periwinkle
d8605f4027
Fix Labyrinth M overflow crash ( #290 )
2024-12-08 12:49:43 +02:00
biroder
bf8a80150d
Make the get_headband_spritesheet
function static[ci skip]
2024-12-03 22:41:17 +02:00
Edward Stuckey
f7e76e09a2
Fix "More Rust" mode for freeware ( #288 )
...
The engine would previously use the upscaled spritesheet for the headbands since the "original_textures" setting is only used with the Nicalis releases.
2024-12-03 22:30:57 +02:00
biroder
acc365451c
Remove the unused TextScriptEncoding implementation[ci skip]
2024-11-30 17:01:17 +02:00
biroder
247fbf2936
Set JP locale on CS+ to ShiftJIS to resolve bug with JP locale ( #285 )
...
Set JP locale on CS+ to ShiftJIS to resolve bug with JP locale (#285 )
2024-11-30 16:40:18 +02:00
biroder
8004e4ace3
Make code more pretty and add comments
2024-11-30 16:21:47 +02:00
GenkaiToppa
4e539b73f2
Set JP locale on CS+ to ShiftJIS to resolve bug with JP locale ( #285 )
2024-11-28 22:44:09 -05:00
Dr. Glaucous
2df21c8e8d
Fix vanilla executable extraction bug
...
The only physicalFS currently loaded uses ./data/ already as its root, so it will check for /data/data/stage.sect, which is wrong
2024-11-07 05:15:49 +01:00
biroder
ec21a22e30
Add a warning about build tools version changes to the Android build script[ci skip]
2024-11-04 13:36:49 +02:00
Edward Stuckey
aebf4c2d59
Fix inaccuracy with curly boss bullet ( #281 )
...
This should not move on the first tick. Also in vanilla, the projectile makes a movement before dissipating from hitting the wall.
2024-11-04 12:52:53 +02:00
Jordan Christiansen
97d85aa841
Detect controllers from SDL_GameControllerDB correctly ( #280 )
...
SDL generates ControllerDeviceAdded events for controllers that are
already plugged in at the start of the game, but only if those are
recognized as game controllers at the time that we run SDL_Init.
Unfortunately, rust-sdl2 requires initializing SDL before we can call
load_mappings_from_read.
doukutsu-rs ships with this nice gamecontrollerdb.txt file built-into
the binary and loads it at startup, but previously it would not work for
controllers already plugged in before the game started because of the
above. This change works around the ordering issues between recognizing
devices as game controllers and event generation. Instead of using the
ControllerDeviceAdded events, we now use JoyDeviceAdded events. We still
check that the device is a supported game controller, and if it's not
supported then we skip it.
2024-10-22 18:14:00 +03:00
biroder
2ef34fe6f8
Add music fade out in the credit script executor
2024-10-12 20:30:36 +03:00
biroder
5a1bacdba6
Fix Android CI build and revert to the previous version of the NDK
2024-10-05 18:18:24 +03:00
biroder
548d8cdd77
Update NDK
2024-09-22 12:54:12 +03:00
raisin
4d43c9c828
Fix pixel birthday easter egg ( #275 )
2024-09-06 18:07:12 +03:00
Alula
dce696282b
Add Cargo.lock ( #273 )
2024-08-28 20:42:27 +02:00
Dr. Glaucous
44d5893a7a
Fix button mapping icons for Nintendo controllers
2024-07-24 05:45:11 +02:00
Daniel Doran
c19d0738fa
Update gamecontrollerdb.txt
2024-06-17 19:18:31 +02:00
Alula
5434e6dbf5
Fix for Rust 1.78 (thanks imgui)
2024-05-29 00:55:57 +02:00
Alula
60a6c97834
Remove old Lua scripting support
2024-05-29 00:22:01 +02:00
biroder
c33d387031
Add Ridiculon soundtrack name
2024-05-20 01:20:30 +03:00
Laura K
b572fdfd47
Fix dead Discord CDN urls [ci skip]
2024-04-27 20:00:37 +02:00
Laura K
94b9f930ce
ci: fix windows targets
2024-04-27 00:24:32 +02:00
莯凛
01ec93dd27
support custom text encoding for .tsc
and stage table ( #259 )
...
* feat: support optional custom encoding
* feat: support custom encoding for stage table
2024-04-10 13:06:14 +03:00
biroder
ca5361cc58
Add panic logging
2024-03-25 16:06:47 +00:00
poly000
08f086bfc4
localize difficulty name in save menu ( #263 )
2024-03-25 11:41:21 +00:00
poly000
1f288e2a39
replace impl Clone
with #[derive(Clone)]
( #262 ) [ci skip]
2024-03-25 11:04:13 +00:00
poly000
0e0cd66564
ci: migrate to node 20 actions ( #261 )
2024-03-24 14:58:32 +02:00
József Sallai
9c95b20f5c
use localized soundtrack names
2024-03-24 00:57:56 +02:00
Alula
7630a9b60e
Update gamecontrollerdb
2024-03-11 07:57:07 +01:00
Alula
ae909878c4
Parse machine code to determine vanilla stage table offset
2024-03-08 02:46:21 +01:00
Alula
7785513e8b
Fix inaccuracy: bloody water droplets
2024-03-08 01:44:30 +01:00
Alula
7f33f7b6c8
Support for loading 0.9.x.x beta saves
2024-03-08 01:39:48 +01:00
József Sallai
6c9b4d9a54
fix minor grammar mistake in readme
2024-03-04 00:12:12 +02:00
Edward Stuckey
af9947b931
Fix ORG sampling bug
...
Also included the full org2 wavetable.
2024-02-29 19:54:09 +01:00
Laura K
b275816e76
Update README.md [ci skip]
2024-02-23 11:44:25 +01:00
Laura K
8e3ccea8a1
Add font credits [ci skip]
2024-02-19 22:21:21 +01:00
biroder
76ec4771b3
Add local.properties file [ci skip]
2024-02-09 21:07:29 +00:00
biroder
3b77cdf0c5
Change the search directory for Lua scripts back to data dir[ci skip]
2024-01-26 10:30:08 +02:00
biroder
397cd8f584
Make some changes to the Android port
...
- Add application category and description
- Hide system navigation bar
- Change documents provider name to application name
- Disable multi-window mode support because touch controls don't work in this mode
2024-01-16 12:17:52 +00:00
biroder
21c255efb4
Make discord-rich-presence an optional dependency [ci skip]
2024-01-09 11:58:05 +00:00
Sobakin
e1fb118910
Added cutscene auto skip option ( #249 )
2024-01-09 11:17:08 +00:00
Laura K
c56bd2e8ae
Add EGS warning + some cleanup [ci skip]
2023-12-29 03:22:00 +01:00
periwinkle
e09fbf5c63
Make all occurrences of Stage::change_tile spawn an accurate amount of smoke
...
Wouldn't it be better to have change_tile itself make the smoke?
2023-12-29 03:08:46 +01:00
biroder
c4cffd54a8
Update sdl2
2023-12-28 17:12:38 +00:00
biroder
99f13a746e
Dummy change to trigger CI build
2023-12-27 03:07:33 +02:00
biroder
690c97e44d
Add nightly builds link for Android
2023-12-26 20:37:22 +02:00
biroder
311ca8b12f
Update ci.yml [ci skip]
2023-12-14 20:04:44 +02:00
biroder
152e31966a
Update ci.yml
...
This will need to be fixed later
2023-12-14 19:43:30 +02:00
biroder
b4ede5bcad
Enable Android nightly builds
2023-12-14 19:18:44 +02:00