finalize options menu

This commit is contained in:
George FunBook 2021-03-22 21:39:35 -05:00
parent 1949a66d89
commit c87079fff5
6 changed files with 281 additions and 120 deletions

View File

@ -180,6 +180,8 @@
<haxedef name="CAN_OPEN_LINKS" unless="switch"/>
<haxedef name="CAN_CHEAT" if="switch debug"/>
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
<section if="newgrounds">
<!-- Enables Ng.core.verbose -->
<!-- <haxedef name="NG_VERBOSE" /> -->

View File

@ -18,10 +18,11 @@ import flixel.input.keyboard.FlxKey;
*/
enum Control
{
NOTE_UP;
// List notes in order from left to right on gameplay screen.
NOTE_LEFT;
NOTE_RIGHT;
NOTE_DOWN;
NOTE_UP;
NOTE_RIGHT;
UI_UP;
UI_LEFT;
UI_RIGHT;
@ -327,7 +328,7 @@ class Controls extends FlxActionSet
}
}
public function replaceBinding(control:Control, device:Device, ?toAdd:Int, ?toRemove:Int)
public function replaceBinding(control:Control, device:Device, toAdd:Int, toRemove:Int)
{
if (toAdd == toRemove)
return;
@ -335,16 +336,36 @@ class Controls extends FlxActionSet
switch (device)
{
case Keys:
if (toRemove != null)
unbindKeys(control, [toRemove]);
if (toAdd != null)
bindKeys(control, [toAdd]);
forEachBound(control, function(action, _) replaceKey(action, toAdd, toRemove));
case Gamepad(id):
if (toRemove != null)
unbindButtons(control, id, [toRemove]);
if (toAdd != null)
bindButtons(control, id, [toAdd]);
forEachBound(control, function(action, _) replaceButton(action, id, toAdd, toRemove));
}
}
function replaceKey(action:FlxActionDigital, toAdd:Int, toRemove:Int)
{
for (i in 0...action.inputs.length)
{
var input = action.inputs[i];
if (input.device == KEYBOARD && input.inputID == toRemove)
{
@:privateAccess
action.inputs[i].inputID = toAdd;
}
}
}
function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:Int, toRemove:Int)
{
for (i in 0...action.inputs.length)
{
var input = action.inputs[i];
if (isGamepad(input, deviceID) && input.inputID == toRemove)
{
@:privateAccess
action.inputs[i].inputID = toAdd;
}
}
}
@ -498,12 +519,11 @@ class Controls extends FlxActionSet
}
}
public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
public function addGamepadWithSaveData(id:Int, ?padData:Dynamic):Void
{
gamepadsAdded.push(id);
for (control in buttonMap.keys())
bindButtons(control, id, buttonMap[control]);
fromSaveData(padData, Gamepad(id));
}
inline function addGamepadLiteral(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
@ -522,7 +542,7 @@ class Controls extends FlxActionSet
while (i-- > 0)
{
var input = action.inputs[i];
if (input.device == GAMEPAD && (deviceID == FlxInputDeviceID.ALL || input.deviceID == deviceID))
if (isGamepad(input, deviceID))
action.remove(input);
}
}
@ -533,13 +553,9 @@ class Controls extends FlxActionSet
public function addDefaultGamepad(id):Void
{
addGamepadLiteral(id, [
#if switch
Control.ACCEPT => [B],
Control.BACK => [A],
#else
Control.ACCEPT => [A],
Control.BACK => [B],
#end
Control.ACCEPT => [#if switch B #else A #end],
Control.BACK => [#if switch A #else B #end, BACK],
Control.UI_UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
Control.UI_DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
Control.UI_LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
@ -608,7 +624,7 @@ class Controls extends FlxActionSet
case Gamepad(id):
for (input in getActionFromControl(control).inputs)
{
if (input.deviceID == id)
if (isGamepad(input, id))
list.push(input.inputID);
}
}
@ -626,6 +642,37 @@ class Controls extends FlxActionSet
}
}
public function fromSaveData(data:Dynamic, device:Device)
{
for (control in Control.createAll())
{
var inputs:Array<Int> = Reflect.field(data, control.getName());
if (inputs != null)
{
switch(device)
{
case Keys: bindKeys(control, inputs.copy());
case Gamepad(id): bindButtons(control, id, inputs.copy());
}
}
}
}
public function createSaveData(device:Device):Dynamic
{
var isEmpty = true;
var data = {};
for (control in Control.createAll())
{
var inputs = getInputsFor(control, device);
isEmpty = isEmpty && inputs.length == 0;
Reflect.setField(data, control.getName(), inputs);
}
return isEmpty ? null : data;
}
static function isDevice(input:FlxActionInput, device:Device)
{
return switch device
@ -640,3 +687,6 @@ class Controls extends FlxActionSet
return input.device == GAMEPAD && (deviceID == FlxInputDeviceID.ALL || input.deviceID == deviceID);
}
}
typedef SaveInputLists = {?keys:Array<Int>, ?pad:Array<Int>};

