doukutsu-rs/src/npc/misc.rs

1215 lines
41 KiB
Rust
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use num_traits::{abs, clamp};
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use num_traits::real::Real;
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use crate::caret::CaretType;
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use crate::common::Direction;
use ggez::GameResult;
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use crate::npc::{NPC, NPCMap};
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use crate::player::Player;
use crate::shared_game_state::SharedGameState;
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use crate::stage::Stage;
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impl NPC {
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pub(crate) fn tick_n000_null(&mut self) -> GameResult {
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if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Right {
self.y += 16 * 0x200;
}
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}
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self.anim_rect.left = 0;
self.anim_rect.top = 0;
self.anim_rect.right = 16;
self.anim_rect.bottom = 16;
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Ok(())
}
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pub(crate) fn tick_n003_dead_enemy(&mut self) -> GameResult {
if self.action_num != 0xffff {
self.action_num = 0xffff;
self.action_counter2 = 0;
self.anim_rect.left = 0;
self.anim_rect.top = 0;
self.anim_rect.right = 0;
self.anim_rect.bottom = 0;
}
self.action_counter2 += 1;
if self.action_counter2 == 100 {
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n004_smoke(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = state.game_rng.range(0..4) as u16;
self.anim_counter = state.game_rng.range(0..3) as u16;
if self.direction == Direction::Left || self.direction == Direction::Up {
let angle = state.game_rng.range(0..31415) as f32 / 5000.0;
self.vel_x = (angle.cos() * state.game_rng.range(0x200..0x5ff) as f32) as isize;
self.vel_y = (angle.sin() * state.game_rng.range(0x200..0x5ff) as f32) as isize;
}
} else {
self.vel_x = (self.vel_x * 20) / 21;
self.vel_y = (self.vel_y * 20) / 21;
self.x += self.vel_x;
self.y += self.vel_y;
}
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 7 {
self.cond.set_alive(false);
}
}
match self.direction {
Direction::Left | Direction::Right => {
self.anim_rect = state.constants.npc.n004_smoke[self.anim_num as usize];
}
Direction::Up => {
self.anim_rect = state.constants.npc.n004_smoke[self.anim_num as usize + 8];
}
_ => {}
}
Ok(())
}
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pub(crate) fn tick_n013_forcefield(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter = (self.anim_counter + 1) % 2;
if self.anim_counter == 1 {
self.anim_num = (self.anim_num + 1) % 4;
self.anim_rect = state.constants.npc.n013_forcefield[self.anim_num as usize];
}
Ok(())
}
pub(crate) fn tick_n014_key(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Right {
self.vel_y = -0x200;
}
}
if self.flags.hit_bottom_wall() {
self.npc_flags.set_interactable(true);
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0
}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n014_key[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n015_chest_closed(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.npc_flags.set_interactable(true);
if self.direction == Direction::Right {
self.vel_y = -0x200;
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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for _ in 0..4 {
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npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
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}
self.anim_rect = state.constants.npc.n015_closed_chest[0];
}
self.anim_num = 0;
if state.game_rng.range(0..30) == 0 {
self.action_num = 2;
}
}
2 => {
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if self.anim_counter == 0 {
self.anim_rect = state.constants.npc.n015_closed_chest[self.anim_num as usize];
}
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self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
self.action_num = 1;
}
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
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Ok(())
}
pub(crate) fn tick_n016_save_point(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Right {
self.npc_flags.set_interactable(false);
self.vel_y = -0x200;
}
}
if self.flags.hit_bottom_wall() {
self.npc_flags.set_interactable(true);
}
self.anim_counter = (self.anim_counter + 1) % 24;
self.anim_num = self.anim_counter / 3;
self.anim_rect = state.constants.npc.n016_save_point[self.anim_num as usize];
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self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
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Ok(())
}
pub(crate) fn tick_n017_health_refill(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
match self.action_num {
1 => {
let rand = state.game_rng.range(0..30);
