Funkin/source/TitleState.hx

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package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
import flixel.graphics.FlxGraphic;
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import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.app.Application;
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import openfl.Assets;
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import shaderslmfao.ColorSwap;
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using StringTools;
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#if desktop
import Discord.DiscordClient;
import sys.thread.Thread;
#end
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class TitleState extends MusicBeatState
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{
static var initialized:Bool = false;
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var blackScreen:FlxSprite;
var credGroup:FlxGroup;
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var credTextShit:Alphabet;
var textGroup:FlxGroup;
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var ngSpr:FlxSprite;
var curWacky:Array<String> = [];
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var wackyImage:FlxSprite;
var lastBeat:Int = 0;
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var swagShader:ColorSwap;
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override public function create():Void
{
#if polymod
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
#end
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swagShader = new ColorSwap();
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FlxG.sound.muteKeys = [ZERO];
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curWacky = FlxG.random.getObject(getIntroTextShit());
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// DEBUG BULLSHIT
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super.create();
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FlxG.save.bind('funkin', 'ninjamuffin99');
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PlayerSettings.init();
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Highscore.load();
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#if ng
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NGio.init();
#end
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if (FlxG.save.data.weekUnlocked != null)
{
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// FIX LATER!!!
// WEEK UNLOCK PROGRESSION!!
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
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if (StoryMenuState.weekUnlocked.length < 4)
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StoryMenuState.weekUnlocked.insert(0, true);
// QUICK PATCH OOPS!
if (!StoryMenuState.weekUnlocked[0])
StoryMenuState.weekUnlocked[0] = true;
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}
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#if FREEPLAY
FlxG.switchState(new FreeplayState());
#elseif CHARTING
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FlxG.switchState(new ChartingState());
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#else
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new FlxTimer().start(1, function(tmr:FlxTimer)
{
startIntro();
});
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#end
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#if desktop
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DiscordClient.initialize();
#end
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}
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var logoBl:FlxSprite;
var gfDance:FlxSprite;
var danceLeft:Bool = false;
var titleText:FlxSprite;
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function startIntro()
{
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if (!initialized)
{
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
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FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1),
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{asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
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// HAD TO MODIFY SOME BACKEND SHIT
// IF THIS PR IS HERE IF ITS ACCEPTED UR GOOD TO GO
// https://github.com/HaxeFlixel/flixel-addons/pull/348
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// var music:FlxSound = new FlxSound();
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// music.loadStream(Paths.music('freakyMenu'));
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// FlxG.sound.list.add(music);
// music.play();
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FlxG.sound.playMusic(Paths.music('freakyMenu'), 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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}
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Conductor.changeBPM(102);
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persistentUpdate = true;
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
// bg.antialiasing = true;
// bg.setGraphicSize(Std.int(bg.width * 0.6));
// bg.updateHitbox();
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add(bg);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.antialiasing = true;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
logoBl.updateHitbox();
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logoBl.shader = swagShader.shader;
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// trace();
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// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
gfDance.antialiasing = true;
add(gfDance);
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gfDance.shader = swagShader.shader;
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add(logoBl);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = Paths.getSparrowAtlas('titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
titleText.antialiasing = true;
titleText.animation.play('idle');
titleText.updateHitbox();
// titleText.screenCenter(X);
add(titleText);
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var logo:FlxSprite = new FlxSprite().loadGraphic(Paths.image('logo'));
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logo.screenCenter();
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logo.antialiasing = true;
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// add(logo);
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// FlxTween.tween(logoBl, {y: logoBl.y + 50}, 0.6, {ease: FlxEase.quadInOut, type: PINGPONG});
// FlxTween.tween(logo, {y: logoBl.y + 50}, 0.6, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.1});
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credGroup = new FlxGroup();
add(credGroup);
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textGroup = new FlxGroup();
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blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
credGroup.add(blackScreen);
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credTextShit = new Alphabet(0, 0, "ninjamuffin99\nPhantomArcade\nkawaisprite\nevilsk8er", true);
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credTextShit.screenCenter();
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// credTextShit.alignment = CENTER;
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credTextShit.visible = false;
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ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadGraphic(Paths.image('newgrounds_logo'));
