2021-03-15 21:11:40 +00:00
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use num_traits::{abs, clamp};
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2021-10-08 02:41:31 +00:00
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use crate::common::{Direction, Rect};
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2021-03-15 21:11:40 +00:00
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use crate::framework::error::GameResult;
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2022-11-19 17:20:03 +00:00
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use crate::game::caret::CaretType;
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use crate::game::npc::list::NPCList;
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use crate::game::npc::NPC;
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use crate::game::player::{Player, TargetPlayer};
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use crate::game::shared_game_state::SharedGameState;
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use crate::game::weapon::bullet::BulletManager;
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use crate::util::rng::RNG;
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2021-03-15 21:11:40 +00:00
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impl NPC {
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pub(crate) fn tick_n117_curly(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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let player = self.get_closest_player_mut(players);
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if self.direction == Direction::FacingPlayer {
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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}
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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self.vel_x = 0;
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self.vel_y += 0x40;
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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self.animate(4, 1, 4);
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self.vel_x = self.direction.vector_x() * 0x200;
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self.vel_y += 0x40;
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}
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5 => {
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self.action_num = 6;
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self.anim_num = 5;
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2021-03-29 21:19:07 +00:00
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng);
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2021-03-15 21:11:40 +00:00
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}
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6 => {
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self.anim_num = 5;
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}
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10 | 11 => {
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let player = self.get_closest_player_mut(players);
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if self.action_num == 10 {
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self.action_num = 11;
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self.anim_num = 1;
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self.anim_counter = 0;
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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}
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self.animate(4, 1, 4);
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self.x += self.direction.vector_x() * 0x200;
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2022-10-21 16:07:43 +00:00
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if abs(self.x - player.x) <= 0x2800 {
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2021-03-15 21:11:40 +00:00
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self.action_num = 0;
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}
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}
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20 => {
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self.vel_x = 0;
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self.anim_num = 6;
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}
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21 => {
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self.vel_x = 0;
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self.anim_num = 9;
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.action_counter = 0;
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self.vel_y = -0x400;
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}
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self.anim_num = 7;
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2022-02-10 04:00:02 +00:00
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self.vel_x = self.direction.vector_x() * -0x200;
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2021-03-15 21:11:40 +00:00
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self.vel_y += 0x40;
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if self.action_counter > 0 && self.flags.hit_bottom_wall() {
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self.action_num = 32;
