mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-29 15:56:53 +00:00
sand zone npcs
This commit is contained in:
parent
c4b32f28ae
commit
4043830e56
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@ -91,6 +91,8 @@ impl NPC {
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self.vel_y = 0x5ff;
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}
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self.y += self.vel_y;
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Ok(())
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}
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@ -8,6 +8,7 @@ use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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use crate::weapon::bullet::BulletManager;
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use crate::caret::CaretType;
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impl NPC {
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pub(crate) fn tick_n117_curly(
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@ -271,4 +272,53 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n123_curly_boss_bullet(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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state.sound_manager.play_sfx(32);
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match self.direction {
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Direction::Left => {
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self.vel_x = -0x1000;
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self.vel_y = self.rng.range(-0x80..0x80);
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}
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Direction::Up => {
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self.vel_x = self.rng.range(-0x80..0x80);
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self.vel_y = -0x1000;
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}
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Direction::Right => {
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self.vel_x = 0x1000;
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self.vel_y = self.rng.range(-0x80..0x80);
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}
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Direction::Bottom => {
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self.vel_x = self.rng.range(-0x80..0x80);
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self.vel_y = 0x1000;
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}
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Direction::FacingPlayer => unreachable!(),
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}
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self.anim_rect = state.constants.npc.n123_curly_boss_bullet[self.direction as usize];
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}
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if match self.direction {
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Direction::Left if self.flags.hit_left_wall() => true,
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Direction::Right if self.flags.hit_right_wall() => true,
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Direction::Up if self.flags.hit_top_wall() => true,
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Direction::Bottom if self.flags.hit_bottom_wall() => true,
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_ => false,
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} {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right);
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state.sound_manager.play_sfx(28);
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self.cond.set_alive(false);
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return Ok(());
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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Ok(())
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}
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}
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@ -688,6 +688,166 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n056_tan_beetle(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = if self.direction == Direction::Left { 1 } else { 3 };
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}
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1 => {
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self.vel_x -= 0x10;
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if self.vel_x < -0x400 {
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self.vel_x = -0x400;
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}
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self.x += if self.shock != 0 { self.vel_x / 2 } else { self.vel_x };
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self.animate(1, 1, 2);
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if self.flags.hit_left_wall() {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 0;
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self.vel_x = 0;
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self.direction = Direction::Right;
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}
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}
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2 => {
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let player = self.get_closest_player_mut(players);
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if self.x < player.x && self.x > player.x - 0x20000 && (self.y - player.y).abs() < 0x1000 {
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self.action_num = 3;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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}
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3 => {
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self.vel_x += 0x10;
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if self.vel_x > 0x400 {
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self.vel_x = 0x400;
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}
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self.x += if self.shock != 0 { self.vel_x / 2 } else { self.vel_x };
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self.animate(1, 1, 2);
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if self.flags.hit_right_wall() {
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self.action_num = 4;
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self.action_counter = 0;
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self.anim_num = 0;
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self.vel_x = 0;
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self.direction = Direction::Left;
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}
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}
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4 => {
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let player = self.get_closest_player_mut(players);
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if self.x > player.x && self.x < player.x + 0x20000 && (self.y - player.y).abs() < 0x1000 {
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self.action_num = 1;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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}
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_ => {}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n056_tan_beetle[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n057_crow(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = self.rng.range(0..1) as u16;
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self.anim_counter = self.rng.range(0..4) as u16;
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self.action_counter2 = 120;
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let mut angle = self.rng.range(0..255);
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self.vel_x = ((angle as f64 * CDEG_RAD).cos() * -512.0) as i32;
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angle += 0x40;
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self.target_x = self.x + 8 * ((angle as f64 * CDEG_RAD).cos() * -512.0) as i32;
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self.vel_y = ((angle as f64 * CDEG_RAD).sin() * -512.0) as i32;
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angle += 0x40;
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self.target_y = self.y + 8 * ((angle as f64 * CDEG_RAD).sin() * -512.0) as i32;
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}
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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self.vel_x += ((self.target_x - self.x).signum() * 0x10).clamp(-0x200, 0x200);
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self.vel_y += ((self.target_y - self.y).signum() * 0x10).clamp(-0x200, 0x200);
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if self.shock != 0 {
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self.action_num = 2;
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self.action_counter = 0;
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self.vel_x = self.direction.opposite().vector_x() * 0x200;
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self.vel_y = 0;
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}
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}
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2 => {
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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self.vel_x += if self.y <= player.y + 0x4000 {
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(player.x - self.x).signum() * 0x10
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} else {