if rand < 10 {
self.action_num = 2;
} else if rand < 25 {
self.action_num = 3;
} else {
self.action_num = 4;
}
self.action_counter = state.game_rng.range(0x10..0x40) as u16;
self.anim_counter = 0;
}
2 => {
self.anim_rect = state.constants.npc.n017_health_refill[0];
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self.anim_num = 0;
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if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
3 => {
self.anim_counter += 1;
if self.anim_counter % 2 == 0 {
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self.anim_num = 1;
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self.anim_rect = state.constants.npc.n017_health_refill[1];
} else {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n017_health_refill[0];
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
4 => {
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self.anim_num = 1;
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self.anim_rect = state.constants.npc.n017_health_refill[1];
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
_ => {}
}
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self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
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Ok(())
}
pub(crate) fn tick_n018_door(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
match self.direction {
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Direction::Left => { self.anim_rect = state.constants.npc.n018_door[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n018_door[1] }
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_ => {}
}
}
1 => {
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for _ in 0..4 {
let mut npc = NPCMap::create_npc(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x;
npc.y = self.y;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
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self.action_num = 0;
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self.anim_rect = state.constants.npc.n018_door[0]
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}
_ => {}
}
Ok(())
}
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pub(crate) fn tick_n020_computer(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.direction {
Direction::Left if self.anim_num == 0 => {
self.anim_num = 1;
self.anim_rect = state.constants.npc.n020_computer[0];
}
Direction::Right => {
self.anim_counter = (self.anim_counter + 1) % 12;
self.anim_num = self.anim_counter / 4;
self.anim_rect = state.constants.npc.n020_computer[1 + self.anim_num as usize];
}
_ => {}
}
Ok(())
}
pub(crate) fn tick_n021_chest_open(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Right {
self.y += 16 * 0x200;
}
self.anim_rect = state.constants.npc.n021_chest_open;
}
Ok(())
}
pub(crate) fn tick_n022_teleporter(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 if self.anim_counter == 0 => {
self.anim_counter = 1;
self.anim_rect = state.constants.npc.n022_teleporter[0];
}
1 => {
self.anim_num = (self.anim_num + 1) & 1;
self.anim_rect = state.constants.npc.n022_teleporter[self.anim_num as usize];
}
_ => {}
}
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Ok(())
}
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pub(crate) fn tick_n023_teleporter_lights(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 0;
}
} else if self.anim_counter == 1 {
self.anim_rect = state.constants.npc.n023_teleporter_lights[self.anim_num as usize];
}
Ok(())
}
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pub(crate) fn tick_n027_death_trap(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect = state.constants.npc.n027_death_trap;
}
Ok(())
}
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pub(crate) fn tick_n030_gunsmith(&mut self, state: &mut SharedGameState) -> GameResult {
if self.direction == Direction::Left {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_counter = 0;
self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0];
}
1 => {
self.action_num = 1;
self.anim_counter = 0;
if state.game_rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 8;
self.anim_rect = state.constants.npc.n030_hermit_gunsmith[1];
}
}
2 => {
if self.action_counter > 0 {
self.action_counter -= 1;
self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0];
}
}
_ => {}
}
} else {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect = state.constants.npc.n030_hermit_gunsmith[2];
self.y += 16 * 0x200;
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_counter = 0;
state.create_caret(self.x, self.y - 0x400, CaretType::Zzz, Direction::Left);
}
}
Ok(())
}
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pub(crate) fn tick_n032_life_capsule(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter = (self.anim_counter + 1) % 4;
self.anim_num = self.anim_counter / 2;
self.anim_rect = state.constants.npc.n032_life_capsule[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n034_bed(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
self.action_num = 1;
match self.direction {