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}
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2022-02-10 04:00:02 +00:00
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self.action_counter += 1;
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2021-03-15 21:11:40 +00:00
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}
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32 => {
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self.vel_x = 0;
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self.vel_y += 0x40;
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self.anim_num = 8;
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}
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70 | 71 => {
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if self.action_num == 70 {
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self.action_num = 71;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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self.animate(8, 1, 4);
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2022-01-15 02:30:14 +00:00
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self.x += self.direction.vector_x() * 0x100 * -1;
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2021-03-15 21:11:40 +00:00
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}
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2021-10-08 02:41:31 +00:00
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_ => (),
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2021-03-15 21:11:40 +00:00
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}
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2022-03-26 15:05:56 +00:00
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self.clamp_fall_speed();
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2021-03-15 21:11:40 +00:00
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
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self.anim_rect = state.constants.npc.n117_curly[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n118_curly_boss(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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bullet_manager: &BulletManager,
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) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.action_counter = self.rng.range(50..100) as u16;
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self.anim_num = 0;
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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self.npc_flags.set_shootable(true);
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self.npc_flags.set_invulnerable(false);
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}
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 13;
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}
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}
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13 | 14 => {
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if self.action_num == 13 {
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self.action_num = 14;
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self.action_counter = self.rng.range(50..100) as u16;
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self.anim_num = 3;
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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}
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self.animate(2, 3, 6);
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self.vel_x += self.direction.vector_x() * 0x40;
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.npc_flags.set_shootable(true);
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self.action_num = 20;
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self.action_counter = 0;
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state.sound_manager.play_sfx(103);
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}
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}
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20 => {
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
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self.vel_x = 8 * self.vel_x / 9;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.action_num = 21;
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self.action_counter = 0;
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}
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}
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21 => {
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self.action_counter += 1;
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if self.action_counter % 4 == 1 {
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let player = self.get_closest_player_mut(players);
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let facing_up = (self.direction == Direction::Left && self.x < player.x)
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|| (self.direction == Direction::Right && self.x > player.x);
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let mut npc = NPC::create(123, &state.npc_table);
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npc.cond.set_alive(true);
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if facing_up {
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self.anim_num = 2;
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npc.x = self.x;
