doukutsu-rs/src/npc/misc.rs

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Rust
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2020-09-04 23:08:33 +00:00
use crate::common::Direction;
use crate::ggez::GameResult;
use crate::npc::NPC;
use crate::SharedGameState;
impl NPC {
pub(crate) fn tick_n000_null(&mut self, state: &mut SharedGameState) -> GameResult {
Ok(())
}
pub(crate) fn tick_n016_save_point(&mut self, state: &mut SharedGameState) -> GameResult {
Ok(())
}
pub(crate) fn tick_n017_health_refill(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
match self.action_num {
1 => {
let rand = state.game_rng.range(0..30);
if rand < 10 {
self.action_num = 2;
} else if rand < 25 {
self.action_num = 3;
} else {
self.action_num = 4;
}
self.action_counter = state.game_rng.range(0x10..0x40) as u16;
self.anim_counter = 0;
}
2 => {
self.anim_rect = state.constants.npc.n017_health_refill[0];
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
3 => {
self.anim_counter += 1;
if self.anim_counter % 2 == 0 {
self.anim_rect = state.constants.npc.n017_health_refill[1];
} else {
self.anim_rect = state.constants.npc.n017_health_refill[0];
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
4 => {
self.anim_rect = state.constants.npc.n017_health_refill[1];
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
}
_ => {}
}
Ok(())
}
pub(crate) fn tick_n018_door(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
match self.direction {
Direction::Left => { self.anim_rect = state.constants.npc.n018_door_rects[0] }
Direction::Right => { self.anim_rect = state.constants.npc.n018_door_rects[1] }
_ => {}
}
}
1 => {
// todo smoke
self.action_num = 0;
}
_ => {}
}
Ok(())
}
}