View File

@ -82,7 +82,7 @@ class OptionsMenu_old extends MusicBeatState
{
if (FlxG.keys.getIsDown().length > 0)
{
PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxG.keys.getIsDown()[0].ID, null);
// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxG.keys.getIsDown()[0].ID, null);
}
// PlayerSettings.player1.controls.replaceBinding(Control)
}

View File

@ -1,8 +1,11 @@
package;
import Controls;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.input.actions.FlxActionInput;
import flixel.input.gamepad.FlxGamepad;
import flixel.util.FlxSignal;
// import ui.DeviceManager;
@ -24,124 +27,223 @@ class PlayerSettings
// public var avatar:Player;
// public var camera(get, never):PlayCamera;
function new(id, scheme)
function new(id)
{
this.id = id;
this.controls = new Controls('player$id', scheme);
this.controls = new Controls('player$id', None);
#if CLEAR_INPUT_SAVE
FlxG.save.data.controls = null;
FlxG.save.flush();
#end
var useDefault = true;
var controlData = FlxG.save.data.controls;
if (controlData != null)
{
var keyData:Dynamic = null;
if (id == 0 && controlData.p1 != null && controlData.p1.keys != null)
keyData = controlData.p1.keys;
else if (id == 1 && controlData.p2 != null && controlData.p2.keys != null)
keyData = controlData.p2.keys;
if (keyData != null)
{
useDefault = false;
trace("loaded key data: " + haxe.Json.stringify(keyData));
controls.fromSaveData(keyData, Keys);
}
}
if (useDefault)
controls.setKeyboardScheme(Solo);
}
function addGamepad(gamepad:FlxGamepad)
{
var useDefault = true;
var controlData = FlxG.save.data.controls;
if (controlData != null)
{
var padData:Dynamic = null;
if (id == 0 && controlData.p1 != null && controlData.p1.pad != null)
padData = controlData.p1.pad;
else if (id == 1 && controlData.p2 != null && controlData.p2.pad != null)
padData = controlData.p2.pad;
if (padData != null)
{
useDefault = false;
trace("loaded pad data: " + haxe.Json.stringify(padData));
controls.addGamepadWithSaveData(gamepad.id, padData);
}
}
if (useDefault)
controls.addDefaultGamepad(gamepad.id);
}
public function saveControls()
{
if (FlxG.save.data.controls == null)
FlxG.save.data.controls = {};
var playerData:{ ?keys:Dynamic, ?pad:Dynamic }
if (id == 0)
{
if (FlxG.save.data.controls.p1 == null)
FlxG.save.data.controls.p1 = {};
playerData = FlxG.save.data.controls.p1;
}
else
{
if (FlxG.save.data.controls.p2 == null)
FlxG.save.data.controls.p2 = {};
playerData = FlxG.save.data.controls.p2;
}
var keyData = controls.createSaveData(Keys);
if (keyData != null)
{
playerData.keys = keyData;
trace("saving key data: " + haxe.Json.stringify(keyData));
}
if (controls.gamepadsAdded.length > 0)
{
var padData = controls.createSaveData(Gamepad(controls.gamepadsAdded[0]));
if (padData != null)
{
trace("saving pad data: " + haxe.Json.stringify(padData));
playerData.pad = padData;
}
}
FlxG.save.flush();
}
static public function init():Void
{
if (player1 == null)
{
player1 = new PlayerSettings(0);
++numPlayers;
}
FlxG.gamepads.deviceConnected.add(onGamepadAdded);
var numGamepads = FlxG.gamepads.numActiveGamepads;
for (i in 0...numGamepads)
{
var gamepad = FlxG.gamepads.getByID(i);
if (gamepad != null)
onGamepadAdded(gamepad);
}
// player1.controls.addDefaultGamepad(0);
// }
// if (numGamepads > 1)
// {
// if (player2 == null)
// {
// player2 = new PlayerSettings(1, None);
// ++numPlayers;
// }
// var gamepad = FlxG.gamepads.getByID(1);
// if (gamepad == null)
// throw 'Unexpected null gamepad. id:0';
// player2.controls.addDefaultGamepad(1);
// }
// DeviceManager.init();
}
static function onGamepadAdded(gamepad:FlxGamepad)
{
player1.addGamepad(gamepad);
}
/*
public function setKeyboardScheme(scheme)
{
controls.setKeyboardScheme(scheme);
}
/*
static public function addAvatar(avatar:Player):PlayerSettings
{
var settings:PlayerSettings;
if (player1 == null)
{
player1 = new PlayerSettings(0, Solo);
++numPlayers;
}
if (player1.avatar == null)
settings = player1;
else
{
if (player2 == null)
{
if (player1.controls.keyboardScheme.match(Duo(true)))
player2 = new PlayerSettings(1, Duo(false));
else
player2 = new PlayerSettings(1, None);
++numPlayers;
}
if (player2.avatar == null)
settings = player2;
else
throw throw 'Invalid number of players: ${numPlayers + 1}';
}
++numAvatars;
settings.avatar = avatar;
avatar.settings = settings;
splitCameras();
onAvatarAdd.dispatch(settings);
return settings;
}
static public function removeAvatar(avatar:Player):Void
{
var settings:PlayerSettings;
if (player1 != null && player1.avatar == avatar)
settings = player1;
else if (player2 != null && player2.avatar == avatar)
{
settings = player2;
if (player1.controls.keyboardScheme.match(Duo(_)))
player1.setKeyboardScheme(Solo);
}
else
throw "Cannot remove avatar that is not for a player";
settings.avatar = null;
while (settings.controls.gamepadsAdded.length > 0)
{
final id = settings.controls.gamepadsAdded.shift();
settings.controls.removeGamepad(id);
DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
}
--numAvatars;
splitCameras();
onAvatarRemove.dispatch(avatar.settings);
}
*/
static public function init():Void
static public function addAvatar(avatar:Player):PlayerSettings
{
var settings:PlayerSettings;
if (player1 == null)
{
player1 = new PlayerSettings(0, Solo);
++numPlayers;
}
var numGamepads = FlxG.gamepads.numActiveGamepads;
if (numGamepads > 0)
{
var gamepad = FlxG.gamepads.getByID(0);
if (gamepad == null)
throw 'Unexpected null gamepad. id:0';
player1.controls.addDefaultGamepad(0);
}
if (numGamepads > 1)
if (player1.avatar == null)
settings = player1;
else
{
if (player2 == null)
{
player2 = new PlayerSettings(1, None);
if (player1.controls.keyboardScheme.match(Duo(true)))
player2 = new PlayerSettings(1, Duo(false));
else
player2 = new PlayerSettings(1, None);
++numPlayers;
}
var gamepad = FlxG.gamepads.getByID(1);
if (gamepad == null)
throw 'Unexpected null gamepad. id:0';
if (player2.avatar == null)
settings = player2;
else
throw throw 'Invalid number of players: ${numPlayers + 1}';
}
++numAvatars;
settings.avatar = avatar;
avatar.settings = settings;
player2.controls.addDefaultGamepad(1);
splitCameras();
onAvatarAdd.dispatch(settings);
return settings;
}
static public function removeAvatar(avatar:Player):Void
{
var settings:PlayerSettings;
if (player1 != null && player1.avatar == avatar)
settings = player1;
else if (player2 != null && player2.avatar == avatar)
{
settings = player2;
if (player1.controls.keyboardScheme.match(Duo(_)))
player1.setKeyboardScheme(Solo);
}
else
throw "Cannot remove avatar that is not for a player";
settings.avatar = null;
while (settings.controls.gamepadsAdded.length > 0)
{
final id = settings.controls.gamepadsAdded.shift();
settings.controls.removeGamepad(id);
DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
}
// DeviceManager.init();
--numAvatars;
splitCameras();
onAvatarRemove.dispatch(avatar.settings);
}
*/
static public function reset()
{
player1 = null;