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npc.y = self.y - 0x1000;
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npc.direction = Direction::Up;
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} else {
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self.anim_num = 0;
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self.x += self.direction.opposite().vector_x() * 0x200;
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npc.x = self.x + self.direction.vector_x() * 0x1000;
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npc.y = self.y + 0x800;
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npc.direction = self.direction;
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}
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let _ = npc_list.spawn(256, npc);
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}
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if self.action_counter > 30 {
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self.action_num = 10;
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}
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}
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30 => {
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self.anim_num += 1;
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if self.anim_num > 8 {
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self.anim_num = 7;
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}
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self.action_counter += 1;
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if self.action_counter > 30 {
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self.action_num = 10;
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self.anim_num = 0;
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}
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}
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2021-10-08 02:41:31 +00:00
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_ => (),
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2021-03-15 21:11:40 +00:00
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}
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if self.action_num > 10 && self.action_num < 30 && bullet_manager.count_bullets_type_idx_all(6) > 0 {
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self.action_num = 30;
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self.action_counter = 0;
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self.anim_num = 7;
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self.vel_x = 0;
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_invulnerable(true);
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}
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self.vel_x = clamp(self.vel_x, -0x1ff, 0x1ff);
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self.vel_y += 0x20;
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2022-03-26 15:05:56 +00:00
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self.clamp_fall_speed();
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2021-03-15 21:11:40 +00:00
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
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self.anim_rect = state.constants.npc.n118_curly_boss[self.anim_num as usize + dir_offset];
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Ok(())
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}
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2021-03-23 01:52:27 +00:00
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pub(crate) fn tick_n123_curly_boss_bullet(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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state.sound_manager.play_sfx(32);
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match self.direction {
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Direction::Left => {
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self.vel_x = -0x1000;
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self.vel_y = self.rng.range(-0x80..0x80);
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}
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Direction::Up => {
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self.vel_x = self.rng.range(-0x80..0x80);
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self.vel_y = -0x1000;
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}
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Direction::Right => {
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self.vel_x = 0x1000;
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self.vel_y = self.rng.range(-0x80..0x80);
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}
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Direction::Bottom => {
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self.vel_x = self.rng.range(-0x80..0x80);
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self.vel_y = 0x1000;
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}
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2022-01-08 00:56:41 +00:00
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Direction::FacingPlayer => (),
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2021-03-23 01:52:27 +00:00
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}
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self.anim_rect = state.constants.npc.n123_curly_boss_bullet[self.direction as usize];
