a bunch of npcs, up to Labirynth B
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@ -457,9 +457,15 @@ pub struct NPCConsts {
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// pub n152_shutter_stuck: () // Defined in code
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#[serde(default = "default_n153_gaudi")]
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pub n153_gaudi: [Rect<u16>; 14],
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#[serde(default = "default_n154_gaudi_dead")]
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pub n154_gaudi_dead: [Rect<u16>; 6],
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#[serde(default = "default_n155_gaudi_flying")]
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pub n155_gaudi_flying: [Rect<u16>; 8],
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#[serde(default = "default_n156_gaudi_projectile")]
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pub n156_gaudi_projectile: [Rect<u16>; 3],
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@ -2816,6 +2822,25 @@ fn default_n151_blue_robot_standing() -> [Rect<u16>; 4] {
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]
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}
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fn default_n153_gaudi() -> [Rect<u16>; 14] {
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[
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Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 0 0 // left
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Rect { left: 24, top: 0, right: 48, bottom: 24 }, // 1 1
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Rect { left: 48, top: 0, right: 72, bottom: 24 }, // 2 2
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Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 3 3
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Rect { left: 72, top: 0, right: 96, bottom: 24 }, // 4 4
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Rect { left: 0, top: 0, right: 24, bottom: 24 }, // 5 5
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Rect { left: 96, top: 48, right: 120, bottom: 72 }, // 6 20
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Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 0 0 // right
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Rect { left: 24, top: 24, right: 48, bottom: 48 }, // 1 1
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Rect { left: 48, top: 24, right: 72, bottom: 48 }, // 2 2
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Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 3 3
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Rect { left: 72, top: 24, right: 96, bottom: 48 }, // 4 4
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Rect { left: 0, top: 24, right: 24, bottom: 48 }, // 5 5
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Rect { left: 96, top: 72, right: 120, bottom: 96 }, // 6 20
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]
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}
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fn default_n154_gaudi_dead() -> [Rect<u16>; 6] {
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[
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Rect { left: 168, top: 24, right: 192, bottom: 48 },
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@ -2827,6 +2852,19 @@ fn default_n154_gaudi_dead() -> [Rect<u16>; 6] {
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]
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}
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fn default_n155_gaudi_flying() -> [Rect<u16>; 8] {
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[
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Rect { left: 0, top: 48, right: 24, bottom: 72 }, // 0 14 // left
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Rect { left: 24, top: 48, right: 48, bottom: 72 }, // 1 15
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Rect { left: 288, top: 0, right: 312, bottom: 24 }, // 2 18
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Rect { left: 24, top: 48, right: 48, bottom: 72 }, // 3 19
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Rect { left: 0, top: 72, right: 24, bottom: 96 }, // 0 14 // right
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Rect { left: 24, top: 72, right: 48, bottom: 96 }, // 1 15
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Rect { left: 288, top: 24, right: 312, bottom: 48 }, // 2 18
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Rect { left: 24, top: 72, right: 48, bottom: 96 }, // 3 19
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]
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}
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fn default_n156_gaudi_projectile() -> [Rect<u16>; 3] {
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[
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Rect { left: 96, top: 112, right: 112, bottom: 128 },
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@ -1,7 +1,8 @@
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use crate::framework::error::GameResult;
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use num_traits::{abs, clamp};
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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@ -138,7 +139,6 @@ impl NPC {
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self.vel_x = 0x200;
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}
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if self.action_counter != 0 && self.flags.hit_bottom_wall() {
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self.action_num = 5;
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}
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@ -198,7 +198,6 @@ impl NPC {
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_ => {}
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}
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if self.action_num < 30 || self.action_num >= 40 {
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self.vel_y += 0x40;
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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@ -347,6 +346,33 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n145_king_sword(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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if self.action_num == 0 {
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let parent = self.get_parent_ref_mut(npc_list);
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if let Some(parent) = parent {
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if parent.action_counter2 != 0 {
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if parent.direction != Direction::Left {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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} else if parent.direction != Direction::Left {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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self.x = if self.direction != Direction::Left { parent.x + 5120 } else { parent.x - 5120 };
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self.y = parent.y;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
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self.anim_rect = state.constants.npc.n145_king_sword[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n151_blue_robot_standing(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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@ -1,5 +1,6 @@
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use num_traits::{abs, clamp};
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use crate::caret::CaretType;
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::list::NPCList;
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@ -8,7 +9,6 @@ use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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use crate::weapon::bullet::BulletManager;