Direction::Left => { self.anim_rect = state.constants.npc.n034_bed[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n034_bed[1] }
_ => {}
}
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}
Ok(())
}
pub(crate) fn tick_n037_sign(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter = (self.anim_counter + 1) % 4;
self.anim_num = self.anim_counter / 2;
self.anim_rect = state.constants.npc.n037_sign[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n038_fireplace(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.anim_counter = (self.anim_counter + 1) % 16;
self.anim_num = self.anim_counter / 4;
self.anim_rect = state.constants.npc.n038_fireplace[self.anim_num as usize];
}
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10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
}
self.anim_rect.left = 0;
self.anim_rect.right = 0;
}
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_ => {}
}
Ok(())
}
pub(crate) fn tick_n039_save_sign(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
self.action_num = 1;
match self.direction {
Direction::Left => { self.anim_rect = state.constants.npc.n039_save_sign[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n039_save_sign[1] }
_ => {}
}
}
Ok(())
}
pub(crate) fn tick_n041_busted_door(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect = state.constants.npc.n041_busted_door;
self.y -= 16 * 0x200;
}
Ok(())
}
pub(crate) fn tick_n043_chalkboard(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 16 * 0x200;
match self.direction {
Direction::Left => { self.anim_rect = state.constants.npc.n043_chalkboard[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n043_chalkboard[1] }
_ => {}
}
}
Ok(())
}
pub(crate) fn tick_n046_hv_trigger(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
self.npc_flags.set_event_when_touched(true);
if self.direction == Direction::Left {
if self.x < player.x {
self.x += 0x5ff;
} else {
self.x -= 0x5ff;
}
} else if self.y < player.y {
self.y += 0x5ff;
} else {
self.y -= 0x5ff;
}
Ok(())
}
pub(crate) fn tick_n070_sparkle(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter = (self.anim_counter + 1) % 16;
self.anim_num = self.anim_counter / 4;
self.anim_rect = state.constants.npc.n070_sparkle[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n072_sprinkler(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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if self.direction == Direction::Left {
self.anim_counter = (self.anim_counter + 1) % 4;
self.anim_num = self.anim_counter / 2;
self.anim_rect = state.constants.npc.n072_sprinkler[self.anim_num as usize];
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if self.anim_num % 2 == 0 && (player.x - self.x).abs() < 480 * 0x200 {
self.action_counter = self.action_counter.wrapping_add(1);
let mut droplet = NPCMap::create_npc(73, &state.npc_table);
droplet.cond.set_alive(true);
droplet.direction = Direction::Left;
droplet.x = self.x;
droplet.y = self.y;
droplet.vel_x = 2 * state.game_rng.range(-0x200..0x200) as isize;
droplet.vel_y = 3 * state.game_rng.range(-0x200..0x80) as isize;
state.new_npcs.push(droplet);
if self.action_counter % 2 == 0 {
droplet.vel_x = 2 * state.game_rng.range(-0x200..0x200) as isize;
droplet.vel_y = 3 * state.game_rng.range(-0x200..0x80) as isize;
state.new_npcs.push(droplet);
}
}
}
Ok(())
}
pub(crate) fn tick_n073_water_droplet(&mut self, state: &mut SharedGameState, stage: &Stage) -> GameResult {
self.vel_y += 0x20;
self.anim_rect = state.constants.npc.n073_water_droplet[state.game_rng.range(0..4) as usize];
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.direction == Direction::Right {
self.anim_rect.top += 2;
self.anim_rect.bottom += 2;
}
self.action_counter += 1;
if self.action_counter > 10 && (self.flags.hit_left_wall() || self.flags.hit_right_wall()
|| self.flags.hit_bottom_wall() || self.flags.in_water()) {
// hit something
self.cond.set_alive(false);
}
if self.y > stage.map.height as isize * 16 * 0x200 {
// out of map
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n076_flowers(&mut self) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect.left = self.event_num as u16 * 16;
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self.anim_rect.top = 0;
self.anim_rect.right = self.anim_rect.left + 16;
self.anim_rect.bottom = self.anim_rect.top + 16;
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}
Ok(())
}
pub(crate) fn tick_n078_pot(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
match self.direction {
Direction::Left => { self.anim_rect = state.constants.npc.n078_pot[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n078_pot[1] }
_ => {}
}
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}
Ok(())
}
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pub(crate) fn tick_n085_terminal(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.anim_num = 0;
if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y + 8 * 0x200 && player.y > self.y - 16 * 0x200 {
state.sound_manager.play_sfx(43);
self.action_num = 1;
}
}
1 => {
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 1;
}
}
_ =>{ }