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}
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if match self.direction {
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Direction::Left if self.flags.hit_left_wall() => true,
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Direction::Right if self.flags.hit_right_wall() => true,
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Direction::Up if self.flags.hit_top_wall() => true,
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Direction::Bottom if self.flags.hit_bottom_wall() => true,
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_ => false,
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} {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right);
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state.sound_manager.play_sfx(28);
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self.cond.set_alive(false);
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return Ok(());
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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Ok(())
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}
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2021-05-02 23:06:02 +00:00
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pub(crate) fn tick_n165_curly_collapsed(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0x1400;
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}
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let player = self.get_closest_player_mut(players);
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self.anim_num = if self.direction == Direction::Right {
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if player.x > self.x - 0x4000
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&& player.x < self.x + 0x4000
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&& player.y > self.y - 0x2000
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&& player.y < self.y + 0x2000
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{
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2
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} else {
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1
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}
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} else {
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0
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};
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}
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2021-10-08 02:41:31 +00:00
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_ => (),
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2021-05-02 23:06:02 +00:00
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}
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self.anim_rect = state.constants.npc.n165_curly_collapsed[self.anim_num as usize];
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Ok(())
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}
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2021-10-08 02:41:31 +00:00
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pub(crate) fn tick_n180_curly_ai(
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&mut self,
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state: &mut SharedGameState,
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|
players: [&mut Player; 2],
|
|
|
|
npc_list: &NPCList,
|
|
|
|
) -> GameResult {
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
|
|
|
|
if self.y >= player.y - 0x14000 {
|
|
|
|
if state.npc_curly_counter > 0 {
|
|
|
|
self.target_x = state.npc_curly_target.0;
|
|
|
|
self.target_y = state.npc_curly_target.1;
|
|
|
|
} else {
|
|
|
|
self.target_x = player.x;
|
|
|
|
self.target_y = player.y;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
self.target_x = if self.y > 0x1FFFF { 0 } else { 0x280000 };
|
|
|
|
self.target_y = self.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
|
|
|
|
self.vel_x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
match self.action_num {
|
|
|
|
20 => {
|
|
|
|
self.action_num = 100;
|
|
|
|
self.anim_num = 0;
|
|
|
|
self.x = player.x;
|
|
|
|
self.y = player.y;
|
|
|
|
|
|
|
|
let mut npc = NPC::create(183, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
|
|
|
|
if !state.get_flag(563) {
|
|
|
|
let mut npc = NPC::create(181, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
} else {
|
|
|
|
let mut npc = NPC::create(182, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
40 | 41 => {
|
|
|
|
if self.action_num == 40 {
|
|
|
|
self.action_num = 41;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.anim_num = 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter == 750 {
|
|
|
|
self.npc_flags.set_interactable(false);
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
if self.action_counter > 1000 {
|
|
|
|
self.action_num = 100;
|
|
|
|
self.anim_num = 0;
|
|
|
|
|
|
|
|
let mut npc = NPC::create(183, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
|
|
|
|
if !state.get_flag(563) {
|
|
|
|
let mut npc = NPC::create(181, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
} else {
|
|
|
|
let mut npc = NPC::create(182, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
100 => {
|
|
|
|
self.anim_num = 0;
|
|
|
|
self.vel_x = 7 * self.vel_x / 8;
|
|
|
|
self.action_counter3 = 0;
