Commit Graph

50 Commits

Author SHA1 Message Date
Alula 8271920178
revert april fools meme 2021-04-03 22:15:17 +02:00
Alula 9820f4b4f1
april fools 2021-04-01 01:15:03 +02:00
Alula 5efd3f3c92
general cleanup, hooks and android build fix 2021-03-29 23:19:07 +02:00
Alula a1d546215f
weapon refactor + bunch of minor stuff 2021-03-09 15:05:38 +01:00
Alula a8a9c6316d
fix a bunch of warnings, bugs and compilation 2021-02-10 12:53:49 +01:00
Alula 02f0f7f314
initial sdl2 port 2021-01-28 23:33:43 +01:00
Alula 3c20e089f9 (wip) start rewriting rendering stuff 2021-01-27 19:20:47 +01:00
Alula 7f86dae8a0
subpixel coords / motion interpolation toggle 2021-01-16 23:49:43 +01:00
Alula e092a9e2ea
Lua time 2021-01-01 02:46:01 +01:00
Alula d1698d43b8
refactor the npc system and fix a bunch of shitty bugs abusing unsafe in meanwhile 2020-12-25 23:39:41 +01:00
Alula 0292e27e11
flag documentation 2020-12-07 00:42:19 +01:00
Alula 203a4a1180
Let CI override version displayed in menu 2020-12-06 16:41:12 +01:00
Alula 5f259b572e
rect serialization 2020-12-06 15:53:14 +01:00
Alula 1180b81373
fix bullet hit glitches 2020-12-04 19:58:59 +01:00
Alula 87b2df2ade
make some of the NPCs aware of second player 2020-11-30 14:31:40 +01:00
Alula 605a858c90
Refactor input system and other stuff 2020-11-28 20:25:51 +01:00
Alula d2a3a7669f
Add Igor boss 2020-11-17 11:46:51 +01:00
Alula 441edb833e
NPC refactor and switch to u16 for animation frames 2020-11-17 03:42:45 +01:00
Alula 15f961ad4f
death effect, minor tweaks 2020-11-14 02:25:37 +01:00
Alula 7db891f5a1
Water shader and motion interpolation 2020-11-07 18:17:01 +01:00
Alula 984299deb3
out-of-tree ggez and huge performance improvements 2020-11-05 00:25:18 +01:00
Alula 248b7915fa
add mannan 2020-11-04 18:22:38 +01:00
Alula 30f47b17eb
boss life bar, textscript opcodes and etc. 2020-11-02 15:01:30 +01:00
Alula 8d0ad30e09
add various NPCs and fixes 2020-11-01 20:05:29 +01:00
Alula 2542376362
Implement frame interpolation for smooth 50tps experience 2020-10-30 23:47:29 +01:00
Alula db248e4dd9
add subpixel camera scrolling 2020-10-29 23:14:53 +01:00
Alula ba06c66f01
lighting tweaks, optimizations, fan npcs 2020-10-26 09:34:54 +01:00
Alula 048816bfe7
balrog and lots of tweaks 2020-09-30 05:11:25 +02:00
Alula 2b148fe3ed
fix tsc interpreter bugs and various inaccuracies 2020-09-25 14:55:28 +02:00
Alula ab7e8da162
add a cs+/nxengine inspired title screen 2020-09-20 03:05:41 +02:00
Alula 74010e789e
bug fixes and more accurate physics 2020-09-19 15:19:00 +02:00
Alula 84ac596d50
add the fucking xp doritos 2020-09-12 23:43:27 +02:00
Alula e143185f5d
initial implementation of weapons and bullets 2020-09-12 02:42:44 +02:00
Alula 62cb96d4b3
bullet stuff and many cs+ workarounds 2020-09-11 18:30:18 +02:00
Alula 95438d8561
weapon hud 2020-09-11 02:55:07 +02:00
Alula f4dc0def53
tsc: interaction lock fixes 2020-09-11 01:41:00 +02:00
Alula 41f72f3c7a
add Into<ggez::Rect> for our internal Rect<T> 2020-09-10 12:26:24 +02:00
Alula d79657bb6a
physics abstraction and npc physics implementation 2020-09-09 15:06:11 +02:00
Alula 703303d18f
fade direction fix 2020-09-05 03:14:58 +02:00
Alula 497d29a9c4
initial npc implementation 2020-09-05 01:08:33 +02:00
Alula 764d00ab63
some more flags 2020-08-31 21:46:03 +02:00
Alula 8f7eb2e025
some flag naming and refactoring 2020-08-31 20:33:01 +02:00
Alula 98fb3a24e1
implement bmfont rendering 2020-08-29 08:59:46 +02:00
Alula 1758aa5740
tsc: implement fading 2020-08-28 03:41:14 +02:00
Alula c703203506
tsc: third line and non-strict mode 2020-08-28 01:34:28 +02:00
Alula 44d4bd8ea3
complete the TSC VM 2020-08-27 04:43:21 +02:00
Alula ce1da83cfd
caret fix 2020-08-23 04:17:24 +02:00
Alula ef9ca2e89a
add carets and fix booster 2020-08-20 20:31:47 +02:00
Alula 1993720f34
new ui, fork and strip down ggez 2020-08-19 21:11:32 +02:00
Alula b89d54251f
initial commit 2020-08-18 18:46:07 +02:00