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(self.x - player.x).signum() * 0x10
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};
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self.vel_y += (player.y - self.y).signum() * 0x10;
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if self.shock > 0 {
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self.vel_x = 0;
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self.vel_y += 0x20;
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}
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x = 0x200;
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}
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x = -0x200;
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}
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if self.vel_y < 0 && self.flags.hit_top_wall() {
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self.vel_y = 0x200;
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}
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if self.vel_y > 0 && self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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}
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self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
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self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
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}
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_ => {}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.shock > 0 {
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self.anim_num = 4;
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} else {
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self.animate(1, 0, 1);
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
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self.anim_rect = state.constants.npc.n057_crow[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n120_colon_a(&mut self, state: &mut SharedGameState) -> GameResult {
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let anim = if self.direction == Direction::Left { 0 } else { 1 };
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@ -696,6 +856,48 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n121_colon_b(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.direction != Direction::Left {
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self.anim_rect = state.constants.npc.n121_colon_b[2];
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self.action_counter += 1;
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if self.action_counter > 100 {
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self.action_counter = 0;
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state.create_caret(self.x, self.y, CaretType::Zzz, Direction::Left);
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}
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return Ok(());
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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_ => {}
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}
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self.anim_rect = state.constants.npc.n121_colon_b[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n124_sunstone(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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@ -738,6 +940,105 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n126_puppy_running(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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let player = self.get_closest_player_ref(&players);
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if (self.x - player.x).abs() < 0xc000 && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y {
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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}
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if (self.x - player.x).abs() < 0x4000 && self.y - 0x4000 < player.y && self.y + 0x2000 > player.y {
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self.action_num = 10;
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self.direction = if self.x > player.x { Direction::Right } else { Direction::Left };
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.anim_num = 4;
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self.anim_counter = 0;
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}
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if self.flags.hit_bottom_wall() {
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self.animate(2, 4, 5);
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} else {
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self.anim_num = 5;
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self.anim_counter =0;
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}
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x /= -2;
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self.direction = Direction::Right;
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}
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x /= -2;
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self.direction = Direction::Left;
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}
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self.vel_x += self.direction.vector_x() * 0x40;
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// what the hell pixel?
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if self.vel_x > 0x5ff {
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self.vel_x = 0x400;
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}
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if self.vel_x < -0x5ff {
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self.vel_x = -0x400;
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}
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}
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_ => {}
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}
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// why
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self.npc_flags.set_interactable(false);
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for player in players.iter() {
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if player.controller.trigger_down() {
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self.npc_flags.set_interactable(true);
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}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n126_puppy_running[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n131_puppy_sleeping(&mut self, state: &mut SharedGameState) -> GameResult {
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self.action_counter += 1;
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if self.action_counter > 100 {
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@ -752,6 +1053,153 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n132_puppy_barking(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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let player = self.get_closest_player_mut(players);
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if (self.x - player.x).abs() < 0x8000 && (self.y - player.y).abs() < 0x2000 {
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self.animate(4, 2, 4);
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if self.anim_num == 4 && self.anim_counter == 0 {
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state.sound_manager.play_sfx(105);
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}
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 12;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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12 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 11;
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self.anim_num = 0;
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}
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}
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100 => {
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self.action_num = 101;
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self.action_counter2 = 0;
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}
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101 => {
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self.anim_counter += 1;
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 4 {
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if self.action_counter2 > 2 {
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self.anim_num = 0;
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self.action_counter2 = 0;
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} else {
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self.anim_num = 2;
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self.action_counter2 += 1;
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}
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}
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}
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if self.anim_num == 4 && self.anim_counter == 0 {
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state.sound_manager.play_sfx(105);
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n132_puppy_barking[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n136_puppy_carried(
|
||||
&mut self,
|
||||
state: &mut SharedGameState,
|
||||
players: [&mut Player; 2],
|
||||
) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
|
||||
self.npc_flags.set_interactable(false);
|
||||
}
|
||||
|
||||
if self.rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// todo dog stacking?