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use crate::caret::CaretType;
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impl NPC {
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pub(crate) fn tick_n117_curly(
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@ -321,4 +321,39 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n165_curly_collapsed(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0x1400;
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}
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let player = self.get_closest_player_mut(players);
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self.anim_num = if self.direction == Direction::Right {
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if player.x > self.x - 0x4000
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&& player.x < self.x + 0x4000
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&& player.y > self.y - 0x2000
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&& player.y < self.y + 0x2000
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{
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2
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} else {
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1
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}
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} else {
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0
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};
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}
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_ => {}
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}
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self.anim_rect = state.constants.npc.n165_curly_collapsed[self.anim_num as usize];
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Ok(())
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}
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}
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@ -0,0 +1,114 @@
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::NPC;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n139_doctor(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.vel_x = 0;
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self.vel_y = 0;
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self.y = self.y + -0x1000;
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}
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if !self.flags.hit_bottom_wall() {
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self.anim_num = 2;
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} else {
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self.anim_num = 0;
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}
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self.vel_y = self.vel_y + 0x40;
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 0xb;
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self.anim_num = 1;
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self.anim_counter = 0;
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self.action_counter3 = 0;
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}
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self.anim_counter = self.anim_counter + 1;
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if 6 < self.anim_counter {
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self.anim_counter = 0;
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self.anim_num = self.anim_num + 1;
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}
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if 1 < self.anim_num {
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self.anim_num = 0;
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self.action_counter3 = self.action_counter3 + 1;
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}
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if 8 < self.action_counter3 {
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self.anim_num = 0;
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self.action_num = 1;
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}
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}
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0x14 | 0x15 => {
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if self.action_num == 0x14 {
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self.action_num = 0x15;
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self.action_counter = 0;
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self.anim_num = 2;
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self.target_y = self.y + -0x4000;
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}
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if self.y < self.target_y {
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self.vel_y = self.vel_y + 0x20;
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} else {
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self.vel_y = self.vel_y + -0x20;
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}
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self.vel_y = self.vel_y.clamp(-0x200, 0x200);
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}
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0x1e | 0x1f => {
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if self.action_num == 0x1e {
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self.action_num = 0x1f;
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self.vel_x = 0;
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self.vel_y = 0;
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self.action_counter = (self.anim_rect.bottom - self.anim_rect.top) * 2;
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state.sound_manager.play_sfx(0x1d);
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}
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self.action_counter = self.action_counter.saturating_sub(1);
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self.anim_num = 0;
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if self.action_counter == 0 {
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self.cond.set_alive(false);
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}
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}
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0x28 | 0x29 => {
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if self.action_num == 0x28 {
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self.action_num = 0x29;
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self.action_counter = 0;
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self.vel_x = 0;
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self.vel_y = 0;
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state.sound_manager.play_sfx(0x1d);
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}
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self.anim_num = 2;
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self.action_counter = self.action_counter + 1;
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if 0x3f < self.action_counter {
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self.action_num = 0x14;
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}
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}
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_ => {}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n139_doctor[self.anim_num as usize + dir_offset];
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if self.action_num == 31 || self.action_num == 41 {
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self.anim_rect.bottom = self.action_counter / 2 + self.anim_rect.top;
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if ((self.action_counter / 2) & 1) != 0 {
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self.anim_rect.left += 1;
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}
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}