|
|
|
|
|
|
|
|
if self.x <= self.target_x + 0x2000 {
|
|
|
|
if self.x < self.target_x - 0x2000 {
|
|
|
|
self.action_num = 300;
|
|
|
|
self.anim_num = 1;
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
self.action_counter = self.rng.range(20..60) as u16;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
self.action_num = 200;
|
|
|
|
self.anim_num = 1;
|
|
|
|
self.direction = Direction::Left;
|
|
|
|
self.action_counter = self.rng.range(20..60) as u16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
200 => {
|
|
|
|
self.vel_x -= 0x20;
|
|
|
|
self.direction = Direction::Left;
|
|
|
|
if self.flags.hit_left_wall() {
|
|
|
|
self.action_counter3 += 1;
|
|
|
|
} else {
|
|
|
|
self.action_counter3 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
210 => {
|
|
|
|
self.vel_x -= 0x20;
|
|
|
|
self.direction = Direction::Left;
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
|
|
self.action_num = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
300 => {
|
|
|
|
self.vel_x += 0x20;
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
if self.flags.hit_right_wall() {
|
|
|
|
self.action_counter3 += 1;
|
|
|
|
} else {
|
|
|
|
self.action_counter3 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
310 => {
|
|
|
|
self.vel_x += 0x20;
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
|
|
self.action_num = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
|
|
|
|
if state.npc_curly_counter > 0 {
|
|
|
|
state.npc_curly_counter -= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if state.npc_curly_counter == 70 {
|
|
|
|
self.action_counter2 = 10;
|
|
|
|
} else if state.npc_curly_counter == 60 && self.flags.hit_bottom_wall() && self.rng.range(0..2) != 0 {
|
|
|
|
self.action_num = if self.x <= self.target_x { 310 } else { 210 };
|
|
|
|
self.anim_num = 1;
|
|
|
|
self.action_counter3 = 0;
|
|
|
|
self.vel_y = -0x600;
|
|
|
|
state.sound_manager.play_sfx(15);
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut delx = self.x - self.target_x;
|
|
|
|
let dely = self.y - self.target_y;
|
|
|
|
if delx < 0 {
|
|
|
|
delx = -delx;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num == 100 {
|
|
|
|
self.anim_num = if delx + 0x400 >= dely { 0 } else { 5 }
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num == 210 || self.action_num == 310 {
|
|
|
|
self.anim_num = if delx + 0x400 >= dely { 1 } else { 6 }
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num == 200 || self.action_num == 300 {
|
|
|
|
self.anim_counter += 1;
|
|
|
|
self.anim_num = (self.anim_counter / 4 % 4) + if delx + 0x400 >= dely { 1 } else { 6 };
|
|
|
|
|
|
|
|
if self.action_counter > 0 {
|
|
|
|
self.action_counter -= 1;
|
|
|
|
if self.flags.any_flag() && self.action_counter3 > 10 {
|
|
|
|
self.action_num += 10;
|
|
|
|
self.anim_num = 1;
|
|
|
|
self.action_counter3 = 0;
|
|
|
|
self.vel_y = -0x600;
|
|
|
|
state.sound_manager.play_sfx(15);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
self.action_num = 100;
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num >= 100 && self.action_num < 500 {
|
|
|
|
if self.x >= player.x - 0xA000 && self.x <= player.x + 0xA000 {
|
|
|
|
self.vel_y += 0x33;
|
|
|
|
} else {
|
|
|
|
self.vel_y += if self.flags.any_flag() { 0x10 } else { 0x33 };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x300, 0x300);
|
|
|
|
|
2022-03-26 15:05:56 +00:00
|
|
|
self.clamp_fall_speed();
|
2021-10-08 02:41:31 +00:00
|
|
|
|
|
|
|
self.x += self.vel_x;
|
|
|
|
self.y += self.vel_y;
|
|
|
|
|
|
|
|
if self.action_num >= 100 && !self.flags.hit_bottom_wall() && self.anim_num != 1000 {
|
|
|
|
if delx + 0x400 >= dely {
|
|
|
|
self.anim_num = 1;
|
|
|
|
} else {
|
|
|
|
self.anim_num = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 11 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n180_curly_ai[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn tick_n181_curly_ai_machine_gun(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
npc_list: &NPCList,
|
|
|
|
bullet_manager: &mut BulletManager,
|
|
|
|
) -> GameResult {
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
|
|
if parent.anim_num > 4 {
|
|
|
|
self.direction = parent.direction;
|
|
|
|
self.x = parent.x;
|
|
|
|
self.y = parent.y - 0x1400;
|
|
|
|
self.anim_num = 1;
|
|
|
|
} else {
|
|
|
|
self.x = parent.x
|
|
|
|
+ if parent.direction == Direction::Left {
|
2022-11-19 17:20:03 +00:00
|
|
|
self.direction = Direction::Left;
|
|
|
|
-0x1000
|
|
|
|
} else {
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
0x1000
|
|
|
|
};
|
2021-10-08 02:41:31 +00:00
|
|
|
self.y = parent.y;
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if parent.anim_num == 1 || parent.anim_num == 3 || parent.anim_num == 6 || parent.anim_num == 8 {
|
|
|
|
self.y -= 0x200;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num == 0 {
|
|
|
|
if parent.action_counter2 == 10 {
|
|
|
|
parent.action_counter2 = 0;
|
|
|
|
self.action_num = 10;
|
|
|
|
self.action_counter = 0;
|
|
|
|
}
|
|
|
|
} else if self.action_num == 10 {
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter % 6 == 1 {
|
|
|
|
if self.anim_num != 0 {
|
|
|
|
if self.direction != Direction::Left {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x + 0x400,
|
|
|
|
self.y - 0x800,
|
|
|
|
12,
|
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Up,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x + 0x400, self.y - 0x800, CaretType::Shoot, Direction::Left);