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n085_terminal[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n096_fan_left(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 && self.direction == Direction::Right {
self.action_num = 2;
}
self.anim_num = 1;
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
}
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
&& state.game_rng.range(0..5) == 1 {
let mut particle = NPCMap::create_npc(199, &state.npc_table);
particle.cond.set_alive(true);
particle.direction = Direction::Left;
particle.x = self.x;
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
state.new_npcs.push(particle);
}
if abs(player.y - self.y) < 8 * 0x200 && player.x < self.x && player.x > self.x - 96 * 0x200 {
player.vel_x -= 0x88;
player.cond.set_increase_acceleration(true);
}
}
_ => {}
}
if self.anim_counter == 0 {
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
}
Ok(())
}
pub(crate) fn tick_n097_fan_up(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 && self.direction == Direction::Right {
self.action_num = 2;
}
self.anim_num = 1;
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
}
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
&& state.game_rng.range(0..5) == 1 {
let mut particle = NPCMap::create_npc(199, &state.npc_table);
particle.cond.set_alive(true);
particle.direction = Direction::Up;
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
particle.y = self.y;
state.new_npcs.push(particle);
}
if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y && player.y > self.y - 96 * 0x200 {
player.vel_y -= 0x88;
}
}
_ => {}
}
if self.anim_counter == 0 {
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
}
Ok(())
}
pub(crate) fn tick_n098_fan_right(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 && self.direction == Direction::Right {
self.action_num = 2;
}
self.anim_num = 1;
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
}
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
&& state.game_rng.range(0..5) == 1 {
let mut particle = NPCMap::create_npc(199, &state.npc_table);
particle.cond.set_alive(true);
particle.direction = Direction::Right;
particle.x = self.x;
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
state.new_npcs.push(particle);
}
if abs(player.y - self.y) < 8 * 0x200 && player.x > self.x && player.x < self.x + 96 * 0x200 {
player.vel_x += 0x88;
player.cond.set_increase_acceleration(true);
}
}
_ => {}
}
if self.anim_counter == 0 {
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
}
Ok(())
}
pub(crate) fn tick_n099_fan_down(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 && self.direction == Direction::Right {
self.action_num = 2;
}
self.anim_num = 1;
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
}
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
&& state.game_rng.range(0..5) == 1 {
let mut particle = NPCMap::create_npc(199, &state.npc_table);
particle.cond.set_alive(true);
particle.direction = Direction::Bottom;
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
particle.y = self.y;
state.new_npcs.push(particle);
}
if abs(player.x - self.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 96 * 0x200 {
player.vel_y -= 0x88;
}
}
_ => {}
}
if self.anim_counter == 0 {
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
}
Ok(())
}
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pub(crate) fn tick_n105_hey_bubble_low(&mut self, state: &mut SharedGameState) -> GameResult {
self.action_counter += 1;
if self.action_counter < 5 {
self.y -= 0x200
} else if self.action_counter > 30 {
self.cond.set_alive(false);
}
self.anim_rect = state.constants.npc.n105_hey_bubble_low[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n106_hey_bubble_high(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
let mut npc = NPCMap::create_npc(105, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y - 8 * 0x200;
state.new_npcs.push(npc);
}
Ok(())
}
pub(crate) fn tick_n114_press(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 4 * 0x200;
}
if !self.flags.hit_bottom_wall() {
self.action_num = 10;
self.anim_num = 1;
self.anim_counter = 0;
}
}
10 => {
self.anim_counter += 1;
if self.anim_counter > 2{
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 2;
}
}
if player.y > self.y {
self.npc_flags.set_solid_hard(false);
self.damage = 127;
} else {
self.npc_flags.set_solid_hard(true);
self.damage = 0;
}
if self.flags.hit_bottom_wall() {
if self.anim_num > 1 {
let mut npc = NPCMap::create_npc(4, &state.npc_table);
for _ in 0..4 {
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
state.quake_counter = 10;
state.sound_manager.play_sfx(26);
}
self.action_num = 1;
self.anim_num = 0;
self.damage = 0;
self.npc_flags.set_solid_hard(true);
}
}
_ => {}
}
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n114_press[self.anim_num as usize];
Ok(())
}
2020-10-02 23:53:32 +00:00
pub(crate) fn tick_n149_horizontal_moving_block(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.x += 8 * 0x200;
self.y += 8 * 0x200;
self.npc_flags.set_solid_hard(true);
self.vel_x = 0;
self.vel_y = 0;
