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Commit graph

104 commits

Author SHA1 Message Date
Alula 68cf299e96
netplay shit, visual tweaks 2021-10-14 06:54:11 +02:00
Alula 01e35a09eb
add <2PJ tsc command 2021-10-11 00:17:49 +02:00
Alula e018b53b04
commit stuff from last 2 months idfk what I've exactly changed 2021-10-08 04:41:31 +02:00
jake 639c296bcc Make <MYB change the player direction... Shack cutscene pretty accurate 2021-06-30 19:29:14 -07:00
jake d427651de3 moved down facing this from MYB to MYD, whoops. Also implemented <MYB for facing npc 2021-06-30 19:15:27 -07:00
jake cfbb2c3286 Make <MOV reset interaction flag, fixed <MYB 2021-06-30 18:48:26 -07:00
jake a085037fc6 Fixed various inaccuracies regarding player interaction 2021-06-29 21:00:22 -07:00
Alula d1ca07c297
fix layout of text boxes being completely fucked 2021-06-27 08:03:07 +02:00
Alula 0e5d85ff05
fix #29 2021-06-27 04:24:01 +02:00
Alula 5ce0e1d67d
make <2MV not generate smoke if other player is hidden 2021-06-27 03:43:11 +02:00
Alula 6f3beb6e28
slopes, pxmap, camera fixes 2021-06-27 03:06:56 +02:00
Alula 3fe8e132e5
cs+ inspired water thing 2021-06-20 21:41:38 +02:00
Alula d23ad6984e
unfuck physics 2021-05-05 18:34:23 +02:00
Alula ea38f54c74
a bunch of npcs, up to Labirynth B 2021-05-03 01:06:02 +02:00
Alula ecabff27a8
rework cutscene skipping 2021-05-02 06:06:51 +02:00
Alula d83f58fe1b
add support for map flags 2021-05-02 04:04:52 +02:00
Alula 4f34e33b57
add skip flags, fix pre-save 'do you want to retry' 2021-05-02 02:09:54 +02:00
Alula 4d08158427
add missing sound in <IT+ opcode 2021-04-28 22:33:28 +02:00
Alula 27b5d85da7
fix tsc jump behavior (#23) 2021-04-28 22:31:26 +02:00
Alula 8d906536c1
increase size of yes/no box touch area 2021-04-28 21:34:09 +02:00
Alula 6750cd7ad4
touchscreen / android improvements 2021-04-23 03:55:13 +02:00
Alula 9a0009101f
fix a tsc compiler bug where # in middle of event was interpreted as start of new one 2021-04-20 13:43:57 +02:00
Alula c4b32f28ae
remove log spam 2021-03-23 02:52:15 +01:00
Alula 8a64cfc180
fix TSC handling certain weapon opcodes improperly 2021-03-22 09:01:52 +01:00
Alula b34422ac7f
add flash effect and implement <FLA 2021-03-15 22:10:16 +01:00
Alula 319289ca67
new android port 2021-02-24 09:28:47 +01:00
Alula 812acac4e8
add <NOD cursor 2021-02-13 00:12:33 +01:00
Alula 1cc7ed8b2b
ogg playback and persistent settings 2021-02-12 11:05:28 +01:00
Alula c7522f9bf1
dep update 2021-02-10 21:14:09 +01:00
Alula a8a9c6316d
fix a bunch of warnings, bugs and compilation 2021-02-10 12:53:49 +01:00
Alula 02f0f7f314
initial sdl2 port 2021-01-28 23:33:43 +01:00
Alula 3c20e089f9 (wip) start rewriting rendering stuff 2021-01-27 19:20:47 +01:00
Alula c9c746a6db
add a bunch of simpler npcs 2021-01-18 20:31:35 +01:00
Alula 8e810bf026
add spur and other stuff 2021-01-16 14:51:52 +01:00
Khangaroo 82cb203ef9 really basic text skip 2021-01-01 21:39:50 -05:00
Alula e092a9e2ea
Lua time 2021-01-01 02:46:01 +01:00
Alula d1698d43b8
refactor the npc system and fix a bunch of shitty bugs abusing unsafe in meanwhile 2020-12-25 23:39:41 +01:00
Alula ff0046abbd
clearer documentation 2020-12-08 13:56:43 +01:00
Alula f6a1b6b6a4
Add Omega 2020-12-07 20:20:19 +01:00
Alula 87b2df2ade
make some of the NPCs aware of second player 2020-11-30 14:31:40 +01:00
Alula d6d2df53f7
initial co-op support 2020-11-29 13:06:10 +01:00
Alula 605a858c90
Refactor input system and other stuff 2020-11-28 20:25:51 +01:00
Alula f5c813aaab
debugger ui improvements 2020-11-25 00:08:27 +01:00
Alula 984299deb3
out-of-tree ggez and huge performance improvements 2020-11-05 00:25:18 +01:00
Alula ff723c728b
jellies and fixes for dumb bugs 2020-11-04 16:37:00 +01:00
Alula c4a87f5a64
Add complete implementation of Balfrog fight 2020-11-04 10:06:02 +01:00
Alula 30f47b17eb
boss life bar, textscript opcodes and etc. 2020-11-02 15:01:30 +01:00
Alula c92224dc96
boss handling, balfrog skeleton 2020-11-02 03:20:16 +01:00
Alula 69e2b00cdc
Improved camera 2020-11-01 20:39:57 +01:00
Alula 8050beed56
add <SMP 2020-11-01 20:08:52 +01:00