|
|
|
|
} else {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x - 0x400,
|
|
|
|
self.y - 0x800,
|
|
|
|
12,
|
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Up,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x - 0x400, self.y - 0x800, CaretType::Shoot, Direction::Left);
|
|
|
|
}
|
|
|
|
} else if self.direction != Direction::Left {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x + 0x800,
|
|
|
|
self.y + 0x600,
|
|
|
|
12,
|
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Right,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x + 0x800, self.y + 0x600, CaretType::Shoot, Direction::Left);
|
|
|
|
} else {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x - 0x800,
|
|
|
|
self.y + 0x600,
|
|
|
|
12,
|
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Left,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x - 0x800, self.y + 0x600, CaretType::Shoot, Direction::Left);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if self.action_counter == 60 {
|
|
|
|
self.action_num = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n181_curly_ai_machine_gun[self.anim_num as usize + dir_offset];
|
|
|
|
}
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn tick_n182_curly_ai_polar_star(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
npc_list: &NPCList,
|
|
|
|
bullet_manager: &mut BulletManager,
|
|
|
|
) -> GameResult {
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
|
|
if parent.anim_num > 4 {
|
|
|
|
self.direction = parent.direction;
|
|
|
|
self.x = parent.x;
|
|
|
|
self.y = parent.y - 0x1400;
|
|
|
|
self.anim_num = 1;
|
|
|
|
} else {
|
|
|
|
self.x = parent.x
|
|
|
|
+ if parent.direction == Direction::Left {
|
2022-11-19 17:20:03 +00:00
|
|
|
self.direction = Direction::Left;
|
|
|
|
-0x1000
|
|
|
|
} else {
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
0x1000
|
|
|
|
};
|
2021-10-08 02:41:31 +00:00
|
|
|
self.y = parent.y;
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
if parent.anim_num == 1 || parent.anim_num == 3 || parent.anim_num == 6 || parent.anim_num == 8 {
|
|
|
|
self.y -= 0x200;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_num == 0 {
|
|
|
|
if parent.action_counter2 == 10 {
|
|
|
|
parent.action_counter2 = 0;
|
|
|
|
self.action_num = 10;
|
|
|
|
self.action_counter = 0;
|
|
|
|
}
|
|
|
|
} else if self.action_num == 10 {
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter % 6 == 1 {
|
|
|
|
if self.anim_num != 0 {
|
|
|
|
if self.direction != Direction::Left {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x + 0x400,
|
|
|
|
self.y - 0x800,
|
2022-02-10 04:00:02 +00:00
|
|
|
6,
|
2021-10-08 02:41:31 +00:00
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Up,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x + 0x400, self.y - 0x800, CaretType::Shoot, Direction::Left);
|
|
|
|
} else {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x - 0x400,
|
|
|
|
self.y - 0x800,
|
2022-02-10 04:00:02 +00:00
|
|
|
6,
|
2021-10-08 02:41:31 +00:00
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Up,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x - 0x400, self.y - 0x800, CaretType::Shoot, Direction::Left);
|
|
|
|
}
|
|
|
|
} else if self.direction != Direction::Left {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x + 0x800,
|
|
|
|
self.y + 0x600,
|
2022-02-10 04:00:02 +00:00
|
|
|
6,
|
2021-10-08 02:41:31 +00:00
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Right,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x + 0x800, self.y + 0x600, CaretType::Shoot, Direction::Left);
|
|
|
|
} else {
|
|
|
|
bullet_manager.create_bullet(
|
|
|
|
self.x - 0x800,
|
|
|
|
self.y + 0x600,
|
2022-02-10 04:00:02 +00:00
|
|
|
6,
|
2021-10-08 02:41:31 +00:00
|
|
|
TargetPlayer::Player1,
|
|
|
|
Direction::Left,
|
|
|
|
&state.constants,
|
|
|
|
);
|
|
|
|
state.create_caret(self.x - 0x800, self.y + 0x600, CaretType::Shoot, Direction::Left);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if self.action_counter == 60 {
|
|
|
|
self.action_num = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n182_curly_ai_polar_star[self.anim_num as usize + dir_offset];
|
|
|
|
}
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn tick_n183_curly_air_tank_bubble(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
npc_list: &NPCList,
|
|
|
|
) -> GameResult {
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
|
|
if self.action_num == 0 {
|
|
|
|
self.x = parent.x;
|
|
|
|
self.y = parent.y;
|
|
|
|
self.action_num = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.x += (parent.x - self.x) / 2;
|
|
|
|
self.y += (parent.y - self.y) / 2;
|
|
|
|
|
|
|
|
self.animate(1, 0, 1);
|
|
|
|
|
|
|
|
self.anim_rect = if parent.flags.in_water() {
|
|
|
|
state.constants.npc.n183_curly_air_tank_bubble[self.anim_num as usize]
|
|
|
|
} else {
|
|
|
|
Rect::new(0, 0, 0, 0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
2021-10-09 23:47:04 +00:00
|
|
|
|
2021-12-02 05:57:44 +00:00
|
|
|
pub(crate) fn tick_n259_curly_unconscious(
|
2021-10-09 23:47:04 +00:00
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
players: [&mut Player; 2],
|
|
|
|
npc_list: &NPCList,
|
|
|
|
) -> GameResult {
|
|
|
|
match self.action_num {
|
|
|
|
0 | 1 => {
|
|
|
|
if self.action_num == 0 {
|
|
|
|
self.npc_flags.set_interactable(false);
|
|
|
|
self.action_num = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
let player = &players[0];
