bugfixes for certain NPCs, add Curly

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Alula 2021-03-15 22:11:40 +01:00
parent 268ecb62bd
commit 36fd5f8879
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GPG Key ID: 3E00485503A1D8BA
5 changed files with 294 additions and 37 deletions

274
src/npc/ai/curly.rs Normal file
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@ -0,0 +1,274 @@
use num_traits::{abs, clamp};
use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
use crate::weapon::bullet::BulletManager;
impl NPC {
pub(crate) fn tick_n117_curly(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
let player = self.get_closest_player_mut(players);
if self.direction == Direction::FacingPlayer {
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
}
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
self.vel_x = 0;
self.vel_y += 0x40;
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 1;
self.anim_counter = 0;
}
self.animate(4, 1, 4);
self.vel_x = self.direction.vector_x() * 0x200;
self.vel_y += 0x40;
}
5 => {
self.action_num = 6;
self.anim_num = 5;
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right, 8, state, &self.rng);
}
6 => {
self.anim_num = 5;
}
10 | 11 => {
let player = self.get_closest_player_mut(players);
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 1;
self.anim_counter = 0;
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
}
self.animate(4, 1, 4);
self.x += self.direction.vector_x() * 0x200;
if abs(self.x - player.x) > 0x2800 {
self.action_num = 0;
}
}
20 => {
self.vel_x = 0;
self.anim_num = 6;
}
21 => {
self.vel_x = 0;
self.anim_num = 9;
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
self.vel_y = -0x400;
}
self.anim_num = 7;
self.vel_x = self.direction.vector_x() * 0x200;
self.vel_y += 0x40;
self.action_counter += 1;
if self.action_counter > 0 && self.flags.hit_bottom_wall() {
self.action_num = 32;
}
}
32 => {
self.vel_x = 0;
self.vel_y += 0x40;
self.anim_num = 8;
}
70 | 71 => {
if self.action_num == 70 {
self.action_num = 71;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
self.animate(8, 1, 4);
self.x += self.direction.vector_x() * 0x100;
}
_ => {}
}
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
self.anim_rect = state.constants.npc.n117_curly[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n118_curly_boss(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
bullet_manager: &BulletManager,
) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(50..100) as u16;
self.anim_num = 0;
let player = self.get_closest_player_mut(players);
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 13;
}
}
13 | 14 => {
if self.action_num == 13 {
self.action_num = 14;
self.action_counter = self.rng.range(50..100) as u16;
self.anim_num = 3;
let player = self.get_closest_player_mut(players);
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
}
self.animate(2, 3, 6);
self.vel_x += self.direction.vector_x() * 0x40;
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.npc_flags.set_shootable(true);
self.action_num = 20;
self.action_counter = 0;
state.sound_manager.play_sfx(103);
}
}
20 => {
let player = self.get_closest_player_mut(players);
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
self.vel_x = 8 * self.vel_x / 9;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 21;
self.action_counter = 0;
}
}
21 => {
self.action_counter += 1;
if self.action_counter % 4 == 1 {
let player = self.get_closest_player_mut(players);
let facing_up = (self.direction == Direction::Left && self.x < player.x)
|| (self.direction == Direction::Right && self.x > player.x);
let mut npc = NPC::create(123, &state.npc_table);
npc.cond.set_alive(true);
if facing_up {
self.anim_num = 2;
npc.x = self.x;
npc.y = self.y - 0x1000;
npc.direction = Direction::Up;
} else {
self.anim_num = 0;
self.x += self.direction.opposite().vector_x() * 0x200;
npc.x = self.x + self.direction.vector_x() * 0x1000;
npc.y = self.y + 0x800;
npc.direction = self.direction;
}
let _ = npc_list.spawn(256, npc);
}
if self.action_counter > 30 {
self.action_num = 10;
}
}
30 => {
self.anim_num += 1;
if self.anim_num > 8 {
self.anim_num = 7;
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 10;
self.anim_num = 0;
}
}
_ => {}
}
if self.action_num > 10 && self.action_num < 30 && bullet_manager.count_bullets_type_idx_all(6) > 0 {
self.action_num = 30;
self.action_counter = 0;
self.anim_num = 7;
self.vel_x = 0;
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
}
self.vel_x = clamp(self.vel_x, -0x1ff, 0x1ff);
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n118_curly_boss[self.anim_num as usize + dir_offset];
Ok(())
}
}

View File

@ -100,11 +100,7 @@ impl NPC {
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left {
0
} else {
3
};
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n241_critter_red[self.anim_num as usize + dir_offset];

View File

@ -362,8 +362,6 @@ impl NPC {
}
pub(crate) fn tick_n081_giant_pignon(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
@ -371,25 +369,22 @@ impl NPC {
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..100) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
} else {
if self.rng.range(0..150) == 1 {
self.direction = self.direction.opposite();
}
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..150) == 1 {
self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
if self.rng.range(0..150) == 1 {
self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
}
}
}
2 => {
@ -397,8 +392,6 @@ impl NPC {
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
}
3 | 4 => {
@ -406,8 +399,6 @@ impl NPC {
self.action_num = 4;
self.anim_num = 2;
self.anim_counter = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.action_counter > 0 {
@ -416,16 +407,7 @@ impl NPC {
self.action_num = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 4 {
self.anim_num = 2;
}
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
self.animate(2, 2, 4);
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
@ -435,7 +417,7 @@ impl NPC {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9
self.vel_x = self.direction.vector_x() * 0x100;
}
5 => {
if self.flags.hit_bottom_wall() {
@ -451,8 +433,6 @@ impl NPC {
self.vel_y = -0x200;
self.anim_num = 5;
self.action_num = 5;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
self.vel_y += 0x40;
@ -464,6 +444,10 @@ impl NPC {
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
Ok(())
}

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@ -2,6 +2,7 @@ pub mod balrog;
pub mod booster;
pub mod chaco;
pub mod characters;
pub mod curly;
pub mod egg_corridor;
pub mod first_cave;
pub mod grasstown;

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@ -140,7 +140,7 @@ impl NPC {
}
impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NPC {
fn tick(&mut self, state: &mut SharedGameState, (players, npc_list, stage, _bullet_manager): ([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)) -> GameResult {
fn tick(&mut self, state: &mut SharedGameState, (players, npc_list, stage, bullet_manager): ([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)) -> GameResult {
match self.npc_type {
0 => self.tick_n000_null(),
1 => self.tick_n001_experience(state),
@ -256,6 +256,8 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
113 => self.tick_n113_professor_booster(state),
114 => self.tick_n114_press(state, players, npc_list),
116 => self.tick_n116_red_petals(state),
117 => self.tick_n117_curly(state, players, npc_list),
118 => self.tick_n118_curly_boss(state, players, npc_list, bullet_manager),
119 => self.tick_n119_table_chair(state),
120 => self.tick_n120_colon_a(state),
124 => self.tick_n124_sunstone(state),