2024-03-05 21:48:04 -05:00
EliteMasterEric
f7a3d43e54
Fixes to animation looping and holds
2024-03-02 22:46:13 -05:00
EliteMasterEric
e349b0bb49
New pre-caching techniques should reduce stuttering on Weekend 1.
2024-02-23 00:16:11 -05:00
EliteMasterEric
539b688055
Exploration in expanding FunkinSprite for optimization
2024-02-22 18:55:24 -05:00
Cameron Taylor
25766dbde9
decoupling some stuff from Conductor.instance
2024-02-12 21:41:16 -05:00
Cameron Taylor
0f29f2f7a6
Merge branch 'rewrite/master' into input-offsets
2024-01-31 00:39:35 -05:00
EliteMasterEric
e391c02015
Polish note display visuals, and scrap Killer judgement.
2024-01-15 22:10:42 -05:00
EliteMasterEric
313fd55e98
WIP
2024-01-15 14:20:44 -05:00