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Ok(())
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}
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}
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@ -1,12 +1,341 @@
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use crate::caret::CaretType;
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use crate::common::Direction;
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use crate::common::{Direction, CDEG_RAD};
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use crate::framework::error::GameResult;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n147_critter_purple(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.y += 0x600;
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self.action_num = 1;
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}
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let player = self.get_closest_player_mut(players);
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if self.action_counter <= 7
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|| self.x - 0xC000 >= player.x
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|| self.x + 0xC000 <= player.x
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|| self.y - 0xC000 >= player.y
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|| self.y + 0x4000 <= player.y
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{
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if self.action_counter <= 7 {
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self.action_counter += 1;
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}
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self.anim_num = 0;
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} else {
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if self.x <= player.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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self.anim_num = 1;
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}
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if self.shock != 0 {
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self.action_num = 2;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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if self.action_counter > 7
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&& self.x - 0x6000 < player.x
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&& self.x + 0x6000 > player.x
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&& self.y - 0xC000 < player.y
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&& self.y + 0x4000 > player.y
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{
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self.action_num = 2;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 3;
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self.anim_num = 2;
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self.vel_y = -0x5FF;
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state.sound_manager.play_sfx(30);
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let player = self.get_closest_player_mut(players);
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if self.x <= player.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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}
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}
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3 => {
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if self.vel_y > 0x100 {
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self.target_y = self.y;
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self.action_num = 4;
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self.anim_num = 3;
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self.action_counter = 0;
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self.action_counter = 0;
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}
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}
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4 => {
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let player = self.get_closest_player_mut(players);
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if self.x >= player.x {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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self.action_counter += 1;
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if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
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|| self.action_counter > 60
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{
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self.damage = 3;
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self.action_num = 5;
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self.anim_num = 2;
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} else {
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if self.action_counter % 4 == 1 {
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state.sound_manager.play_sfx(109);
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}
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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}
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if self.action_counter % 30 == 6 {
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
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let mut npc = NPC::create(148, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = (angle.cos() * -1536.0) as i32;
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npc.vel_y = (angle.sin() * -1536.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(39);
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}
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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}
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if self.anim_num > 5 {
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self.anim_num = 3;
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}
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}
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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self.damage = 2;
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self.vel_x = 0;
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self.action_counter = 0;
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self.anim_num = 0;
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self.action_num = 1;
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state.sound_manager.play_sfx(23);
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}
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}
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_ => {}
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}
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if self.action_num == 4 {
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self.vel_y = if self.y <= self.target_y { self.vel_y + 0x10 } else { self.vel_y - 0x10 };
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self.vel_x = self.vel_x.clamp(-0x200, 0x200);
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self.vel_y = self.vel_y.clamp(-0x200, 0x200);
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} else {
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self.vel_y += 0x20;
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if self.vel_y > 0x5FF {
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self.vel_y = 0x5FF;
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}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n147_critter_purple[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n148_critter_purple_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.flags.0 != 0 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
|
||||
self.y += self.vel_y;
|
||||
self.x += self.vel_x;
|
||||
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 1 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n148_critter_purple_projectile[self.anim_num as usize];
