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doukutsu-rs/src/npc/ai/maze.rs

1627 lines
55 KiB
Rust
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use crate::caret::CaretType;
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use crate::common::{Direction, CDEG_RAD};
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use crate::framework::error::GameResult;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n147_critter_purple(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 0x600;
self.action_num = 1;
}
let player = self.get_closest_player_mut(players);
if self.action_counter <= 7
|| self.x - 0xC000 >= player.x
|| self.x + 0xC000 <= player.x
|| self.y - 0xC000 >= player.y
|| self.y + 0x4000 <= player.y
{
if self.action_counter <= 7 {
self.action_counter += 1;
}
self.anim_num = 0;
} else {
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_num = 1;
}
if self.shock != 0 {
self.action_num = 2;
self.anim_num = 0;
self.action_counter = 0;
}
if self.action_counter > 7
&& self.x - 0x6000 < player.x
&& self.x + 0x6000 > player.x
&& self.y - 0xC000 < player.y
&& self.y + 0x4000 > player.y
{
self.action_num = 2;
self.anim_num = 0;
self.action_counter = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_y = -0x5FF;
state.sound_manager.play_sfx(30);
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
}
3 => {
if self.vel_y > 0x100 {
self.target_y = self.y;
self.action_num = 4;
self.anim_num = 3;
self.action_counter = 0;
self.action_counter = 0;
}
}
4 => {
let player = self.get_closest_player_mut(players);
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_counter += 1;
if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
|| self.action_counter > 60
{
self.damage = 3;
self.action_num = 5;
self.anim_num = 2;
} else {
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(109);
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
if self.action_counter % 30 == 6 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
let mut npc = NPC::create(148, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 5 {
self.anim_num = 3;
}
}
}
5 => {
if self.flags.hit_bottom_wall() {
self.damage = 2;
self.vel_x = 0;
self.action_counter = 0;
self.anim_num = 0;
self.action_num = 1;
state.sound_manager.play_sfx(23);
}
}
_ => (),
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}
if self.action_num == 4 {
self.vel_y = if self.y <= self.target_y { self.vel_y + 0x10 } else { self.vel_y - 0x10 };
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
} else {
self.vel_y += 0x20;
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self.clamp_fall_speed();
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}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n147_critter_purple[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n148_critter_purple_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.hit_anything() {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
self.y += self.vel_y;
self.x += self.vel_x;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
self.anim_rect = state.constants.npc.n148_critter_purple_projectile[self.anim_num as usize];
self.action_counter3 += 1;
if self.action_counter3 > 300 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n153_gaudi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
if !(self.x <= player.x + 0x28000
&& self.x >= player.x - 0x28000
&& self.y <= player.y + 0x1E000
&& self.y >= player.y - 0x1E000)
{
return Ok(());
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.vel_x = 0;
self.anim_num = 0;
self.y += 0x600;
}
if self.rng.range(0..100) == 1 {
self.action_num = 2;
self.anim_num = 1;
self.action_counter = 0;
}
if self.rng.range(0..100) == 1 {
if self.direction != Direction::Left {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.rng.range(0..100) == 1 {
self.action_num = 10;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(25..100) as u16;
self.anim_num = 2;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 5 {
self.anim_num = 2;
}
if self.direction != Direction::Left {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
if self.action_counter != 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
self.anim_num = 0;
self.vel_x = 0;
}
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.anim_num = 2;
self.vel_y = -0x5FF;
self.action_num = 20;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
} else {
self.anim_num = 2;
self.vel_y = -0x5FF;
self.action_num = 20;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
}
20 => {
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.action_counter3 += 1;
} else {
self.action_counter3 = 0;
}
} else {
self.action_counter3 += 1;
}
if self.action_counter3 > 10 {
if self.direction != Direction::Left {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.direction != Direction::Left {
self.vel_x = 0x100;
} else {
self.vel_x = -0x100;
}
if self.flags.hit_bottom_wall() {
self.action_num = 21;
self.anim_num = 6;
self.action_counter = 0;
self.vel_x = 0;
if !player.cond.hidden() {
state.sound_manager.play_sfx(23);
}
}
}
21 => {
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
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}
self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n153_gaudi[self.anim_num as usize + dir_offset];
if self.life <= 985 {
self.npc_type = 154;
self.action_num = 0;
}
Ok(())
}
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pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
0 => {
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(false);
self.damage = 0;
self.action_num = 1;
self.anim_num = 0;
self.vel_y = -0x200;
match self.direction {
Direction::Left => self.vel_x = 0x100,
Direction::Right => self.vel_x = -0x100,
_ => (),
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};
state.sound_manager.play_sfx(53);
}
1 if self.flags.hit_bottom_wall() => {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
2 => {
self.vel_x = 8 * self.vel_x / 9;
self.animate(3, 1, 2);
self.action_counter += 1;
if self.action_counter > 50 {
self.cond.set_explode_die(true);
}
}
_ => (),
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}
self.vel_y += 0x20;
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self.clamp_fall_speed();
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self.x += self.vel_x;
self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
Ok(())
}
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pub(crate) fn tick_n155_gaudi_flying(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
if self.x > player.x + 0x28000
|| self.x < player.x - 0x28000
|| self.y > player.y + 0x1E000
|| self.y < player.y - 0x1E000
{
return Ok(());
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
self.vel_y = (deg.cos() * -512.0) as i32;
self.target_x = self.x + 8 * ((deg + 64.0 * CDEG_RAD).cos() * -512.0) as i32;
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
self.vel_y = (deg.sin() * -512.0) as i32;
self.target_y = self.y + 8 * ((deg + 64.0 * CDEG_RAD).sin() * -512.0) as i32;
self.action_num = 1;
self.action_counter3 = 120;
self.action_counter = self.rng.range(70..150) as u16;
self.anim_num = 0;
}
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
if self.action_counter != 0 {
self.action_counter -= 1;
} else {
self.action_num = 2;
self.anim_num = 2;
}
}
2 => {
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 2;
}
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self.action_counter += 1;
if self.action_counter > 30 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
let mut npc = NPC::create(156, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
if !player.cond.hidden() {
state.sound_manager.play_sfx(39);
}
self.action_num = 1;
self.action_counter = self.rng.range(70..150) as u16;
self.anim_num = 0;
self.anim_counter = 0;
}
}
_ => (),
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}
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
if self.target_x < self.x {
self.vel_x -= 0x10;
}
if self.target_x > self.x {
self.vel_x += 0x10;
}
if self.target_y < self.y {
self.vel_y -= 0x10;
}
if self.target_y > self.y {
self.vel_y += 0x10;
}
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n155_gaudi_flying[self.anim_num as usize + dir_offset];
if self.life <= 985 {
self.npc_type = 154;
self.action_num = 0;
}
Ok(())
}
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pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 {
self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_num = (self.anim_num + 1) % 3;
self.anim_rect = state.constants.npc.n156_gaudi_projectile[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n160_puu_black(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.npc_flags.set_solid_soft(false);
self.action_num = 1;
}
let player = self.get_closest_player_mut(players);
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.vel_y = 2560;
if self.y > 0xFFFF {
self.npc_flags.set_ignore_solidity(false);
self.action_num = 2;
} else {
self.action_counter3 += 1;
}
}
2 => {
self.vel_y = 0xA00;
if self.flags.hit_bottom_wall() {
npc_list.kill_npcs_by_type(161, true, state);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
self.action_num = 3;
self.action_counter = 0;
state.quake_counter = 30;
state.sound_manager.play_sfx(26);
state.sound_manager.play_sfx(72);
}
let player = self.get_closest_player_mut(players);
if self.y < player.y && player.flags.hit_bottom_wall() {
self.damage = 20;
} else {
self.damage = 0;
}
}
3 => {
self.damage = 0;
self.action_counter += 1;
if self.action_counter > 24 {
self.action_num = 4;
self.action_counter3 = 0;
self.action_counter2 = 0;
}
}
4 => {
state.npc_super_pos = (self.x, self.y);
if (self.shock & 1) != 0 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x600..0x600) as i32;
npc.vel_y = self.rng.range(-0x600..0x600) as i32;
let _ = npc_list.spawn(0x100, npc);
self.action_counter3 += 1;
if self.action_counter3 > 30 {
self.action_counter3 = 0;
self.action_num = 5;
self.vel_y = -3072;
self.npc_flags.set_ignore_solidity(true);
}
}
}
5 => {
state.npc_super_pos = (self.x, self.y);
self.action_counter3 += 1;
if self.action_counter3 > 60 {
self.action_counter3 = 0;
self.action_num = 6;
}
}
6 => {
let player = self.get_closest_player_mut(players);
state.npc_super_pos = (player.x, 3276800);
self.action_counter3 += 1;
if self.action_counter3 > 110 {
self.action_counter3 = 10;
self.x = player.x;
self.y = 0;
self.vel_y = 1535;
self.action_num = 1;
}
}
_ => (),
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}
self.y += self.vel_y;
self.anim_num = match self.action_num {
0 | 1 | 2 | 5 | 6 => 3,
3 => 2,
4 => 0,
_ => 0,
};
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n160_puu_black[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n161_puu_black_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
self.exp = 0;
self.vel_x = if self.x >= state.npc_super_pos.0 { self.vel_x - 64 } else { self.vel_x + 64 };
self.vel_y = if self.y >= state.npc_super_pos.1 { self.vel_y - 64 } else { self.vel_y + 64 };
self.vel_x = self.vel_x.clamp(-0x11fd, 0x11fd);
self.vel_y = self.vel_y.clamp(-0x11fd, 0x11fd);
if self.life <= 99 {
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(false);
self.damage = 0;
self.anim_num = 2;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.anim_num <= 1 {
self.anim_num = if self.rng.range(0..10) != 2 { 1 } else { 0 };
}
self.anim_rect = state.constants.npc.n161_puu_black_projectile[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
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}
self.anim_rect = state.constants.npc.n166_chaba[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n162_puu_black_dead(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
npc_list.kill_npcs_by_type(161, true, state);
state.sound_manager.play_sfx(72);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..10 {
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
npc.vel_x = self.rng.range(-0x600..0x600);
npc.vel_y = self.rng.range(-0x600..0x600);
let _ = npc_list.spawn(0x100, npc.clone());
}
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
self.action_counter3 = 0;
self.action_num = 1;
}
self.action_counter3 += 1;
if (self.action_counter3 & 3) == 0 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter3 > 160 {
self.action_counter3 = 0;
self.action_num = 2;
self.target_y = self.y;
}
}
2 => {
state.quake_counter = 2;
self.action_counter3 += 1;
if self.action_counter3 > 240 {
self.anim_num = 2;
self.action_counter3 = 0;
self.action_num = 3;
} else {
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
self.anim_rect.top += self.action_counter3 / 8;
self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y;
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self.anim_rect.left -= if (self.action_counter3 & 0x02) != 0 { 1 } else { 0 };
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}
if self.action_counter3 % 3 == 2 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y - 6144;
npc.vel_x = self.rng.range(-512..512);
npc.vel_y = 0x100;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter3 % 4 == 2 {
state.sound_manager.play_sfx(21);
}
}
3 => {
self.action_counter3 += 1;
if self.action_counter3 > 59 {
npc_list.kill_npcs_by_type(161, true, state);
self.cond.set_alive(false);
}
}
_ => (),
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}
state.npc_super_pos = (self.x, -512000);
self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n163_dr_gero(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
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}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n163_dr_gero[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n164_nurse_hasumi(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
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}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n164_nurse_hasumi[self.anim_num as usize + dir_offset];
Ok(())
}
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pub(crate) fn tick_n168_boulder(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
self.target_x = self.x;
}
self.action_counter += 1;
self.x = self.target_x;
if ((self.action_counter / 3) & 1) != 0 {
self.x += 0x200;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
self.vel_y = -0x400;
self.vel_x = 0x100;
state.sound_manager.play_sfx(25);
}
self.x += self.vel_x;
self.y += self.vel_y;
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self.vel_y += 0x10;
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if self.action_counter != 0 && self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(35);
state.quake_counter = 40;
self.action_num = 0;
}
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if self.action_counter == 0 {
self.action_counter += 1;
}
}
_ => (),
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}
self.anim_rect = state.constants.npc.n168_boulder;
Ok(())
}
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pub(crate) fn tick_n171_fire_whirrr(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = self.rng.range(0..50) as u16;
self.action_counter3 = 100;
self.target_y = self.y;
}
if self.action_num == 1 {
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 10;
self.vel_y = 0x200;
}
}
self.animate(0, 0, 1);
self.vel_y = if self.y >= self.target_y { self.vel_y - 0x10 } else { self.vel_y + 0x10 };
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.y += self.vel_y;
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
if self.direction != Direction::Left {
if player.y < self.y + 0xA000
&& player.y > self.y - 0xA000
&& player.x < self.x + 0x14000
&& player.x > self.x
{
self.action_counter3 += 1;
}
} else if player.y < self.y + 0xA000
&& player.y > self.y - 0xA000
&& player.x < self.x
&& player.x > self.x - 0x14000
{
self.action_counter3 += 1;
}
if self.action_counter3 > 120 {
self.action_counter3 = 0;
state.npc_curly_counter = self.rng.range(80..100) as u16;
state.npc_curly_target = (self.x, self.y);
let mut npc = NPC::create(172, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n171_fire_whirrr[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n172_fire_whirrr_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
// pixel what?
self.action_num = 1;
}
if self.action_num == 1 {
self.animate(1, 0, 2);
self.x += self.direction.vector_x() * 0x200;
if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.vanish(state);
}
}
self.anim_rect = state.constants.npc.n172_fire_whirrr_projectile[self.anim_num as usize];
Ok(())
}
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pub(crate) fn tick_n173_gaudi_armored(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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let player = self.get_closest_player_mut(players);
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if self.x <= player.x + 0x28000
&& self.x >= player.x - 0x28000
&& self.y <= player.y + 0x1e000
&& self.y >= player.y - 0x1e000
{
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.target_x = self.x;
self.action_num = 1;
}
self.anim_num = 0;
self.vel_x = 0;
if self.action_counter > 4 {
if self.x - 0x18000 < player.x
&& self.x + 0x18000 > player.x
&& self.y - 0x14000 < player.y
&& self.y + 0x14000 > player.y
{
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
} else {
self.action_counter += 1;
}
}
10 => {
self.action_counter += 1;
if self.action_counter > 3 {
self.action_counter3 += 1;
if self.action_counter3 == 3 {
state.sound_manager.play_sfx(30);
self.action_counter3 = 0;
self.action_num = 25;
self.action_counter = 0;
self.anim_num = 2;
self.vel_y = -0x5ff;
if self.x >= self.target_x {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
} else {
state.sound_manager.play_sfx(30);
self.action_num = 20;
self.anim_num = 2;
self.vel_y = -0x200;
if self.x >= self.target_x {
self.vel_x = -0x200;
} else {
self.vel_x = 0x200;
}
}
}
}
20 => {
self.action_counter += 1;
if self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(23);
self.anim_num = 1;
self.action_num = 30;
self.action_counter = 0;
}
}
25 => {
self.action_counter += 1;
if self.action_counter == 30 || self.action_counter == 40 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
let mut npc = NPC::create(174, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
self.anim_num = 3;
state.npc_curly_counter = self.rng.range(80..100) as u16;
state.npc_curly_target = (self.x, self.y);
}
if self.action_counter == 35 || self.action_counter == 45 {
self.anim_num = 2;
}
if self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(23);
self.anim_num = 1;
self.action_num = 30;
self.action_counter = 0;
}
}
30 => {
self.vel_x = 7 * self.vel_x / 8;
self.action_counter += 1;
if self.action_counter > 3 {
self.anim_num = 0;
self.action_num = 1;
self.action_counter = 0;
}
}
_ => (),
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}
self.vel_y += 0x33;
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
if self.life <= 985 {
npc_list.create_death_smoke(self.x, self.y, 0, 2, state, &self.rng);
self.npc_type = 154;
self.action_num = 0;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n173_gaudi_armored[self.anim_num as usize + dir_offset];
}
Ok(())
}
pub(crate) fn tick_n174_gaudi_armored_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.direction == Direction::Right {
self.action_num = 2;
}
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let mut hit = false;
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if self.flags.hit_left_wall() {
hit = true;
self.vel_x = 0x200;
}
if self.flags.hit_right_wall() {
hit = true;
self.vel_x = -0x200;
}
if self.flags.hit_top_wall() {
hit = true;
self.vel_y = 0x200;
}
if self.flags.hit_bottom_wall() {
hit = true;
self.vel_y = -0x200;
}
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if hit {
self.action_num = 2;
self.action_counter2 += 1;
state.sound_manager.play_sfx(31);
}
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}
2 => {
self.vel_y += 0x40;
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if self.flags.hit_bottom_wall() {
self.action_counter2 += 1;
if self.action_counter2 > 1 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
}
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}
_ => (),
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}
self.x += self.vel_x;
self.y += self.vel_y;
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
self.anim_rect = state.constants.npc.n174_gaudi_armored_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n175_gaudi_egg(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num < 3 && self.life < 90 {
self.cond.set_drs_novanish(true);
self.cond.set_explode_die(true);
self.action_num = 10;
self.anim_num = 1;
self.npc_flags.set_shootable(false);
self.damage = 0;
}
if self.action_num == 0 {
self.anim_num = 0;
self.action_num = 1;
}
self.vel_y += if self.direction != Direction::Left { -0x20 } else { 0x20 };
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n175_gaudi_egg[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n176_buyo_buyo_base(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num < 3 && self.life < 940 {
self.cond.set_drs_novanish(true);
self.cond.set_explode_die(true);
self.action_num = 10;
self.anim_num = 2;
self.npc_flags.set_shootable(false);
self.damage = 0;
}
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
let player = self.get_closest_player_mut(players);
let counter3 = unsafe { std::mem::transmute::<&mut u16, &mut i16>(&mut self.action_counter3) };
if self.action_num == 1 {
if self.direction != Direction::Left {
if self.x < player.x + 0x14000
&& self.x > player.x - 0x14000
&& self.y < player.y + 0x2000
&& self.y > player.y - 0x14000
{
*counter3 += 1;
}
} else if self.x < player.x + 0x14000
&& self.x > player.x - 0x14000
&& self.y < player.y + 0x14000
&& self.y > player.y - 0x2000
{
*counter3 += 1;
}
if *counter3 > 10 {
self.action_num = 2;
self.action_counter = 0;
}
}
if self.action_num == 2 {
self.animate(3, 0, 1);
self.action_counter += 1;
if self.action_counter > 10 {
self.action_counter2 += 1;
if self.action_counter2 < 3 {
*counter3 = -10;
} else {
self.action_counter2 = 0;
*counter3 = -90;
}
let mut npc = NPC::create(177, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
if self.direction != Direction::Left {
npc.direction = Direction::Right;
npc.y = self.y + 0x1000;
} else {
npc.direction = Direction::Left;
npc.y = self.y - 0x1000;
}
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
self.action_num = 0;
self.anim_num = 0;
state.npc_curly_counter = self.rng.range(80..100) as u16;
state.npc_curly_target = (self.x, self.y);
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n176_buyo_buyo_base[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n177_buyo_buyo(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
if self.flags.hit_anything() {
state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
self.cond.set_alive(false);
return Ok(());
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
if self.direction != Direction::Left {
self.vel_y = 0x600;
} else {
self.vel_y = -0x600;
}
}
let player = self.get_closest_player_mut(players);
if self.y < player.y + 0x2000 && self.y > player.y - 0x2000 {
self.action_num = 10;
self.target_x = self.x;
self.target_y = self.y;
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
self.vel_x = (2 * self.rng.range(0..1) - 1) * 0x200;
self.vel_y = (2 * self.rng.range(0..1) - 1) * 0x200;
}
}
10 => {
self.vel_x += if self.x >= self.target_x { -0x20 } else { 0x20 };
self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
self.action_counter += 1;
if self.action_counter > 300 {
state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
self.cond.set_alive(false);
return Ok(());
}
self.target_x += if self.direction != Direction::Left { 0x200 } else { -0x200 };
}
_ => (),
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}
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(6, 0, 1);
self.anim_rect = state.constants.npc.n177_buyo_buyo[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n184_shutter(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.x += 0x1000;
self.y += 0x1000;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 1;
self.action_counter = 0;
self.npc_flags.set_ignore_solidity(true);
}
match self.direction {
Direction::Left => self.x -= 0x80,
Direction::Up => self.y -= 0x80,
Direction::Right => self.x += 0x80,
Direction::Bottom => self.y += 0x80,
_ => (),
};
self.action_counter += 1;
if (self.action_counter & 7) == 0 {
state.sound_manager.play_sfx(26);
}
state.quake_counter = 20;
}
20 => {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + 0x2000 + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
self.action_num = 1;
}
_ => (),
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}
self.animate(10, 0, 3);
self.anim_rect = state.constants.npc.n184_shutter[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n185_small_shutter(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.anim_rect = state.constants.npc.n185_small_shutter;
self.action_num = 1;
self.y += 0x1000;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 1;
self.npc_flags.set_ignore_solidity(true);
}
match self.direction {
Direction::Left => self.x -= 0x80,
Direction::Up => self.y -= 0x80,
Direction::Right => self.x += 0x80,
Direction::Bottom => self.y += 0x80,
_ => (),
};
}
20 => {
self.y -= 0x3000;
self.action_num = 1;
}
_ => (),
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}
Ok(())
}
pub(crate) fn tick_n186_lift_block(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 1;
self.npc_flags.set_ignore_solidity(true);
}
match self.direction {
Direction::Left => self.x -= 0x80,
Direction::Up => self.y -= 0x80,
Direction::Right => self.x += 0x80,
Direction::Bottom => self.y += 0x80,
_ => (),
};
}
_ => (),
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}
self.animate(10, 0, 3);
self.anim_rect = state.constants.npc.n186_lift_block[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n187_fuzz_core(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.action_counter3 = 0x78;
self.action_counter = self.rng.range(0..50) as u16;
let mut npc = NPC::create(188, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
for i in 0..5 {
npc.tsc_direction = 0x33 * i as u16;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
if self.action_num == 1 {
self.action_counter += 1;
if self.action_counter >= 50 {
self.action_counter = 0;
self.action_num = 2;
self.vel_y = 0x300;
}
}
if self.action_num == 2 {
let player = self.get_closest_player_mut(players);
self.action_counter3 += 4;
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
self.vel_y += (self.target_y - self.y).signum() * 0x10;
self.vel_y = self.vel_y.clamp(-0x355, 0x355);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(2, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n187_fuzz_core[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n188_fuzz(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter3 = self.tsc_direction;
}
if self.action_num == 1 {
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
if parent.npc_type == 187 && parent.cond.alive() {
let deg = (self.action_counter3.wrapping_add(parent.action_counter3) & 0xff) as f64 * CDEG_RAD;
self.x = parent.x + 20 * (deg.sin() * -512.0) as i32;
self.y = parent.y + 32 * (deg.cos() * -512.0) as i32;
} else {
self.vel_x = self.rng.range(-512..512);
self.vel_y = self.rng.range(-512..512);
self.action_num = 10;
}
}
}
let player = self.get_closest_player_mut(players);
if self.action_num == 10 {
self.vel_x += if player.x >= self.x { 0x20 } else { -0x20 };
self.vel_y += if player.y >= self.y { 0x20 } else { -0x20 };
self.vel_x = self.vel_x.clamp(-0x800, 0x800);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.x += self.vel_x;
self.y += self.vel_y;
}
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.animate(2, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n188_fuzz[self.anim_num as usize + dir_offset];
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Ok(())
}
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pub(crate) fn tick_n304_gaudi_hospital(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y += 0x1400;
}
self.anim_num = 0;
}
10 => {
self.anim_num = 1;
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 2;
}
self.animate(10, 2, 3);
}
_ => (),
}
self.anim_rect = state.constants.npc.n304_gaudi_hospital[self.anim_num as usize];
Ok(())
}
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}