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add(ngSpr);
ngSpr.visible = false;
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
ngSpr.updateHitbox();
ngSpr.screenCenter(X);
ngSpr.antialiasing = true;
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FlxTween.tween(credTextShit, {y: credTextShit.y + 20}, 2.9, {ease: FlxEase.quadInOut, type: PINGPONG});
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FlxG.mouse.visible = false;
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if (initialized)
skipIntro();
else
initialized = true;
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// credGroup.add(credTextShit);
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}
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function getIntroTextShit():Array<Array<String>>
{
var fullText:String = Assets.getText(Paths.txt('introText'));
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var firstArray:Array<String> = fullText.split('\n');
var swagGoodArray:Array<Array<String>> = [];
for (i in firstArray)
{
swagGoodArray.push(i.split('--'));
}
return swagGoodArray;
}
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var transitioning:Bool = false;
override function update(elapsed:Float)
{
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/*
if (FlxG.keys.justPressed.R)
{
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
trace('reinitialized');
#end
}
*/
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if (FlxG.sound.music != null)
Conductor.songPosition = FlxG.sound.music.time;
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// FlxG.watch.addQuick('amp', FlxG.sound.music.amplitude);
if (FlxG.keys.justPressed.F)
{
FlxG.fullscreen = !FlxG.fullscreen;
}
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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#if mobile
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
pressedEnter = true;
}
}
#end
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.START)
pressedEnter = true;
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#if switch
if (gamepad.justPressed.B)
pressedEnter = true;
#end
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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NGio.unlockMedal(60960);
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// If it's Friday according to da clock
if (Date.now().getDay() == 5)
NGio.unlockMedal(61034);
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titleText.animation.play('press');
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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transitioning = true;
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// FlxG.sound.music.stop();
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#if ng
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if (!OutdatedSubState.leftState)
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{
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NGio.checkVersion(function(version)
{
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// Check if version is outdated
var localVersion:String = "v" + Application.current.meta.get('version');
var onlineVersion = version.split(" ")[0].trim();
if (version.trim() != onlineVersion)
{
trace('OLD VERSION!');
FlxG.switchState(new OutdatedSubState());
}
else
{
FlxG.switchState(new MainMenuState());
}
});
}
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#else
FlxG.switchState(new MainMenuState());
#end
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// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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}
if (pressedEnter && !skippedIntro && initialized)
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{
skipIntro();
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}
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if (FlxG.keys.justPressed.SPACE)
swagShader.hasOutline = !swagShader.hasOutline;
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if (controls.UI_LEFT)
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{
swagShader.update(-elapsed * 0.1);
}
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if (controls.UI_RIGHT)
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{
swagShader.update(elapsed * 0.1);
}
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super.update(elapsed);
}
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function createCoolText(textArray:Array<String>)
{
for (i in 0...textArray.length)
{
var money:Alphabet = new Alphabet(0, 0, textArray[i], true, false);
money.screenCenter(X);
money.y += (i * 60) + 200;
credGroup.add(money);
textGroup.add(money);
}
}
function addMoreText(text:String)
{
var coolText:Alphabet = new Alphabet(0, 0, text, true, false);
coolText.screenCenter(X);
coolText.y += (textGroup.length * 60) + 200;
credGroup.add(coolText);
textGroup.add(coolText);
}
function deleteCoolText()
{
while (textGroup.members.length > 0)
{
credGroup.remove(textGroup.members[0], true);
textGroup.remove(textGroup.members[0], true);
}
}
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var isRainbow:Bool = false;
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override function beatHit()
{
super.beatHit();
logoBl.animation.play('bump', true);
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danceLeft = !danceLeft;
if (danceLeft)
gfDance.animation.play('danceRight');
else
gfDance.animation.play('danceLeft');
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FlxG.log.add(curBeat);
// if the user is draggin the window some beats will
// be missed so this is just to compensate
if (curBeat > lastBeat)
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{
for (i in lastBeat...curBeat)
{
switch (i + 1)
{
case 1:
createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
// credTextShit.visible = true;
case 3:
addMoreText('present');
// credTextShit.text += '\npresent...';
// credTextShit.addText();
case 4:
deleteCoolText();
// credTextShit.visible = false;
// credTextShit.text = 'In association \nwith';
// credTextShit.screenCenter();
case 5:
createCoolText(['In association', 'with']);
case 7:
addMoreText('newgrounds');
ngSpr.visible = true;
// credTextShit.text += '\nNewgrounds';
case 8:
deleteCoolText();
ngSpr.visible = false;
// credTextShit.visible = false;
// credTextShit.text = 'Shoutouts Tom Fulp';
// credTextShit.screenCenter();
case 9:
createCoolText([curWacky[0]]);
// credTextShit.visible = true;
case 11:
addMoreText(curWacky[1]);
// credTextShit.text += '\nlmao';
case 12:
deleteCoolText();
// credTextShit.visible = false;
// credTextShit.text = "Friday";
// credTextShit.screenCenter();
case 13:
addMoreText('Friday');
// credTextShit.visible = true;
case 14:
addMoreText('Night');
// credTextShit.text += '\nNight';
case 15:
addMoreText('Funkin'); // credTextShit.text += '\nFunkin';
case 16:
skipIntro();
}
}
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}
lastBeat = curBeat;
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}
var skippedIntro:Bool = false;
function skipIntro():Void
{
if (!skippedIntro)
{
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remove(ngSpr);
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FlxG.camera.flash(FlxColor.WHITE, 4);
remove(credGroup);
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skippedIntro = true;
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}
}
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}