|
||||
let player_index = 0;
|
||||
let player = &players[player_index];
|
||||
|
||||
self.direction = player.direction;
|
||||
self.y = player.y - 0x1400;
|
||||
self.x = player.x + 0x800 * self.direction.opposite().vector_x();
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n136_puppy_carried[self.anim_num as usize + dir_offset];
|
||||
|
||||
if (player.anim_num & 1) != 0 {
|
||||
self.anim_rect.top += 1;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n143_jenka_collapsed(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
let anim = if self.direction == Direction::Left { 0 } else { 1 };
|
||||
|
||||
|
|
|
|||
|
|
@ -198,6 +198,8 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
|
|||
53 => self.tick_n053_skullstep_leg(state, npc_list),
|
||||
54 => self.tick_n054_skullstep(state, npc_list),
|
||||
55 => self.tick_n055_kazuma(state),
|
||||
56 => self.tick_n056_tan_beetle(state, players),
|
||||
57 => self.tick_n057_crow(state, players),
|
||||
58 => self.tick_n058_basu(state, players, npc_list),
|
||||
59 => self.tick_n059_eye_door(state, players),
|
||||
60 => self.tick_n060_toroko(state, players),
|
||||
|
|
@ -260,12 +262,17 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
|
|||
118 => self.tick_n118_curly_boss(state, players, npc_list, bullet_manager),
|
||||
119 => self.tick_n119_table_chair(state),
|
||||
120 => self.tick_n120_colon_a(state),
|
||||
121 => self.tick_n121_colon_b(state),
|
||||
123 => self.tick_n123_curly_boss_bullet(state),
|
||||
124 => self.tick_n124_sunstone(state),
|
||||
125 => self.tick_n125_hidden_item(state, npc_list),
|
||||
126 => self.tick_n126_puppy_running(state, players),
|
||||
127 => self.tick_n127_machine_gun_trail_l2(state),
|
||||
128 => self.tick_n128_machine_gun_trail_l3(state),
|
||||
129 => self.tick_n129_fireball_snake_trail(state),
|
||||
131 => self.tick_n131_puppy_sleeping(state),
|
||||
132 => self.tick_n132_puppy_barking(state, players),
|
||||
136 => self.tick_n136_puppy_carried(state, players),
|
||||
137 => self.tick_n137_large_door_frame(state),
|
||||
143 => self.tick_n143_jenka_collapsed(state),
|
||||
149 => self.tick_n149_horizontal_moving_block(state, players, npc_list),
|
||||
|
|
|
|||
|
|
@ -146,6 +146,13 @@ impl NPC {
|
|||
players[idx]
|
||||
}
|
||||
|
||||
/// Returns a reference to closest player.
|
||||
pub fn get_closest_player_ref<'a, 'b: 'a>(&self, players: &'a [&'a mut Player; 2]) -> &'b &'a mut Player {
|
||||
let idx = self.get_closest_player_idx_mut(&players);
|
||||
|
||||
&players[idx]
|
||||
}
|
||||
|
||||
/// Returns true if the [NPC] collides with a [Bullet].
|
||||
pub fn collides_with_bullet(&self, bullet: &Bullet) -> bool {
|
||||
(
|
||||
|
|
|
|||
Loading…
Reference in a new issue