View File

@ -41,8 +41,6 @@ class TitleState extends MusicBeatState
FlxG.sound.muteKeys = [ZERO];
PlayerSettings.init();
curWacky = FlxG.random.getObject(getIntroTextShit());
// DEBUG BULLSHIT
@ -50,6 +48,7 @@ class TitleState extends MusicBeatState
super.create();
FlxG.save.bind('funkin', 'ninjamuffin99');
PlayerSettings.init();
Highscore.load();
#if newgrounds

View File

@ -184,7 +184,12 @@ class ControlsMenu extends ui.OptionsState.Page
var inputName = device == Keys ? "key" : "button";
var cancel = device == Keys ? "Escape" : "Back";
prompt.setText('\nPress any $inputName to rebind\n\n\n\n $cancel to cancel');
//todo: alignment
if (device == Keys)
prompt.setText('\nPress any key to rebind\n\n\n\n $cancel to cancel');
else
prompt.setText('\nPress any button\n to rebind\n\n\n $cancel to cancel');
controlGrid.selectedItem.select();
labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0;
@ -265,13 +270,16 @@ class ControlsMenu extends ui.OptionsState.Page
// Don't use resetItem() since items share names/labels
item.input = input;
item.label.text = item.getLabel(input);
PlayerSettings.player1.saveControls();
}
function closePrompt()
{
controlGrid.enabled = true;
canExit = true;
prompt.exists = false;
controlGrid.enabled = true;
if (deviceList == null)
canExit = true;
}
override function destroy()