|
||||
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 300 {
|
||||
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n153_gaudi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if !(self.x <= player.x + 0x28000
|
||||
&& self.x >= player.x - 0x28000
|
||||
&& self.y <= player.y + 0x1E000
|
||||
&& self.y >= player.y - 0x1E000)
|
||||
{
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.vel_x = 0;
|
||||
self.anim_num = 0;
|
||||
self.y += 0x600;
|
||||
}
|
||||
if self.rng.range(0..100) == 1 {
|
||||
self.action_num = 2;
|
||||
self.anim_num = 1;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
if self.rng.range(0..100) == 1 {
|
||||
if self.direction != Direction::Left {
|
||||
self.direction = Direction::Left;
|
||||
} else {
|
||||
self.direction = Direction::Right;
|
||||
}
|
||||
}
|
||||
if self.rng.range(0..100) == 1 {
|
||||
self.action_num = 10;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 20 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.action_counter = self.rng.range(25..100) as u16;
|
||||
self.anim_num = 2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 3 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num > 5 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
if self.direction != Direction::Left {
|
||||
self.vel_x = 0x200;
|
||||
} else {
|
||||
self.vel_x = -0x200;
|
||||
}
|
||||
|
||||
if self.action_counter != 0 {
|
||||
self.action_counter -= 1;
|
||||
} else {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
|
||||
if self.direction == Direction::Right && self.flags.hit_right_wall() {
|
||||
self.anim_num = 2;
|
||||
self.vel_y = -0x5FF;
|
||||
self.action_num = 20;
|
||||
if !player.cond.hidden() {
|
||||
state.sound_manager.play_sfx(30);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.anim_num = 2;
|
||||
self.vel_y = -0x5FF;
|
||||
self.action_num = 20;
|
||||
if !player.cond.hidden() {
|
||||
state.sound_manager.play_sfx(30);
|
||||
}
|
||||
}
|
||||
}
|
||||
20 => {
|
||||
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
|
||||
if self.direction == Direction::Right && self.flags.hit_right_wall() {
|
||||
self.action_counter3 += 1;
|
||||
} else {
|
||||
self.action_counter3 = 0;
|
||||
}
|
||||
} else {
|
||||
self.action_counter3 += 1;
|
||||
}
|
||||
|
||||
if self.action_counter3 > 10 {
|
||||
if self.direction != Direction::Left {
|
||||
self.direction = Direction::Left;
|
||||
} else {
|
||||
self.direction = Direction::Right;
|
||||
}
|
||||
}
|
||||
if self.direction != Direction::Left {
|
||||
self.vel_x = 0x100;
|
||||
} else {
|
||||
self.vel_x = -0x100;
|
||||
}
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.action_num = 21;
|
||||
self.anim_num = 6;
|
||||
self.action_counter = 0;
|
||||
self.vel_x = 0;
|
||||
|
||||
if !player.cond.hidden() {
|
||||
state.sound_manager.play_sfx(23);
|
||||
}
|
||||
}
|
||||
}
|
||||
21 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n153_gaudi[self.anim_num as usize + dir_offset];
|
||||
|
||||
if self.life <= 985 {
|
||||
self.npc_type = 154;
|
||||
self.action_num = 0;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
|
@ -50,25 +379,125 @@ impl NPC {
|
|||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left {
|
||||
0
|
||||
} else {
|
||||
3
|
||||
};
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
||||
self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n155_gaudi_flying(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if self.x > player.x + 0x28000
|
||||
|| self.x < player.x - 0x28000
|
||||
|| self.y > player.y + 0x1E000
|
||||
|| self.y < player.y - 0x1E000
|
||||
{
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
|
||||
self.vel_y = (deg.cos() * -512.0) as i32;
|
||||
self.target_x = self.x + 8 * ((deg + 64.0 * CDEG_RAD).cos() * -512.0) as i32;
|
||||
|
||||
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
|
||||
self.vel_y = (deg.sin() * -512.0) as i32;
|
||||
self.target_y = self.y + 8 * ((deg + 64.0 * CDEG_RAD).sin() * -512.0) as i32;
|
||||
|
||||
self.action_num = 1;
|
||||
self.action_counter3 = 120;
|
||||
self.action_counter = self.rng.range(70..150) as u16;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 1 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
if self.action_counter != 0 {
|
||||
self.action_counter -= 1;
|
||||
} else {
|
||||
self.action_num = 2;
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 3 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 30 {
|
||||
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
|
||||
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
|
||||
|
||||
let mut npc = NPC::create(156, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = (angle.cos() * -1536.0) as i32;
|
||||
npc.vel_y = (angle.sin() * -1536.0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
if !player.cond.hidden() {
|
||||
state.sound_manager.play_sfx(39);
|
||||
}
|
||||
self.action_num = 1;
|
||||
self.action_counter = self.rng.range(70..150) as u16;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if player.x >= self.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
|
||||
if self.target_x < self.x {
|
||||
self.vel_x -= 0x10;
|
||||
}
|
||||
if self.target_x > self.x {
|
||||
self.vel_x += 0x10;
|
||||
}
|
||||
if self.target_y < self.y {
|
||||
self.vel_y -= 0x10;
|
||||
}
|
||||
if self.target_y > self.y {
|
||||
self.vel_y += 0x10;
|
||||
}
|
||||
|
||||
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
|
||||
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
self.anim_rect = state.constants.npc.n155_gaudi_flying[self.anim_num as usize + dir_offset];
|
||||
|
||||
if self.life <= 985 {
|
||||
self.npc_type = 154;
|
||||
self.action_num = 0;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 {
|
||||
self.cond.set_alive(false);
|
||||
state.create_caret(
|
||||
self.x,
|
||||
self.y,
|
||||
CaretType::ProjectileDissipation,
|
||||
Direction::Left,
|
||||
);
|
||||
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
|
@ -81,6 +510,165 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n160_puu_black(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.npc_flags.set_solid_soft(false);
|
||||
self.action_num = 1;
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if self.x >= player.x {
|
||||
self.direction = Direction::Left;
|
||||
} else {
|
||||
self.direction = Direction::Right;
|
||||
}
|
||||
self.vel_y = 2560;
|
||||
if self.y > 0xFFFF {
|
||||
self.npc_flags.set_ignore_solidity(false);
|
||||
self.action_num = 2;
|
||||
} else {
|
||||
self.action_counter3 += 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.vel_y = 0xA00;
|
||||
if self.flags.hit_bottom_wall() {
|
||||
npc_list.kill_npcs_by_type(161, true, state);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.direction = Direction::Left;
|
||||
|
||||
for _ in 0..4 {
|
||||
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
||||
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
|
||||
self.action_num = 3;
|
||||
self.action_counter = 0;
|
||||
state.quake_counter = 30;
|
||||
|
||||
state.sound_manager.play_sfx(26);
|
||||
state.sound_manager.play_sfx(72);
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.y < player.y && player.flags.hit_bottom_wall() {
|
||||
self.damage = 20;
|
||||
} else {
|
||||
self.damage = 0;
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
self.damage = 0;
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 24 {
|
||||
self.action_num = 4;
|
||||
self.action_counter3 = 0;
|
||||
self.action_counter2 = 0;
|
||||
}
|
||||
}
|
||||
4 => {
|
||||
state.npc_super_pos = (self.x, self.y);
|
||||
|
||||
if (self.shock & 1) != 0 {
|
||||
let mut npc = NPC::create(161, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.direction = Direction::Left;
|
||||
|
||||
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.vel_x = self.rng.range(-0x600..0x600) as i32;
|
||||
npc.vel_y = self.rng.range(-0x600..0x600) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 30 {
|
||||
self.action_counter3 = 0;
|
||||
self.action_num = 5;
|
||||
self.vel_y = -3072;
|
||||
self.npc_flags.set_ignore_solidity(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
5 => {
|
||||
state.npc_super_pos = (self.x, self.y);
|
||||
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 60 {
|
||||
self.action_counter3 = 0;
|
||||
self.action_num = 6;
|
||||
}
|
||||
}
|
||||
6 => {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
state.npc_super_pos = (player.x, 3276800);
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 110 {
|
||||
self.action_counter3 = 10;
|
||||
self.x = player.x;
|
||||
self.y = 0;
|
||||
self.vel_y = 1535;
|
||||
self.action_num = 1;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.y += self.vel_y;
|
||||
|
||||
self.anim_num = match self.action_num {
|
||||
0 | 1 | 2 | 5 | 6 => 3,
|
||||
3 => 2,
|
||||
4 => 0,
|
||||
_ => 0,
|
||||
};
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
self.anim_rect = state.constants.npc.n160_puu_black[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n161_puu_black_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
self.exp = 0;
|
||||
|
||||
self.vel_x = if self.x >= state.npc_super_pos.0 { self.vel_x - 64 } else { self.vel_x + 64 };
|
||||
self.vel_y = if self.y >= state.npc_super_pos.1 { self.vel_y - 64 } else { self.vel_y + 64 };
|
||||
|
||||
self.vel_x = self.vel_x.clamp(-0x11fd, 0x11fd);
|
||||
self.vel_y = self.vel_y.clamp(-0x11fd, 0x11fd);
|
||||
|
||||
if self.life <= 99 {
|
||||
self.npc_flags.set_shootable(false);
|
||||
self.npc_flags.set_invulnerable(false);
|
||||
self.damage = 0;
|
||||
self.anim_num = 2;
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
if self.anim_num <= 1 {
|
||||
self.anim_num = if self.rng.range(0..10) != 2 { 1 } else { 0 };
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n161_puu_black_projectile[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
|
@ -111,6 +699,164 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n162_puu_black_dead(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
npc_list.kill_npcs_by_type(161, true, state);
|
||||
state.sound_manager.play_sfx(72);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
|
||||
for _ in 0..10 {
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
||||
npc.vel_x = self.rng.range(-0x600..0x600);
|
||||
npc.vel_y = self.rng.range(-0x600..0x600);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
|
||||
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
|
||||
self.action_counter3 = 0;
|
||||
self.action_num = 1;
|
||||
}
|
||||
self.action_counter3 += 1;
|
||||
if (self.action_counter3 & 3) == 0 {
|
||||
let mut npc = NPC::create(161, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
|
||||
if self.action_counter3 > 160 {
|
||||
self.action_counter3 = 0;
|
||||
self.action_num = 2;
|
||||
self.target_y = self.y;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
state.quake_counter = 2;
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 240 {
|
||||
self.anim_num = 2;
|
||||
self.action_counter3 = 0;
|
||||
self.action_num = 3;
|
||||
} else {
|
||||
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
|
||||
|
||||
self.anim_rect.top += self.action_counter3 / 8;
|
||||
self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y;
|
||||
self.anim_rect.left -= self.action_counter3 / 2 % 2;
|
||||
}
|
||||
if self.action_counter3 % 3 == 2 {
|
||||
let mut npc = NPC::create(161, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y - 6144;
|
||||
npc.vel_x = self.rng.range(-512..512);
|
||||
npc.vel_y = 0x100;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
if self.action_counter3 % 4 == 2 {
|
||||
state.sound_manager.play_sfx(21);
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
self.action_counter3 += 1;
|
||||
if self.action_counter3 > 59 {
|
||||
npc_list.kill_npcs_by_type(161, true, state);
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
state.npc_super_pos = (self.x, -512000);
|
||||
|
||||
self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n163_dr_gero(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
self.anim_rect = state.constants.npc.n163_dr_gero[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n164_nurse_hasumi(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
self.anim_rect = state.constants.npc.n164_nurse_hasumi[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n173_gaudi_armored(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
|
|
|
@ -2,9 +2,10 @@ use num_traits::{abs, clamp};
|
|||
|
||||
use crate::caret::CaretType;
|
||||
use crate::common::{Direction, Rect};
|
||||
use crate::components::flash::Flash;
|
||||
use crate::framework::error::GameResult;
|
||||
use crate::npc::list::NPCList;
|
||||
use crate::npc::{NPC, NPCLayer};
|
||||
use crate::npc::list::NPCList;
|
||||
use crate::player::Player;
|
||||
use crate::rng::RNG;
|
||||
use crate::shared_game_state::SharedGameState;
|
||||
|
@ -156,7 +157,6 @@ impl NPC {
|
|||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
self.anim_num = 0;
|
||||
|
@ -1083,6 +1083,50 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n146_lighting(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
npc_list: &NPCList,
|
||||
flash: &mut Flash,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
if self.direction == Direction::Right {
|
||||
flash.set_blink();
|
||||
}
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 2;
|
||||
state.sound_manager.play_sfx(101);
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num == 2 {
|
||||
self.damage = 10;
|
||||
}
|
||||
if self.anim_num > 4 {
|
||||
npc_list.create_death_smoke(self.x, self.y, 4096, 8, state, &self.rng);
|
||||
self.cond.set_alive(false);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n146_lighting[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n149_horizontal_moving_block(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
|
|
|
@ -3,6 +3,7 @@ pub mod booster;
|
|||
pub mod chaco;
|
||||
pub mod characters;
|
||||
pub mod curly;
|
||||
pub mod doctor;
|
||||
pub mod egg_corridor;
|
||||
pub mod first_cave;
|
||||
pub mod grasstown;
|
||||
|
|
|
@ -8,6 +8,7 @@ use crate::npc::NPC;
|
|||
use crate::player::Player;
|
||||
use crate::rng::RNG;
|
||||
use crate::shared_game_state::SharedGameState;
|
||||
use crate::weapon::bullet::BulletManager;
|
||||
|
||||
impl NPC {
|
||||
pub(crate) fn tick_n044_polish(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
|
||||
|
@ -667,7 +668,14 @@ impl NPC {
|
|||
if self.action_counter > 50 {
|
||||
state.sound_manager.play_sfx(25);
|
||||
self.vanish(state);
|
||||
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng);
|
||||
npc_list.create_death_smoke(
|
||||
self.x,
|
||||
self.y,
|
||||
self.display_bounds.right as usize,
|
||||
8,
|
||||
state,
|
||||
&self.rng,
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
@ -987,7 +995,7 @@ impl NPC {
|
|||
self.animate(2, 4, 5);
|
||||
} else {
|
||||
self.anim_num = 5;
|
||||
self.anim_counter =0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
if self.vel_x < 0 && self.flags.hit_left_wall() {
|
||||
|
@ -1030,7 +1038,6 @@ impl NPC {
|
|||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n126_puppy_running[self.anim_num as usize + dir_offset];
|
||||
|
@ -1038,6 +1045,78 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n130_puppy_sitting(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
self.npc_flags.set_interactable(true);
|
||||
}
|
||||
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.x - 0x8000 < player.x
|
||||
&& self.x + 0x8000 > player.x
|
||||
&& self.y - 0x4000 < player.y
|
||||
&& self.y + 0x2000 > player.y
|
||||
{
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 3 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
|
||||
if self.anim_num > 3 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
if self.x - 0xC000 < player.x
|
||||
&& self.x + 0xC000 > player.x
|
||||
&& self.y - 0x4000 < player.y
|
||||
&& self.y + 0x2000 > player.y
|
||||
{
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5FF {
|
||||
self.vel_y = 0x5FF;
|
||||
}
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let anim = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n130_puppy_sitting[anim];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n131_puppy_sleeping(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
|
@ -1149,6 +1228,38 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n133_jenka(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n133_jenka[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n136_puppy_carried(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
|
@ -1199,6 +1310,242 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n134_armadillo(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
bullet_manager: &BulletManager,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 2;
|
||||
self.npc_flags.set_shootable(false);
|
||||
self.npc_flags.set_invulnerable(true);
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if player.x > self.x - 0x28000
|
||||
&& player.x < self.x + 0x28000
|
||||
&& player.y > self.y - 0x14000
|
||||
&& player.y < self.y + 0x8000
|
||||
{
|
||||
self.action_num = 10;
|
||||
self.npc_flags.set_shootable(true);
|
||||
self.npc_flags.set_invulnerable(false);
|
||||
}
|
||||
}
|
||||
10 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 4 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if (self.anim_num > 1) {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
if (self.direction == Direction::Left && self.flags.hit_left_wall()) {
|
||||
self.direction = Direction::Right;
|
||||
}
|
||||
if (self.direction == Direction::Right && self.flags.hit_right_wall()) {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
self.x += self.direction.vector_x() * 0x100;
|
||||
|
||||
if bullet_manager.count_bullets_type_idx_all(6) != 0 {
|
||||
self.action_num = 20;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 2;
|
||||
self.npc_flags.set_shootable(false);
|
||||
self.npc_flags.set_invulnerable(true);
|
||||
}
|
||||
}
|
||||
20 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
self.npc_flags.set_shootable(true);
|
||||
self.npc_flags.set_invulnerable(false);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5FF {
|
||||
self.vel_y = 0x5FF;
|
||||
}
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n134_armadillo[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n135_skeleton(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if player.x < self.x - 0x2C000
|
||||
|| player.x > self.x + 0x2C000
|
||||
|| player.y < self.y - 0x14000
|
||||
|| player.y > self.y + 0x8000
|
||||
{
|
||||
self.action_num = 0;
|
||||
}
|
||||
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
|
||||
if player.x > self.x - 0x28000
|
||||
&& player.x < self.x + 0x28000
|
||||
&& player.y > self.y - 0x14000
|
||||
&& player.y < self.y + 0x8000
|
||||
{
|
||||
self.action_num = 10;
|
||||
}
|
||||
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.vel_x = 0;
|
||||
self.action_num = 11;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 4 && self.flags.hit_bottom_wall() {
|
||||
self.action_num = 20;
|
||||
self.anim_num = 1;
|
||||
self.action_counter2 = 0;
|
||||
self.vel_y = -0x200 * self.rng.range(1..3);
|
||||
|
||||
if self.shock != 0 {
|
||||
self.vel_x = if self.x >= player.x { self.vel_x + 0x100 } else { self.vel_x - 0x100 };
|
||||
} else {
|
||||
self.vel_x = if self.x >= player.x { self.vel_x - 0x100 } else { self.vel_x + 0x100 }
|
||||
}
|
||||
}
|
||||
}
|
||||
20 => {
|
||||
if self.vel_y > 0 && self.action_counter2 == 0 {
|
||||
self.action_counter2 += 1;
|
||||
|
||||
let angle = f64::atan2((self.y + 0x800 - player.y) as f64, (self.x - player.x) as f64);
|
||||
|
||||
let mut npc = NPC::create(50, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = (angle.cos() * -1024.0) as i32;
|
||||
npc.vel_y = (angle.sin() * -1024.0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x180, npc);
|
||||
state.sound_manager.play_sfx(39);
|
||||
}
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.action_num > 9 {
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
}
|
||||
self.vel_y += 0x33;
|
||||
if self.vel_y > 0x5FF {
|
||||
self.vel_y = 0x5FF;
|
||||
}
|
||||
|
||||
self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
|
||||
self.y += self.vel_y;
|
||||
self.x += self.vel_x;
|
||||
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n135_skeleton[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n138_large_door(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num != 1 {
|
||||
if self.action_num > 1 {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 1;
|
||||
self.action_counter = 0;
|
||||
self.npc_flags.set_ignore_solidity(true);
|
||||
} else if self.action_num != 11 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if (self.action_counter & 7) == 0 {
|
||||
state.sound_manager.play_sfx(26);
|
||||
}
|
||||
|
||||
if self.direction != Direction::Left {
|
||||
self.x = ((self.action_counter as i32 / 8) * 0x200) + self.target_x;
|
||||
self.anim_rect.left = 112;
|
||||
self.anim_rect.top = 112;
|
||||
self.anim_rect.right = 128;
|
||||
self.anim_rect.bottom = 136;
|
||||
self.anim_rect.right -= self.action_counter / 8;
|
||||
} else {
|
||||
self.anim_rect.left = 96;
|
||||
self.anim_rect.top = 112;
|
||||
self.anim_rect.right = 112;
|
||||
self.anim_rect.bottom = 136;
|
||||
self.anim_rect.left += self.action_counter / 8;
|
||||
}
|
||||
if self.action_counter == 104 {
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
} else if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
if self.direction != Direction::Left {
|
||||
self.anim_rect.left = 112;
|
||||
self.anim_rect.top = 112;
|
||||
self.anim_rect.right = 128;
|
||||
self.anim_rect.bottom = 136;
|
||||
self.x -= 4096;
|
||||
} else {
|
||||
self.anim_rect.left = 96;
|
||||
self.anim_rect.top = 112;
|
||||
self.anim_rect.right = 112;
|
||||
self.anim_rect.bottom = 136;
|
||||
self.x += 4096;
|
||||
}
|
||||
self.target_x = self.x;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n143_jenka_collapsed(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
let anim = if self.direction == Direction::Left { 0 } else { 1 };
|
||||
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
use crate::framework::error::GameResult;
|
||||
|
||||
use crate::caret::CaretType;
|
||||
use crate::common::Direction;
|
||||
use crate::framework::error::GameResult;
|
||||
use crate::npc::list::NPCList;
|
||||
use crate::npc::NPC;
|
||||
use crate::player::Player;
|
||||
use crate::rng::RNG;
|
||||
use crate::shared_game_state::SharedGameState;
|
||||
use crate::weapon::bullet::BulletManager;
|
||||
|
||||
impl NPC {
|
||||
pub(crate) fn tick_n060_toroko(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
|
||||
|
@ -24,8 +26,11 @@ impl NPC {
|
|||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if (self.x - (16 * 0x200) < player.x) && (self.x + (16 * 0x200) > player.x)
|
||||
&& (self.y - (16 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) {
|
||||
if (self.x - (16 * 0x200) < player.x)
|
||||
&& (self.x + (16 * 0x200) > player.x)
|
||||
&& (self.y - (16 * 0x200) < player.y)
|
||||
&& (self.y + (16 * 0x200) > player.y)
|
||||
{
|
||||
if self.x > player.x {
|
||||
self.direction = Direction::Left;
|
||||
} else {
|
||||
|
@ -237,7 +242,6 @@ impl NPC {
|
|||
4 => {
|
||||
self.vel_x = 0x100 * self.direction.vector_x();
|
||||
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
|
||||
self.action_num = 5;
|
||||
|
@ -261,7 +265,6 @@ impl NPC {
|
|||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
|
||||
if self.direction == Direction::Left {
|
||||
self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize];
|
||||
} else {
|
||||
|
@ -270,4 +273,560 @@ impl NPC {
|
|||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n140_toroko_frenzied(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
bullet_manager: &BulletManager,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 9;
|
||||
self.action_counter = 0;
|
||||
self.npc_flags.set_interactable(false);
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 8;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 10 {
|
||||
self.anim_num = 9;
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 3;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 10;
|
||||
self.npc_flags.set_shootable(true);
|
||||
}
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
self.action_counter = self.rng.range(20..130) as u16;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 4 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num > 1 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
if bullet_manager.count_bullets_type_idx_all(6) != 0 || bullet_manager.count_bullets_type_idx_all(3) > 3
|
||||
{
|
||||
self.action_num = 20;
|
||||
}
|
||||
if self.action_counter != 0 {
|
||||
self.action_counter -= 1;
|
||||
} else if (self.rng.range(0..99) & 1) != 0 {
|
||||
self.action_num = 20;
|
||||
} else {
|
||||
self.action_num = 50;
|
||||
}
|
||||
}
|
||||
20 | 21 => {
|
||||
if self.action_num == 20 {
|
||||
self.action_num = 21;
|
||||
self.anim_num = 2;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 22;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 3;
|
||||
self.vel_y = -0x5ff;
|
||||
if self.direction != Direction::Left {
|
||||
self.vel_x = 0x200;
|
||||
} else {
|
||||
self.vel_x = -0x200;
|
||||
}
|
||||
}
|
||||
}
|
||||
22 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 23;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 6;
|
||||
|
||||
let mut npc = NPC::create(141, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.parent_id = self.id;
|
||||
|
||||
let _ = npc_list.spawn(0, npc);
|
||||
}
|
||||
}
|
||||
23 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 30 {
|
||||
self.action_num = 24;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 7;
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
}
|
||||
24 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 3 {
|
||||
self.action_num = 25;
|
||||
self.anim_num = 3;
|
||||
}
|
||||
}
|
||||
25 => {
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.action_num = 26;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 2;
|
||||
state.sound_manager.play_sfx(26);
|
||||
state.quake_counter = 20;
|
||||
}
|
||||
}
|
||||
26 => {
|
||||
self.vel_x = 8 * self.vel_x / 9;
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 20 {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
50 | 51 => {
|
||||
if self.action_num == 50 {
|
||||
self.action_num = 51;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 4;
|
||||
|
||||
let mut npc = NPC::create(141, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.parent_id = self.id;
|
||||
|
||||
let _ = npc_list.spawn(0, npc);
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 30 {
|
||||
self.action_num = 52;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 5;
|
||||
}
|
||||
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if self.x <= player.x {
|
||||
self.direction = Direction::Right;
|
||||
} else {
|
||||
self.direction = Direction::Left;
|
||||
}
|
||||
}
|
||||
|
||||
52 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 3 {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
100 => {
|
||||
self.anim_num = 3;
|
||||
self.action_num = 101;
|
||||
self.npc_flags.set_shootable(false);
|
||||
self.damage = 0;
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
|
||||
for _ in 0..8 {
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
||||
npc.vel_y = self.rng.range(-0x600..0);
|
||||
npc.vel_x = self.rng.range(-0x155..0x155);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
}
|
||||
101 => {
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.action_num = 102;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 2;
|
||||
state.sound_manager.play_sfx(26);
|
||||
state.quake_counter = 20;
|
||||
}
|
||||
}
|
||||
102 => {
|
||||
self.vel_x = 8 * self.vel_x / 9;
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 103;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 10;
|
||||
}
|
||||
}
|
||||
103 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.anim_num = 9;
|
||||
self.action_num = 104;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
}
|
||||
104 => {
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 10 {
|
||||
self.anim_num = 9;
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 9;
|
||||
self.action_num = 105;
|
||||
}
|
||||
}
|
||||
105 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.anim_counter = 0;
|
||||
self.action_num = 106;
|
||||
self.anim_num = 11;
|
||||
}
|
||||
}
|
||||
106 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 50 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num > 12 {
|
||||
self.anim_num = 12;
|
||||
}
|
||||
}
|
||||
140 | 141 => {
|
||||
if self.action_num == 140 {
|
||||
self.action_num = 141;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 12;
|
||||
state.sound_manager.play_sfx(29);
|
||||
}
|
||||
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 13 {
|
||||
self.anim_num = 12;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
for _ in 0..4 {
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
||||
npc.vel_y = self.rng.range(-0x600..0);
|
||||
npc.vel_x = self.rng.range(-0x155..0x155);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.action_num > 100 && self.action_num <= 104 && (self.action_counter % 9) == 0 {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
||||
npc.vel_y = self.rng.range(-0x600..0);
|
||||
npc.vel_x = self.rng.range(-0x155..0x155);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
|
||||
self.vel_y += 0x20;
|
||||
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 14 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n140_toroko_frenzied[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n141_toroko_block_projectile(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
if self.action_num != 1 {
|
||||
if 1 < self.action_num {
|
||||
if self.action_num == 10 {
|
||||
if (self.flags.0 & 0xf) == 0 {
|
||||
self.x = self.x + self.vel_x;
|
||||
self.y = self.y + self.vel_y;
|
||||
} else {
|
||||
self.action_num = 0x14;
|
||||
self.action_counter = 0;
|
||||
|
||||
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
||||
state.sound_manager.play_sfx(0xc);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
for _ in 0..4 {
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = self.rng.range(-0x200..0x200);
|
||||
npc.vel_y = self.rng.range(-0x200..0x200);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
}
|
||||
} else if self.action_num == 0x14 {
|
||||
self.x = self.x + self.vel_x;
|
||||
self.y = self.y + self.vel_y;
|
||||
self.action_counter = self.action_counter + 1;
|
||||
if 4 < self.action_counter {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
for _ in 0..4 {
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = self.rng.range(-0x200..0x200);
|
||||
npc.vel_y = self.rng.range(-0x200..0x200);
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
|
||||
self.npc_type = 0x8e;
|
||||
self.anim_num = 0;
|
||||
self.action_num = 0x14;
|
||||
self.vel_x = 0;
|
||||
self.npc_flags.set_invulnerable(false);
|
||||
self.npc_flags.set_shootable(true);
|
||||
self.damage = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
} else {
|
||||
let parent = self.get_parent_ref_mut(npc_list);
|
||||
if let Some(parent) = parent {
|
||||
let player = self.get_closest_player_mut(players);
|
||||
|
||||
if parent.direction == Direction::Left {
|
||||
self.x = parent.x + 0x1400;
|
||||
} else {
|
||||
self.x = parent.x + -0x1400;
|
||||
}
|
||||
|
||||
self.y = parent.y + -0x1000;
|
||||
if (parent.action_num == 0x18) || (parent.action_num == 0x34) {
|
||||
self.action_num = 10;
|
||||
if parent.direction == Direction::Left {
|
||||
self.x = parent.x + -0x2000;
|
||||
} else {
|
||||
self.x = parent.x + 0x2000;
|
||||
}
|
||||
self.y = parent.y;
|
||||
|
||||
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64);
|
||||
|
||||
self.vel_x = (angle.cos() * -2048.0) as i32;
|
||||
self.vel_y = (angle.sin() * -2048.0) as i32;
|
||||
state.sound_manager.play_sfx(0x27);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.anim_num = self.anim_num + 1;
