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welcome fallback note styles!
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commit
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@ -38,6 +38,8 @@ class Countdown
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static var noteStyle:NoteStyle;
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static var fallbackNoteStyle:Null<NoteStyle>;
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static var isPixel:Bool = false;
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/**
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@ -69,11 +71,7 @@ class Countdown
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// @:privateAccess
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// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
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var fetchedNoteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(PlayState.instance.currentChart.noteStyle);
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if (fetchedNoteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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else
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noteStyle = fetchedNoteStyle;
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if (noteStyle._data.assets.note.isPixel) isPixel = true;
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fetchNoteStyle();
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// The timer function gets called based on the beat of the song.
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countdownTimer = new FlxTimer();
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@ -92,7 +90,7 @@ class Countdown
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// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
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// Countdown graphic.
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showCountdownGraphic(countdownStep, noteStyle, isPixel);
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showCountdownGraphic(countdownStep, noteStyle);
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// Countdown sound.
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playCountdownSound(countdownStep, noteStyle);
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@ -212,10 +210,20 @@ class Countdown
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isPixel = false;
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}
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static function fetchNoteStyle():Void
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{
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var fetchedNoteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(PlayState.instance.currentChart.noteStyle);
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if (fetchedNoteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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else
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noteStyle = fetchedNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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isPixel = false;
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}
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/**
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* Retrieves the graphic to use for this step of the countdown.
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*/
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public static function showCountdownGraphic(index:CountdownStep, noteStyle:NoteStyle, isGraphicPixel:Bool):Void
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public static function showCountdownGraphic(index:CountdownStep, noteStyle:NoteStyle):Void
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{
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var indexString:String = null;
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switch (index)
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@ -246,13 +254,13 @@ class Countdown
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var fadeEase = FlxEase.cubeInOut;
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if (isGraphicPixel) fadeEase = EaseUtil.stepped(8);
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countdownSprite.antialiasing = !isGraphicPixel;
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countdownSprite.antialiasing = !isPixel;
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countdownSprite.cameras = [PlayState.instance.camHUD];
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countdownSprite.updateHitbox();
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countdownSprite.screenCenter();
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countdownSprite.cameras = [PlayState.instance.camHUD];
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// Fade sprite in, then out, then destroy it.
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FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100}, Conductor.instance.beatLengthMs / 1000,
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{
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@ -272,10 +280,19 @@ class Countdown
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static function resolveGraphicPath(noteStyle:NoteStyle, index:String):Null<String>
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{
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fetchNoteStyle();
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var basePath:String = 'ui/countdown/';
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var spritePath:String = basePath + noteStyle.id + '/$index';
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// If nothing is found, revert it to default notestyle skin
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while (!Assets.exists(Paths.image(spritePath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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spritePath = basePath + noteStyle.id + '/$index';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If ABSOLUTELY nothing is found, revert it to default notestyle skin
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if (!Assets.exists(Paths.image(spritePath)))
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{
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if (!isPixel) spritePath = basePath + Constants.DEFAULT_NOTE_STYLE + '/$index';
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@ -298,10 +315,19 @@ class Countdown
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static function resolveSoundPath(noteStyle:NoteStyle, step:CountdownStep):Null<String>
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{
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if (step == CountdownStep.BEFORE || step == CountdownStep.AFTER) return null;
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fetchNoteStyle();
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var basePath:String = 'gameplay/countdown/';
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var soundPath:String = basePath + noteStyle.id + '/intro$step';
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// If nothing is found, revert it to default notestyle sound
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while (!Assets.exists(Paths.sound(soundPath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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soundPath = basePath + noteStyle.id + '/intro$step';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If ABSOLUTELY nothing is found, revert it to default notestyle sound
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if (!Assets.exists(Paths.sound(soundPath)))
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{
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if (!isPixel) soundPath = basePath + Constants.DEFAULT_NOTE_STYLE + '/intro$step';
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@ -23,24 +23,41 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
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*/
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static var noteStyle:NoteStyle;
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static var fallbackNoteStyle:Null<NoteStyle>;
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static var isPixel:Bool = false;
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override public function new()
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{
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super();
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fetchNoteStyle();
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}
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static function fetchNoteStyle():Void
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{
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var fetchedNoteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(PlayState.instance.currentChart.noteStyle);
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if (fetchedNoteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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else
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noteStyle = fetchedNoteStyle;
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if (noteStyle._data.assets.note.isPixel) isPixel = true;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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isPixel = false;
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}
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static function resolveGraphicPath(noteStyle:NoteStyle, index:String):Null<String>
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{
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fetchNoteStyle();
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var basePath:String = 'ui/popup/';
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var spritePath:String = basePath + noteStyle.id + '/$index';
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while (!Assets.exists(Paths.image(spritePath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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spritePath = basePath + noteStyle.id + '/$index';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If nothing is found, revert it to default notestyle skin
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if (!Assets.exists(Paths.image(spritePath)))
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{
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@ -72,7 +72,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
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* Get the note style ID of the parent note style.
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* @return The string ID, or `null` if there is no parent.
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*/
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function getFallbackID():Null<String>
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public function getFallbackID():Null<String>
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{
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return _data.fallback;
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}
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