shader bullshit

This commit is contained in:
Cameron Taylor 2021-03-20 15:20:00 -04:00
parent 3661a8cd8c
commit 00cf2e5c6d
2 changed files with 26 additions and 3 deletions

View File

@ -42,12 +42,16 @@ class TitleState extends MusicBeatState
var lastBeat:Int = 0;
// var swagShader:ColorSwap;
override public function create():Void
{
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
#end
// swagShader = new ColorSwap();
FlxG.sound.muteKeys = [ZERO];
PlayerSettings.init();
@ -150,6 +154,8 @@ class TitleState extends MusicBeatState
logoBl.animation.play('bump');
logoBl.updateHitbox();
// logoBl.shader = swagShader.shader;
// trace();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
@ -161,7 +167,7 @@ class TitleState extends MusicBeatState
gfDance.antialiasing = true;
add(gfDance);
gfDance.shader = new ColorSwap().shader;
// gfDance.shader = swagShader.shader;
add(logoBl);
@ -364,6 +370,8 @@ class TitleState extends MusicBeatState
{
super.beatHit();
// swagShader.update(FlxG.random.float(0.1, 0.7));
logoBl.animation.play('bump', true);
danceLeft = !danceLeft;

View File

@ -8,10 +8,17 @@ class ColorSwap
public var shader(default, null):ColorSwapShader;
public var colorToReplace(default, set):FlxColor;
public var newColor(default, set):FlxColor;
public var daTime(default, set):Float;
public function new():Void
{
shader = new ColorSwapShader();
shader.uTime.value = [0];
}
public function update(elapsed:Float):Void
{
shader.uTime.value[0] += elapsed;
}
function set_colorToReplace(color:FlxColor):FlxColor
@ -21,6 +28,11 @@ class ColorSwap
return color;
}
function set_daTime(daTime:Float):Float
{
return daTime;
}
function set_newColor(color:FlxColor):FlxColor
{
newColor = color;
@ -34,6 +46,9 @@ class ColorSwapShader extends FlxShader
@:glFragmentSource('
#pragma header
uniform float uTime;
vec3 normalizeColor(vec3 color)
{
return vec3(
@ -68,8 +83,8 @@ class ColorSwapShader extends FlxShader
vec4 swagColor = vec4(rgb2hsv(vec3(color[0], color[1], color[2])), color[3]);
// [0] is the hue???
swagColor[0] += 2;
// swagColor[1] += 0.5;
swagColor[0] += uTime;
// swagColor[1] += uTime;
color = vec4(hsv2rgb(vec3(swagColor[0], swagColor[1], swagColor[2])), swagColor[3]);