mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 19:05:15 +00:00
Clean up documentation in StrumlineNote
This commit is contained in:
parent
de5cca1120
commit
bc546e86aa
|
@ -2,22 +2,24 @@ package funkin.play.notes;
|
|||
|
||||
import funkin.play.notes.notestyle.NoteStyle;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.FlxSprite;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
|
||||
/**
|
||||
* The actual receptor that you see on screen.
|
||||
*/
|
||||
class StrumlineNote extends FlxSprite
|
||||
class StrumlineNote extends FunkinSprite
|
||||
{
|
||||
/**
|
||||
* Whether this strumline note is on the player's side or the opponent's side.
|
||||
*/
|
||||
public var isPlayer(default, null):Bool;
|
||||
|
||||
/**
|
||||
* The direction which this strumline note is facing.
|
||||
*/
|
||||
public var direction(default, set):NoteDirection;
|
||||
|
||||
var confirmHoldTimer:Float = -1;
|
||||
|
||||
static final CONFIRM_HOLD_TIME:Float = 0.1;
|
||||
|
||||
function set_direction(value:NoteDirection):NoteDirection
|
||||
{
|
||||
this.direction = value;
|
||||
|
@ -30,6 +32,16 @@ class StrumlineNote extends FlxSprite
|
|||
*/
|
||||
public var forceActive:Bool = false;
|
||||
|
||||
/**
|
||||
* How long to continue the hold note animation after a note is pressed.
|
||||
*/
|
||||
static final CONFIRM_HOLD_TIME:Float = 0.1;
|
||||
|
||||
/**
|
||||
* How long the hold note animation has been playing after a note is pressed.
|
||||
*/
|
||||
var confirmHoldTimer:Float = -1;
|
||||
|
||||
public function new(noteStyle:NoteStyle, isPlayer:Bool, direction:NoteDirection)
|
||||
{
|
||||
super(0, 0);
|
||||
|
@ -47,7 +59,10 @@ class StrumlineNote extends FlxSprite
|
|||
this.active = true;
|
||||
}
|
||||
|
||||
function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void {}
|
||||
function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
function onAnimationFinished(name:String):Void
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue