2020-12-03 21:06:26 +00:00
|
|
|
use ggez::GameResult;
|
2020-11-01 19:05:29 +00:00
|
|
|
use num_traits::{abs, clamp};
|
|
|
|
|
|
|
|
use crate::common::Direction;
|
2020-10-02 23:53:32 +00:00
|
|
|
use crate::npc::NPC;
|
2020-11-01 19:05:29 +00:00
|
|
|
use crate::player::Player;
|
|
|
|
use crate::shared_game_state::SharedGameState;
|
2020-10-02 23:53:32 +00:00
|
|
|
|
|
|
|
impl NPC {
|
2020-11-01 19:05:29 +00:00
|
|
|
pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
|
|
|
self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
2020-12-03 21:06:26 +00:00
|
|
|
pub(crate) fn tick_n361_gaudi_dashing(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
|
2020-11-01 19:05:29 +00:00
|
|
|
match self.action_num {
|
|
|
|
0 | 1 => {
|
|
|
|
if self.action_num == 0 {
|
|
|
|
self.vel_x2 = 0;
|
|
|
|
self.vel_y2 = 0;
|
|
|
|
self.action_num = 1;
|
|
|
|
}
|
|
|
|
|
2020-12-03 21:06:26 +00:00
|
|
|
let player = self.get_closest_player_mut(players);
|
2020-11-01 19:05:29 +00:00
|
|
|
if (self.direction == Direction::Right && player.x > self.x + 272 * 0x200 && player.x < self.x + 288 * 0x200)
|
|
|
|
|| (self.direction == Direction::Left && player.x < self.x - 272 * 0x200 && player.x > self.x - 288 * 0x200) {
|
|
|
|
self.action_num = 10;
|
|
|
|
} else {
|
|
|
|
return Ok(());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
10 | 11 => {
|
|
|
|
if self.action_num == 10 {
|
|
|
|
self.npc_flags.set_shootable(true);
|
|
|
|
self.action_num = 11;
|
|
|
|
self.damage = 5;
|
|
|
|
}
|
|
|
|
|
2020-12-03 21:06:26 +00:00
|
|
|
let player = self.get_closest_player_mut(players);
|
2020-11-01 19:05:29 +00:00
|
|
|
if self.x > player.x {
|
|
|
|
self.direction = Direction::Left;
|
|
|
|
} else {
|
|
|
|
self.direction = Direction::Right;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.anim_counter += 1;
|
|
|
|
if self.anim_counter > 1 {
|
|
|
|
self.anim_counter = 0;
|
|
|
|
self.anim_num += 1;
|
|
|
|
|
|
|
|
if self.anim_num > 1 {
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_x2 += self.direction.vector_x() * 0x10;
|
|
|
|
self.vel_y2 += (player.y - self.y).signum() * 0x10;
|
|
|
|
|
|
|
|
if self.vel_x2 < 0 && self.flags.hit_left_wall() {
|
|
|
|
self.vel_x2 /= -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.vel_x2 > 0 && self.flags.hit_right_wall() {
|
|
|
|
self.vel_x2 /= -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.vel_y2 < 0 && self.flags.hit_top_wall() {
|
|
|
|
self.vel_y2 *= -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.vel_y2 > 0 && self.flags.hit_bottom_wall() {
|
|
|
|
self.vel_y2 /= -2;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_x2 = clamp(self.vel_x2, -0x5ff, 0x5ff);
|
|
|
|
self.vel_y2 = clamp(self.vel_y2, -0x5ff, 0x5ff);
|
|
|
|
|
|
|
|
self.x += self.vel_x2;
|
|
|
|
self.y += self.vel_y2;
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.life <= 985 {
|
|
|
|
self.cond.set_drs_destroyed(true);
|
|
|
|
self.npc_type = 154;
|
|
|
|
self.action_num = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n361_gaudi_dashing[self.anim_num as usize + dir_offset];
|
2020-10-02 23:53:32 +00:00
|
|
|
|
2020-11-01 19:05:29 +00:00
|
|
|
Ok(())
|
|
|
|
}
|
2020-10-02 23:53:32 +00:00
|
|
|
}
|