|
|
|
|
|
|
|
|
self.direction = player.direction;
|
|
|
|
self.x = player.x + 0x600 * self.direction.opposite().vector_x();
|
|
|
|
self.y = player.y - 0x800;
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n259_curly_unconscious[dir_offset];
|
|
|
|
|
|
|
|
if (player.anim_num & 1) != 0 {
|
|
|
|
self.anim_rect.top += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
10 => {
|
|
|
|
self.action_num = 11;
|
|
|
|
self.vel_x = 0x40;
|
|
|
|
self.vel_y = -0x20;
|
|
|
|
self.anim_rect = state.constants.npc.n259_curly_unconscious[0];
|
|
|
|
}
|
|
|
|
11 => {
|
|
|
|
if self.y <= 0x7FFF {
|
|
|
|
self.vel_y = 0x20;
|
|
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
|
|
self.y += self.vel_y;
|
|
|
|
}
|
|
|
|
20 => {
|
|
|
|
self.vanish(state);
|
|
|
|
npc_list.create_death_smoke_up(self.x, self.y, 0x2000, 64, state, &self.rng);
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
2022-01-08 04:52:26 +00:00
|
|
|
|
|
|
|
// unused
|
|
|
|
pub(crate) fn tick_n303_curly_machine_gun(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
npc_list: &NPCList,
|
|
|
|
) -> GameResult {
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
|
|
self.x = parent.x;
|
|
|
|
self.y = parent.y;
|
|
|
|
self.direction = parent.direction;
|
|
|
|
|
|
|
|
if self.direction == Direction::Left {
|
|
|
|
self.x -= 0x1000;
|
2022-01-15 02:30:14 +00:00
|
|
|
} else {
|
2022-01-08 04:52:26 +00:00
|
|
|
self.x += 0x1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
if parent.anim_num == 3 || parent.anim_num == 5 {
|
|
|
|
self.y -= 0x200;
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n303_curly_machine_gun[dir_offset];
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn tick_n320_curly_carried(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
players: [&mut Player; 2],
|
|
|
|
npc_list: &NPCList,
|
|
|
|
) -> GameResult {
|
|
|
|
match self.action_num {
|
|
|
|
0 => {
|
|
|
|
if self.action_num == 0 {
|
|
|
|
let player = &players[0];
|
|
|
|
self.x = player.x;
|
|
|
|
self.y = player.y;
|
2022-01-15 02:30:14 +00:00
|
|
|
|
2022-01-08 04:52:26 +00:00
|
|
|
let mut npc = NPC::create(321, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
|
|
|
|
self.action_num = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
1 => {
|
|
|
|
let player = &players[0];
|
|
|
|
|
|
|
|
self.direction = player.direction.opposite();
|
|
|
|
let grounded = player.flags.hit_bottom_wall();
|
|
|
|
|
|
|
|
self.target_x = player.x;
|
|
|
|
|
|
|
|
if player.up {
|
2022-05-12 00:19:43 +00:00
|
|
|
self.target_y = player.y + if grounded { -0x1800 } else { 0x1000 };
|
2022-01-08 04:52:26 +00:00
|
|
|
self.anim_num = if grounded { 1 } else { 2 };
|
|
|
|
self.direction = if grounded { Direction::Up } else { Direction::Bottom };
|
2022-01-15 02:30:14 +00:00
|
|
|
} else if player.down && !grounded {
|
2022-01-08 04:52:26 +00:00
|
|
|
self.target_y = player.y - 0x1000;
|
|
|
|
self.anim_num = 1;
|
|
|
|
self.direction = Direction::Up;
|
2022-01-15 02:30:14 +00:00
|
|
|
} else {
|
2022-01-08 04:52:26 +00:00
|
|
|
self.target_x += if self.direction == Direction::Right { 0xE00 } else { -0xE00 };
|
|
|
|
self.target_y = player.y - 0x600;
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.x += (self.target_x - self.x) / 2;
|
|
|
|
self.y += (self.target_y - self.y) / 2;
|
|
|
|
|
|
|
|
if (player.anim_num & 1) != 0 {
|
|
|
|
self.y -= 0x200
|
|
|
|
};
|
2022-01-15 02:30:14 +00:00
|
|
|
|
2022-01-08 04:52:26 +00:00
|
|
|
let dir_offset = if player.direction.opposite() == Direction::Left { 0 } else { 3 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n320_curly_carried[self.anim_num as usize + dir_offset];
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn tick_n321_curly_nemesis(
|
|
|
|
&mut self,
|
|
|
|
state: &mut SharedGameState,
|
|
|
|
players: [&mut Player; 2],
|
|
|
|
npc_list: &NPCList,
|
|
|
|
bullet_manager: &mut BulletManager,
|
|
|
|
) -> GameResult {
|
2022-05-12 00:19:43 +00:00
|
|
|
if let Some(npc) = self.get_parent_ref_mut(npc_list) {
|
|
|
|
let player = &players[0];
|
2022-01-08 04:52:26 +00:00
|
|
|
|
2022-05-12 00:19:43 +00:00
|
|
|
self.direction = npc.direction;
|
|
|
|
self.x = npc.x;
|
|
|
|
self.y = npc.y;
|
2022-01-08 04:52:26 +00:00
|
|
|
|
2022-05-12 00:19:43 +00:00
|
|
|
match self.direction {
|
|
|
|
Direction::Right => {
|
|
|
|
self.x += 0x1000;
|
|
|
|
}
|
|
|
|
Direction::Left => {
|
|
|
|
self.x -= 0x1000;
|
|
|
|
}
|
|
|
|
Direction::Up => {
|
|
|
|
self.y -= 0x1400;
|
|
|
|
}
|
|
|
|
Direction::Bottom => {
|
|
|
|
self.y += 0x1400;
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
2022-01-08 04:52:26 +00:00
|
|
|
|
2022-05-12 00:19:43 +00:00
|
|
|
if player.controller.trigger_shoot()
|
|
|
|
&& state.control_flags.control_enabled()
|
|
|
|
&& bullet_manager.count_bullets_multi(&[43], TargetPlayer::Player1) < 2
|
|
|
|
{
|
|
|
|
bullet_manager.create_bullet(npc.x, npc.y, 43, TargetPlayer::Player1, self.direction, &state.constants);
|
|
|
|
state.create_caret(npc.x, npc.y, CaretType::Shoot, Direction::Left);
|
|
|
|
state.sound_manager.play_sfx(117);
|
2022-01-08 04:52:26 +00:00
|
|
|
}
|
2022-05-12 00:19:43 +00:00
|
|
|
|
|
|
|
let dir_offset = if player.direction == Direction::Right { 0 } else { 3 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n321_curly_nemesis[npc.anim_num as usize + dir_offset];
|
2022-01-08 04:52:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
2021-03-15 21:11:40 +00:00
|
|
|
}
|