self.action_num = if self.direction == Direction::Right { 20 } else { 10 };
}
10 => {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
if (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 16 * 0x200)
&& (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 0x200) {
self.action_num = 11;
self.action_counter = 0;
}
}
11 => {
self.action_counter += 1;
if self.action_counter % 10 == 6 {
state.sound_manager.play_sfx(107);
}
if self.flags.hit_left_wall() {
self.vel_x = 0;
self.direction = Direction::Right;
self.action_num = 20;
state.quake_counter = 10;
state.sound_manager.play_sfx(26);
let mut npc = NPCMap::create_npc(4, &state.npc_table);
for _ in 0..3 {
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
} else {
if player.flags.hit_left_wall() {
self.npc_flags.set_rear_and_top_not_hurt(true);
self.damage = 100;
} else {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
}
self.vel_x -= 0x20;
}
}
20 => {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
if (player.x > self.x - 25 * 0x200) && (player.x < self.x + 25 * 16 * 0x200)
&& (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 0x200) {
self.action_num = 21;
self.action_counter = 0;
}
}
21 => {
self.action_counter += 1;
if self.action_counter % 10 == 6 {
state.sound_manager.play_sfx(107);
}
if self.flags.hit_right_wall() {
self.vel_x = 0;
self.direction = Direction::Left;
self.action_num = 10;
state.quake_counter = 10;
state.sound_manager.play_sfx(26);
let mut npc = NPCMap::create_npc(4, &state.npc_table);
for _ in 0..3 {
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
} else {
if player.flags.hit_right_wall() {
self.npc_flags.set_rear_and_top_not_hurt(true);
self.damage = 100;
} else {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
}
self.vel_x += 0x20;
}
}
_ => {}
}
self.vel_x = clamp(self.vel_x, -0x200, 0x200);
self.x += self.vel_x;
if self.anim_num != 149 {
self.anim_num = 149;
self.anim_rect = state.constants.npc.n149_horizontal_moving_block;
}
Ok(())
}
pub(crate) fn tick_n157_vertical_moving_block(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.x += 8 * 0x200;
self.y += 8 * 0x200;
self.npc_flags.set_solid_hard(true);
self.vel_x = 0;
self.vel_y = 0;
self.action_num = if self.direction == Direction::Right { 20 } else { 10 };
}
10 => {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
if (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 16 * 0x200)
&& (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 0x200) {
self.action_num = 11;
self.action_counter = 0;
}
}
11 => {
self.action_counter += 1;
if self.action_counter % 10 == 6 {
state.sound_manager.play_sfx(107);
}
if self.flags.hit_top_wall() {
self.vel_y = 0;
self.direction = Direction::Right;
self.action_num = 20;
state.quake_counter = 10;
state.sound_manager.play_sfx(26);
let mut npc = NPCMap::create_npc(4, &state.npc_table);
for _ in 0..3 {
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
} else {
if player.flags.hit_top_wall() {
self.npc_flags.set_rear_and_top_not_hurt(true);
self.damage = 100;
} else {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
}
self.vel_y -= 0x20;
}
}
20 => {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
if (player.y > self.y - 25 * 0x200) && (player.y < self.y + 25 * 16 * 0x200)
&& (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 0x200) {
self.action_num = 21;
self.action_counter = 0;
}
}
21 => {
self.action_counter += 1;
if self.action_counter % 10 == 6 {
state.sound_manager.play_sfx(107);
}
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.direction = Direction::Left;
self.action_num = 10;
state.quake_counter = 10;
state.sound_manager.play_sfx(26);
let mut npc = NPCMap::create_npc(4, &state.npc_table);
for _ in 0..3 {
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
state.new_npcs.push(npc);
}
} else {
if player.flags.hit_bottom_wall() {
self.npc_flags.set_rear_and_top_not_hurt(true);
self.damage = 100;
} else {
self.npc_flags.set_rear_and_top_not_hurt(false);
self.damage = 0;
}
self.vel_y += 0x20;
}
}
_ => {}
}
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
self.y += self.vel_y;
if self.anim_num != 149 {
self.anim_num = 149;
self.anim_rect = state.constants.npc.n149_horizontal_moving_block;
}
Ok(())
}
pub(crate) fn tick_n199_wind_particles(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = state.game_rng.range(0..2) as u16;
self.vel_x = self.direction.vector_x() * (state.game_rng.range(4..8) * 0x200 / 2) as isize;
self.vel_y = self.direction.vector_y() * (state.game_rng.range(4..8) * 0x200 / 2) as isize;
}
self.anim_counter += 1;
if self.anim_counter > 6 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 4 {
self.cond.set_alive(false);
return Ok(());
}
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.anim_counter == 1 {
self.anim_rect = state.constants.npc.n199_wind_particles[self.anim_num as usize];
}
Ok(())
}
2020-09-09 16:25:39 +00:00
pub(crate) fn tick_n211_small_spikes(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect = state.constants.npc.n211_small_spikes[self.event_num as usize % 4];
}
Ok(())
}
2020-09-04 23:08:33 +00:00
}