|
||||
if 1 < self.anim_num {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n141_toroko_block_projectile[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n142_flower_cub(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 0;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 30 {
|
||||
self.action_num = 12;
|
||||
self.anim_num = 1;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
12 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 8 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num == 3 {
|
||||
self.action_num = 20;
|
||||
self.vel_y = -0x200;
|
||||
let player = self.get_closest_player_mut(players);
|
||||
if player.x >= self.x {
|
||||
self.vel_x = 0x200;
|
||||
} else {
|
||||
self.vel_x = -0x200;
|
||||
}
|
||||
}
|
||||
}
|
||||
20 => {
|
||||
if self.vel_y < -127 {
|
||||
self.anim_num = 3;
|
||||
} else {
|
||||
self.anim_num = 4;
|
||||
}
|
||||
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.anim_num = 2;
|
||||
self.action_num = 21;
|
||||
self.action_counter = 0;
|
||||
self.vel_x = 0;
|
||||
state.sound_manager.play_sfx(23);
|
||||
}
|
||||
}
|
||||
21 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.vel_y += 64;
|
||||
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
self.anim_rect = state.constants.npc.n142_flower_cub[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n144_toroko_teleporting_in(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
self.target_x = self.x;
|
||||
state.sound_manager.play_sfx(29);
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter == 64 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
}
|
||||
if self.anim_num > 3 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
if self.flags.hit_bottom_wall() {
|
||||
self.action_num = 4;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 4;
|
||||
state.sound_manager.play_sfx(23);
|
||||
}
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 12;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
12 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 11;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.action_num > 1 {
|
||||
self.vel_y += 0x20;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
self.y += self.vel_y;
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n144_toroko_teleporting_in[self.anim_num as usize + dir_offset];
|
||||
|
||||
if self.action_num == 1 {
|
||||
self.anim_rect.bottom = self.action_counter / 4 + self.anim_rect.top;
|
||||
self.x = if ((self.action_counter / 2) & 1) != 0 { self.target_x } else { self.target_x + 512 }
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,6 +73,65 @@ impl NPC {
|
|||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n159_monster_x_defeated(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
npc_list: &NPCList,
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.direction = Direction::Left;
|
||||
|
||||
for _ in 0..8 {
|
||||
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
||||
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc.clone());
|
||||
}
|
||||
}
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 2;
|
||||
self.vel_x = -256;
|
||||
}
|
||||
self.x = if ((self.action_counter / 2) & 1) != 0 { self.x + 0x200 } else { self.x - 0x200 }
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
self.vel_y += 0x40;
|
||||
if self.y > 0x50000 {
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
self.x += self.vel_x;
|
||||
|
||||
self.anim_rect = state.constants.npc.n159_monster_x_defeated;
|
||||
|
||||
if self.action_counter % 8 == 1 {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.direction = Direction::Left;
|
||||
|
||||
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
||||
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
||||
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
||||
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl BossNPC {
|
||||
|
|
|
@ -20,6 +20,7 @@ use crate::rng::Xoroshiro32PlusPlus;
|
|||
use crate::shared_game_state::SharedGameState;
|
||||
use crate::stage::Stage;
|
||||
use crate::str;
|
||||
use crate::components::flash::Flash;
|
||||
|
||||
pub mod ai;
|
||||
pub mod boss;
|
||||
|
@ -160,8 +161,8 @@ impl NPC {
|
|||
}
|
||||
}
|
||||
|
||||
impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NPC {
|
||||
fn tick(&mut self, state: &mut SharedGameState, (players, npc_list, stage, bullet_manager): ([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)) -> GameResult {
|
||||
impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager, &mut Flash)> for NPC {
|
||||
fn tick(&mut self, state: &mut SharedGameState, (players, npc_list, stage, bullet_manager, flash): ([&mut Player; 2], &NPCList, &mut Stage, &BulletManager, &mut Flash)) -> GameResult {
|
||||
match self.npc_type {
|
||||
0 => self.tick_n000_null(),
|
||||
1 => self.tick_n001_experience(state),
|
||||
|
@ -292,19 +293,42 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
|
|||
127 => self.tick_n127_machine_gun_trail_l2(state),
|
||||
128 => self.tick_n128_machine_gun_trail_l3(state),
|
||||
129 => self.tick_n129_fireball_snake_trail(state),
|
||||
130 => self.tick_n130_puppy_sitting(state, players),
|
||||
131 => self.tick_n131_puppy_sleeping(state),
|
||||
132 => self.tick_n132_puppy_barking(state, players),
|
||||
133 => self.tick_n133_jenka(state),
|
||||
134 => self.tick_n134_armadillo(state, players, bullet_manager),
|
||||
135 => self.tick_n135_skeleton(state, players, npc_list),
|
||||
136 => self.tick_n136_puppy_carried(state, players),
|
||||
137 => self.tick_n137_large_door_frame(state),
|
||||
138 => self.tick_n138_large_door(state),
|
||||
139 => self.tick_n139_doctor(state),
|
||||
140 => self.tick_n140_toroko_frenzied(state, players, npc_list, bullet_manager),
|
||||
141 => self.tick_n141_toroko_block_projectile(state, players, npc_list),
|
||||
142 => self.tick_n142_flower_cub(state, players),
|
||||
143 => self.tick_n143_jenka_collapsed(state),
|
||||
144 => self.tick_n144_toroko_teleporting_in(state),
|
||||
145 => self.tick_n145_king_sword(state, npc_list),
|
||||
146 => self.tick_n146_lighting(state, npc_list, flash),
|
||||
147 => self.tick_n147_critter_purple(state, players, npc_list),
|
||||
148 => self.tick_n148_critter_purple_projectile(state),
|
||||
149 => self.tick_n149_horizontal_moving_block(state, players, npc_list),
|
||||
150 => self.tick_n150_quote(state, players, npc_list),
|
||||
151 => self.tick_n151_blue_robot_standing(state),
|
||||
152 => self.tick_n152_shutter_stuck(),
|
||||
153 => self.tick_n153_gaudi(state, players),
|
||||
154 => self.tick_n154_gaudi_dead(state),
|
||||
155 => self.tick_n155_gaudi_flying(state, players, npc_list),
|
||||
156 => self.tick_n156_gaudi_projectile(state),
|
||||
157 => self.tick_n157_vertical_moving_block(state, players, npc_list),
|
||||
158 => self.tick_n158_fish_missile(state, players),
|
||||
159 => self.tick_n159_monster_x_defeated(state, npc_list),
|
||||
160 => self.tick_n160_puu_black(state, players, npc_list),
|
||||
161 => self.tick_n161_puu_black_projectile(state),
|
||||
162 => self.tick_n162_puu_black_dead(state, players, npc_list),
|
||||
163 => self.tick_n163_dr_gero(state),
|
||||
164 => self.tick_n164_nurse_hasumi(state),
|
||||
165 => self.tick_n165_curly_collapsed(state, players),
|
||||
166 => self.tick_n166_chaba(state),
|
||||
192 => self.tick_n192_scooter(state),
|
||||
193 => self.tick_n193_broken_scooter(state),
|
||||
|
|
|
@ -1251,7 +1251,7 @@ impl GameScene {
|
|||
for npc in self.npc_list.iter_alive() {
|
||||
npc.tick(
|
||||
state,
|
||||
([&mut self.player1, &mut self.player2], &self.npc_list, &mut self.stage, &self.bullet_manager),
|
||||
([&mut self.player1, &mut self.player2], &self.npc_list, &mut self.stage, &self.bullet_manager, &mut self.flash),
|
||||
)?;
|
||||
}
|
||||
self.boss.tick(
|
||||
|
|
|
@ -1498,6 +1498,7 @@ impl TextScriptVM {
|
|||
&game_scene.npc_list,
|
||||
&mut game_scene.stage,
|
||||
&game_scene.bullet_manager,
|
||||
&mut game_scene.flash,
|
||||
),
|
||||
)?;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue