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https://github.com/ninjamuffin99/Funkin.git
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baby shit controller support
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parent
7d925ae0ec
commit
65036334d2
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@ -4,6 +4,7 @@ import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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@ -37,7 +38,17 @@ class GameOverState extends FlxTransitionableState
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.ANY && !fading)
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var pressed:Bool = FlxG.keys.justPressed.ANY;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.ANY)
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pressed = true;
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}
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if (pressed && !fading)
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{
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fading = true;
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FlxG.sound.music.fadeOut(0.5, 0, function(twn:FlxTween)
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@ -686,6 +686,70 @@ class PlayState extends FlxTransitionableState
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var downR = FlxG.keys.anyJustReleased([S, DOWN]);
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var leftR = FlxG.keys.anyJustReleased([A, LEFT]);
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var gamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.anyPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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left = true;
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}
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if (gamepad.anyPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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right = true;
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}
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if (gamepad.anyPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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up = true;
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}
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if (gamepad.anyPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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down = true;
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}
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if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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leftP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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rightP = true;
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}
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if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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upP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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downP = true;
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}
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if (gamepad.anyJustReleased(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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leftR = true;
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}
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if (gamepad.anyJustReleased(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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rightR = true;
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}
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if (gamepad.anyJustReleased(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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upR = true;
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}
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if (gamepad.anyJustReleased(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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downR = true;
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}
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}
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FlxG.watch.addQuick('asdfa', upP);
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if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
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{
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@ -835,11 +899,36 @@ class PlayState extends FlxTransitionableState
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function badNoteCheck()
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{
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// just double pasting this shit cuz fuk u
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// REDO THIS SYSTEM!
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var upP = FlxG.keys.anyJustPressed([W, UP]);
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var rightP = FlxG.keys.anyJustPressed([D, RIGHT]);
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var downP = FlxG.keys.anyJustPressed([S, DOWN]);
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var leftP = FlxG.keys.anyJustPressed([A, LEFT]);
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var gamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
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{
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leftP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
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{
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rightP = true;
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}
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if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
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{
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upP = true;
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}
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if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
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{
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downP = true;
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}
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}
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if (leftP)
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noteMiss(4);
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if (upP)
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@ -8,6 +8,7 @@ import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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import flixel.graphics.FlxGraphic;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.tweens.FlxEase;
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@ -78,7 +79,17 @@ class TitleState extends FlxTransitionableState
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.ENTER && !transitioning)
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.START)
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pressedEnter = true;
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}
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if (pressedEnter && !transitioning)
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{
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FlxG.camera.flash(FlxColor.WHITE, 1);
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